RetroArch/uwp/uwp_main.cpp
OsirizX ba69056361
UWP: CoreWindow NULL check
We need to make sure CoreWindow isn't NULL before checking key states otherwise access violation will occur and cause the app to crash. This commit fixes running Dolphin core in particular and tested on both desktop UWP and Xbox One.
2019-06-29 00:21:59 -07:00

643 lines
24 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Krzysztof Haładyn
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "uwp_main.h"
#include <queues/task_queue.h>
#include <retro_timers.h>
#include "../retroarch.h"
#include "../frontend/frontend.h"
#include "../input/input_keymaps.h"
#include "../input/input_driver.h"
#include "../verbosity.h"
#include "../libretro-common/include/encodings/utf.h"
#include "../libretro-common/include/lists/string_list.h"
#include "uwp_func.h"
#include <ppltasks.h>
#include <collection.h>
using namespace RetroArchUWP;
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::UI::ViewManagement;
using namespace Windows::Devices::Input;
using namespace Windows::System;
using namespace Windows::System::Profile;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::Graphics::Display;
char uwp_dir_install[PATH_MAX_LENGTH];
char uwp_dir_data[PATH_MAX_LENGTH];
char uwp_device_family[128];
// Some keys are unavailable in the VirtualKey enum (wtf) but the old-style constants work
const struct rarch_key_map rarch_key_map_uwp[] = {
{ (unsigned int)VirtualKey::Back, RETROK_BACKSPACE },
{ (unsigned int)VirtualKey::Tab, RETROK_TAB },
{ (unsigned int)VirtualKey::Clear, RETROK_CLEAR },
{ (unsigned int)VirtualKey::Enter, RETROK_RETURN },
{ (unsigned int)VirtualKey::Pause, RETROK_PAUSE },
{ (unsigned int)VirtualKey::Escape, RETROK_ESCAPE },
{ (unsigned int)VirtualKey::ModeChange, RETROK_MODE },
{ (unsigned int)VirtualKey::Space, RETROK_SPACE },
{ (unsigned int)VirtualKey::PageUp, RETROK_PAGEUP },
{ (unsigned int)VirtualKey::PageDown, RETROK_PAGEDOWN },
{ (unsigned int)VirtualKey::End, RETROK_END },
{ (unsigned int)VirtualKey::Home, RETROK_HOME },
{ (unsigned int)VirtualKey::Left, RETROK_LEFT },
{ (unsigned int)VirtualKey::Up, RETROK_UP },
{ (unsigned int)VirtualKey::Right, RETROK_RIGHT },
{ (unsigned int)VirtualKey::Down, RETROK_DOWN },
{ (unsigned int)VirtualKey::Print, RETROK_PRINT },
{ (unsigned int)VirtualKey::Insert, RETROK_INSERT },
{ (unsigned int)VirtualKey::Delete, RETROK_DELETE },
{ (unsigned int)VirtualKey::Help, RETROK_HELP },
{ (unsigned int)VirtualKey::Number0, RETROK_0 },
{ (unsigned int)VirtualKey::Number1, RETROK_1 },
{ (unsigned int)VirtualKey::Number2, RETROK_2 },
{ (unsigned int)VirtualKey::Number3, RETROK_3 },
{ (unsigned int)VirtualKey::Number4, RETROK_4 },
{ (unsigned int)VirtualKey::Number5, RETROK_5 },
{ (unsigned int)VirtualKey::Number6, RETROK_6 },
