mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-01 04:00:32 +00:00
598 lines
19 KiB
C
598 lines
19 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2014-2018 - Ali Bouhlel
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#define CINTERFACE
|
|
|
|
#include <assert.h>
|
|
#include <string/stdstring.h>
|
|
|
|
#include "../../driver.h"
|
|
#include "../../verbosity.h"
|
|
#include "../../configuration.h"
|
|
#include "../video_driver.h"
|
|
#include "../common/win32_common.h"
|
|
#include "../common/d3d10_common.h"
|
|
#include "../common/dxgi_common.h"
|
|
#include "../common/d3dcompiler_common.h"
|
|
|
|
static void d3d10_set_filtering(void* data, unsigned index, bool smooth)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (smooth)
|
|
d3d10->frame.sampler = d3d10->sampler_linear;
|
|
else
|
|
d3d10->frame.sampler = d3d10->sampler_nearest;
|
|
}
|
|
|
|
static void d3d10_gfx_set_rotation(void* data, unsigned rotation)
|
|
{
|
|
math_matrix_4x4 rot;
|
|
math_matrix_4x4* mvp;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if(!d3d10)
|
|
return;
|
|
|
|
d3d10->frame.rotation = rotation;
|
|
|
|
|
|
matrix_4x4_rotate_z(rot, d3d10->frame.rotation * (M_PI / 2.0f));
|
|
matrix_4x4_multiply(d3d10->mvp, rot, d3d10->mvp_no_rot);
|
|
|
|
D3D10MapBuffer(d3d10->frame.ubo, D3D10_MAP_WRITE_DISCARD, 0, (void**)&mvp);
|
|
*mvp = d3d10->mvp;
|
|
D3D10UnmapBuffer(d3d10->frame.ubo);
|
|
}
|
|
|
|
static void d3d10_update_viewport(void* data, bool force_full)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
video_driver_update_viewport(&d3d10->vp, force_full, d3d10->keep_aspect);
|
|
|
|
d3d10->frame.viewport.TopLeftX = (float)d3d10->vp.x;
|
|
d3d10->frame.viewport.TopLeftY = (float)d3d10->vp.y;
|
|
d3d10->frame.viewport.Width = (float)d3d10->vp.width;
|
|
d3d10->frame.viewport.Height = (float)d3d10->vp.height;
|
|
d3d10->frame.viewport.MaxDepth = 0.0f;
|
|
d3d10->frame.viewport.MaxDepth = 1.0f;
|
|
|
|
d3d10->resize_viewport = false;
|
|
}
|
|
|
|
static void*
|
|
d3d10_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data)
|
|
{
|
|
WNDCLASSEX wndclass = { 0 };
|
|
MONITORINFOEX current_mon;
|
|
HMONITOR hm_to_use;
|
|
settings_t* settings = config_get_ptr();
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)calloc(1, sizeof(*d3d10));
|
|
|
|
if (!d3d10)
|
|
return NULL;
|
|
|
|
win32_window_reset();
|
|
win32_monitor_init();
|
|
wndclass.lpfnWndProc = WndProcD3D;
|
|
win32_window_init(&wndclass, true, NULL);
|
|
|
|
win32_monitor_info(¤t_mon, &hm_to_use, &d3d10->cur_mon_id);
|
|
|
|
d3d10->vp.full_width = video->width;
|
|
d3d10->vp.full_height = video->height;
|
|
|
|
if (!d3d10->vp.full_width)
|
|
d3d10->vp.full_width = current_mon.rcMonitor.right - current_mon.rcMonitor.left;
|
|
if (!d3d10->vp.full_height)
|
|
d3d10->vp.full_height = current_mon.rcMonitor.bottom - current_mon.rcMonitor.top;
|
|
|
|
if (!win32_set_video_mode(d3d10, video->width, video->height, video->fullscreen))
|
|
{
|
|
RARCH_ERR("[D3D10]: win32_set_video_mode failed.\n");
|
|
goto error;
|
|
}
|
|
|
|
dxgi_input_driver(settings->arrays.input_joypad_driver, input, input_data);
|
|
|
|
{
|
|
UINT flags = 0;
|
|
DXGI_SWAP_CHAIN_DESC desc = {0};
|
|
|
|
desc.BufferCount = 2;
|
|
desc.BufferDesc.Width = video->width;
|
|
desc.BufferDesc.Height = video->height;
|
|
desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
#if 0
|
|
desc.BufferDesc.RefreshRate.Numerator = 60;
|
|
desc.BufferDesc.RefreshRate.Denominator = 1;
|
|
#endif
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
desc.OutputWindow = main_window.hwnd;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Windowed = TRUE;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
|
#if 0
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
flags |= D3D10_CREATE_DEVICE_DEBUG;
|
|
#endif
|
|
|
|
D3D10CreateDeviceAndSwapChain(
|
|
NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, flags, D3D10_SDK_VERSION, &desc,
|
|
(IDXGISwapChain**)&d3d10->swapChain, &d3d10->device);
|
|
}
|
|
|
|
{
|
|
D3D10Texture2D backBuffer;
|
|
DXGIGetSwapChainBufferD3D10(d3d10->swapChain, 0, &backBuffer);
|
|
D3D10CreateTexture2DRenderTargetView(
|
|
d3d10->device, backBuffer, NULL, &d3d10->renderTargetView);
|
|
Release(backBuffer);
|
|
}
|
|
|
|
D3D10SetRenderTargets(d3d10->device, 1, &d3d10->renderTargetView, NULL);
|
|
d3d10->viewport.Width = video->width;
|
|
d3d10->viewport.Height = video->height;
|
|
d3d10->resize_viewport = true;
|
|
d3d10->keep_aspect = video->force_aspect;
|
|
d3d10->vsync = video->vsync;
|
|
d3d10->format = video->rgb32 ? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM;
|
|
|
|
d3d10->frame.texture.desc.Format =
|
|
d3d10_get_closest_match_texture2D(d3d10->device, d3d10->format);
|
|
d3d10->frame.texture.desc.Usage = D3D10_USAGE_DEFAULT;
|
|
|
|
d3d10->menu.texture.desc.Usage = D3D10_USAGE_DEFAULT;
|
|
|
|
matrix_4x4_ortho(d3d10->mvp_no_rot, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
|
|
|
|
{
|
|
D3D10_BUFFER_DESC desc;
|
|
D3D10_SUBRESOURCE_DATA ubo_data;
|
|
|
|
desc.ByteWidth = sizeof(math_matrix_4x4);
|
|
desc.Usage = D3D10_USAGE_DYNAMIC;
|
|
desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
|
|
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
|
desc.MiscFlags = 0;
|
|
|
|
ubo_data.pSysMem = &d3d10->mvp_no_rot;
|
|
ubo_data.SysMemPitch = 0;
|
|
ubo_data.SysMemSlicePitch = 0;
|
|
|
|
D3D10CreateBuffer(d3d10->device, &desc, &ubo_data, &d3d10->ubo);
|
|
D3D10CreateBuffer(d3d10->device, &desc, NULL, &d3d10->frame.ubo);
|
|
}
|
|
d3d10_gfx_set_rotation(d3d10, 0);
|
|
|
|
{
|
|
unsigned k;
|
|
D3D10_SAMPLER_DESC desc;
|
|
|
|
desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT;
|
|
desc.AddressU = D3D10_TEXTURE_ADDRESS_BORDER;
|
|
desc.AddressV = D3D10_TEXTURE_ADDRESS_BORDER;
|
|
desc.AddressW = D3D10_TEXTURE_ADDRESS_BORDER;
|
|
desc.MipLODBias = 0.0f;
|
|
desc.MaxAnisotropy = 1;
|
|
desc.ComparisonFunc = D3D10_COMPARISON_NEVER;
|
|
desc.MinLOD = -D3D10_FLOAT32_MAX;
|
|
desc.MaxLOD = D3D10_FLOAT32_MAX;
|
|
|
|
for (k = 0; k < 4; k++)
|
|
desc.BorderColor[k] = 0.0f;
|
|
|
|
D3D10CreateSamplerState(d3d10->device, &desc, &d3d10->sampler_nearest);
|
|
|
|
desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
|
|
D3D10CreateSamplerState(d3d10->device, &desc, &d3d10->sampler_linear);
|
|
}
|
|
|
|
d3d10_set_filtering(d3d10, 0, video->smooth);
|
|
|
|
{
|
|
d3d10_vertex_t vertices[] = {
|
|
{ { 0.0f, 0.0f }, { 0.0f, 1.0f }, { 1.0f, 1.0f, 1.0f, 1.0f } },
|
|
{ { 0.0f, 1.0f }, { 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f } },
|
|
{ { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 1.0f, 1.0f, 1.0f, 1.0f } },
|
|
