mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-25 17:10:12 +00:00
812 lines
20 KiB
C
812 lines
20 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _D3D9_COMMON_H
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#define _D3D9_COMMON_H
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <retro_inline.h>
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#include <gfx/math/matrix_4x4.h>
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#include <d3d9.h>
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#include "d3d_common.h"
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#include "../video_driver.h"
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#include "../../verbosity.h"
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#define D3D9_DECL_FVF_TEXCOORD(stream, offset, index) \
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{ (WORD)(stream), (WORD)(offset * sizeof(float)), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, \
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D3DDECLUSAGE_TEXCOORD, (BYTE)(index) }
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RETRO_BEGIN_DECLS
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typedef struct d3d9_video d3d9_video_t;
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typedef struct d3d9_renderchain_driver
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{
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void (*chain_free)(void *data);
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void *(*chain_new)(void);
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bool (*init)(d3d9_video_t *d3d,
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const video_info_t *video_info,
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LPDIRECT3DDEVICE9 dev,
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const D3DVIEWPORT9 *final_viewport,
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const struct LinkInfo *info,
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bool rgb32);
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void (*set_final_viewport)(d3d9_video_t *d3d,
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void *renderchain_data, const D3DVIEWPORT9 *final_viewport);
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bool (*add_pass)(void *data, const struct LinkInfo *info);
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bool (*add_lut)(void *data,
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const char *id, const char *path,
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bool smooth);
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bool (*render)(d3d9_video_t *d3d,
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const video_frame_info_t *video_info,
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state_tracker_t *tracker,
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const void *frame,
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unsigned width, unsigned height, unsigned pitch, unsigned rotation);
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const char *ident;
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} d3d9_renderchain_driver_t;
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typedef struct d3d9_video
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{
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bool keep_aspect;
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bool should_resize;
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bool quitting;
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bool needs_restore;
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bool overlays_enabled;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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unsigned cur_mon_id;
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unsigned dev_rotation;
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overlay_t *menu;
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const d3d9_renderchain_driver_t *renderchain_driver;
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void *renderchain_data;
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RECT font_rect;
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RECT font_rect_shifted;
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math_matrix_4x4 mvp;
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math_matrix_4x4 mvp_rotate;
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math_matrix_4x4 mvp_transposed;
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state_tracker_t *state_tracker;
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struct video_viewport vp;
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struct video_shader shader;
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video_info_t video_info;
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#ifdef HAVE_WINDOW
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WNDCLASSEX windowClass;
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#endif
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LPDIRECT3DDEVICE9 dev;
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D3DVIEWPORT9 final_viewport;
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char *shader_path;
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struct
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{
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int size;
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int offset;
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void *buffer;
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void *decl;
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}menu_display;
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size_t overlays_size;
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overlay_t *overlays;
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} d3d9_video_t;
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static INLINE bool d3d9_swap(void *data, LPDIRECT3DDEVICE9 dev)
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{
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#ifdef _XBOX
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IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
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#else
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if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL)
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== D3DERR_DEVICELOST)
