RetroArch/gfx
twinaphex 4b63df35ba (Android) Should cache DPI once and then just return the value
without doing costly popen calls every time
2015-11-14 03:18:00 +01:00
..
common (Win32) Blind coding sure sucks 2015-11-12 05:19:00 +01:00
d3d (D3D) Update 2015-11-12 05:45:46 +01:00
drivers (3ds) video driver: 2015-11-12 15:00:53 +01:00
drivers_context (Android) Should cache DPI once and then just return the value 2015-11-14 03:18:00 +01:00
drivers_font Try to not use glDeleteTextures directly outside 2015-11-09 01:50:05 +01:00
drivers_font_renderer Cleanups 2015-10-31 21:43:30 +01:00
drivers_shader Hopefully fixes mingw64-w32 build 2015-11-05 19:44:00 +01:00
drivers_wm (win32_shader_dlg.c) Avoid warnings 2015-11-11 22:06:05 +01:00
image
inc/Cg
pixman
video_filters
font_driver.c Revert "Should save font renderer API now" 2015-11-09 04:11:21 +01:00
font_driver.h
font_renderer_driver.c
font_renderer_driver.h
video_common.c
video_common.h Don't use GRfloat/GRuint anymore 2015-11-10 01:58:05 +01:00
video_context_driver.c
video_context_driver.h
video_driver.c (3ds) improve performance when using video filters by allocating the 2015-11-12 14:57:26 +01:00
video_driver.h
video_filter.c fix video filters when built without HAVE_THREADS. 2015-11-12 14:54:56 +01:00
video_filter.h
video_monitor.h
video_pixel_converter.c
video_pixel_converter.h
video_shader_driver.c
video_shader_driver.h
video_shader_parse.c Cleanups 2015-10-31 20:53:08 +01:00
video_shader_parse.h
video_state_python.c
video_state_python.h
video_state_tracker.c
video_state_tracker.h
video_texture_c.c Move gl_load_texture_data to video_texture_c 2015-11-09 02:07:17 +01:00
video_texture.cpp Fix include 2015-11-09 01:24:11 +01:00
video_texture.h Move gl_load_texture_data to video_texture_c 2015-11-09 02:07:17 +01:00
video_thread_wrapper.c
video_thread_wrapper.h video_Thread_wrapper - add extern "C" 2015-11-11 20:19:48 +01:00
video_viewport.c
video_viewport.h Cleanups 2015-10-31 20:53:08 +01:00