RetroArch/input/drivers_joypad/mfi_joypad.m
2020-08-03 17:31:22 +02:00

444 lines
16 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <unistd.h>
#include <string.h>
#include <limits.h>
#include <errno.h>
#include <boolean.h>
#include <AvailabilityMacros.h>
#include "../../tasks/tasks_internal.h"
#import <GameController/GameController.h>
#ifndef MAX_MFI_CONTROLLERS
#define MAX_MFI_CONTROLLERS 4
#endif
enum
{
GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
};
/* TODO/FIXME - static globals */
static uint32_t mfi_buttons[MAX_USERS];
static int16_t mfi_axes[MAX_USERS][4];
static uint32_t mfi_controllers[MAX_MFI_CONTROLLERS];
static NSMutableArray *mfiControllers;
static bool apple_gamecontroller_available(void)
{
int major, minor;
get_ios_version(&major, &minor);
if (major <= 6)
return false;
return true;
}
static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
{
uint32_t slot, pause, select, l3, r3;
uint32_t *buttons;
if (!controller)
return;
slot = (uint32_t)controller.playerIndex;
buttons = &mfi_buttons[slot];
/* retain the values from the paused controller handler and pass them through */
if (@available(iOS 13, *))
{
// The menu button can be pressed/unpressed like any other button in iOS 13
// so no need to passthrough anything
*buttons = 0;
}
else
{
// Use the paused controller handler for iOS versions below 13
pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
select = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
l3 = *buttons & ( 1 << RETRO_DEVICE_ID_JOYPAD_L3 );
r3 = *buttons & ( 1 << RETRO_DEVICE_ID_JOYPAD_R3 );
*buttons = 0 | pause | select | l3 | r3;
}
memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
if (controller.extendedGamepad)
{
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 120100 || __TV_OS_VERSION_MAX_ALLOWED >= 120100
if (@available(iOS 12.1, *)) {
*buttons |= gp.leftThumbstickButton.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
*buttons |= gp.rightThumbstickButton.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
}
#endif
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 130000 || __TV_OS_VERSION_MAX_ALLOWED >= 130000
if (@available(iOS 13, *))
{
// Support "Options" button present in PS4 / XBox One controllers
*buttons |= gp.buttonOptions.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
// Support buttons that aren't supported by older mFi controller via "hotkey" combinations:
//
// LS + Menu => Select
// LT + Menu => L3
// RT + Menu => R3
if ( gp.buttonMenu.pressed ) {
if ( gp.leftShoulder.pressed ) {
*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_SELECT;
} else if ( gp.leftTrigger.pressed ) {
*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_L3;
} else if ( gp.rightTrigger.pressed ) {
*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_R3;
} else {
*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_START;
}
}
}
#endif
mfi_axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
mfi_axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
mfi_axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
}
else if (controller.gamepad)
{
GCGamepad *gp = (GCGamepad *)controller.gamepad;
*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
}
}
static void apple_gamecontroller_joypad_poll(void)
{
if (!apple_gamecontroller_available())
return;
for (GCController *controller in [GCController controllers])
apple_gamecontroller_joypad_poll_internal(controller);
}
static void apple_gamecontroller_joypad_register(GCGamepad *gamepad)
{
gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element)
{
apple_gamecontroller_joypad_poll_internal(updateGamepad.controller);
};
if (@available(iOS 13, *)) {
// controllerPausedHandler is deprecated in favor of being able to deal with the menu
// button as any other button
return;
} else {
gamepad.controller.controllerPausedHandler = ^(GCController *controller)
{
uint32_t slot = (uint32_t)controller.playerIndex;
// Support buttons that aren't supported by the mFi controller via "hotkey" combinations:
//
// LS + Menu => Select
// LT + Menu => L3
// RT + Menu => R3
// Note that these are just button presses, and it does not simulate holding down the button
if ( controller.gamepad.leftShoulder.pressed || controller.extendedGamepad.leftShoulder.pressed ) {
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
});
return;
}
if ( controller.extendedGamepad.leftTrigger.pressed ) {
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L2);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_L3);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L3);
});
return;
}
if ( controller.extendedGamepad.rightTrigger.pressed ) {
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R2);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_R3);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R3);
});
return;
}
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
});
};
}
}
static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
{
