RetroArch/gfx/fonts/d3d_font.c
2014-09-09 06:59:17 +02:00

43 lines
1.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "d3d_font.h"
#include "../../general.h"
static const d3d_font_renderer_t *d3d_font_backends[] = {
#if defined(_XBOX1)
&d3d_xdk1_font,
#elif defined(_XBOX360)
&d3d_xbox360_font,
#elif defined(_WIN32)
&d3d_win32_font,
#endif
};
const d3d_font_renderer_t *d3d_font_init_first(void *data,
const char *font_path, unsigned font_size)
{
unsigned i;
for (i = 0; i < ARRAY_SIZE(d3d_font_backends); i++)
{
if (d3d_font_backends[i]->init(data, font_path, font_size))
return d3d_font_backends[i];
}
return NULL;
}