mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 02:30:35 +00:00
1412 lines
42 KiB
C
1412 lines
42 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <assert.h>
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#include <sceconst.h>
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#include <display.h>
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#include <ctrl.h>
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#include <gxm.h>
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#include <gxt.h>
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#include <math.h>
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#include <kernel.h>
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#include <libdbgfont.h>
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#include <stdio.h>
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#include <vectormath.h>
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#include <gxm.h>
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#include <kernel.h>
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// Display dimensions
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#define DISPLAY_WIDTH 960
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#define DISPLAY_HEIGHT 544
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#define DISPLAY_STRIDE_IN_PIXELS 1024
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#define DISPLAY_PIXEL_FORMAT SCE_DISPLAY_PIXELFORMAT_A8B8G8R8
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#define DISPLAY_BUFFER_COUNT 3
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#define DISPLAY_MAX_PENDING_SWAPS 2
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// Supported flip modes
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enum FlipMode {
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FLIP_MODE_HSYNC, ///< Flip on next HSYNC
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FLIP_MODE_VSYNC, ///< Flip on next VSYNC
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FLIP_MODE_VSYNC_2 ///< Flip on next VSYNC, display for 2 VSYNCs minimum
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};
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#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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// Data structure to pass through the display queue
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typedef struct DisplayData
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{
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void *address; ///< Framebuffer address
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uint32_t width; ///< Framebuffer width
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uint32_t height; ///< Framebuffer height
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uint32_t strideInPixels; ///< Framebuffer stride in pixels
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uint32_t flipMode; ///< From #FlipMode
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} DisplayData;
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typedef struct psp2_video
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{
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SceGxmRenderTarget *g_mainRenderTarget;
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SceGxmContext *g_context;
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const SceGxmProgramParameter *g_clearColorParam;
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SceGxmShaderPatcher *g_shaderPatcher;
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SceGxmColorSurface g_displaySurface[DISPLAY_BUFFER_COUNT];
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SceGxmSyncObject *g_displayBufferSync[DISPLAY_BUFFER_COUNT];
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SceUID g_displayBufferUid[DISPLAY_BUFFER_COUNT];
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void *g_displayBufferData[DISPLAY_BUFFER_COUNT];
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void *g_initializeHostMem;
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bool smooth;
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int rotation;
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bool vsync;
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bool rgb32;
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unsigned width, height;
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} psp2_video_t;
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uint32_t g_displayFrontBufferIndex = DISPLAY_BUFFER_COUNT - 1;
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// initialization parameters
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SceUID g_initializeDriverUid = 0;
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SceUID g_initializeParameterBufferUid = 0;
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// libgxm context
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void *g_contextHostMem = NULL;
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SceUID g_vdmRingBufferUid = 0;
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SceUID g_vertexRingBufferUid = 0;
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SceUID g_fragmentRingBufferUid = 0;
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SceUID g_fragmentUsseRingBufferUid = 0;
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// libgxm shader patcher
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SceUID g_patcherBufferUid = 0;
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SceUID g_patcherCombinedUsseUid = 0;
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// libgxm display queue
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uint32_t g_displayBackBufferIndex = 0;
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// Depth buffer for display surface
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SceUID g_mainDepthBufferUid = 0;
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SceGxmDepthStencilSurface g_mainDepthSurface;
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static void *patcherHostAlloc(void *userData, uint32_t size)
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{
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(void)userData;
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return malloc(size);
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}
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// Callback function to allocate memory for the shader patcher
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static void patcherHostFree(void *userData, void *mem)
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{
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(void)userData;
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free(mem);
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}
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static void displayCallback(const void *callbackData)
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{
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int err = SCE_OK;
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(void)err;
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// Cast the parameters back
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const DisplayData *displayData = (const DisplayData *)callbackData;
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// Check this buffer has been displayed for the necessary number of VSYNCs
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// (Avoids queuing a flip before the second VSYNC has happened)
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if (displayData->flipMode == FLIP_MODE_VSYNC_2)
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err = sceDisplayWaitSetFrameBufMulti(2);
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// Swap to the new buffer
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SceDisplayFrameBuf framebuf;
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memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