input_autoconfigure_connect("mFi Controller", NULL, mfi_joypad.ident, autoconf_pad, 0, 0);
}
static void apple_gamecontroller_joypad_connect(GCController *controller)
{
signed desired_index = (int32_t)controller.playerIndex;
desired_index = (desired_index >= 0 && desired_index < MAX_MFI_CONTROLLERS)
? desired_index : 0;
/* prevent same controller getting set twice */
if ( [mfiControllers containsObject:controller] ) {
return;
}
if (mfi_controllers[desired_index] != (uint32_t)controller.hash)
{
/* desired slot is unused, take it */
if (!mfi_controllers[desired_index])
{
controller.playerIndex = desired_index;
mfi_controllers[desired_index] = (uint32_t)controller.hash;
}
else
{
/* find a new slot for this controller that's unused */
unsigned i;
for (i = 0; i < MAX_MFI_CONTROLLERS; ++i)
{
if (mfi_controllers[i])
continue;
mfi_controllers[i] = (uint32_t)controller.hash;
controller.playerIndex = i;
break;
}
}
[mfiControllers addObject:controller];
// move any non-game controllers (like the siri remote) to the end
if ( mfiControllers.count > 1 ) {
NSInteger connectedNonGameControllerIndex = NSNotFound;
NSUInteger index = 0;
for (GCController *connectedController in mfiControllers) {
if ( connectedController.gamepad == nil && connectedController.extendedGamepad == nil ) {
connectedNonGameControllerIndex = index;
}
index++;
}
if ( connectedNonGameControllerIndex != NSNotFound ) {
GCController *nonGameController = [mfiControllers objectAtIndex:connectedNonGameControllerIndex];
[mfiControllers removeObjectAtIndex:connectedNonGameControllerIndex];
[mfiControllers addObject:nonGameController];
}
int newPlayerIndex = 0;
for (GCController *gc in mfiControllers) {
gc.playerIndex = newPlayerIndex++;
}
}
apple_gamecontroller_joypad_register(controller.gamepad);
mfi_joypad_autodetect_add(controller.playerIndex);
}
}
static void apple_gamecontroller_joypad_disconnect(GCController* controller)
{
signed pad = (int32_t)controller.playerIndex;
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
return;
mfi_controllers[pad] = 0;
if ( [mfiControllers containsObject:controller] )
{
[mfiControllers removeObject:controller];
input_autoconfigure_disconnect(pad, mfi_joypad.ident);
}
}
bool apple_gamecontroller_joypad_init(void *data)
{
static bool inited = false;
if (inited)
return true;
if (!apple_gamecontroller_available())
return false;
mfiControllers = [[NSMutableArray alloc] initWithCapacity:MAX_MFI_CONTROLLERS];
#ifdef __IPHONE_7_0
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note)
{
apple_gamecontroller_joypad_connect([note object]);
}];
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note)
{
apple_gamecontroller_joypad_disconnect([note object]);
} ];
#endif
return true;
}
static void apple_gamecontroller_joypad_destroy(void) { }
static int16_t apple_gamecontroller_joypad_button(
unsigned port, uint16_t joykey)
{
if (port >= DEFAULT_MAX_PADS)
return 0;
/* Check hat. */
else if (GET_HAT_DIR(joykey))
return 0;
else if (joykey < 32)
return ((mfi_buttons[port] & (1 << joykey)) != 0);
return 0;
}
static void apple_gamecontroller_joypad_get_buttons(unsigned port,
input_bits_t *state)
{
BITS_COPY16_PTR(state, mfi_buttons[port]);
}
static int16_t apple_gamecontroller_joypad_axis(
unsigned port, uint32_t joyaxis)
{
int16_t val = 0;
int16_t axis = -1;
bool is_neg = false;
bool is_pos = false;
if (AXIS_NEG_GET(joyaxis) < 4)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if(AXIS_POS_GET(joyaxis) < 4)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
else
return 0;
if (axis >= 0 && axis < 4)
val = mfi_axes[port][axis];
if (is_neg && val > 0)
return 0;
else if (is_pos && val < 0)
return 0;
return val;
}
static int16_t apple_gamecontroller_joypad_state(
rarch_joypad_info_t *joypad_info,
const struct retro_keybind *binds,
unsigned port)
{
unsigned i;
int16_t ret = 0;
uint16_t port_idx = joypad_info->joy_idx;
if (port_idx >= DEFAULT_MAX_PADS)
return 0;
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (binds[i].joykey != NO_BTN)
? binds[i].joykey : joypad_info->auto_binds[i].joykey;
const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
if ( (uint16_t)joykey != NO_BTN
&& !GET_HAT_DIR(i)
&& (i < 32)
&& ((mfi_buttons[port_idx] & (1 << i)) != 0)
)
ret |= ( 1 << i);
else if (joyaxis != AXIS_NONE &&
((float)abs(apple_gamecontroller_joypad_axis(port_idx, joyaxis))
/ 0x8000) > joypad_info->axis_threshold)
ret |= (1 << i);
}
return ret;
}
static bool apple_gamecontroller_joypad_query_pad(unsigned pad)
{
return pad < MAX_USERS;
}
static const char *apple_gamecontroller_joypad_name(unsigned pad)
{
if (pad >= MAX_USERS)
return NULL;
return "mFi Controller";
}
input_device_driver_t mfi_joypad = {
apple_gamecontroller_joypad_init,
apple_gamecontroller_joypad_query_pad,
apple_gamecontroller_joypad_destroy,
apple_gamecontroller_joypad_button,
apple_gamecontroller_joypad_state,
apple_gamecontroller_joypad_get_buttons,
apple_gamecontroller_joypad_axis,
apple_gamecontroller_joypad_poll,
NULL,
apple_gamecontroller_joypad_name,
"mfi",
};