RetroArch/gfx/math/matrix.h
twinaphex 435a7dc467 Add matrix_scale/matrix_translate/matrix_projection - file will be
reused for libretro 3D projects so leave this in
2013-05-09 14:04:44 +02:00

48 lines
1.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MATH_MATRIX_H__
#define MATH_MATRIX_H__
// Colunm-major matrix (OpenGL-style).
// Reimplements functionality from FF OpenGL pipeline to be able to work on GLES 2.0 and modern GL variants.
typedef struct math_matrix
{
float data[16];
} math_matrix;
#define MAT_ELEM(mat, r, c) ((mat).data[4 * (c) + (r)])
void matrix_load_identity(math_matrix *mat);
void matrix_transpose(math_matrix *out, const math_matrix *in);
void matrix_rotate_x(math_matrix *mat, float rad);
void matrix_rotate_y(math_matrix *mat, float rad);
void matrix_rotate_z(math_matrix *mat, float rad);
void matrix_ortho(math_matrix *mat,
float left, float right,
float bottom, float top,
float znear, float zfar);
void matrix_multiply(math_matrix *out, const math_matrix *a, const math_matrix *b);
void matrix_scale(math_matrix *out, float x, float y, float z);
void matrix_translate(math_matrix *out, float x, float y, float z);
void matrix_projection(math_matrix *out, float znear, float zfar);
#endif