{ { 1.0f, 1.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f } },
|
|
};
|
|
|
|
{
|
|
D3D10_SUBRESOURCE_DATA vertexData;
|
|
D3D10_BUFFER_DESC desc;
|
|
|
|
desc.ByteWidth = sizeof(vertices);
|
|
desc.Usage = D3D10_USAGE_DYNAMIC;
|
|
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
|
|
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
|
|
desc.MiscFlags = 0;
|
|
|
|
vertexData.pSysMem = vertices;
|
|
vertexData.SysMemPitch = 0;
|
|
vertexData.SysMemSlicePitch = 0;
|
|
|
|
D3D10CreateBuffer(d3d10->device, &desc, &vertexData, &d3d10->frame.vbo);
|
|
desc.Usage = D3D10_USAGE_IMMUTABLE;
|
|
desc.CPUAccessFlags = 0;
|
|
D3D10CreateBuffer(d3d10->device, &desc, &vertexData, &d3d10->menu.vbo);
|
|
}
|
|
D3D10SetPrimitiveTopology(d3d10->device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
}
|
|
|
|
{
|
|
D3DBlob vs_code;
|
|
D3DBlob ps_code;
|
|
|
|
static const char stock[] =
|
|
#include "d3d_shaders/opaque_sm5.hlsl.h"
|
|
;
|
|
|
|
D3D10_INPUT_ELEMENT_DESC desc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, position),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d10_vertex_t, texcoord),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d10_vertex_t, color),
|
|
D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
d3d_compile(stock, sizeof(stock), NULL, "VSMain", "vs_4_0", &vs_code);
|
|
d3d_compile(stock, sizeof(stock), NULL, "PSMain", "ps_4_0", &ps_code);
|
|
|
|
D3D10CreateVertexShader(
|
|
d3d10->device, D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code), &d3d10->vs);
|
|
D3D10CreatePixelShader(
|
|
d3d10->device, D3DGetBufferPointer(ps_code), D3DGetBufferSize(ps_code), &d3d10->ps);
|
|
D3D10CreateInputLayout(
|
|
d3d10->device, desc, countof(desc), D3DGetBufferPointer(vs_code),
|
|
D3DGetBufferSize(vs_code), &d3d10->layout);
|
|
|
|
Release(vs_code);
|
|
Release(ps_code);
|
|
}
|
|
|
|
D3D10SetInputLayout(d3d10->device, d3d10->layout);
|
|
D3D10SetVShader(d3d10->device, d3d10->vs);
|
|
D3D10SetPShader(d3d10->device, d3d10->ps);
|
|
|
|
{
|
|
unsigned k;
|
|
D3D10_BLEND_DESC blend_desc;
|
|
|
|
|
|
|
|
for (k = 0; k < 8; k++)
|
|
{
|
|
blend_desc.BlendEnable[k] = TRUE;
|
|
blend_desc.RenderTargetWriteMask[k] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
}
|
|
|
|
blend_desc.AlphaToCoverageEnable = FALSE;
|
|
blend_desc.SrcBlend = D3D10_BLEND_SRC_ALPHA;
|
|
blend_desc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
|
|
blend_desc.SrcBlendAlpha = D3D10_BLEND_SRC_ALPHA;
|
|
blend_desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
|
|
|
|
D3D10CreateBlendState(d3d10->device, &blend_desc, &d3d10->blend_enable);
|
|
blend_desc.BlendEnable[0] = FALSE;
|
|
D3D10CreateBlendState(d3d10->device, &blend_desc, &d3d10->blend_disable);
|
|
}
|
|
|
|
return d3d10;
|
|
|
|
error:
|
|
free(d3d10);
|
|
return NULL;
|
|
}
|
|
|
|
static bool d3d10_gfx_frame(
|
|
void* data,
|
|
const void* frame,
|
|
unsigned width,
|
|
unsigned height,
|
|
uint64_t frame_count,
|
|
unsigned pitch,
|
|
const char* msg,
|
|
video_frame_info_t* video_info)
|
|
{
|
|
(void)msg;
|
|
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (d3d10->resize_chain)
|
|
{
|
|
D3D10Texture2D backBuffer;
|
|
|
|
Release(d3d10->renderTargetView);
|
|
DXGIResizeBuffers(d3d10->swapChain, 0, 0, 0, (DXGI_FORMAT)0, 0);
|
|
|
|
DXGIGetSwapChainBufferD3D10(d3d10->swapChain, 0, &backBuffer);