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framebuf.size = sizeof(SceDisplayFrameBuf);
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framebuf.base = displayData->address;
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framebuf.pitch = displayData->strideInPixels;
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framebuf.pixelformat = DISPLAY_PIXEL_FORMAT;
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framebuf.width = displayData->width;
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framebuf.height = displayData->height;
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err = sceDisplaySetFrameBuf(&framebuf,
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(displayData->flipMode == FLIP_MODE_HSYNC)
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? SCE_DISPLAY_UPDATETIMING_NEXTHSYNC
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: SCE_DISPLAY_UPDATETIMING_NEXTVSYNC);
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assert(err == SCE_OK);
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// Block this callback until the swap has occurred and the old buffer
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// is no longer displayed
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if (displayData->flipMode != FLIP_MODE_HSYNC)
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{
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err = sceDisplayWaitSetFrameBuf();
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assert(err == SCE_OK);
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}
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}
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static void createGxmShaderPatcher(void *data)
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{
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psp2_video_t *psp = (psp2_video_t*)data;
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int err = SCE_OK;
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(void)err;
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// set buffer sizes for this sample
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const uint32_t patcherBufferSize = 64*1024;
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const uint32_t patcherCombinedUsseSize = 64*1024;
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// allocate memory for buffers and USSE code
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void *patcherBuffer = gmmAlloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
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patcherBufferSize,
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4,
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SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
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&g_patcherBufferUid);
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uint32_t patcherVertexUsseOffset;
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uint32_t patcherFragmentUsseOffset;
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void *patcherCombinedUsse = combinedUsseAlloc(
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patcherCombinedUsseSize,
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&g_patcherCombinedUsseUid,
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&patcherVertexUsseOffset,
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&patcherFragmentUsseOffset);
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// create a shader patcher
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SceGxmShaderPatcherParams patcherParams;
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memset(&patcherParams, 0, sizeof(SceGxmShaderPatcherParams));
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patcherParams.userData = NULL;
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patcherParams.hostAllocCallback = &patcherHostAlloc;
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patcherParams.hostFreeCallback = &patcherHostFree;
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patcherParams.bufferAllocCallback = NULL;
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patcherParams.bufferFreeCallback = NULL;
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patcherParams.bufferMem = patcherBuffer;
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patcherParams.bufferMemSize = patcherBufferSize;
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patcherParams.vertexUsseAllocCallback = NULL;
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patcherParams.vertexUsseFreeCallback = NULL;
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patcherParams.vertexUsseMem = patcherCombinedUsse;
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patcherParams.vertexUsseMemSize = patcherCombinedUsseSize;
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patcherParams.vertexUsseOffset = patcherVertexUsseOffset;
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patcherParams.fragmentUsseAllocCallback = NULL;
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patcherParams.fragmentUsseFreeCallback = NULL;
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patcherParams.fragmentUsseMem = patcherCombinedUsse;
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patcherParams.fragmentUsseMemSize = patcherCombinedUsseSize;
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patcherParams.fragmentUsseOffset = patcherFragmentUsseOffset;
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err = sceGxmShaderPatcherCreate(&patcherParams, &psp->g_shaderPatcher);
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assert(err == SCE_OK);
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}
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// Queue a display swap and cycle our buffers
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static int cycleDisplayBuffers(void *data, FlipMode flipMode, uint32_t width, uint32_t height, uint32_t strideInPixels)
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{
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psp2_video_t *psp = (psp2_video_t*)data;
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int err = SCE_OK;
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(void)err;
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// queue the display swap for this frame
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DisplayData displayData;
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displayData.address = psp->g_displayBufferData[g_displayBackBufferIndex];
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displayData.width = width;
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displayData.height = height;
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displayData.strideInPixels = strideInPixels;
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displayData.flipMode = flipMode;
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err = sceGxmDisplayQueueAddEntry(
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psp->g_displayBufferSync[psp->g_displayFrontBufferIndex], // front buffer is OLD buffer
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psp->g_displayBufferSync[g_displayBackBufferIndex], // back buffer is NEW buffer
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&displayData);
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assert(err == SCE_OK);
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// update buffer indices
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psp->g_displayFrontBufferIndex = g_displayBackBufferIndex;
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g_displayBackBufferIndex = (g_displayBackBufferIndex + 1) % DISPLAY_BUFFER_COUNT;
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// done
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return err;
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}
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static SceGxmRenderTarget *createRenderTarget(uint32_t width, uint32_t height, SceGxmMultisampleMode msaaMode)
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{