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return false;
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#endif
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return true;
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}
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void *d3d9_vertex_buffer_new(void *dev,
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unsigned length, unsigned usage, unsigned fvf,
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INT32 pool, void *handle);
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static INLINE void *d3d9_vertex_buffer_lock(LPDIRECT3DVERTEXBUFFER9 vertbuf)
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{
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void *buf = NULL;
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if (!vertbuf)
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return NULL;
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IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
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if (!buf)
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return NULL;
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return buf;
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}
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static INLINE void d3d9_vertex_buffer_unlock(LPDIRECT3DVERTEXBUFFER9 vertbuf)
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{
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if (vertbuf)
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IDirect3DVertexBuffer9_Unlock(vertbuf);
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}
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void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
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static INLINE bool d3d9_texture_get_level_desc(
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LPDIRECT3DTEXTURE9 tex,
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unsigned idx,
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D3DSURFACE_DESC *_ppsurface_level)
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{
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#if defined(_XBOX)
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D3DTexture_GetLevelDesc(tex, idx, _ppsurface_level);
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#else
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if (FAILED(IDirect3DTexture9_GetLevelDesc(tex, idx, _ppsurface_level)))
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return false;
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#endif
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return true;
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}
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static INLINE bool d3d9_texture_get_surface_level(
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LPDIRECT3DTEXTURE9 tex,
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unsigned idx, void **_ppsurface_level)
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{
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if (tex &&
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SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(
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tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
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return true;
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return false;
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}
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void *d3d9_texture_new(void *dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info,
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PALETTEENTRY *palette, bool want_mipmap);
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static INLINE void d3d9_set_stream_source(
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LPDIRECT3DDEVICE9 dev,
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unsigned stream_no,
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LPDIRECT3DVERTEXBUFFER9 stream_vertbuf,
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unsigned offset_bytes,
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unsigned stride)
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{
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if (stream_vertbuf)
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IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
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offset_bytes,
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stride);
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}
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static INLINE void d3d9_texture_free(LPDIRECT3DTEXTURE9 tex)
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{
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if (tex)
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IDirect3DTexture9_Release(tex);
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}
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static INLINE void d3d9_set_transform(
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LPDIRECT3DDEVICE9 dev,
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D3DTRANSFORMSTATETYPE state,
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CONST D3DMATRIX *matrix)
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{
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/* XBox 360 D3D9 does not support fixed-function pipeline. */
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#ifndef _XBOX
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IDirect3DDevice9_SetTransform(dev, state, matrix);
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#endif
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}
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static INLINE void d3d9_set_sampler_address_u(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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IDirect3DDevice9_SetSamplerState(dev,
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sampler, D3DSAMP_ADDRESSU, value);
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}
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static INLINE void d3d9_set_sampler_address_v(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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IDirect3DDevice9_SetSamplerState(dev,