|
|
D3D10CreateTexture2DRenderTargetView(
|
|
d3d10->device, backBuffer, NULL, &d3d10->renderTargetView);
|
|
Release(backBuffer);
|
|
|
|
D3D10SetRenderTargets(d3d10->device, 1, &d3d10->renderTargetView, NULL);
|
|
d3d10->viewport.Width = video_info->width;
|
|
d3d10->viewport.Height = video_info->height;
|
|
|
|
d3d10->resize_chain = false;
|
|
d3d10->resize_viewport = true;
|
|
}
|
|
|
|
PERF_START();
|
|
D3D10ClearRenderTargetView(d3d10->device, d3d10->renderTargetView, d3d10->clearcolor);
|
|
|
|
if (frame && width && height)
|
|
{
|
|
D3D10_BOX frame_box = { 0, 0, 0, width, height, 1 };
|
|
|
|
if (d3d10->frame.texture.desc.Width != width || d3d10->frame.texture.desc.Height != height)
|
|
{
|
|
d3d10->frame.texture.desc.Width = width;
|
|
d3d10->frame.texture.desc.Height = height;
|
|
d3d10_init_texture(d3d10->device, &d3d10->frame.texture);
|
|
}
|
|
|
|
d3d10_update_texture(width, height, pitch, d3d10->format, frame, &d3d10->frame.texture);
|
|
D3D10CopyTexture2DSubresourceRegion(
|
|
d3d10->device, d3d10->frame.texture.handle, 0, 0, 0, 0, d3d10->frame.texture.staging, 0,
|
|
&frame_box);
|
|
}
|
|
|
|
{
|
|
UINT stride = sizeof(d3d10_vertex_t);
|
|
UINT offset = 0;
|
|
#if 0 /* custom viewport doesn't call apply_state_changes, so we can't rely on this for now */
|
|
if (d3d10->resize_viewport)
|
|
#endif
|
|
d3d10_update_viewport(d3d10, false);
|
|
|
|
D3D10SetViewports(d3d10->device, 1, &d3d10->frame.viewport);
|
|
D3D10SetVertexBuffers(d3d10->device, 0, 1, &d3d10->frame.vbo, &stride, &offset);
|
|
D3D10SetVShaderConstantBuffers(d3d10->device, 0, 1, &d3d10->frame.ubo);
|
|
D3D10SetPShaderResources(d3d10->device, 0, 1, &d3d10->frame.texture.view);
|
|
D3D10SetPShaderSamplers(d3d10->device, 0, 1, &d3d10->frame.sampler);
|
|
|
|
D3D10SetBlendState(d3d10->device, d3d10->blend_disable, NULL, D3D10_DEFAULT_SAMPLE_MASK);
|
|
D3D10Draw(d3d10->device, 4, 0);
|
|
D3D10SetBlendState(d3d10->device, d3d10->blend_enable, NULL, D3D10_DEFAULT_SAMPLE_MASK);
|
|
|
|
if (d3d10->menu.enabled && d3d10->menu.texture.handle)
|
|
{
|
|
if (d3d10->menu.texture.dirty)
|
|
D3D10CopyTexture2DSubresourceRegion(
|
|
d3d10->device, d3d10->menu.texture.handle, 0, 0, 0, 0,
|
|
d3d10->menu.texture.staging, 0, NULL);
|
|
|
|
if (d3d10->menu.fullscreen)
|
|
D3D10SetViewports(d3d10->device, 1, &d3d10->viewport);
|
|
D3D10SetVertexBuffers(d3d10->device, 0, 1, &d3d10->menu.vbo, &stride, &offset);
|
|
D3D10SetVShaderConstantBuffers(d3d10->device, 0, 1, &d3d10->ubo);
|
|
D3D10SetPShaderResources(d3d10->device, 0, 1, &d3d10->menu.texture.view);
|
|
D3D10SetPShaderSamplers(d3d10->device, 0, 1, &d3d10->menu.sampler);
|
|
|
|
D3D10Draw(d3d10->device, 4, 0);
|
|
}
|
|
}
|
|
|
|
DXGIPresent(d3d10->swapChain, !!d3d10->vsync, 0);
|
|
PERF_STOP();
|
|
|
|
if (msg && *msg)
|
|
dxgi_update_title(video_info);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d10_gfx_set_nonblock_state(void* data, bool toggle)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
d3d10->vsync = !toggle;
|
|
}
|
|
|
|
static bool d3d10_gfx_alive(void* data)
|
|
{
|
|
bool quit;
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
win32_check_window(&quit, &d3d10->resize_chain, &d3d10->vp.full_width, &d3d10->vp.full_height);
|
|
|
|
if (d3d10->resize_chain && d3d10->vp.full_width != 0 && d3d10->vp.full_height != 0)