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int err = SCE_OK;
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(void)err;
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// set up parameters
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SceGxmRenderTargetParams params;
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memset(¶ms, 0, sizeof(SceGxmRenderTargetParams));
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params.flags = 0;
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params.width = width;
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params.height = height;
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params.scenesPerFrame = 1;
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params.multisampleMode = msaaMode;
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params.multisampleLocations = 0;
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params.hostMem = NULL;
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params.hostMemSize = 0;
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params.driverMemBlock = -1;
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// compute sizes
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uint32_t hostMemSize, driverMemSize;
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err = sceGxmGetRenderTargetMemSizes(¶ms, &hostMemSize, &driverMemSize);
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assert(err == SCE_OK);
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// allocate host memory
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params.hostMem = malloc(hostMemSize);
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params.hostMemSize = hostMemSize;
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// allocate driver memory
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params.driverMemBlock = sceKernelAllocMemBlock(
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"SampleRT",
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
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driverMemSize,
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NULL);
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assert(params.driverMemBlock >= SCE_OK);
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// create the render target
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SceGxmRenderTarget *renderTarget;
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err = sceGxmCreateRenderTarget(¶ms, &renderTarget);
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assert(err == SCE_OK);
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return renderTarget;
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}
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static void destroyRenderTarget(void *data, SceGxmRenderTarget *renderTarget)
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{
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psp2_video_t *psp = (psp2_video_t*)data;
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int err = SCE_OK;
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(void)err;
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// grab the host memory and driver memblock
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void *hostMem;
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err = sceGxmRenderTargetGetHostMem(renderTarget, &hostMem);
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assert(err == SCE_OK);
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SceUID driverMemBlock;
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err = sceGxmRenderTargetGetDriverMemBlock(renderTarget, &driverMemBlock);
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assert(err == SCE_OK);
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// destroy the render target
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err = sceGxmDestroyRenderTarget(renderTarget);
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assert(err == SCE_OK);
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// free memory
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sceKernelFreeMemBlock(driverMemBlock);
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free(hostMem);
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}
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static void *gmmAlloc(SceKernelMemBlockType type, uint32_t size, uint32_t alignment, uint32_t attribs, SceUID *uid)
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{
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int err = SCE_OK;
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(void)err;
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// page align the size
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if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RWDATA)
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{
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// CDRAM memblocks must be 256KiB aligned
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assert(alignment <= 256*1024);
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size = ALIGN(size, 256*1024);
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}
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else
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{
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// LPDDR memblocks must be 4KiB aligned
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assert(alignment <= 4*1024);
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size = ALIGN(size, 4*1024);
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}
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(void)alignment;
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// allocate some memory
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*uid = sceKernelAllocMemBlock("common", type, size, NULL);
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assert(*uid >= SCE_OK);
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// grab the base address
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void *mem = NULL;
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err = sceKernelGetMemBlockBase(*uid, &mem);
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assert(err == SCE_OK);
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// map for the GPU
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err = sceGxmMapMemory(mem, size, attribs);
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assert(err == SCE_OK);
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// done
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return mem;
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}
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static void gmmFree(SceUID uid)
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{
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int err = SCE_OK;
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(void)err;
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// grab the base address
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void *mem = NULL;
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err = sceKernelGetMemBlockBase(uid, &mem);
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assert(err == SCE_OK);
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// unmap memory
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err = sceGxmUnmapMemory(mem);
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assert(err == SCE_OK);
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// free the memory block
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err = sceKernelFreeMemBlock(uid);
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assert(err == SCE_OK);
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}
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static void *vertexUsseAlloc(uint32_t size, SceUID *uid, uint32_t *usseOffset)
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{
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int err = SCE_OK;
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(void)err;