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sampler, D3DSAMP_ADDRESSV, value);
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}
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static INLINE void d3d9_set_sampler_minfilter(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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if (dev)
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IDirect3DDevice9_SetSamplerState(dev,
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sampler, D3DSAMP_MINFILTER, value);
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}
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static INLINE void d3d9_set_sampler_magfilter(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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if (dev)
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IDirect3DDevice9_SetSamplerState(dev,
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sampler, D3DSAMP_MAGFILTER, value);
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}
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static INLINE void d3d9_set_sampler_mipfilter(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler, unsigned value)
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{
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if (dev)
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IDirect3DDevice9_SetSamplerState(dev, sampler,
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D3DSAMP_MIPFILTER, value);
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}
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static INLINE bool d3d9_begin_scene(LPDIRECT3DDEVICE9 dev)
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{
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if (!dev)
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return false;
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#if defined(_XBOX)
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IDirect3DDevice9_BeginScene(dev);
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#else
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if (FAILED(IDirect3DDevice9_BeginScene(dev)))
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return false;
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#endif
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return true;
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}
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static INLINE void d3d9_end_scene(LPDIRECT3DDEVICE9 dev)
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{
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if (dev)
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IDirect3DDevice9_EndScene(dev);
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}
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static INLINE void d3d9_draw_primitive(
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LPDIRECT3DDEVICE9 dev,
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D3DPRIMITIVETYPE type,
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unsigned start, unsigned count)
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{
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if (!dev || !d3d9_begin_scene(dev))
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return;
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IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
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d3d9_end_scene(dev);
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}
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static INLINE void d3d9_clear(
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LPDIRECT3DDEVICE9 dev,
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unsigned count, const D3DRECT *rects, unsigned flags,
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INT32 color, float z, unsigned stencil)
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{
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if (dev)
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IDirect3DDevice9_Clear(dev, count, rects, flags,
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color, z, stencil);
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}
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static INLINE bool d3d9_lock_rectangle(
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LPDIRECT3DTEXTURE9 tex,
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unsigned level,
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D3DLOCKED_RECT *lr,
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const RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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if (!tex)
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return false;
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#ifdef _XBOX
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IDirect3DTexture9_LockRect(tex, level, lr, rect, flags);
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#else
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if (IDirect3DTexture9_LockRect(tex, level, lr, rect, flags) != D3D_OK)
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return false;
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#endif
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return true;
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}
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static INLINE void d3d9_unlock_rectangle(LPDIRECT3DTEXTURE9 tex)
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{
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if (tex)
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IDirect3DTexture9_UnlockRect(tex, 0);
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}
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static INLINE void d3d9_lock_rectangle_clear(void *tex,
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unsigned level, D3DLOCKED_RECT *lr, RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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#if defined(_XBOX)
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level = 0;
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#endif
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memset(lr->pBits, level, rectangle_height * lr->Pitch);
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d3d9_unlock_rectangle((LPDIRECT3DTEXTURE9)tex);
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}
