mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-01 21:11:04 +00:00
106 lines
2.9 KiB
C
106 lines
2.9 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
* Copyright (C) 2016-2019 - Brad Parker
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _MENU_INPUT_H
|
|
#define _MENU_INPUT_H
|
|
|
|
#include <stdint.h>
|
|
#include <compat/strl.h>
|
|
|
|
#include <retro_common_api.h>
|
|
#include <libretro.h>
|
|
|
|
#include "menu_defines.h"
|
|
#include "../input/input_types.h"
|
|
|
|
RETRO_BEGIN_DECLS
|
|
|
|
typedef struct menu_input
|
|
{
|
|
struct
|
|
{
|
|
unsigned ptr;
|
|
} mouse;
|
|
|
|
struct
|
|
{
|
|
bool back;
|
|
bool pressed[2];
|
|
int16_t x;
|
|
int16_t y;
|
|
int16_t dx;
|
|
int16_t dy;
|
|
unsigned ptr;
|
|
unsigned counter;
|
|
float accel;
|
|
} pointer;
|
|
} menu_input_t;
|
|
|
|
typedef struct menu_input_ctx_hitbox
|
|
{
|
|
int32_t x1;
|
|
int32_t x2;
|
|
int32_t y1;
|
|
int32_t y2;
|
|
} menu_input_ctx_hitbox_t;
|
|
|
|
/*
|
|
* This function gets called in order to process all input events
|
|
* for the current frame.
|
|
*
|
|
* Sends input code to menu for one frame.
|
|
*
|
|
* It uses as input the local variables' input' and 'trigger_input'.
|
|
*
|
|
* Mouse and touch input events get processed inside this function.
|
|
*
|
|
* NOTE: 'input' and 'trigger_input' is sourced from the keyboard and/or
|
|
* the gamepad. It does not contain input state derived from the mouse
|
|
* and/or touch - this gets dealt with separately within this function.
|
|
*
|
|
* TODO/FIXME - maybe needs to be overhauled so we can send multiple
|
|
* events per frame if we want to, and we shouldn't send the
|
|
* entire button state either but do a separate event per button
|
|
* state.
|
|
*/
|
|
unsigned menu_event(input_bits_t *p_input, input_bits_t *p_trigger_state);
|
|
|
|
/* Set a specific keyboard key.
|
|
*
|
|
* 'down' sets the latch (true would
|
|
* mean the key is being pressed down, while 'false' would mean that
|
|
* the key has been released).
|
|
**/
|
|
void menu_event_kb_set(bool down, enum retro_key key);
|
|
|
|
/* Check if a specific keyboard key has been pressed. */
|
|
unsigned char menu_event_kb_is_set(enum retro_key key);
|
|
|
|
void menu_input_post_iterate(int *ret, unsigned action);
|
|
|
|
int16_t menu_input_pointer_state(enum menu_input_pointer_state state);
|
|
|
|
int16_t menu_input_mouse_state(enum menu_input_mouse_state state);
|
|
|
|
bool menu_input_mouse_check_vector_inside_hitbox(menu_input_ctx_hitbox_t *hitbox);
|
|
|
|
bool menu_input_ctl(enum menu_input_ctl_state state, void *data);
|
|
|
|
RETRO_END_DECLS
|
|
|
|
#endif
|