{ (unsigned int)VirtualKey::Number7, RETROK_7 },
{ (unsigned int)VirtualKey::Number8, RETROK_8 },
{ (unsigned int)VirtualKey::Number9, RETROK_9 },
{ (unsigned int)VirtualKey::A, RETROK_a },
{ (unsigned int)VirtualKey::B, RETROK_b },
{ (unsigned int)VirtualKey::C, RETROK_c },
{ (unsigned int)VirtualKey::D, RETROK_d },
{ (unsigned int)VirtualKey::E, RETROK_e },
{ (unsigned int)VirtualKey::F, RETROK_f },
{ (unsigned int)VirtualKey::G, RETROK_g },
{ (unsigned int)VirtualKey::H, RETROK_h },
{ (unsigned int)VirtualKey::I, RETROK_i },
{ (unsigned int)VirtualKey::J, RETROK_j },
{ (unsigned int)VirtualKey::K, RETROK_k },
{ (unsigned int)VirtualKey::L, RETROK_l },
{ (unsigned int)VirtualKey::M, RETROK_m },
{ (unsigned int)VirtualKey::N, RETROK_n },
{ (unsigned int)VirtualKey::O, RETROK_o },
{ (unsigned int)VirtualKey::P, RETROK_p },
{ (unsigned int)VirtualKey::Q, RETROK_q },
{ (unsigned int)VirtualKey::R, RETROK_r },
{ (unsigned int)VirtualKey::S, RETROK_s },
{ (unsigned int)VirtualKey::T, RETROK_t },
{ (unsigned int)VirtualKey::U, RETROK_u },
{ (unsigned int)VirtualKey::V, RETROK_v },
{ (unsigned int)VirtualKey::W, RETROK_w },
{ (unsigned int)VirtualKey::X, RETROK_x },
{ (unsigned int)VirtualKey::Y, RETROK_y },
{ (unsigned int)VirtualKey::Z, RETROK_z },
{ (unsigned int)VirtualKey::LeftWindows, RETROK_LSUPER },
{ (unsigned int)VirtualKey::RightWindows, RETROK_RSUPER },
{ (unsigned int)VirtualKey::Application, RETROK_MENU },
{ (unsigned int)VirtualKey::NumberPad0, RETROK_KP0 },
{ (unsigned int)VirtualKey::NumberPad1, RETROK_KP1 },
{ (unsigned int)VirtualKey::NumberPad2, RETROK_KP2 },
{ (unsigned int)VirtualKey::NumberPad3, RETROK_KP3 },
{ (unsigned int)VirtualKey::NumberPad4, RETROK_KP4 },
{ (unsigned int)VirtualKey::NumberPad5, RETROK_KP5 },
{ (unsigned int)VirtualKey::NumberPad6, RETROK_KP6 },
{ (unsigned int)VirtualKey::NumberPad7, RETROK_KP7 },
{ (unsigned int)VirtualKey::NumberPad8, RETROK_KP8 },
{ (unsigned int)VirtualKey::NumberPad9, RETROK_KP9 },
{ (unsigned int)VirtualKey::Multiply, RETROK_KP_MULTIPLY },
{ (unsigned int)VirtualKey::Add, RETROK_KP_PLUS },
{ (unsigned int)VirtualKey::Subtract, RETROK_KP_MINUS },
{ (unsigned int)VirtualKey::Decimal, RETROK_KP_PERIOD },
{ (unsigned int)VirtualKey::Divide, RETROK_KP_DIVIDE },
{ (unsigned int)VirtualKey::F1, RETROK_F1 },
{ (unsigned int)VirtualKey::F2, RETROK_F2 },
{ (unsigned int)VirtualKey::F3, RETROK_F3 },
{ (unsigned int)VirtualKey::F4, RETROK_F4 },
{ (unsigned int)VirtualKey::F5, RETROK_F5 },
{ (unsigned int)VirtualKey::F6, RETROK_F6 },
{ (unsigned int)VirtualKey::F7, RETROK_F7 },
{ (unsigned int)VirtualKey::F8, RETROK_F8 },
{ (unsigned int)VirtualKey::F9, RETROK_F9 },
{ (unsigned int)VirtualKey::F10, RETROK_F10 },
{ (unsigned int)VirtualKey::F11, RETROK_F11 },
{ (unsigned int)VirtualKey::F12, RETROK_F12 },