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static INLINE void d3d9_set_texture(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler,
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LPDIRECT3DTEXTURE9 tex)
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{
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if (dev && tex)
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IDirect3DDevice9_SetTexture(dev, sampler,
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(IDirect3DBaseTexture9*)tex);
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}
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static INLINE bool d3d9_create_vertex_shader(
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LPDIRECT3DDEVICE9 dev, const DWORD *a, void **b)
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{
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if (dev && IDirect3DDevice9_CreateVertexShader(dev, a,
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(LPDIRECT3DVERTEXSHADER9*)b) == D3D_OK)
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return true;
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return false;
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}
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static INLINE bool d3d9_create_pixel_shader(
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LPDIRECT3DDEVICE9 dev, const DWORD *a, void **b)
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{
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if (dev &&
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IDirect3DDevice9_CreatePixelShader(dev, a,
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(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
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return true;
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return false;
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}
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static INLINE void d3d9_free_vertex_shader(
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LPDIRECT3DDEVICE9 dev, IDirect3DVertexShader9 *vs)
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{
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if (dev && vs)
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IDirect3DVertexShader9_Release(vs);
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}
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static INLINE void d3d9_free_pixel_shader(LPDIRECT3DDEVICE9 dev,
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IDirect3DPixelShader9 *ps)
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{
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if (dev && ps)
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IDirect3DPixelShader9_Release(ps);
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}
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static INLINE bool d3d9_set_pixel_shader(
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LPDIRECT3DDEVICE9 dev,
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LPDIRECT3DPIXELSHADER9 shader)
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{
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#ifdef _XBOX
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/* Returns void on Xbox */
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IDirect3DDevice9_SetPixelShader(dev, shader);
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#else
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if (IDirect3DDevice9_SetPixelShader(dev, shader) != D3D_OK)
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return false;
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#endif
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return true;
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}
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static INLINE bool d3d9_set_vertex_shader(
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LPDIRECT3DDEVICE9 dev, LPDIRECT3DVERTEXSHADER9 shader)
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{
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#ifdef _XBOX
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IDirect3DDevice9_SetVertexShader(dev, shader);
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#else
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if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK)
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return false;
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#endif
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return true;
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}
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static INLINE bool d3d9_set_vertex_shader_constantf(
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LPDIRECT3DDEVICE9 dev,
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UINT start_register,
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const float* constant_data,
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unsigned vector4f_count)
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{
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#ifdef _XBOX
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IDirect3DDevice9_SetVertexShaderConstantF(dev,
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start_register, constant_data, vector4f_count);
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#else
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if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
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start_register, constant_data, vector4f_count) != D3D_OK)
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return false;
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#endif
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return true;
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}
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static INLINE void d3d9_texture_blit(
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unsigned pixel_size,
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void *tex,
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D3DLOCKED_RECT *lr, const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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unsigned y;
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for (y = 0; y < height; y++)
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{
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const uint8_t *in = (const uint8_t*)frame + y * pitch;
