mirror of
https://github.com/libretro/RetroArch.git
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209 lines
6.0 KiB
C
209 lines
6.0 KiB
C
#include "general.h"
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#include "conf/config_file.h"
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#include "config.h.def"
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#include <assert.h>
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#include <string.h>
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struct settings g_settings;
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static void set_defaults(void)
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{
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const char *def_video = NULL;
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const char *def_audio = NULL;
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switch (VIDEO_DEFAULT_DRIVER)
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{
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case VIDEO_GL:
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def_video = "glfw";
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break;
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default:
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break;
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}
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switch (AUDIO_DEFAULT_DRIVER)
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{
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case AUDIO_RSOUND:
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def_audio = "rsound";
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break;
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case AUDIO_OSS:
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def_audio = "oss";
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break;
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case AUDIO_ALSA:
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def_audio = "alsa";
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break;
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case AUDIO_ROAR:
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def_audio = "roar";
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break;
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case AUDIO_AL:
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def_audio = "openal";
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break;
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default:
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break;
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}
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// No input atm ... It is in the GLFW driver.
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if (def_video)
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strncpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver) - 1);
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if (def_audio)
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strncpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver) - 1);
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g_settings.video.xscale = xscale;
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g_settings.video.yscale = yscale;
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g_settings.video.fullscreen = fullscreen;
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g_settings.video.fullscreen_x = fullscreen_x;
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g_settings.video.fullscreen_y = fullscreen_y;
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g_settings.video.vsync = vsync;
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g_settings.video.smooth = video_smooth;
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g_settings.video.force_aspect = force_aspect;
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#if HAVE_CG
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strncpy(g_settings.video.cg_shader_path, DEFAULT_CG_SHADER, sizeof(g_settings.video.cg_shader_path) - 1);
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#endif
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strncpy(g_settings.video.video_filter, "foo", sizeof(g_settings.video.video_filter) - 1);
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g_settings.audio.enable = audio_enable;
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g_settings.audio.out_rate = out_rate;
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g_settings.audio.in_rate = in_rate;
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if (audio_device)
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strncpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device));
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g_settings.audio.latency = out_latency;
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g_settings.audio.sync = audio_sync;
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g_settings.audio.src_quality = SAMPLERATE_QUALITY;
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assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1));
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assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_2));
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memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1));
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memcpy(g_settings.input.binds[1], snes_keybinds_2, sizeof(snes_keybinds_2));
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g_settings.input.save_state_key = SAVE_STATE_KEY;
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g_settings.input.load_state_key = LOAD_STATE_KEY;
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g_settings.input.toggle_fullscreen_key = TOGGLE_FULLSCREEN;
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g_settings.input.axis_threshold = AXIS_THRESHOLD;
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}
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void parse_config(void)
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{
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memset(&g_settings, 0, sizeof(struct settings));
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config_file_t *conf = NULL;
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const char *xdg = getenv("XDG_CONFIG_HOME");
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if (xdg)
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{
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char conf_path[strlen(xdg) + strlen("/ssnes ")];
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strcpy(conf_path, xdg);
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strcat(conf_path, "/ssnes");
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conf = config_file_new(conf_path);
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}
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else
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{
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const char *home = getenv("HOME");
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if (home)
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{
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char conf_path[strlen(home) + strlen("/.ssnesrc ")];
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strcpy(conf_path, xdg);
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strcat(conf_path, "/.ssnesrc");
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conf = config_file_new(conf_path);
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}
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}
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set_defaults();
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if (conf == NULL)
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return;
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int tmp_int;
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double tmp_double;
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bool tmp_bool;
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char *tmp_str;
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// Video settings.
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if (config_get_double(conf, "video_xscale", &tmp_double))
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g_settings.video.xscale = tmp_double;
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if (config_get_double(conf, "video_yscale", &tmp_double))
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g_settings.video.yscale = tmp_double;
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if (config_get_int(conf, "video_fullscreen_x", &tmp_int))
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g_settings.video.fullscreen_x = tmp_int;
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if (config_get_int(conf, "video_fullscreen_y", &tmp_int))
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g_settings.video.fullscreen_y = tmp_int;
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if (config_get_bool(conf, "video_vsync", &tmp_bool))
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g_settings.video.vsync = tmp_bool;
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if (config_get_bool(conf, "video_smooth", &tmp_bool))
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g_settings.video.smooth = tmp_bool;
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if (config_get_bool(conf, "video_force_aspect", &tmp_bool))
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g_settings.video.force_aspect = tmp_bool;
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if (config_get_string(conf, "video_cg_shader_path", &tmp_str))
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{
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strncpy(g_settings.video.cg_shader_path, tmp_str, sizeof(g_settings.video.cg_shader_path) - 1);
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free(tmp_str);
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}
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if (config_get_string(conf, "video_video_filter", &tmp_str))
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{
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strncpy(g_settings.video.video_filter, tmp_str, sizeof(g_settings.video.video_filter) - 1);
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free(tmp_str);
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}
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// Input Settings.
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if (config_get_double(conf, "input_axis_threshold", &tmp_double))
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g_settings.input.axis_threshold = tmp_double;
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// Audio settings.
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if (config_get_bool(conf, "audio_enable", &tmp_bool))
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g_settings.audio.enable = tmp_bool;
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if (config_get_int(conf, "audio_out_rate", &tmp_int))
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g_settings.audio.out_rate = tmp_int;
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if (config_get_int(conf, "audio_in_rate", &tmp_int))
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g_settings.audio.in_rate = tmp_int;
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if (config_get_string(conf, "audio_device", &tmp_str))
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{
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strncpy(g_settings.audio.device, tmp_str, sizeof(g_settings.audio.device) - 1);
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free(tmp_str);
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}
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if (config_get_int(conf, "audio_latency", &tmp_int))
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g_settings.audio.latency = tmp_int;
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if (config_get_bool(conf, "audio_sync", &tmp_bool))
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g_settings.audio.sync = tmp_bool;
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if (config_get_int(conf, "audio_src_quality", &tmp_int))
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{
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int quals[] = {SRC_ZERO_ORDER_HOLD, SRC_LINEAR, SRC_SINC_FASTEST,
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SRC_SINC_MEDIUM_QUALITY, SRC_SINC_BEST_QUALITY};
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if (tmp_int > 0 && tmp_int < 6)
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g_settings.audio.src_quality = quals[tmp_int];
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}
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if (config_get_string(conf, "video_driver", &tmp_str))
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{
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strncpy(g_settings.video.driver, tmp_str, sizeof(g_settings.video.driver) - 1);
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free(tmp_str);
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}
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if (config_get_string(conf, "audio_driver", &tmp_str))
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{
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strncpy(g_settings.audio.driver, tmp_str, sizeof(g_settings.audio.driver) - 1);
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free(tmp_str);
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}
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if (config_get_string(conf, "video_cg_shader_path", &tmp_str))
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{
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strncpy(g_settings.video.cg_shader_path, tmp_str, sizeof(g_settings.video.cg_shader_path) - 1);
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free(tmp_str);
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}
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// TODO: Keybinds.
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config_file_free(conf);
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}
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