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// align to memblock alignment for LPDDR
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size = ALIGN(size, 4096);
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// allocate some memory
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*uid = sceKernelAllocMemBlock("basic", SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE, size, NULL);
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assert(*uid >= SCE_OK);
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// grab the base address
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void *mem = NULL;
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err = sceKernelGetMemBlockBase(*uid, &mem);
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assert(err == SCE_OK);
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// map as vertex USSE code for the GPU
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err = sceGxmMapVertexUsseMemory(mem, size, usseOffset);
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assert(err == SCE_OK);
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// done
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return mem;
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}
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static void vertexUsseFree(SceUID uid)
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{
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int err = SCE_OK;
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(void)err;
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// grab the base address
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void *mem = NULL;
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err = sceKernelGetMemBlockBase(uid, &mem);
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assert(err == SCE_OK);
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// unmap memory
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err = sceGxmUnmapVertexUsseMemory(mem);
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assert(err == SCE_OK);
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// free the memory block
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err = sceKernelFreeMemBlock(uid);
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assert(err == SCE_OK);
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}
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static void *fragmentUsseAlloc(uint32_t size, SceUID *uid, uint32_t *usseOffset)
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{
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int err = SCE_OK;
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(void)err;
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// align to memblock alignment for LPDDR
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size = ALIGN(size, 4096);
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// allocate some memory
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*uid = sceKernelAllocMemBlock("basic", SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE, size, NULL);
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assert(*uid >= SCE_OK);
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// grab the base address
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void *mem = NULL;
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err = sceKernelGetMemBlockBase(*uid, &mem);
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assert(err == SCE_OK);
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// map as fragment USSE code for the GPU
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err = sceGxmMapFragmentUsseMemory(mem, size, usseOffset);
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assert(err == SCE_OK);
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// done
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return mem;
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}
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static void fragmentUsseFree(SceUID uid)
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{
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int err = SCE_OK;
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(void)err;
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// grab the base address
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void *mem = NULL;
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err = sceKernelGetMemBlockBase(uid, &mem);
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assert(err == SCE_OK);
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// unmap memory
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err = sceGxmUnmapFragmentUsseMemory(mem);
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assert(err == SCE_OK);
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// free the memory block
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err = sceKernelFreeMemBlock(uid);
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assert(err == SCE_OK);
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}
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static void *combinedUsseAlloc(uint32_t size, SceUID *uid, uint32_t *vertexUsseOffset, uint32_t *fragmentUsseOffset)
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{
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int err = SCE_OK;
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(void)err;
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// align to memblock alignment for LPDDR
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size = ALIGN(size, 4096);
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// allocate some memory
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*uid = sceKernelAllocMemBlock("basic", SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE, size, NULL);
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assert(*uid >= SCE_OK);
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// grab the base address
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void *mem = NULL;
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err = sceKernelGetMemBlockBase(*uid, &mem);
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assert(err == SCE_OK);
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// map as both vertex and fragment USSE for code the GPU
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err = sceGxmMapVertexUsseMemory(mem, size, vertexUsseOffset);
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assert(err == SCE_OK);
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err = sceGxmMapFragmentUsseMemory(mem, size, fragmentUsseOffset);
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assert(err == SCE_OK);
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// done
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return mem;
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}
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void combinedUsseFree(SceUID uid)
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{
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int err = SCE_OK;
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(void)err;
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// grab the base address
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void *mem = NULL;
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err = sceKernelGetMemBlockBase(uid, &mem);
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assert(err == SCE_OK);
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// unmap memory
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err = sceGxmUnmapFragmentUsseMemory(mem);
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assert(err == SCE_OK);
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err = sceGxmUnmapVertexUsseMemory(mem);
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assert(err == SCE_OK);
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// free the memory block
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err = sceKernelFreeMemBlock(uid);