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uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
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memcpy(out, in, width * pixel_size);
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}
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}
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static INLINE bool d3d9_vertex_declaration_new(
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LPDIRECT3DDEVICE9 dev,
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const void *vertex_data, void **decl_data)
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{
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const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
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LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
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if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev,
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vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
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return true;
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return false;
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}
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static INLINE void d3d9_vertex_declaration_free(
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LPDIRECT3DVERTEXDECLARATION9 decl)
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{
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if (decl)
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IDirect3DVertexDeclaration9_Release(decl);
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}
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static INLINE void d3d9_set_viewports(LPDIRECT3DDEVICE9 dev,
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void *vp)
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{
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if (dev)
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IDirect3DDevice9_SetViewport(dev, (D3DVIEWPORT9*)vp);
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}
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static INLINE void d3d9_set_render_state(
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LPDIRECT3DDEVICE9 dev, D3DRENDERSTATETYPE state, DWORD value)
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{
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IDirect3DDevice9_SetRenderState(dev, state, value);
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}
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static INLINE void d3d9_enable_blend_func(LPDIRECT3DDEVICE9 dev)
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{
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if (!dev)
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return;
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d3d9_set_render_state(dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d9_set_render_state(dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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d3d9_set_render_state(dev, D3DRS_ALPHABLENDENABLE, true);
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}
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static INLINE void d3d9_disable_blend_func(LPDIRECT3DDEVICE9 dev)
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{
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if (dev)
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d3d9_set_render_state(dev, D3DRS_ALPHABLENDENABLE, false);
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}
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static INLINE void
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d3d9_set_vertex_declaration(LPDIRECT3DDEVICE9 dev,
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LPDIRECT3DVERTEXDECLARATION9 vertex_data)
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{
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if (dev)
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IDirect3DDevice9_SetVertexDeclaration(dev, vertex_data);
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}
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static INLINE void d3d9_set_texture_stage_state(
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LPDIRECT3DDEVICE9 dev,
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unsigned sampler,
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D3DTEXTURESTAGESTATETYPE type,
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unsigned value)
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{
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#ifndef _XBOX
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/* XBox 360 has no fixed-function pipeline. */
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if (IDirect3DDevice9_SetTextureStageState(dev, sampler,
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type, value) != D3D_OK)
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RARCH_ERR("SetTextureStageState call failed, sampler"
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": %d, value: %d, type: %d\n", sampler, value, type);
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#endif
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}
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static INLINE void d3d9_enable_alpha_blend_texture_func(LPDIRECT3DDEVICE9 dev)
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{
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if (!dev)
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return;
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/* Also blend the texture with the set alpha value. */
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d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
d3d9_set_texture_stage_state(dev, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
|
}
|
|
|
|
void d3d9_frame_postprocess(void *data);
|
|
|
|
static INLINE void d3d9_surface_free(LPDIRECT3DSURFACE9 surf)
|
|
{
|
|
if (surf)
|
|
IDirect3DSurface9_Release(surf);
|
|
}
|
|
|
|
static INLINE bool d3d9_device_get_render_target_data(
|
|
LPDIRECT3DDEVICE9 dev,
|
|
LPDIRECT3DSURFACE9 src, LPDIRECT3DSURFACE9 dst)
|
|
{
|
|
#ifndef _XBOX
|
|
if (dev &&
|
|
SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(
|
|
dev, src, dst)))
|
|
return true;
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
