RetroArch/gfx/video_defines.h
Themaister 3029f96511 Add a new "glcore" driver with slang support.
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.

Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.

This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00

153 lines
3.9 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __VIDEO_DEFINES__H
#define __VIDEO_DEFINES__H
#include <retro_common_api.h>
RETRO_BEGIN_DECLS
enum texture_filter_type
{
TEXTURE_FILTER_LINEAR = 0,
TEXTURE_FILTER_NEAREST,
TEXTURE_FILTER_MIPMAP_LINEAR,
TEXTURE_FILTER_MIPMAP_NEAREST
};
enum aspect_ratio
{
ASPECT_RATIO_4_3 = 0,
ASPECT_RATIO_16_9,
ASPECT_RATIO_16_10,
ASPECT_RATIO_16_15,
ASPECT_RATIO_21_9,
ASPECT_RATIO_1_1,
ASPECT_RATIO_2_1,
ASPECT_RATIO_3_2,
ASPECT_RATIO_3_4,
ASPECT_RATIO_4_1,
ASPECT_RATIO_4_4,
ASPECT_RATIO_5_4,
ASPECT_RATIO_6_5,
ASPECT_RATIO_7_9,
ASPECT_RATIO_8_3,
ASPECT_RATIO_8_7,
ASPECT_RATIO_19_12,
ASPECT_RATIO_19_14,
ASPECT_RATIO_30_17,
ASPECT_RATIO_32_9,
ASPECT_RATIO_CONFIG,
ASPECT_RATIO_SQUARE,
ASPECT_RATIO_CORE,
ASPECT_RATIO_CUSTOM,
ASPECT_RATIO_END
};
enum rotation
{
ORIENTATION_NORMAL = 0,
ORIENTATION_VERTICAL,
ORIENTATION_FLIPPED,
ORIENTATION_FLIPPED_ROTATED,
ORIENTATION_END
};
enum rarch_display_type
{
/* Non-bindable types like consoles, KMS, VideoCore, etc. */
RARCH_DISPLAY_NONE = 0,
/* video_display => Display*, video_window => Window */
RARCH_DISPLAY_X11,
/* video_display => N/A, video_window => HWND */
RARCH_DISPLAY_WIN32,
RARCH_DISPLAY_OSX
};
enum font_driver_render_api
{
FONT_DRIVER_RENDER_DONT_CARE,
FONT_DRIVER_RENDER_OPENGL_API,
FONT_DRIVER_RENDER_OPENGL_CORE_API,
FONT_DRIVER_RENDER_OPENGL1_API,
FONT_DRIVER_RENDER_D3D8_API,
FONT_DRIVER_RENDER_D3D9_API,
FONT_DRIVER_RENDER_D3D10_API,
FONT_DRIVER_RENDER_D3D11_API,
FONT_DRIVER_RENDER_D3D12_API,
FONT_DRIVER_RENDER_PS2,
FONT_DRIVER_RENDER_VITA2D,
FONT_DRIVER_RENDER_CTR,
FONT_DRIVER_RENDER_WIIU,
FONT_DRIVER_RENDER_VULKAN_API,
FONT_DRIVER_RENDER_METAL_API,
FONT_DRIVER_RENDER_CACA,
FONT_DRIVER_RENDER_SIXEL,
FONT_DRIVER_RENDER_GDI,
FONT_DRIVER_RENDER_VGA,
FONT_DRIVER_RENDER_SWITCH
};
enum text_alignment
{
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_CENTER
};
#ifndef COLOR_ABGR
#define COLOR_ABGR(r, g, b, a) (((unsigned)(a) << 24) | ((b) << 16) | ((g) << 8) | ((r) << 0))
#endif
#define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM
/* ABGR color format defines */
#define WHITE 0xffffffffu
#define RED 0xff0000ffu
#define GREEN 0xff00ff00u
#define BLUE 0xffff0000u
#define YELLOW 0xff00ffffu
#define PURPLE 0xffff00ffu
#define CYAN 0xffffff00u
#define ORANGE 0xff0063ffu
#define SILVER 0xff8c848cu
#define LIGHTBLUE 0xFFFFE0E0U
#define LIGHTORANGE 0xFFE0EEFFu
#define FONT_COLOR_RGBA(r, g, b, a) (((unsigned)(r) << 24) | ((g) << 16) | ((b) << 8) | ((a) << 0))
#define FONT_COLOR_GET_RED(col) (((col) >> 24) & 0xff)
#define FONT_COLOR_GET_GREEN(col) (((col) >> 16) & 0xff)
#define FONT_COLOR_GET_BLUE(col) (((col) >> 8) & 0xff)
#define FONT_COLOR_GET_ALPHA(col) (((col) >> 0) & 0xff)
#define FONT_COLOR_ARGB_TO_RGBA(col) ( (((col) >> 24) & 0xff) | (((unsigned)(col) << 8) & 0xffffff00) )
typedef struct video_viewport
{
int x;
int y;
unsigned width;
unsigned height;
unsigned full_width;
unsigned full_height;
} video_viewport_t;
RETRO_END_DECLS
#endif