c15463ad7c
Fix symbol conflict for audio_cb in CoreAudio driver and dummy lib Don't show a frame from the last loaded game when loading a new one Fix settings not being refreshed after a failed game load Fix issue that could cause the display time of the native pause button to be cut short |
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Assets | ||
modules | ||
RetroArch | ||
RetroArch.xcodeproj | ||
script | ||
BUILDING | ||
README.md |
RetroArch for iOS
RetroArch for iOS can be run directly on your device without the need for jailbreaking. To do this, you will need a few things:
- Your own iOS Apple developer account
- Your developer account set up on your computer (your certs, etc.)
- A Distribution provisioning profile for RetroArch (a wildcard profile is fine and suggested)
Once you have all of this stuff, getting RetroArch on a non-jailbroken device is pretty simple.
Config
RetroArch needs to know a couple things when building the app. You can configure these under ios/script/build.config
inside the RetroArch repo. Once you initially clone down the repo, go into this file and make the changes.
CODE_SIGN_IDENTITY
This is the identity that will be used when signing the app after it is built. Under normal circumstance, you shouldn't have to change this. But if you have multiple Apple dev accounts on your computer, you will have to be more specific.
CODE_SIGN_IDENTITY="iPhone Distribution: Bill Cosby"
Adding the name of the account will make sure it uses the exact codesigning identity.
PROVISIONING
Before you build the app, you'll need to download the provisioning profile you want to use for the app into the ios
directory. Just drop it in there, and add the file name to the config.
When RetroArch is built into an IPA, it will embed this provisioning profile into the IPA so you can just install the IPA right onto your phone.
Building
After you've configured the right things, you're ready for building. You'll want to run these from the ios
directory of the RetroArch project.
Emulator Cores
Before building the app, you'll need to build the emulator cores.
You'll need to clone down the libretro/libretro-super repo into the same directory where you cloned this repo.
Your directories should look like this:
your-repos-dir/libretro-super
your-repos-dir/RetroArch
Run the libretro-super iOS build script to build the emulator cores.
./libretro-build-ios.sh
This will clone down their repos, build them, and copy them into the appropriate directory for RetroArch iOS.
Build RetroArch iOS app
Now just run:
script/build
This will build the iOS app, codesign everything that needs to, and package it into a distributable IPA.
Once completed, you can find the IPA inside the ios/build/Release-iphoneos
directory.
Roms
iTunes File Sharing is enabled on RetroArch. You can simply drag your rom files into the RetroArch app. They will be available the next time you launch the app.
Alternatively, you can use something like iExplorer to manually copy files over. Doing this will give you the benefit of being able to use diretories, since iTunes File Sharing does not support directories.