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assert(err == SCE_OK);
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}
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using namespace sce::Vectormath::Scalar::Aos;
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// Embedded GXM shader programs
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extern const SceGxmProgram _binary_clear_v_gxp_start;
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extern const SceGxmProgram _binary_clear_f_gxp_start;;
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extern const SceGxmProgram _binary_cube_v_gxp_start;
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extern const SceGxmProgram _binary_cube_f_gxp_start;
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extern const uint8_t _binary_test_gxt_start[];
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// Data structure for clear geometry
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typedef struct ClearVertex {
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float x;
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float y;
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} ClearVertex;
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|
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// Data structure for basic geometry
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typedef struct BasicVertex {
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float x;
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float y;
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float z;
|
|
uint32_t color;
|
|
uint16_t u;
|
|
uint16_t v;
|
|
} BasicVertex;
|
|
|
|
// clear geometry data
|
|
SceGxmShaderPatcherId g_clearVertexProgramId;
|
|
SceGxmShaderPatcherId g_clearFragmentProgramId;
|
|
SceGxmVertexProgram *g_clearVertexProgram = NULL;
|
|
SceGxmFragmentProgram *g_clearFragmentProgram = NULL;
|
|
SceUID g_clearVerticesUid;
|
|
SceUID g_clearIndicesUid;
|
|
ClearVertex *g_clearVertices = NULL;
|
|
uint16_t *g_clearIndices = NULL;
|
|
|
|
// cube geometry data
|
|
SceGxmShaderPatcherId g_cubeVertexProgramId;
|
|
SceGxmShaderPatcherId g_cubeFragmentProgramId;
|
|
SceGxmVertexProgram *g_cubeVertexProgram = NULL;
|
|
SceGxmFragmentProgram *g_cubeFragmentProgram = NULL;
|
|
SceUID g_cubeVerticesUid;
|
|
SceUID g_cubeIndicesUid;
|
|
BasicVertex *g_cubeVertices = NULL;
|
|
uint16_t *g_cubeIndices = NULL;
|
|
const SceGxmProgramParameter *g_cubeWvpParam = NULL;
|
|
|
|
// offscreen surface data and render target
|
|
SceUID g_offscreenColorBufferUid;
|
|
void *g_offscreenColorBufferData;
|
|
SceGxmColorSurface g_offscreenColorSurface;
|
|
SceGxmTexture g_offscreenTexture;
|
|
SceUID g_offscreenDepthBufferUid;
|
|
void *g_offscreenDepthBufferData;
|
|
SceGxmDepthStencilSurface g_offscreenDepthSurface;
|
|
SceGxmRenderTarget *g_offscreenRenderTarget;
|
|
|
|
// test texture
|
|
SceUID g_testTextureDataUid;
|
|
uint8_t *g_testTextureData;
|
|
SceGxmTexture g_testTexture;
|
|
|
|
// update data
|
|
float g_rotationAngle = 0.0f;
|
|
Matrix4 g_offscreenWvpMatrix;
|
|
Matrix4 g_mainWvpMatrix;
|
|
|
|
// Create data for clear draw call
|
|
static void createClearData(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
int err = SCE_OK;
|
|
(void)err;
|
|
|
|
// register programs with the shader patcher
|
|
err = sceGxmShaderPatcherRegisterProgram(psp->g_shaderPatcher, &_binary_clear_v_gxp_start, &g_clearVertexProgramId);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmShaderPatcherRegisterProgram(psp->g_shaderPatcher, &_binary_clear_f_gxp_start, &g_clearFragmentProgramId);
|
|
assert(err == SCE_OK);
|
|
|
|
// find attributes by name to create vertex format bindings
|
|
const SceGxmProgram *clearVertexProgram = sceGxmShaderPatcherGetProgramFromId(g_clearVertexProgramId);
|
|
const SceGxmProgramParameter *paramPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgram, "aPosition");
|
|
assert(paramPositionAttribute && (sceGxmProgramParameterGetCategory(paramPositionAttribute) == SCE_GXM_PARAMETER_CATEGORY_ATTRIBUTE));
|
|
|
|
// find fragment uniforms by name and cache parameter info
|
|
// note: name lookup is a slow load-time operation
|
|
const SceGxmProgram *clearFragmentProgram = sceGxmShaderPatcherGetProgramFromId(g_clearFragmentProgramId);
|
|
assert(clearFragmentProgram);
|
|
psp->g_clearColorParam = sceGxmProgramFindParameterByName(clearFragmentProgram, "color");
|
|
assert(psp->g_clearColorParam && (sceGxmProgramParameterGetCategory(psp->g_clearColorParam) == SCE_GXM_PARAMETER_CATEGORY_UNIFORM));
|
|
|
|
// create clear vertex format
|
|
SceGxmVertexAttribute clearVertexAttributes[1];
|
|
SceGxmVertexStream clearVertexStreams[1];
|
|
clearVertexAttributes[0].streamIndex = 0;
|
|
clearVertexAttributes[0].offset = 0;
|
|
clearVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
|
clearVertexAttributes[0].componentCount = 2;
|
|
clearVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramPositionAttribute);
|
|
clearVertexStreams[0].stride = sizeof(ClearVertex);
|
|
clearVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
|
|
|
// create clear programs
|
|
err = sceGxmShaderPatcherCreateVertexProgram(
|
|
psp->g_shaderPatcher,
|
|
g_clearVertexProgramId,
|
|
clearVertexAttributes,
|
|
1,
|
|
clearVertexStreams,
|
|
1,
|
|
&g_clearVertexProgram);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmShaderPatcherCreateFragmentProgram(
|
|
psp->g_shaderPatcher,
|
|
g_clearFragmentProgramId,
|
|
SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
|
|
SCE_GXM_MULTISAMPLE_NONE,
|
|
NULL,
|
|
sceGxmShaderPatcherGetProgramFromId(g_clearVertexProgramId),
|
|
&g_clearFragmentProgram);
|
|
assert(err == SCE_OK);
|
|
|
|
// allocate vertices and indices
|
|
g_clearVertices = (ClearVertex *)gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
3*sizeof(ClearVertex),
|
|
4,
|
|
SCE_GXM_MEMORY_ATTRIB_READ,
|
|
&g_clearVerticesUid);
|
|
g_clearIndices = (uint16_t *)gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
3*sizeof(uint16_t),
|
|
2,
|
|
SCE_GXM_MEMORY_ATTRIB_READ,
|
|
&g_clearIndicesUid);
|
|
|
|
// write vertex data
|
|
g_clearVertices[0].x = -1.0f;
|
|
g_clearVertices[0].y = -1.0f;
|
|
g_clearVertices[1].x = 3.0f;
|
|
g_clearVertices[1].y = -1.0f;
|
|
g_clearVertices[2].x = -1.0f;
|
|
g_clearVertices[2].y = 3.0f;
|
|
|
|
// write index data
|
|
g_clearIndices[0] = 0;
|
|
g_clearIndices[1] = 1;
|
|
g_clearIndices[2] = 2;
|
|
}
|
|
|
|
static void destroyClearData(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
int err = SCE_OK;
|
|
(void)err;
|
|
|
|
// release the shaderss
|
|
err = sceGxmShaderPatcherReleaseFragmentProgram(psp->g_shaderPatcher, g_clearFragmentProgram);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmShaderPatcherReleaseVertexProgram(psp->g_shaderPatcher, g_clearVertexProgram);
|
|
assert(err == SCE_OK);
|
|
|
|
// free the memory used for vertices and indices
|
|
gmmFree(g_clearIndicesUid);
|
|
gmmFree(g_clearVerticesUid);
|
|
|
|
// unregister programs since we don't need them any more
|
|
err = sceGxmShaderPatcherUnregisterProgram(psp->g_shaderPatcher, g_clearFragmentProgramId);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmShaderPatcherUnregisterProgram(psp->g_shaderPatcher, g_clearVertexProgramId);
|
|
assert(err == SCE_OK);
|
|
}
|
|
|
|
// Create data for cube draw call
|
|
static void createCubeData(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
int err = SCE_OK;
|
|
(void)err;
|
|
|
|
// register programs with the patcher
|
|
err = sceGxmShaderPatcherRegisterProgram(psp->g_shaderPatcher, &_binary_cube_v_gxp_start, &g_cubeVertexProgramId);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmShaderPatcherRegisterProgram(psp->g_shaderPatcher, &_binary_cube_f_gxp_start, &g_cubeFragmentProgramId);
|
|
assert(err == SCE_OK);
|
|
|
|
// find vertex uniforms by name and cache parameter info
|
|
// note: name lookup is a slow load-time operation
|
|
const SceGxmProgram *cubeVertexProgram = sceGxmShaderPatcherGetProgramFromId(g_cubeVertexProgramId);
|
|
assert(cubeVertexProgram);
|
|