{ (unsigned int)VirtualKey::F13, RETROK_F13 },
{ (unsigned int)VirtualKey::F14, RETROK_F14 },
{ (unsigned int)VirtualKey::F15, RETROK_F15 },
{ (unsigned int)VirtualKey::NumberKeyLock, RETROK_NUMLOCK },
{ (unsigned int)VirtualKey::Scroll, RETROK_SCROLLOCK },
{ (unsigned int)VirtualKey::LeftShift, RETROK_LSHIFT },
{ (unsigned int)VirtualKey::RightShift, RETROK_RSHIFT },
{ (unsigned int)VirtualKey::LeftControl, RETROK_LCTRL },
{ (unsigned int)VirtualKey::RightControl, RETROK_RCTRL },
{ (unsigned int)VirtualKey::LeftMenu, RETROK_LALT },
{ (unsigned int)VirtualKey::RightMenu, RETROK_RALT },
{ VK_RETURN, RETROK_KP_ENTER },
{ (unsigned int)VirtualKey::CapitalLock, RETROK_CAPSLOCK },
{ VK_OEM_1, RETROK_SEMICOLON },
{ VK_OEM_PLUS, RETROK_EQUALS },
{ VK_OEM_COMMA, RETROK_COMMA },
{ VK_OEM_MINUS, RETROK_MINUS },
{ VK_OEM_PERIOD, RETROK_PERIOD },
{ VK_OEM_2, RETROK_SLASH },
{ VK_OEM_3, RETROK_BACKQUOTE },
{ VK_OEM_4, RETROK_LEFTBRACKET },
{ VK_OEM_5, RETROK_BACKSLASH },
{ VK_OEM_6, RETROK_RIGHTBRACKET },
{ VK_OEM_7, RETROK_QUOTE },
{ 0, RETROK_UNKNOWN }
};
struct uwp_input_state_t {
short mouse_screen_x;
short mouse_screen_y;
short mouse_rel_x;
short mouse_rel_y;
bool mouse_left;
bool mouse_right;
bool mouse_middle;
bool mouse_button4;
bool mouse_button5;
short mouse_wheel_left;
short mouse_wheel_up;
short touch_screen_x;
short touch_screen_y;
short touch_rel_x;
short touch_rel_y;
bool touch_touched;
};
struct uwp_input_state_t uwp_current_input, uwp_next_input;
// The main function is only used to initialize our IFrameworkView class.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
Platform::String^ install_dir = Windows::ApplicationModel::Package::Current->InstalledLocation->Path + L"\\";
wcstombs(uwp_dir_install, install_dir->Data(), PATH_MAX_LENGTH);
Platform::String^ data_dir = Windows::Storage::ApplicationData::Current->LocalFolder->Path + L"\\";
wcstombs(uwp_dir_data, data_dir->Data(), PATH_MAX_LENGTH);
wcstombs(uwp_device_family, AnalyticsInfo::VersionInfo->DeviceFamily->Data(), 128);
RARCH_LOG("Data dir: %ls\n", data_dir->Data());
RARCH_LOG("Install dir: %ls\n", install_dir->Data());
auto direct3DApplicationSource = ref new Direct3DApplicationSource();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}
IFrameworkView^ Direct3DApplicationSource::CreateView()
{
return ref new App();
}
App^ App::m_instance;
App::App() :
m_initialized(false),
m_windowClosed(false),
m_windowVisible(true),
m_windowFocused(true),
m_windowResized(false)
{
m_instance = this;
}
// The first method called when the IFrameworkView is being created.
void App::Initialize(CoreApplicationView^ applicationView)
{
// Register event handlers for app lifecycle. This example includes Activated, so that we
// can make the CoreWindow active and start rendering on the window.
