RetroArch/deps/vitaGL
Francisco José García García eef7611cf1 Fix for duplicated error symbol
2019-12-14 14:11:46 +01:00
..
samples
shaders
source
.clang-format
.gitattributes
.gitignore
format.bat
LICENSE.txt
Makefile
README.md

vitaGL

vitaGL is a wrapper between openGL and sceGxm. It allows to use a subset of openGL functions with fully hardware acceleration by translating the code to sceGxm equivalent.

Samples

You can find samples in the samples folder in this repository.

Help and Troubleshooting

If you plan to use vitaGL for one of your projects, you can find an official channel to get help with it on Vita Nuova discord server: https://discord.gg/PyCaBx9

Projects actually using vitaGL

Here you can find a list of projects using vitaGL:

Direct OpenGL Usage:
vitaQuake - Port of Quake I and mission packs
vitaQuakeII -Port of Quake II and mission packs
vitaQuakeIII - Port of ioquake3 (Quake III: Arena, Quake III: Team Arena, OpenArena)
vitaRTCW - Port of iortcw (Return to Castle Wolfenstein)
vitaHexenII - Port of Hexen II
vitaXash3D - Port of Xash3D (Half Life, Counter Strike 1.6)
Fade to Black - Port of Fade to Black
vitaVoyager - Port of lilium-voyager (Star Trek Voyager: Elite Force)

Libraries:
sdl12_gl - SDL 1.2 Vita port adapted to work with vitaGL as renderer
imgui_vita - Port of dear imGui

sdl12_gl Apps:
SuperMarioWar - Port of Super Mario War
ZeldaOLB - Port of Zelda: Oni Link Begins
ZeldaROTH - Port of Zelda: Return of the Hylian
Zelda3T - Port of Zelda: Time to Triumph
ZeldaNSQ - Port of Zelda: Navi's Quest
vitaWolfen - Port of Wolf4SDL
meritous - Port of meritous