static INLINE bool d3d9_device_get_render_target(
|
|
LPDIRECT3DDEVICE9 dev,
|
|
unsigned idx, void **data)
|
|
{
|
|
if (dev &&
|
|
SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
|
|
idx, (LPDIRECT3DSURFACE9*)data)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
static INLINE void d3d9_device_set_render_target(
|
|
LPDIRECT3DDEVICE9 dev, unsigned idx,
|
|
LPDIRECT3DSURFACE9 surf)
|
|
{
|
|
if (dev)
|
|
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
|
|
}
|
|
|
|
static INLINE bool d3d9_get_render_state(
|
|
LPDIRECT3DDEVICE9 dev, INT32 state, DWORD *value)
|
|
{
|
|
if (!dev)
|
|
return false;
|
|
|
|
#ifdef _XBOX
|
|
IDirect3DDevice9_GetRenderState(dev,
|
|
(D3DRENDERSTATETYPE)state, value);
|
|
#else
|
|
if (IDirect3DDevice9_GetRenderState(dev,
|
|
(D3DRENDERSTATETYPE)state, value) != D3D_OK)
|
|
return false;
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
static INLINE bool d3d9_device_create_offscreen_plain_surface(
|
|
LPDIRECT3DDEVICE9 dev,
|
|
unsigned width,
|
|
unsigned height,
|
|
unsigned format,
|
|
unsigned pool,
|
|
void **surf_data,
|
|
void *data)
|
|
{
|
|
#ifndef _XBOX
|
|
if (SUCCEEDED(IDirect3DDevice9_CreateOffscreenPlainSurface(dev,
|
|
width, height,
|
|
(D3DFORMAT)format, (D3DPOOL)pool,
|
|
(LPDIRECT3DSURFACE9*)surf_data,
|
|
(HANDLE*)data)))
|
|
return true;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
static INLINE bool d3d9_surface_lock_rect(LPDIRECT3DSURFACE9 surf,
|
|
D3DLOCKED_RECT *data2)
|
|
{
|
|
if (!surf)
|
|
return false;
|
|
#if defined(_XBOX)
|
|
IDirect3DSurface9_LockRect(surf,
|
|
data2, NULL, D3DLOCK_READONLY);
|
|
#else
|
|
if (FAILED(IDirect3DSurface9_LockRect(surf,
|
|
data2, NULL, D3DLOCK_READONLY)))
|
|
return false;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static INLINE void d3d9_surface_unlock_rect(LPDIRECT3DSURFACE9 surf)
|
|
{
|
|
if (surf)
|
|
IDirect3DSurface9_UnlockRect(surf);
|
|
}
|
|
|
|
static INLINE bool d3d9_get_adapter_display_mode(
|
|
LPDIRECT3D9 d3d,
|
|
unsigned idx,
|
|
D3DDISPLAYMODE *display_mode)
|
|
{
|
|
if (!d3d)
|
|
return false;
|
|
#ifndef _XBOX
|
|
if (FAILED(
|
|
IDirect3D9_GetAdapterDisplayMode(
|
|
d3d, idx, display_mode)))
|
|
return false;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool d3d9_create_device(void *dev,
|
|
void *d3dpp,
|
|
void *d3d,
|
|
HWND focus_window,
|
|
unsigned cur_mon_id);
|
|
|
|
bool d3d9_reset(void *dev, void *d3dpp);
|
|
|
|
static INLINE bool d3d9_device_get_backbuffer(
|
|
LPDIRECT3DDEVICE9 dev,
|
|
unsigned idx, unsigned swapchain_idx,
|
|
unsigned backbuffer_type, void **data)
|
|
{
|
|
if (dev &&
|
|
SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
|
|
swapchain_idx, idx,
|
|
(D3DBACKBUFFER_TYPE)backbuffer_type,
|
|
(LPDIRECT3DSURFACE9*)data)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
static INLINE void d3d9_device_free(LPDIRECT3DDEVICE9 dev, LPDIRECT3D9 pd3d)
|
|
{
|
|
if (dev)
|
|
IDirect3DDevice9_Release(dev);
|
|
if (pd3d)
|
|
IDirect3D9_Release(pd3d);
|
|
}
|
|
|
|
void *d3d9_create(void);
|
|
|
|
bool d3d9_initialize_symbols(enum gfx_ctx_api api);
|
|
|
|
void d3d9_deinitialize_symbols(void);
|
|
|
|
static INLINE bool d3d9_check_device_type(
|
|
LPDIRECT3D9 d3d,
|
|
unsigned idx,
|
|
INT32 disp_format,
|
|
INT32 backbuffer_format,
|
|
bool windowed_mode)
|
|
{
|
|
if (d3d &&
|
|
SUCCEEDED(IDirect3D9_CheckDeviceType(d3d,
|
|
0,
|
|
D3DDEVTYPE_HAL,
|
|
(D3DFORMAT)disp_format,
|
|
(D3DFORMAT)backbuffer_format,
|
|
windowed_mode)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool d3d9x_create_font_indirect(void *dev,
|
|
void *desc, void **font_data);
|
|
|
|
void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data,
|
|
unsigned count, void *rect_data, unsigned format, unsigned color);
|
|
|
|
void d3d9x_font_get_text_metrics(void *data, void *metrics);
|
|
|
|
void d3d9x_buffer_release(void *data);
|
|
|
|
void d3d9x_font_release(void *data);
|
|
|
|
bool d3d9x_compile_shader(
|
|
const char *src,
|
|
unsigned src_data_len,
|
|
const void *pdefines,
|
|
void *pinclude,
|
|
const char *pfunctionname,
|
|
const char *pprofile,
|
|
unsigned flags,
|
|
void *ppshader,
|
|
void *pperrormsgs,
|
|
void *ppconstanttable);
|
|
|
|
bool d3d9x_compile_shader_from_file(
|
|
const char *src,
|
|
const void *pdefines,
|
|
void *pinclude,
|
|
const char *pfunctionname,
|
|
const char *pprofile,
|
|
unsigned flags,
|
|
void *ppshader,
|
|
void *pperrormsgs,
|
|
void *ppconstanttable);
|
|
|
|
void d3d9x_constant_table_set_float_array(LPDIRECT3DDEVICE9 dev,
|
|
void *p, void *_handle, const void *_pf, unsigned count);
|
|
|
|
void d3d9x_constant_table_set_defaults(LPDIRECT3DDEVICE9 dev,
|
|
void *p);
|
|
|
|
void d3d9x_constant_table_set_matrix(LPDIRECT3DDEVICE9 dev,
|
|
void *p, void *data, const void *matrix);
|
|
|
|
const void *d3d9x_get_buffer_ptr(void *data);
|
|
|
|
const bool d3d9x_constant_table_set_float(void *p,
|
|
void *a, void *b, float val);
|
|
|
|
void *d3d9x_constant_table_get_constant_by_name(void *_tbl,
|
|
void *_handle, void *_name);
|
|
|
|
static INLINE INT32 d3d9_get_rgb565_format(void)
|
|
{
|
|
#ifdef _XBOX
|
|
return D3DFMT_LIN_R5G6B5;
|
|
#else
|
|
return D3DFMT_R5G6B5;
|
|
#endif
|
|
}
|
|
|
|
static INLINE INT32 d3d9_get_argb8888_format(void)
|
|
{
|
|
#ifdef _XBOX
|
|
return D3DFMT_LIN_A8R8G8B8;
|
|
#else
|
|
return D3DFMT_A8R8G8B8;
|
|
#endif
|
|
}
|
|
|
|
static INLINE INT32 d3d9_get_xrgb8888_format(void)
|
|
{
|
|
#ifdef _XBOX
|
|
return D3DFMT_LIN_X8R8G8B8;
|
|
#else
|
|
return D3DFMT_X8R8G8B8;
|
|
#endif
|
|
}
|
|
|
|
static INLINE void d3d9_convert_geometry(
|
|
const struct LinkInfo *info,
|
|
unsigned *out_width,
|
|
unsigned *out_height,
|
|
unsigned width,
|
|
unsigned height,
|
|
D3DVIEWPORT9 *final_viewport)
|
|
{
|
|
if (!info)
|
|
return;
|
|
|
|
switch (info->pass->fbo.type_x)
|
|
{
|
|
case RARCH_SCALE_VIEWPORT:
|
|
*out_width = info->pass->fbo.scale_x * final_viewport->Width;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
*out_width = info->pass->fbo.abs_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_INPUT:
|
|
*out_width = info->pass->fbo.scale_x * width;
|
|
break;
|
|
}
|
|
|
|
switch (info->pass->fbo.type_y)
|
|
{
|
|
case RARCH_SCALE_VIEWPORT:
|
|
*out_height = info->pass->fbo.scale_y * final_viewport->Height;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
*out_height = info->pass->fbo.abs_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_INPUT:
|
|
*out_height = info->pass->fbo.scale_y * height;
|
|
break;
|
|
}
|
|
}
|
|
|
|
RETRO_END_DECLS
|
|
|
|
#endif
|