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
}
// Called when the CoreWindow object is created (or re-created).
void App::SetWindow(CoreWindow^ window)
{
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
window->Activated +=
ref new TypedEventHandler<CoreWindow^, WindowActivatedEventArgs^>(this, &App::OnWindowActivated);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
window->KeyDown +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKey);
window->KeyUp +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKey);
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
window->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointer);
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
currentDisplayInformation->DpiChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
DisplayInformation::DisplayContentsInvalidated +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
currentDisplayInformation->OrientationChanged +=
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested +=
ref new EventHandler<Windows::UI::Core::BackRequestedEventArgs^>(this, &App::OnBackRequested);
}
// Initializes scene resources, or loads a previously saved app state.
void App::Load(Platform::String^ entryPoint)
{
int ret = rarch_main(NULL, NULL, NULL);
if (ret != 0)
{
RARCH_ERR("Init failed\n");
CoreApplication::Exit();
return;
}
m_initialized = true;
auto catalog = Windows::ApplicationModel::PackageCatalog::OpenForCurrentPackage();
catalog->PackageInstalling +=
ref new TypedEventHandler<PackageCatalog^, PackageInstallingEventArgs^>(this, &App::OnPackageInstalling);
}
// This method is called after the window becomes active.
void App::Run()
{
if (!m_initialized)
{
RARCH_WARN("Initialization failed, so not running\n");
return;
}
bool x = false;
while (true)
{
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
unsigned sleep_ms = 0;
int ret = runloop_iterate(&sleep_ms);
if (ret == 1 && sleep_ms > 0)
retro_sleep(sleep_ms);
task_queue_check();
if (!x)
{
/* HACK: I have no idea why is this necessary but it is required to get proper scaling on Xbox *
* Perhaps PreferredLaunchViewSize is broken and we need to wait until the app starts to call TryResizeView */
m_windowResized = true;
x = true;
}
if (ret == -1)
break;
}
}
// Required for IFrameworkView.
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
// class is torn down while the app is in the foreground.
void App::Uninitialize()
{
main_exit(NULL);
}
// Application lifecycle event handlers.
void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
// Run() won't start until the CoreWindow is activated.
CoreWindow::GetForCurrentThread()->Activate();
}
void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
// TODO: Maybe creating a save state here would be a good idea?
deferral->Complete();
});
}
void App::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
}
void App::OnBackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args)
{
/* Prevent the B controller button on Xbox One from quitting the app */
args->Handled = true;
}
// Window event handlers.
void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
m_windowResized = true;
}
void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
m_windowVisible = args->Visible;
}
void App::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArgs^ args)
{
m_windowFocused = args->WindowActivationState != CoreWindowActivationState::Deactivated;
}
void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args)
{
uint16_t mod = 0;
if ((sender->GetKeyState(VirtualKey::Shift) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_SHIFT;
if ((sender->GetKeyState(VirtualKey::Control) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_CTRL;
if ((sender->GetKeyState(VirtualKey::Menu) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_ALT;
if ((sender->GetKeyState(VirtualKey::CapitalLock) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_CAPSLOCK;
if ((sender->GetKeyState(VirtualKey::Scroll) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_SCROLLOCK;
