RetroArch/gfx/drivers_context
Stefan 742d6a62b5 vc_egl_ctx.c: Fix missing fps output
Related to: https://github.com/libretro/RetroArch/issues/2034
It does not segfault but there is no fps output with msg_queue_push(). Just do it like other context driver.
2015-11-07 12:30:28 +01:00
..
androidegl_ctx.c Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
bbqnx_ctx.c Cleanups 2015-10-31 21:41:31 +01:00
cgl_ctx.c Header Cleanups 2015-09-16 05:53:34 +02:00
cocoa_gl_ctx.m Try to not reference UIScreen directly 2015-11-05 22:17:02 +01:00
d3d_ctx.cpp (Win32) Create win32_suppress_screensaver 2015-10-10 08:13:58 +02:00
drm_egl_ctx.c * Add retro_get_fd to retro_file.c 2015-09-18 03:47:44 +02:00
emscriptenegl_ctx.c Header Cleanups 2015-09-16 05:53:34 +02:00
gfx_null_ctx.c C89 cleanups part 2 2015-06-26 17:48:43 +02:00
glx_ctx.c Header Cleanups 2015-09-16 05:53:34 +02:00
mali_fbdev_ctx.c Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
ps3_ctx.c Header Cleanups 2015-09-16 05:53:34 +02:00
sdl_gl_ctx.c Static code analysis cleanups 2015-09-29 17:35:28 +02:00
vc_egl_ctx.c vc_egl_ctx.c: Fix missing fps output 2015-11-07 12:30:28 +01:00
vivante_fbdev_ctx.c Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
wayland_ctx.c fixed a typo that caused Retroarch to crash on wayland using the gl driver. 2015-10-29 23:59:40 -03:00
wgl_ctx.c (WGL) Buildfix 2015-10-23 07:59:53 +02:00
xegl_ctx.c Static code analysis cleanups 2015-09-29 17:35:28 +02:00