RetroArch/network/netplay/netplay_net.c
Gregor Richards 42da0a0184 NAT traversal in Netplay
For the time being, if NAT traversal is successful it simply announces
it as an OSD message. In the future it will be used to inform a
matchmaking server of the public port.

This patch also included minor fixes to the NAT traversal implementation
to make the select it demands actually doable.
2016-11-29 22:59:46 -05:00

366 lines
12 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016 - Gregor Richards
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <compat/strl.h>
#include <stdio.h>
#include <net/net_compat.h>
#include <net/net_socket.h>
#include <net/net_natt.h>
#include "netplay_private.h"
#include "retro_assert.h"
#include "../../autosave.h"
#if 0
#define DEBUG_NONDETERMINISTIC_CORES
#endif
static void netplay_handle_frame_hash(netplay_t *netplay, struct delta_frame *delta)
{
static bool crcs_valid = true;
if (netplay_is_server(netplay))
{
if (netplay->check_frames &&
(delta->frame % netplay->check_frames == 0 || delta->frame == 1))
{
delta->crc = netplay_delta_frame_crc(netplay, delta);
netplay_cmd_crc(netplay, delta);
}
}
else if (delta->crc && crcs_valid)
{
/* We have a remote CRC, so check it */
uint32_t local_crc = netplay_delta_frame_crc(netplay, delta);
if (local_crc != delta->crc)
{
if (delta->frame == 1)
{
/* We check frame 1 just to make sure the CRCs make sense at all.
* If we've diverged at frame 1, we assume CRCs are not useful. */
crcs_valid = false;
}
else if (crcs_valid)
{
/* Fix this! */
netplay_cmd_request_savestate(netplay);
}
}
}
}
/**
* netplay_net_pre_frame:
* @netplay : pointer to netplay object
*
* Pre-frame for Netplay (normal version).
**/
static bool netplay_net_pre_frame(netplay_t *netplay)
{
retro_ctx_serialize_info_t serial_info;
if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
{
serial_info.data_const = NULL;
serial_info.data = netplay->buffer[netplay->self_ptr].state;
serial_info.size = netplay->state_size;
memset(serial_info.data, 0, serial_info.size);
if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->self_frame_count == 0)
{
/* Don't serialize until it's safe */
}
else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info))
{
if (netplay->force_send_savestate && !netplay->stall)
{
/* Send this along to the other side */
serial_info.data_const = netplay->buffer[netplay->self_ptr].state;
netplay_load_savestate(netplay, &serial_info, false);
netplay->force_send_savestate = false;
}
}
else
{
/* If the core can't serialize properly, we must stall for the
* remote input on EVERY frame, because we can't recover */
netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
netplay->stall_frames = 0;
}
/* If we can't transmit savestates, we must stall until the client is ready */
if (!netplay->has_connection &&
netplay->self_frame_count > 0 &&
(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
netplay->stall = RARCH_NETPLAY_STALL_NO_CONNECTION;
}
if (netplay->is_server && !netplay->has_connection)
{
fd_set fds;
struct timeval tmp_tv = {0};
int new_fd;
struct sockaddr_storage their_addr;
socklen_t addr_size;
/* Check for a connection */
FD_ZERO(&fds);
FD_SET(netplay->fd, &fds);
if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 &&
FD_ISSET(netplay->fd, &fds))
{
addr_size = sizeof(their_addr);
new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size);
if (new_fd < 0)
{
RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
return true;
}
socket_close(netplay->fd);
netplay->fd = new_fd;
#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
{
int flag = 1;
if (setsockopt(netplay->fd, IPPROTO_TCP, TCP_NODELAY, (void*)&flag, sizeof(int)) < 0)
RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
}
#endif
#if defined(F_SETFD) && defined(FD_CLOEXEC)
/* Don't let any inherited processes keep open our port */
if (fcntl(netplay->fd, F_SETFD, FD_CLOEXEC) < 0)
RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif
/* Establish the connection */
if (netplay_handshake(netplay))
{
netplay->has_connection = true;
/* Send them the savestate */
if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
{
netplay->force_send_savestate = true;
}
else
{
/* Because the first frame isn't serialized, we're actually at
* frame 1 */
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
netplay->self_frame_count = 1;
}
/* And expect the current frame from the other side */
netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;
/* Unstall if we were waiting for this */
if (netplay->stall == RARCH_NETPLAY_STALL_NO_CONNECTION)
netplay->stall = 0;
}
else
{
socket_close(netplay->fd);
/* FIXME: Get in a state to accept another client */
}
}
}
netplay->can_poll = true;
input_poll_net();
return (netplay->stall != RARCH_NETPLAY_STALL_NO_CONNECTION);
}
/**
* netplay_net_post_frame:
* @netplay : pointer to netplay object
*
* Post-frame for Netplay (normal version).