if ((sender->GetKeyState(VirtualKey::LeftWindows) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked ||
(sender->GetKeyState(VirtualKey::RightWindows) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked)
mod |= RETROKMOD_META;
unsigned keycode = input_keymaps_translate_keysym_to_rk((unsigned)args->VirtualKey);
input_keyboard_event(!args->KeyStatus.IsKeyReleased, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
}
void App::OnPointer(CoreWindow^ sender, PointerEventArgs^ args)
{
if (args->CurrentPoint->PointerDevice->PointerDeviceType == PointerDeviceType::Mouse)
{
uwp_next_input.mouse_left = args->CurrentPoint->Properties->IsLeftButtonPressed;
uwp_next_input.mouse_middle = args->CurrentPoint->Properties->IsMiddleButtonPressed;
uwp_next_input.mouse_right = args->CurrentPoint->Properties->IsRightButtonPressed;
uwp_next_input.mouse_button4 = args->CurrentPoint->Properties->IsXButton1Pressed;
uwp_next_input.mouse_button5 = args->CurrentPoint->Properties->IsXButton2Pressed;
uwp_next_input.mouse_screen_x = args->CurrentPoint->Position.X;
uwp_next_input.mouse_screen_y = args->CurrentPoint->Position.Y;
uwp_next_input.mouse_rel_x = uwp_next_input.mouse_screen_x - uwp_current_input.mouse_screen_x;
uwp_next_input.mouse_rel_y = uwp_next_input.mouse_screen_y - uwp_current_input.mouse_screen_y;
if (args->CurrentPoint->Properties->IsHorizontalMouseWheel)
uwp_next_input.mouse_wheel_left += args->CurrentPoint->Properties->MouseWheelDelta;
else
uwp_next_input.mouse_wheel_up += args->CurrentPoint->Properties->MouseWheelDelta;
}
else
{
uwp_next_input.touch_touched = args->CurrentPoint->IsInContact;
uwp_next_input.touch_screen_x = args->CurrentPoint->Position.X;
uwp_next_input.touch_screen_y = args->CurrentPoint->Position.Y;
uwp_next_input.touch_rel_x = uwp_next_input.touch_screen_x - uwp_current_input.touch_screen_x;
uwp_next_input.touch_rel_y = uwp_next_input.touch_screen_y - uwp_current_input.touch_screen_y;
}
}
void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
m_windowClosed = true;
}
// DisplayInformation event handlers.
void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
{
m_windowResized = true;
}
void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
{
m_windowResized = true;
}
void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
{
// Probably can be ignored?
}
void App::OnPackageInstalling(PackageCatalog^ sender, PackageInstallingEventArgs^ args)
{
/* TODO: This doesn't seem to work even though it's exactly the same as in sample app and it works there */
if (args->IsComplete)
{
char msg[512];
snprintf(msg, sizeof(msg), "Package \"%ls\" installed, a restart may be necessary", args->Package->DisplayName->Data());
runloop_msg_queue_push(msg, 1, 5 * 60, false, NULL, MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
}
}
// Taken from DirectX UWP samples - on Xbox, everything is scaled 200% so getting the DPI calculation correct is crucial
static inline float ConvertDipsToPixels(float dips, float dpi)
{
static const float dipsPerInch = 96.0f;
return floorf(dips * dpi / dipsPerInch + 0.5f);
}
// Implement UWP equivalents of various win32_* functions
extern "C" {
bool win32_has_focus(void)
{
return App::GetInstance()->IsWindowFocused();
}
bool win32_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen)
{
if (App::GetInstance()->IsInitialized())
{
if (fullscreen != ApplicationView::GetForCurrentView()->IsFullScreenMode)
{
if (fullscreen)
ApplicationView::GetForCurrentView()->TryEnterFullScreenMode();
else
ApplicationView::GetForCurrentView()->ExitFullScreenMode();
}
ApplicationView::GetForCurrentView()->TryResizeView(Size(width, height));
}
else
{
/* In case the window is not activated yet, TryResizeView will fail and we have to set the initial parameters instead */
/* Note that these are preserved after restarting the app and used for the UWP splash screen size (!), so they should be set only during init and not changed afterwards */
ApplicationView::PreferredLaunchViewSize = Size(width, height);
ApplicationView::PreferredLaunchWindowingMode = fullscreen ? ApplicationViewWindowingMode::FullScreen : ApplicationViewWindowingMode::PreferredLaunchViewSize;
