Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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audio Fix CXX_BUILD 2016-09-11 16:47:39 +02:00
bootstrap (psp1) move kernel_functions.prx to the root folder after build 2015-09-23 23:08:01 +01:00
camera Cleanups 2016-09-08 13:29:50 +02:00
cores (FFT) fft_render - cleanup 2016-09-09 04:05:11 +02:00
ctr (CTR) Update 2016-08-05 19:23:26 +02:00
defines (VITA) Fix screenshots and some debug options 2016-08-23 18:17:46 +02:00
deps Move civetweb to deps/ 2016-09-11 14:37:29 +02:00
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frontend (Win32) Buildfix 2016-09-11 14:55:29 +02:00
gfx video_thread_wrapper.h - get rid of some ifdefs 2016-09-11 17:24:22 +02:00
griffin Move civetweb to deps/ 2016-09-11 14:37:29 +02:00
httpserver Cleanup 2016-09-11 14:38:27 +02:00
input Header include cleanups 2016-09-11 16:31:23 +02:00
intl Rename this setting to 'Filter unknown extension' 2016-09-06 03:10:53 +02:00
libretro-common (VITA) Fix some bugs 2016-09-10 01:20:34 +02:00
libretro-db Use retro_assert everywhere 2016-09-08 11:59:44 +02:00
location Revert "Refactor core_system_info_* functions" 2016-09-06 08:38:26 +02:00
managers Cleanups 2016-09-08 08:13:09 +02:00
media use invader instead 2016-09-09 22:03:50 -05:00
memory (GX) Resolution Saving's Video Corruption Fix. 2016-02-12 16:58:59 -05:00
menu Fix C89_BUILD 2016-09-11 16:43:28 +02:00
network Use retro_assert everywhere 2016-09-08 11:59:44 +02:00
pkg (ems) add menu toggle button 2016-09-11 02:37:56 -05:00
qb Set HAVE_XSHM to NO as long as Travis CI builds fail with it on - 2016-09-08 01:18:12 +02:00
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wii/app_booter (wii/app_booter) Style nits 2015-09-21 19:28:20 +02:00
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.gitmodules Vulkan: Move to SPIRV-Cross. 2016-05-08 12:43:58 +02:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
.travis.yml .travis.yml - shouldn't be environment variables but should be passed 2016-09-06 22:18:33 +02:00
autosave.h Cleanups 2016-09-01 04:57:04 +02:00
cheevos.c Header include cleanups 2016-09-08 06:07:43 +02:00
cheevos.h added /info rest service to the embedded http server 2016-09-03 17:50:04 +01:00
command.c Silence warning for targets that don't have HAVE_NETPLAY (GX/Wii) 2016-09-11 16:47:51 +02:00
command.h Inline CMD_EVENT_LOAD_CORE_DEINIT 2016-09-06 05:05:50 +02:00
config_file_userdata.c Resource leaks fixes (catched by Coverity) 2016-05-26 17:26:55 +02:00
config_file_userdata.h Move config_file_userdata outside libretro-common 2016-03-21 18:49:50 +01:00
config.def.h Get rid of OSX_PPC 2016-09-09 15:56:56 +02:00
config.features.h config.features.h - add HAVE_OPENGLES_3_1 / HAVE_OPENGLES_3_2 2016-07-01 12:43:48 +02:00
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configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
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CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING
core_impl.c (core_impl.c) Cleanups 2016-09-08 16:25:40 +02:00
core_info.c Header include cleanups 2016-09-08 06:07:43 +02:00
core_info.h Update core_info_find 2016-07-09 21:51:16 +02:00
core_type.h Add Start Video Processor menu entry 2016-07-28 20:35:05 +02:00
core.h Revert "Refactor core_system_info_* functions" 2016-09-06 08:38:26 +02:00
database_info.c Add HAVE_CONFIG_H ifdefs 2016-09-06 23:52:33 +02:00
database_info.h Add HAVE_CONFIG_H ifdefs 2016-09-06 23:52:33 +02:00
defaults.h add default menu content 2016-08-28 23:21:29 -05:00
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driver.h header include cleanups 2016-09-05 18:15:31 +02:00
dynamic.c Header include cleanups 2016-09-11 16:31:23 +02:00
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file_path_special.h fix a couple of nits 2016-09-05 22:49:31 -05:00
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lakka.h Indenting nits 2016-06-20 04:41:43 +02:00
list_special.c Cleanups 2016-09-08 05:48:43 +02:00
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Makefile Revert "Append _debug to debug builds and add file to .gitignore" 2016-09-08 18:23:26 +02:00
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Makefile.ctr Add extra image format support to targets 2016-05-18 13:39:42 +02:00
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Makefile.ps3 (PS3) Take out imageviewer for now 2016-08-03 16:47:35 +02:00
Makefile.ps3.cobra Make HAVE_LIBRETRO_MANAGEMENT define obsolete 2016-02-03 12:31:29 +01:00
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Makefile.vita.salamander (VITA) Initial Salamander 2016-09-08 01:26:03 +02:00
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Makefile.win Get rid of HAVE_ZLIB_DEFLATE - implicitly enable it 2016-08-02 15:34:48 +02:00
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patch.c Add HAVE_CONFIG_H ifdefs 2016-09-06 23:52:33 +02:00
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performance_counters.c Get rid of more general.h includes 2016-09-01 18:01:41 +02:00
performance_counters.h Use retro_common_api.h 2016-06-03 06:02:49 +02:00
playlist.c (Menu) Get Remove from Playlist to work on history playlists 2016-08-29 02:22:05 +02:00
playlist.h (Menu) Get Remove from Playlist to work on history playlists 2016-08-29 02:22:05 +02:00
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README-mali_fbdev_r4p0.md Fix some spelling errors (pendantic info lintian warnings). 2016-07-20 23:28:29 -03:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
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retroarch.cfg more menu popup refactor, add back working confirm_on_exit 2016-09-05 01:04:15 -04:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h Refactor has_set settings 2016-08-01 21:51:23 +02:00
runloop.c Header include cleanups 2016-09-11 16:31:23 +02:00
runloop.h Revert "Refactor core_system_info_* functions" 2016-09-06 08:38:26 +02:00
setting_list.c (HAVE_MENU) Buildfix 2016-09-08 14:28:59 +02:00
setting_list.h Compiles without HAVE_MENU defined again 2016-09-08 14:25:14 +02:00
verbosity.c Fix CXX_BUILD 2016-09-11 16:47:39 +02:00
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Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Nintendo 3DS
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.griffin platform=wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.