* We check if we have new input and replay from recorded input.
**/
static void netplay_net_post_frame(netplay_t *netplay)
{
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
netplay->self_frame_count++;
/* Only relevant if we're connected */
if (!netplay->has_connection)
{
netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;
return;
}
#ifndef DEBUG_NONDETERMINISTIC_CORES
if (!netplay->force_rewind)
{
/* Skip ahead if we predicted correctly.
* Skip until our simulation failed. */
while (netplay->other_frame_count < netplay->read_frame_count &&
netplay->other_frame_count < netplay->self_frame_count)
{
struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
if (memcmp(ptr->simulated_input_state, ptr->real_input_state,
sizeof(ptr->real_input_state)) != 0
&& !ptr->used_real)
break;
netplay_handle_frame_hash(netplay, ptr);
netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
netplay->other_frame_count++;
}
}
#endif
/* Now replay the real input if we've gotten ahead of it */
if (netplay->force_rewind ||
(netplay->other_frame_count < netplay->read_frame_count &&
netplay->other_frame_count < netplay->self_frame_count))
{
retro_ctx_serialize_info_t serial_info;
/* Replay frames. */
netplay->is_replay = true;
netplay->replay_ptr = netplay->other_ptr;
netplay->replay_frame_count = netplay->other_frame_count;
if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
/* Make sure we're initialized before we start loading things */
netplay_wait_and_init_serialization(netplay);
serial_info.data = NULL;
serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
serial_info.size = netplay->state_size;
if (!core_unserialize(&serial_info))
{
RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n");
}
while (netplay->replay_frame_count < netplay->self_frame_count)
{
struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr];
serial_info.data = ptr->state;
serial_info.size = netplay->state_size;
serial_info.data_const = NULL;
/* Remember the current state */
memset(serial_info.data, 0, serial_info.size);
core_serialize(&serial_info);
if (netplay->replay_frame_count < netplay->read_frame_count)
netplay_handle_frame_hash(netplay, ptr);
/* Simulate this frame's input */
if (netplay->replay_frame_count >= netplay->read_frame_count)
netplay_simulate_input(netplay, netplay->replay_ptr);
autosave_lock();
core_run();
autosave_unlock();
netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
netplay->replay_frame_count++;
#ifdef DEBUG_NONDETERMINISTIC_CORES
if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
{
RARCH_LOG("PRE %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
if (netplay->is_server)
RARCH_LOG("INP %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
else
RARCH_LOG("INP %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
ptr = &netplay->buffer[netplay->replay_ptr];
serial_info.data = ptr->state;
memset(serial_info.data, 0, serial_info.size);
core_serialize(&serial_info);
RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
}
#endif
}
if (netplay->read_frame_count < netplay->self_frame_count)
{
netplay->other_ptr = netplay->read_ptr;
netplay->other_frame_count = netplay->read_frame_count;
}
else
{
netplay->other_ptr = netplay->self_ptr;
netplay->other_frame_count = netplay->self_frame_count;
}
netplay->is_replay = false;
netplay->force_rewind = false;
}
/* If we're supposed to stall, rewind (we shouldn't get this far if we're
* stalled, so this is a last resort) */
if (netplay->stall)
{
retro_ctx_serialize_info_t serial_info;
netplay->self_ptr = PREV_PTR(netplay->self_ptr);
netplay->self_frame_count--;
serial_info.data = NULL;
serial_info.data_const = netplay->buffer[netplay->self_ptr].state;
serial_info.size = netplay->state_size;
core_unserialize(&serial_info);
}
}
static bool netplay_net_info_cb(netplay_t* netplay, unsigned frames)
{
if (!netplay_is_server(netplay))
{
if (!netplay_handshake(netplay))
return false;
netplay->has_connection = true;
}
{
struct natt_status status;
natt_init();
if (natt_new(&status) && natt_open_port_any(&status, netplay->tcp_port, SOCKET_PROTOCOL_TCP))
{
fprintf(stderr, "Forwarded to %d!\n", status.ext_inet4_addr.sin_port);
}
else
{
fprintf(stderr, "Forwarding failed :(\n");
}
}
return true;
}
struct netplay_callbacks* netplay_get_cbs_net(void)
{
static struct netplay_callbacks cbs = {
&netplay_net_pre_frame,
&netplay_net_post_frame,
&netplay_net_info_cb
};
return &cbs;
}