g_cubeWvpParam = sceGxmProgramFindParameterByName(cubeVertexProgram, "wvp");
|
|
assert(g_cubeWvpParam && (sceGxmProgramParameterGetCategory(g_cubeWvpParam) == SCE_GXM_PARAMETER_CATEGORY_UNIFORM));
|
|
|
|
// find attributes by name to create vertex format bindings
|
|
const SceGxmProgramParameter *paramPositionAttribute = sceGxmProgramFindParameterByName(cubeVertexProgram, "aPosition");
|
|
assert(paramPositionAttribute && (sceGxmProgramParameterGetCategory(paramPositionAttribute) == SCE_GXM_PARAMETER_CATEGORY_ATTRIBUTE));
|
|
const SceGxmProgramParameter *paramColorAttribute = sceGxmProgramFindParameterByName(cubeVertexProgram, "aColor");
|
|
assert(paramColorAttribute && (sceGxmProgramParameterGetCategory(paramColorAttribute) == SCE_GXM_PARAMETER_CATEGORY_ATTRIBUTE));
|
|
const SceGxmProgramParameter *paramTexCoordAttribute = sceGxmProgramFindParameterByName(cubeVertexProgram, "aTexCoord");
|
|
assert(paramTexCoordAttribute && (sceGxmProgramParameterGetCategory(paramTexCoordAttribute) == SCE_GXM_PARAMETER_CATEGORY_ATTRIBUTE));
|
|
|
|
// create shaded triangle vertex format
|
|
SceGxmVertexAttribute basicVertexAttributes[3];
|
|
SceGxmVertexStream basicVertexStreams[1];
|
|
basicVertexAttributes[0].streamIndex = 0;
|
|
basicVertexAttributes[0].offset = 0;
|
|
basicVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
|
basicVertexAttributes[0].componentCount = 3;
|
|
basicVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramPositionAttribute);
|
|
basicVertexAttributes[1].streamIndex = 0;
|
|
basicVertexAttributes[1].offset = 12;
|
|
basicVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
|
|
basicVertexAttributes[1].componentCount = 4;
|
|
basicVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorAttribute);
|
|
basicVertexAttributes[2].streamIndex = 0;
|
|
basicVertexAttributes[2].offset = 16;
|
|
basicVertexAttributes[2].format = SCE_GXM_ATTRIBUTE_FORMAT_F16;
|
|
basicVertexAttributes[2].componentCount = 2;
|
|
basicVertexAttributes[2].regIndex = sceGxmProgramParameterGetResourceIndex(paramTexCoordAttribute);
|
|
basicVertexStreams[0].stride = sizeof(BasicVertex);
|
|
basicVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
|
|
|
// create cube vertex program
|
|
err = sceGxmShaderPatcherCreateVertexProgram(
|
|
psp->g_shaderPatcher,
|
|
g_cubeVertexProgramId,
|
|
basicVertexAttributes,
|
|
3,
|
|
basicVertexStreams,
|
|
1,
|
|
&g_cubeVertexProgram);
|
|
assert(err == SCE_OK);
|
|
|
|
// create cube fragment program
|
|
err = sceGxmShaderPatcherCreateFragmentProgram(
|
|
psp->g_shaderPatcher,
|
|
g_cubeFragmentProgramId,
|
|
SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
|
|
SCE_GXM_MULTISAMPLE_NONE,
|
|
NULL,
|
|
sceGxmShaderPatcherGetProgramFromId(g_cubeVertexProgramId),
|
|
&g_cubeFragmentProgram);
|
|
assert(err == SCE_OK);
|
|
|
|
// allocate memory for vertex and index data
|
|
g_cubeVertices = (BasicVertex *)gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
24*sizeof(BasicVertex),
|
|
4,
|
|
SCE_GXM_MEMORY_ATTRIB_READ,
|
|
&g_cubeVerticesUid);
|
|
g_cubeIndices = (uint16_t *)gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
36*sizeof(uint16_t),
|
|
2,
|
|
SCE_GXM_MEMORY_ATTRIB_READ,
|
|
&g_cubeIndicesUid);
|
|
|
|
// write vertices
|
|
BasicVertex *vertexData = g_cubeVertices;
|
|
for (uint32_t face = 0; face < 6; ++face)
|
|
{
|
|
float sign = ((face & 0x1) ? 1.0f : -1.0f);
|
|
uint32_t axis = face >> 1;
|
|
|
|
float ox = (axis == 0) ? sign : 0.0f;
|
|
float oy = (axis == 1) ? sign : 0.0f;
|
|
float oz = (axis == 2) ? sign : 0.0f;
|
|
|
|
float ux = (axis != 0) ? 1.0f : 0.0f;
|
|
float uy = (axis == 0) ? 1.0f : 0.0f;
|
|
float uz = 0.0f;
|
|
|
|
float vx = 0.0f;
|
|
float vy = (axis == 2) ? 1.0f : 0.0f;
|
|
float vz = (axis != 2) ? 1.0f : 0.0f;
|
|
|
|
uint16_t half0 = 0x0000;
|
|
uint16_t half1 = 0x3c00;
|
|
|
|
uint32_t color = 0;
|
|
switch (axis)
|
|
{
|
|
case 0:
|
|
color = 0xffffffff;
|
|
break;
|
|
case 1:
|
|
color = 0xffdddddd;
|
|
break;
|
|
case 2:
|
|
color = 0xffbbbbbb;
|
|
break;
|
|
}
|
|
|
|
vertexData->x = ox - ux - vx;
|
|
vertexData->y = oy - uy - vy;
|
|
vertexData->z = oz - uz - vz;
|
|
vertexData->color = color;
|
|
vertexData->u = half0;
|
|
vertexData->v = half1;
|
|
++vertexData;
|
|
|
|
vertexData->x = ox + ux - vx;
|
|
vertexData->y = oy + uy - vy;
|
|
vertexData->z = oz + uz - vz;
|
|
vertexData->color = color;
|
|
vertexData->u = half1;
|
|
vertexData->v = half1;
|
|
++vertexData;
|
|
|
|
vertexData->x = ox + ux + vx;
|
|
vertexData->y = oy + uy + vy;
|
|
vertexData->z = oz + uz + vz;
|
|
vertexData->color = color;
|
|
vertexData->u = half1;
|
|
vertexData->v = half0;
|
|
++vertexData;
|
|
|
|
vertexData->x = ox - ux + vx;
|
|
vertexData->y = oy - uy + vy;
|
|
vertexData->z = oz - uz + vz;
|
|
vertexData->color = color;
|
|
vertexData->u = half0;
|
|
vertexData->v = half0;
|
|
++vertexData;
|
|
}
|
|
|
|
// write indices
|
|
uint16_t *indexData = g_cubeIndices;
|
|
for (uint32_t face = 0; face < 6; ++face)
|
|
{
|
|
uint32_t offset = 4*face;
|
|
|
|
*indexData++ = offset + 0;
|
|
*indexData++ = offset + 1;
|
|
*indexData++ = offset + 2;
|
|
|
|
*indexData++ = offset + 2;
|
|
*indexData++ = offset + 3;
|
|
*indexData++ = offset + 0;
|
|
}
|
|
}
|
|
|
|
static void destroyCubeData(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
int err = SCE_OK;
|
|
(void)err;
|
|
|
|
// release the shaderss
|
|
err = sceGxmShaderPatcherReleaseFragmentProgram(psp->g_shaderPatcher, g_cubeFragmentProgram);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmShaderPatcherReleaseVertexProgram(psp->g_shaderPatcher, g_cubeVertexProgram);
|
|
assert(err == SCE_OK);
|
|
|
|
// free the memory used for vertices and indices
|
|
gmmFree(g_cubeIndicesUid);
|
|
gmmFree(g_cubeVerticesUid);
|
|
|
|
// unregister programs since we don't need them any more
|
|
err = sceGxmShaderPatcherUnregisterProgram(psp->g_shaderPatcher, g_cubeFragmentProgramId);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmShaderPatcherUnregisterProgram(psp->g_shaderPatcher, g_cubeVertexProgramId);
|
|
assert(err == SCE_OK);
|
|
}
|
|
|
|
// Create test texture data
|
|
static void createTestTextureData(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
int err = SCE_OK;
|
|
(void)err;
|
|
|
|
// validate gxt
|
|
const void *gxt = _binary_test_gxt_start;
|
|
assert(sceGxtCheckData(gxt) == SCE_OK);
|
|
|
|
// get the size of the texture data
|
|
const uint32_t dataSize = sceGxtGetDataSize(gxt);
|
|
|
|
// allocate memory
|
|
g_testTextureData = (uint8_t *)gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
dataSize,
|
|
SCE_GXM_TEXTURE_ALIGNMENT,
|
|
SCE_GXM_MEMORY_ATTRIB_READ,
|
|
&g_testTextureDataUid);
|
|
|
|
// copy texture data
|
|
const void *dataSrc = sceGxtGetDataAddress(gxt);
|
|
memcpy(g_testTextureData, dataSrc, dataSize);
|
|
|
|
// set up the texture control words
|
|
err = sceGxtInitTexture(&g_testTexture, gxt, g_testTextureData, 0);
|
|
assert(err == SCE_OK);
|
|
|
|
// set linear filtering
|
|
err = sceGxmTextureSetMagFilter(
|
|
&g_testTexture,
|
|
SCE_GXM_TEXTURE_FILTER_LINEAR);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmTextureSetMinFilter(
|
|
&g_testTexture,
|
|
SCE_GXM_TEXTURE_FILTER_LINEAR);
|
|
assert(err == SCE_OK);
|
|
}
|
|
|
|
static void destroyTestTextureData(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
gmmFree(g_testTextureDataUid);
|
|
}
|
|
|
|
static void createOffscreenBuffer(void *data, const video_info_t *video)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
int err = SCE_OK;
|
|
(void)err;
|
|
/* TODO - ensure width/height is POT - if libgxm cares about that */
|
|
|
|
// allocate memory
|
|
g_offscreenColorBufferData = gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RWDATA,
|
|
video->width * video->height * (video->rgb32 ? 4 : 2),
|
|
MAX(SCE_GXM_TEXTURE_ALIGNMENT, SCE_GXM_COLOR_SURFACE_ALIGNMENT),
|
|
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
|
|
&g_offscreenColorBufferUid);
|
|
|
|
// set up the surface
|
|
err = sceGxmColorSurfaceInit(
|
|
&g_offscreenColorSurface,
|
|
video->rgb32 ? SCE_GXM_COLOR_FORMAT_A8R8G8B8 : SCE_GXM_COLOR_FORMAT_R5G6B5,
|
|
SCE_GXM_COLOR_SURFACE_LINEAR,
|
|
