mirror of
https://github.com/libretro/RetroArch.git
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81 lines
2.2 KiB
C
81 lines
2.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2017 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLSLANG_UTIL_H
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#define GLSLANG_UTIL_H
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#include <stdint.h>
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#include <retro_common_api.h>
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#include <lists/string_list.h>
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typedef enum glslang_format
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{
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SLANG_FORMAT_UNKNOWN = 0,
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/* 8-bit */
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SLANG_FORMAT_R8_UNORM,
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SLANG_FORMAT_R8_UINT,
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SLANG_FORMAT_R8_SINT,
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SLANG_FORMAT_R8G8_UNORM,
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SLANG_FORMAT_R8G8_UINT,
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SLANG_FORMAT_R8G8_SINT,
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SLANG_FORMAT_R8G8B8A8_UNORM,
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SLANG_FORMAT_R8G8B8A8_UINT,
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SLANG_FORMAT_R8G8B8A8_SINT,
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SLANG_FORMAT_R8G8B8A8_SRGB,
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/* 10-bit */
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SLANG_FORMAT_A2B10G10R10_UNORM_PACK32,
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SLANG_FORMAT_A2B10G10R10_UINT_PACK32,
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/* 16-bit */
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SLANG_FORMAT_R16_UINT,
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SLANG_FORMAT_R16_SINT,
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SLANG_FORMAT_R16_SFLOAT,
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SLANG_FORMAT_R16G16_UINT,
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SLANG_FORMAT_R16G16_SINT,
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SLANG_FORMAT_R16G16_SFLOAT,
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SLANG_FORMAT_R16G16B16A16_UINT,
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SLANG_FORMAT_R16G16B16A16_SINT,
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SLANG_FORMAT_R16G16B16A16_SFLOAT,
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/* 32-bit */
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SLANG_FORMAT_R32_UINT,
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SLANG_FORMAT_R32_SINT,
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SLANG_FORMAT_R32_SFLOAT,
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SLANG_FORMAT_R32G32_UINT,
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SLANG_FORMAT_R32G32_SINT,
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SLANG_FORMAT_R32G32_SFLOAT,
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SLANG_FORMAT_R32G32B32A32_UINT,
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SLANG_FORMAT_R32G32B32A32_SINT,
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SLANG_FORMAT_R32G32B32A32_SFLOAT,
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SLANG_FORMAT_MAX
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}glslang_format;
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RETRO_BEGIN_DECLS
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const char *glslang_format_to_string(glslang_format fmt);
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enum glslang_format glslang_find_format(const char *fmt);
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bool glslang_read_shader_file(const char *path,
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struct string_list *output, bool root_file);
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RETRO_END_DECLS
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#endif
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