RetroArch/gfx/fonts
twinaphex 33798edb27 Drop most of the unnecessary GL shader wrapper functions/macros -
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
..
bitmap.bin cleanup remaining font code 2012-12-13 16:17:01 -05:00
bitmap.bmp cleanup remaining font code 2012-12-13 16:17:01 -05:00
bitmap.h Update license headers to 2013. 2013-01-01 01:41:15 +01:00
bitmapfont.c Fix C++ compat. 2013-01-12 00:34:47 +01:00
d3d_font.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
d3d_font.h Combine render_msg and render_msg_place with params argument 2013-03-11 20:05:05 +01:00
fonts.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
fonts.h Pass float font sizes to cores. 2013-01-12 00:13:30 +01:00
freetype.c Pass float font sizes to cores. 2013-01-12 00:13:30 +01:00
gl_font.c Pass float font sizes to cores. 2013-01-12 00:13:30 +01:00
gl_font.h Combine render_msg and render_msg_place with params argument 2013-03-11 20:05:05 +01:00
gl_raster_font.c Drop most of the unnecessary GL shader wrapper functions/macros - 2013-04-13 09:01:25 +02:00
ps_libdbgfont.c (PS3) Don't spam cellDbgFontDraw - do it once per frame and 2013-04-11 14:10:24 +02:00
xdk1_xfonts.c Remove superfluous wcstombs / mbstowcs wrappers 2013-04-11 17:18:23 +02:00
xdk360_fonts.cpp Remove superfluous wcstombs / mbstowcs wrappers 2013-04-11 17:18:23 +02:00