SCE_GXM_COLOR_SURFACE_SCALE_NONE,
|
|
SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,
|
|
video->width,
|
|
video->height,
|
|
video->width,
|
|
g_offscreenColorBufferData);
|
|
assert(err == SCE_OK);
|
|
|
|
// set up the texture
|
|
err = sceGxmTextureInitLinear(
|
|
&g_offscreenTexture,
|
|
g_offscreenColorBufferData,
|
|
video->rgb32 ? SCE_GXM_TEXTURE_FORMAT_A8B8G8R8 : SCE_GXM_TEXTURE_FORMAT_R5G6B5,
|
|
video->width,
|
|
video->height,
|
|
1);
|
|
assert(err == SCE_OK);
|
|
|
|
// set linear filtering
|
|
err = sceGxmTextureSetMagFilter(&g_offscreenTexture, SCE_GXM_TEXTURE_FILTER_LINEAR);
|
|
assert(err == SCE_OK);
|
|
err = sceGxmTextureSetMinFilter(&g_offscreenTexture, SCE_GXM_TEXTURE_FILTER_LINEAR);
|
|
assert(err == SCE_OK);
|
|
|
|
// create the depth/stencil surface
|
|
const uint32_t alignedWidth = ALIGN(DISPLAY_WIDTH, SCE_GXM_TILE_SIZEX);
|
|
const uint32_t alignedHeight = ALIGN(DISPLAY_HEIGHT, SCE_GXM_TILE_SIZEY);
|
|
uint32_t sampleCount = alignedWidth*alignedHeight;
|
|
uint32_t depthStrideInSamples = alignedWidth;
|
|
|
|
g_offscreenDepthBufferData = gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
4*sampleCount,
|
|
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
|
|
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
|
|
&g_offscreenDepthBufferUid);
|
|
|
|
err = sceGxmDepthStencilSurfaceInit(
|
|
&g_offscreenDepthSurface,
|
|
SCE_GXM_DEPTH_STENCIL_FORMAT_S8D24,
|
|
SCE_GXM_DEPTH_STENCIL_SURFACE_TILED,
|
|
depthStrideInSamples,
|
|
g_offscreenDepthBufferData,
|
|
NULL);
|
|
|
|
// create a render target
|
|
g_offscreenRenderTarget = createRenderTarget(video->width, video->height, SCE_GXM_MULTISAMPLE_NONE);
|
|
}
|
|
|
|
static void destroyOffscreenBuffer(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
|
|
// destroy render target
|
|
destroyRenderTarget(psp, g_offscreenRenderTarget);
|
|
|
|
// free the memory
|
|
gmmFree(g_offscreenDepthBufferUid);
|
|
gmmFree(g_offscreenColorBufferUid);
|
|
}
|
|
|
|
static void update(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
|
|
// advance rotation
|
|
g_rotationAngle += 0.25f*SCE_MATH_TWOPI/60.0f;
|
|
if (g_rotationAngle > SCE_MATH_TWOPI)
|
|
g_rotationAngle -= SCE_MATH_TWOPI;
|
|
|
|
// copmute our matrices
|
|
Matrix4 offscreenProjectionMatrix = Matrix4::perspective(
|
|
SCE_MATH_PI/4.0f,
|
|
(float)psp->width /(float)psp->height,
|
|
0.1f,
|
|
10.0f);
|
|
Matrix4 mainProjectionMatrix = Matrix4::perspective(
|
|
SCE_MATH_PI/4.0f,
|
|
(float)DISPLAY_WIDTH/(float)DISPLAY_HEIGHT,
|
|
0.1f,
|
|
10.0f);
|
|
Matrix4 viewMatrix = Matrix4::translation(Vector3(0.0f, 0.0f, -5.0f));
|
|
Matrix4 worldMatrix = Matrix4::rotation(g_rotationAngle, Vector3(0.707f, 0.707f, 0.0f));
|
|
g_offscreenWvpMatrix = offscreenProjectionMatrix * viewMatrix * worldMatrix;
|
|
g_mainWvpMatrix = mainProjectionMatrix * viewMatrix * worldMatrix;
|
|
}
|
|
|
|
static void renderOffscreen(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
|
|
// set up a scene, offscreen render target, no sync required
|
|
sceGxmBeginScene(
|
|
psp->g_context,
|
|
0,
|
|
g_offscreenRenderTarget,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
&g_offscreenColorSurface,
|
|
&g_offscreenDepthSurface);
|
|
|
|
// set clear shaders
|
|
sceGxmSetVertexProgram(psp->g_context, g_clearVertexProgram);
|
|
sceGxmSetFragmentProgram(psp->g_context, g_clearFragmentProgram);
|
|
|
|
// set the fragment program constants
|
|
void *fragmentDefaultBuffer;
|
|
sceGxmReserveFragmentDefaultUniformBuffer(psp->g_context, &fragmentDefaultBuffer);
|
|
float clearColor[4] = { 1.0f, 1.0f, 0.2f, 0.0f };
|
|
sceGxmSetUniformDataF(fragmentDefaultBuffer, psp->g_clearColorParam, 0, 4, clearColor);
|
|
|
|
// draw geometry
|
|
sceGxmSetVertexStream(psp->g_context, 0, g_clearVertices);
|
|
sceGxmDraw(psp->g_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, g_clearIndices, 3);
|
|
|
|
// render the cube
|
|
sceGxmSetVertexProgram(psp->g_context, g_cubeVertexProgram);
|
|
sceGxmSetFragmentProgram(psp->g_context, g_cubeFragmentProgram);
|
|
sceGxmSetVertexStream(psp->g_context, 0, g_cubeVertices);
|
|
sceGxmSetFragmentTexture(psp->g_context, 0, &g_testTexture);
|
|
|
|
// set the vertex program constants
|
|
void *vertexDefaultBuffer;
|
|
sceGxmReserveVertexDefaultUniformBuffer(psp->g_context, &vertexDefaultBuffer);
|
|
sceGxmSetUniformDataF(vertexDefaultBuffer, g_cubeWvpParam, 0, 16, (float *)&g_offscreenWvpMatrix);
|
|
|
|
// draw the cube
|
|
sceGxmDraw(psp->g_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, g_cubeIndices, 36);
|
|
|
|
// stop rendering to the offscreen render target
|
|
sceGxmEndScene(psp->g_context, NULL, NULL);
|
|
}
|
|
|
|
static void renderMain(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
|
|
// set up a scene, main render target, synchronised with the back buffer sync
|
|
sceGxmBeginScene(
|
|
psp->g_context,
|
|
0,
|
|
psp->g_mainRenderTarget,
|
|
NULL,
|
|
NULL,
|
|
psp->g_displayBufferSync[g_displayBackBufferIndex],
|
|
&psp->g_displaySurface[g_displayBackBufferIndex],
|
|
&g_mainDepthSurface);
|
|
|
|
// set clear shaders
|
|
sceGxmSetVertexProgram(psp->g_context, g_clearVertexProgram);
|
|
sceGxmSetFragmentProgram(psp->g_context, g_clearFragmentProgram);
|
|
|
|
// set the fragment program constants
|
|
void *fragmentDefaultBuffer;
|
|
sceGxmReserveFragmentDefaultUniformBuffer(psp->g_context, &fragmentDefaultBuffer);
|
|
float clearColor[4] = { 0.2f, 0.2f, 0.2f, 0.0f };
|
|
sceGxmSetUniformDataF(fragmentDefaultBuffer, psp->g_clearColorParam, 0, 4, clearColor);
|
|
|
|
// draw geometry
|
|
sceGxmSetVertexStream(psp->g_context, 0, g_clearVertices);
|
|
sceGxmDraw(psp->g_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, g_clearIndices, 3);
|
|
|
|
// render the cube
|
|
sceGxmSetVertexProgram(psp->g_context, g_cubeVertexProgram);
|
|
sceGxmSetFragmentProgram(psp->g_context, g_cubeFragmentProgram);
|
|
sceGxmSetVertexStream(psp->g_context, 0, g_cubeVertices);
|
|
sceGxmSetFragmentTexture(psp->g_context, 0, &g_offscreenTexture);
|
|
|
|
// set the vertex program constants
|
|
void *vertexDefaultBuffer;
|
|
sceGxmReserveVertexDefaultUniformBuffer(psp->g_context, &vertexDefaultBuffer);
|
|
sceGxmSetUniformDataF(vertexDefaultBuffer, g_cubeWvpParam, 0, 16, (float *)&g_mainWvpMatrix);
|
|
|
|
// draw the cube
|
|
sceGxmDraw(psp->g_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, g_cubeIndices, 36);
|
|
|
|
// stop rendering to the main render target
|
|
sceGxmEndScene(psp->g_context, NULL, NULL);
|
|
|
|
// PA heartbeat to notify end of frame
|
|
sceGxmPadHeartbeat(
|
|
&psp->g_displaySurface[g_displayBackBufferIndex],
|
|
psp->g_displayBufferSync[g_displayBackBufferIndex]);
|
|
}
|
|
|
|
static void *psp2_init(const video_info_t *video,
|
|
const input_driver_t **input, void **input_data)
|
|
{
|
|
void *pspinput;
|
|
psp2_video_t *psp = (psp2_video_t*)driver.video_data;
|
|
|
|
if (!psp)
|
|
{
|
|
// first time init
|
|
psp = (psp2_video_t*)calloc(1, sizeof(psp2_video_t));
|
|
|
|
if (!psp)
|
|
goto error;
|
|
|
|
}
|
|
|
|
int err = SCE_OK;
|
|
(void)err;
|
|
|
|
// initialize libgxm
|
|
// set up parameters
|
|
SceGxmInitializeParams initializeParams;
|
|
memset(&initializeParams, 0, sizeof(SceGxmInitializeParams));
|
|
initializeParams.flags = 0;
|
|
initializeParams.displayQueueMaxPendingCount = DISPLAY_MAX_PENDING_SWAPS;
|
|
initializeParams.displayQueueCallback = displayCallback;
|
|
initializeParams.displayQueueCallbackDataSize = sizeof(DisplayData);
|
|
initializeParams.parameterBufferSize = SCE_GXM_DEFAULT_PARAMETER_BUFFER_SIZE;
|
|
|
|
// start libgxm
|
|
err = sceGxmInitialize(&initializeParams);
|
|
assert(err == SCE_OK);
|
|
|
|
// create a rendering context
|
|
// allocate host memory
|
|
g_contextHostMem = malloc(SCE_GXM_MINIMUM_CONTEXT_HOST_MEM_SIZE);
|
|
|
|
// allocate ring buffer memory using default sizes
|
|
void *vdmRingBuffer = gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
|
|
4,
|
|
SCE_GXM_MEMORY_ATTRIB_READ,
|
|
&g_vdmRingBufferUid);
|
|
void *vertexRingBuffer = gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
|
|
4,
|
|
SCE_GXM_MEMORY_ATTRIB_READ,
|
|
&g_vertexRingBufferUid);
|
|
