Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2012-07-28 01:21:16 +02:00
360 (360) Build fix 2012-07-27 16:01:49 +02:00
android (Android) Have Android port use null video/input/audio drivers 2012-06-20 06:39:52 +02:00
audio Style nitting. 2012-07-25 04:50:46 +02:00
compat getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
conf Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
console (Wii) fix net logging 2012-07-27 17:51:36 -04:00
docs Allow sending UDP commands from RetroArch. 2012-06-01 15:15:06 +02:00
gfx Cleanup screensaver code. 2012-07-27 15:47:56 +02:00
input Place #ifdeffed stuff in null input together. 2012-07-27 16:06:39 +02:00
libretro-test Add support for RETRO_DEVICE_ANALOG. 2012-06-28 18:32:06 +02:00
msvc Remove broken solution 2012-07-27 22:01:15 +02:00
pandora getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
ps3 (RARCH_CONSOLE) Control refactor - add post_init and set_analog_to_dpad_mapping 2012-07-27 15:46:15 +02:00
qb Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
record Libsnes exorcism 2012-07-07 17:08:55 +02:00
tools Snes-isms changed 2012-07-07 16:28:01 +02:00
wii (Wii) Fixes Classic controls 2012-07-28 01:21:16 +02:00
xbox1 (Xbox 1) Build fix 2012-07-27 16:03:54 +02:00
xdk (RARCH_CONSOLE) Control refactor - add post_init and set_analog_to_dpad_mapping 2012-07-27 15:46:15 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Add *.ncb to gitignore 2012-07-07 15:46:23 +03:00
AUTHORS (Wii) Rename wii input/audio/video drivers - add ToadKing 2012-07-26 23:11:52 +02:00
autosave.c Snes exorcism 2012-07-07 17:19:32 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c Replace use of unsafe strtok() with strtok_r. 2012-06-24 02:37:19 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
command.c Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
config.def.h Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
config.features.h Add libpng screenshot support. 2012-06-17 13:11:39 +02:00
configure Refactored quickbuild. 2012-06-13 20:46:56 +02:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver.c (Xbox) Added RARCH_CONSOLE functions for null video driver - using null video driver for Xbox 1 for now 2012-07-08 18:21:29 +03:00
driver.h (RARCH_CONSOLE) Control refactor - add post_init and set_analog_to_dpad_mapping 2012-07-27 15:46:15 +02:00
dynamic.c Snes-isms changed 2012-07-07 16:28:01 +02:00
dynamic.h More fixups. 2012-04-21 23:31:57 +02:00
fifo_buffer.c Fix rarch_stdint.h reference in fifo_buffer.c 2012-06-24 21:48:10 +02:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file_path.c (RARCH_CONSOLE) Add new load_game_wrap function that all 2012-07-27 14:32:23 +02:00
file.c (Xbox 1) Use xtl.h for Xbox 1 too 2012-06-24 23:22:46 +02:00
file.h (RARCH_CONSOLE) Add new load_game_wrap function that all 2012-07-27 14:32:23 +02:00
general.h Merge branch 'master' of github.com:Themaister/RetroArch 2012-07-27 15:37:10 +02:00
hash.c More fixups. 2012-04-21 23:31:57 +02:00
hash.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
libretro.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
Makefile Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
Makefile.pandora (Pandora) Prefer squashfs to iso9660 for building PND. 2012-07-03 03:43:43 -04:00
Makefile.ps3 (PS3) Compiles with HAVE_LOGGER set to 1 again 2012-07-27 21:36:49 +02:00
Makefile.ps3.retroarch (PS3) Cleaned up RGL code + fixed ifdef error in Salamander 2012-07-23 11:09:36 +02:00
Makefile.ps3.rgl (PS3) Cleaned up RGL code + fixed ifdef error in Salamander 2012-07-23 11:09:36 +02:00
Makefile.ps3.salamander (PS3) Add CELL_MK_DIR define to Salamander makefile 2012-06-26 17:19:59 +02:00
Makefile.psl1ght (RGL) Cleanups 2012-07-23 14:14:38 +02:00
Makefile.wii (Wii) Compile fixes for compiling with HAVE_LOGGER 2012-07-27 21:29:42 +02:00
Makefile.win Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
Makefile.xenon Each platform now links in a differently named libretro file - ie. 2012-06-30 14:59:39 +02:00
message.c More fixups. 2012-04-21 23:31:57 +02:00
message.h More fixups. 2012-04-21 23:31:57 +02:00
movie.c More fixups. 2012-04-21 23:31:57 +02:00
movie.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
netplay_compat.h Don't include <fcntl.h> in Win32. 2012-05-27 14:18:37 +02:00
netplay.c Libsnes exorcism 2012-07-07 17:08:55 +02:00
netplay.h Snes exorcism 2012-07-07 17:19:32 +02:00
patch.c More fixups. 2012-04-21 23:31:57 +02:00
patch.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
README.md Updated README.md to reflect changes 2012-06-30 16:41:35 +02:00
retroarch-mingw-build.sh Updates to mingw build. 2012-04-22 11:42:22 +02:00
retroarch-zip Updates to retroarch-zip. 2012-04-21 23:43:29 +02:00
retroarch.c Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
retroarch.cfg Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c Add libpng screenshot support. 2012-06-17 13:11:39 +02:00
screenshot.h Add screenshot support from backbuffer. 2012-06-08 22:39:18 +02:00
settings.c Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
thread.c More fixups. 2012-04-21 23:31:57 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.