RetroArch/gfx/fonts/ps_libdbgfont.c

102 lines
2.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "fonts.h"
#include "../gfx_common.h"
#include "../gl_common.h"
#if defined(SN_TARGET_PSP2)
#include <libdbgfont.h>
#define DbgFontPrint(x, y, scale, color, msg) sceDbgFontPrint(x, y, color, msg)
#define DbgFontConfig SceDbgFontConfig
#define DbgFontInit sceDbgFontInit
#define DbgFontExit sceDbgFontExit
#elif defined(__CELLOS_LV2__)
#include <cell/dbgfont.h>
#define SCE_DBGFONT_BUFSIZE_LARGE 2048
#define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg)
#define DbgFontConfig CellDbgFontConfig
#define DbgFontInit cellDbgFontInit
#define DbgFontExit cellDbgFontExit
#endif
static void *gl_init_font(void *gl_data, const char *font_path, float font_size)
{
(void)font_path;
(void)font_size;
gl_t *gl = (gl_t*)gl_data;
DbgFontConfig cfg;
#if defined(SN_TARGET_PSP2)
cfg.fontSize = SCE_DBGFONT_FONTSIZE_LARGE;
#elif defined(__CELLOS_LV2__)
cfg.bufSize = SCE_DBGFONT_BUFSIZE_LARGE;
cfg.screenWidth = gl->win_width;
cfg.screenHeight = gl->win_height;
#endif
DbgFontInit(&cfg);
// Doesn't need any state.
return (void*)-1;
}
static void gl_deinit_font(void *data)
{
(void)data;
DbgFontExit();
}
static void gl_render_msg(void *data, const char *msg, const struct font_params *params)
{
(void)data;
float x, y, scale;
unsigned color;
if (params)
{
x = params->x;
y = params->y;
scale = params->scale;
color = params->color;
}
else
{
x = g_settings.video.msg_pos_x;
y = 0.90f;
scale = 1.04f;
color = SILVER;
}
DbgFontPrint(x, y, scale, color, msg);
if (!params)
DbgFontPrint(x, y, scale - 0.01f, WHITE, msg);
#ifdef SN_TARGET_PSP2
/* FIXME - if we ever get around to this port, move this out to some better place */
sceDbgFontFlush();
#endif
}
const gl_font_renderer_t libdbg_font = {
gl_init_font,
gl_deinit_font,
gl_render_msg,
"GL raster",
};