void *fragmentRingBuffer = gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
|
|
4,
|
|
SCE_GXM_MEMORY_ATTRIB_READ,
|
|
&g_fragmentRingBufferUid);
|
|
uint32_t fragmentUsseRingBufferOffset;
|
|
void *fragmentUsseRingBuffer = fragmentUsseAlloc(
|
|
SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
|
|
&g_fragmentUsseRingBufferUid,
|
|
&fragmentUsseRingBufferOffset);
|
|
|
|
// set up parameters
|
|
SceGxmContextParams contextParams;
|
|
memset(&contextParams, 0, sizeof(SceGxmContextParams));
|
|
contextParams.hostMem = g_contextHostMem;
|
|
contextParams.hostMemSize = SCE_GXM_MINIMUM_CONTEXT_HOST_MEM_SIZE;
|
|
contextParams.vdmRingBufferMem = vdmRingBuffer;
|
|
contextParams.vdmRingBufferMemSize = SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE;
|
|
contextParams.vertexRingBufferMem = vertexRingBuffer;
|
|
contextParams.vertexRingBufferMemSize = SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE;
|
|
contextParams.fragmentRingBufferMem = fragmentRingBuffer;
|
|
contextParams.fragmentRingBufferMemSize = SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE;
|
|
contextParams.fragmentUsseRingBufferMem = fragmentUsseRingBuffer;
|
|
contextParams.fragmentUsseRingBufferMemSize = SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE;
|
|
contextParams.fragmentUsseRingBufferOffset = fragmentUsseRingBufferOffset;
|
|
|
|
// create the context
|
|
err = sceGxmCreateContext(&contextParams, &psp->g_context);
|
|
assert(err == SCE_OK);
|
|
|
|
// create a shader patcher
|
|
createGxmShaderPatcher(psp);
|
|
|
|
// allocate memory and sync objects for display buffers
|
|
// FIXME: ensure physical contiguity for SceDisplay properly
|
|
for (uint32_t i = 0; i < DISPLAY_BUFFER_COUNT; ++i)
|
|
{
|
|
// allocate memory with large (1MiB) size to ensure physical contiguity
|
|
psp->g_displayBufferData[i] = gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RWDATA,
|
|
ALIGN(4*DISPLAY_STRIDE_IN_PIXELS*DISPLAY_HEIGHT, 1*1024*1024),
|
|
SCE_GXM_COLOR_SURFACE_ALIGNMENT,
|
|
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
|
|
&psp->g_displayBufferUid[i]);
|
|
|
|
// memset the buffer to a noticeable debug color
|
|
for (uint32_t y = 0; y < DISPLAY_HEIGHT; ++y)
|
|
{
|
|
uint32_t *row = (uint32_t *)psp->g_displayBufferData[i] + y*DISPLAY_STRIDE_IN_PIXELS;
|
|
for (uint32_t x = 0; x < DISPLAY_WIDTH; ++x)
|
|
{
|
|
row[x] = 0xffff00ff;
|
|
}
|
|
}
|
|
|
|
// initialize a color surface for this display buffer
|
|
err = sceGxmColorSurfaceInit(
|
|
&psp->g_displaySurface[i],
|
|
video->rgb32 ? SCE_GXM_COLOR_FORMAT_A8R8G8B8 : SCE_GXM_COLOR_FORMAT_R5G6B5,
|
|
SCE_GXM_COLOR_SURFACE_LINEAR,
|
|
SCE_GXM_COLOR_SURFACE_SCALE_NONE,
|
|
SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,
|
|
DISPLAY_WIDTH,
|
|
DISPLAY_HEIGHT,
|
|
DISPLAY_STRIDE_IN_PIXELS,
|
|
psp->g_displayBufferData[i]);
|
|
assert(err == SCE_OK);
|
|
|
|
// create a sync object that we will associate with this buffer
|
|
err = sceGxmSyncObjectCreate(&psp->g_displayBufferSync[i]);
|
|
assert(err == SCE_OK);
|
|
}
|
|
|
|
// create a depth buffer
|
|
const uint32_t alignedWidth = ALIGN(DISPLAY_WIDTH, SCE_GXM_TILE_SIZEX);
|
|
const uint32_t alignedHeight = ALIGN(DISPLAY_HEIGHT, SCE_GXM_TILE_SIZEY);
|
|
uint32_t sampleCount = alignedWidth*alignedHeight;
|
|
uint32_t depthStrideInSamples = alignedWidth;
|
|
|
|
void *mainDepthBufferData = gmmAlloc(
|
|
SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
|
|
4*sampleCount,
|
|
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
|
|
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
|
|
&g_mainDepthBufferUid);
|
|
|
|
err = sceGxmDepthStencilSurfaceInit(
|
|
&g_mainDepthSurface,
|
|
SCE_GXM_DEPTH_STENCIL_FORMAT_S8D24,
|
|
SCE_GXM_DEPTH_STENCIL_SURFACE_TILED,
|
|
depthStrideInSamples,
|
|
mainDepthBufferData,
|
|
NULL);
|
|
|
|
// swap to the current front buffer with VSYNC
|
|
// (also ensures that future calls with HSYNC are successful)
|
|
SceDisplayFrameBuf framebuf;
|
|
memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
|
|
framebuf.size = sizeof(SceDisplayFrameBuf);
|
|
framebuf.base = psp->g_displayBufferData[psp->g_displayFrontBufferIndex];
|
|
framebuf.pitch = DISPLAY_STRIDE_IN_PIXELS;
|
|
framebuf.pixelformat = DISPLAY_PIXEL_FORMAT;
|
|
framebuf.width = DISPLAY_WIDTH;
|
|
framebuf.height = DISPLAY_HEIGHT;
|
|
err = sceDisplaySetFrameBuf(&framebuf, SCE_DISPLAY_UPDATETIMING_NEXTVSYNC);
|
|
assert(err == SCE_OK);
|
|
err = sceDisplayWaitSetFrameBuf();
|
|
assert(err == SCE_OK);
|
|
|
|
// create a render target that describes the tiling setup we want to use
|
|
psp->g_mainRenderTarget = createRenderTarget(DISPLAY_WIDTH, DISPLAY_HEIGHT, SCE_GXM_MULTISAMPLE_NONE);
|
|
|
|
// create graphics data
|
|
createClearData(psp);
|
|
createTestTextureData(psp);
|
|
createCubeData(psp);
|
|
psp->rgb32 = video->rgb32;
|
|
psp->width = video->width;
|
|
psp->width = video->height;
|
|
createOffscreenBuffer(psp, video);
|
|
|
|
if (input && input_data)
|
|
{
|
|
pspinput = input_psp.init();
|
|
*input = pspinput ? &input_psp : NULL;
|
|
*input_data = pspinput;
|
|
}
|
|
|
|
return psp;
|
|
error:
|
|
RARCH_ERR("PSP2 video could not be initialized.\n");
|
|
return (void*)-1;
|
|
}
|
|
|
|
static bool psp2_frame(void *data, const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch, const char *msg)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
|
|
update(psp);
|
|
renderOffscreen(psp);
|
|
renderMain(psp);
|
|
|
|
cycleDisplayBuffers(psp, FLIP_MODE_VSYNC, width, heigh, pitch);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void psp2_set_nonblock_state(void *data, bool toggle)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
psp->vsync = !toggle;
|
|
}
|
|
|
|
static bool psp2_alive(void *data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
static bool psp2_focus(void *data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
static void psp2_free(void *data)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
(void)psp;
|
|
|
|
// wait until rendering is done
|
|
sceGxmFinish(psp->g_context);
|
|
|
|
// destroy graphics data
|
|
destroyOffscreenBuffer(psp);
|
|
destroyCubeData(psp);
|
|
destroyTestTextureData(psp);
|
|
destroyClearData(psp);
|
|
|
|
// terminate graphics
|
|
int err = SCE_OK;
|
|
(void)err;
|
|
|
|
// destroy render target
|
|
destroyRenderTarget(psp, psp->g_mainRenderTarget);
|
|
|
|
// destroy depth buffer
|
|
gmmFree(g_mainDepthBufferUid);
|
|
|
|
// wait for display processing to finish before deallocating buffers
|
|
err = sceGxmDisplayQueueFinish();
|
|
assert(err == SCE_OK);
|
|
|
|
// free the display buffers and sync objects
|
|
for (uint32_t i = 0; i < DISPLAY_BUFFER_COUNT; ++i)
|
|
{
|
|
// clear the buffer and deallocate it
|
|
memset(psp->g_displayBufferData[i], 0, DISPLAY_HEIGHT*DISPLAY_STRIDE_IN_PIXELS*4);
|
|
gmmFree(psp->g_displayBufferUid[i]);
|
|
|
|
// destroy sync object
|
|
err = sceGxmSyncObjectDestroy(psp->g_displayBufferSync[i]);
|
|
assert(err == SCE_OK);
|
|
}
|
|
|
|
// destroy the shader patcher
|
|
err = sceGxmShaderPatcherDestroy(psp->g_shaderPatcher);
|
|
assert(err == SCE_OK);
|
|
combinedUsseFree(g_patcherCombinedUsseUid);
|
|
gmmFree(g_patcherBufferUid);
|
|
|
|
// destroy the rendering context
|
|
err = sceGxmDestroyContext(psp->g_context);
|
|
assert(err == SCE_OK);
|
|
fragmentUsseFree(g_fragmentUsseRingBufferUid);
|
|
gmmFree(g_fragmentRingBufferUid);
|
|
gmmFree(g_vertexRingBufferUid);
|
|
gmmFree(g_vdmRingBufferUid);
|
|
free(g_contextHostMem);
|
|
|
|
// terminate libgxm
|
|
err = sceGxmTerminate();
|
|
assert(err == SCE_OK);
|
|
sceKernelFreeMemBlock(g_initializeParameterBufferUid);
|
|
sceKernelFreeMemBlock(g_initializeDriverUid);
|
|
free(psp->g_initializeHostMem);
|
|
}
|
|
|
|
static void psp2_set_rotation(void *data, unsigned rotation)
|
|
{
|
|
psp2_video_t *psp = (psp2_video_t*)data;
|
|
psp->rotation = rotation;
|
|
}
|
|
|
|
const video_driver_t video_psp2 = {
|
|
psp2_init,
|
|
psp2_frame,
|
|
psp2_set_nonblock_state,
|
|
psp2_alive,
|
|
psp2_focus,
|
|
NULL,
|
|
psp2_free,
|
|
"psp2",
|
|
|
|
psp2_set_rotation,
|
|
NULL,
|
|
NULL,
|
|
#ifdef HAVE_OVERLAY
|
|
NULL,
|
|
#endif
|
|
NULL,
|
|
};
|