}
/* Setting the window size may sometimes fail "because UWP"
* (i.e. we are on device with no windows, or Windows sandbox decides the window can't be that small)
* so in case resizing fails we just send a resized event back to RetroArch with old size
* (and report success because otherwise it bails out hard about failing to set video mode)
*/
App::GetInstance()->SetWindowResized();
return true;
}
void win32_show_cursor(bool state)
{
CoreWindow::GetForCurrentThread()->PointerCursor = state ? ref new CoreCursor(CoreCursorType::Arrow, 0) : nullptr;
}
void win32_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height)
{
*quit = App::GetInstance()->IsWindowClosed();
*resize = App::GetInstance()->CheckWindowResized();
if (*resize)
{
float dpi = DisplayInformation::GetForCurrentView()->LogicalDpi;
*width = ConvertDipsToPixels(CoreWindow::GetForCurrentThread()->Bounds.Width, dpi);
*height = ConvertDipsToPixels(CoreWindow::GetForCurrentThread()->Bounds.Height, dpi);
}
}
void* uwp_get_corewindow(void)
{
return (void*)CoreWindow::GetForCurrentThread();
}
void uwp_fill_installed_core_packages(struct string_list *list)
{
for (auto package : Windows::ApplicationModel::Package::Current->Dependencies)
{
if (package->IsOptional)
{
string_list_elem_attr attr{};
string_list_append(list, utf16_to_utf8_string_alloc((package->InstalledLocation->Path + L"\\cores")->Data()), attr);
}
}
}
void uwp_input_next_frame(void)
{
uwp_current_input = uwp_next_input;
uwp_next_input.mouse_rel_x = 0;
uwp_next_input.mouse_rel_y = 0;
uwp_next_input.mouse_wheel_up %= WHEEL_DELTA;
uwp_next_input.mouse_wheel_left %= WHEEL_DELTA;
uwp_next_input.touch_rel_x = 0;
uwp_next_input.touch_rel_y = 0;
}
bool uwp_keyboard_pressed(unsigned key)
{
unsigned sym = rarch_keysym_lut[(enum retro_key)key];
CoreWindow^ window = CoreWindow::GetForCurrentThread();
if (!window)
{
// At times CoreWindow will return NULL while running Dolphin core
// Dolphin core runs on its own CPU thread separate from the UI-thread and so we must do a check for this.
return false;
}
return (window->GetKeyState((VirtualKey)sym) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down;
}
int16_t uwp_mouse_state(unsigned port, unsigned id, bool screen)
{
int16_t state = 0;
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_X:
return screen ? uwp_current_input.mouse_screen_x : uwp_current_input.mouse_rel_x;
case RETRO_DEVICE_ID_MOUSE_Y:
return screen ? uwp_current_input.mouse_screen_y : uwp_current_input.mouse_rel_y;
case RETRO_DEVICE_ID_MOUSE_LEFT:
return uwp_current_input.mouse_left;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return uwp_current_input.mouse_right;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
return uwp_current_input.mouse_wheel_up > WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
return uwp_current_input.mouse_wheel_up < -WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
return uwp_current_input.mouse_wheel_left > WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
return uwp_current_input.mouse_wheel_left < -WHEEL_DELTA;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
return uwp_current_input.mouse_middle;
case RETRO_DEVICE_ID_MOUSE_BUTTON_4:
return uwp_current_input.mouse_button4;
case RETRO_DEVICE_ID_MOUSE_BUTTON_5:
return uwp_current_input.mouse_button5;
}
return 0;
}
// TODO: I don't have any touch-enabled Windows devices to test if this actually works
int16_t uwp_pointer_state(unsigned idx, unsigned id, bool screen)
{
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return screen ? uwp_current_input.touch_screen_x : uwp_current_input.touch_rel_x;
case RETRO_DEVICE_ID_POINTER_Y:
return screen ? uwp_current_input.touch_screen_y : uwp_current_input.touch_rel_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return uwp_current_input.touch_touched;
default:
break;
}
return 0;
}
void uwp_open_broadfilesystemaccess_settings(void)
{
Windows::System::Launcher::LaunchUriAsync(ref new Uri("ms-settings:privacy-broadfilesystemaccess"));
}
}