|
|
video_driver_set_size(&d3d10->vp.full_width, &d3d10->vp.full_height);
|
|
|
|
return !quit;
|
|
}
|
|
|
|
static bool d3d10_gfx_focus(void* data) { return win32_has_focus(); }
|
|
|
|
static bool d3d10_gfx_suppress_screensaver(void* data, bool enable)
|
|
{
|
|
(void)data;
|
|
(void)enable;
|
|
return false;
|
|
}
|
|
|
|
static bool d3d10_gfx_has_windowed(void* data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
|
|
static void d3d10_gfx_free(void* data)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
Release(d3d10->frame.ubo);
|
|
Release(d3d10->frame.vbo);
|
|
Release(d3d10->frame.texture.view);
|
|
Release(d3d10->frame.texture.handle);
|
|
Release(d3d10->frame.texture.staging);
|
|
|
|
Release(d3d10->menu.texture.handle);
|
|
Release(d3d10->menu.texture.staging);
|
|
Release(d3d10->menu.texture.view);
|
|
Release(d3d10->menu.vbo);
|
|
|
|
Release(d3d10->ubo);
|
|
Release(d3d10->blend_enable);
|
|
Release(d3d10->blend_disable);
|
|
Release(d3d10->sampler_nearest);
|
|
Release(d3d10->sampler_linear);
|
|
Release(d3d10->ps);
|
|
Release(d3d10->vs);
|
|
Release(d3d10->layout);
|
|
Release(d3d10->renderTargetView);
|
|
Release(d3d10->swapChain);
|
|
Release(d3d10->device);
|
|
|
|
win32_monitor_from_window();
|
|
win32_destroy_window();
|
|
free(d3d10);
|
|
}
|
|
|
|
static bool d3d10_gfx_set_shader(void* data, enum rarch_shader_type type, const char* path)
|
|
{
|
|
(void)data;
|
|
(void)type;
|
|
(void)path;
|
|
|
|
return false;
|
|
}
|
|
|
|
static void d3d10_gfx_viewport_info(void* data, struct video_viewport* vp)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
*vp = d3d10->vp;
|
|
}
|
|
|
|
static bool d3d10_gfx_read_viewport(void* data, uint8_t* buffer, bool is_idle)
|
|
{
|
|
(void)data;
|
|
(void)buffer;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d10_set_menu_texture_frame(
|
|
void* data, const void* frame, bool rgb32, unsigned width, unsigned height, float alpha)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
int pitch = width * (rgb32 ? sizeof(uint32_t) : sizeof(uint16_t));
|
|
DXGI_FORMAT format = rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM : (DXGI_FORMAT)DXGI_FORMAT_EX_A4R4G4B4_UNORM;
|
|
|
|
if (d3d10->menu.texture.desc.Width != width || d3d10->menu.texture.desc.Height != height)
|
|
{
|
|
d3d10->menu.texture.desc.Format = d3d10_get_closest_match_texture2D(d3d10->device, format);
|
|
d3d10->menu.texture.desc.Width = width;
|
|
d3d10->menu.texture.desc.Height = height;
|
|
d3d10_init_texture(d3d10->device, &d3d10->menu.texture);
|
|
}
|
|
|
|
d3d10_update_texture(width, height, pitch, format, frame, &d3d10->menu.texture);
|
|
d3d10->menu.sampler = config_get_ptr()->bools.menu_linear_filter ? d3d10->sampler_linear
|
|
: d3d10->sampler_nearest;
|
|
}
|
|
static void d3d10_set_menu_texture_enable(void* data, bool state, bool full_screen)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
d3d10->menu.enabled = state;
|
|
d3d10->menu.fullscreen = full_screen;
|
|
}
|
|
|
|
static void d3d10_gfx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
if (!d3d10)
|
|
return;
|
|
|
|
d3d10->keep_aspect = true;
|
|
d3d10->resize_viewport = true;
|
|
}
|
|
|
|
static void d3d10_gfx_apply_state_changes(void* data)
|
|
{
|
|
d3d10_video_t* d3d10 = (d3d10_video_t*)data;
|
|
|
|
#if 0
|
|
if (d3d10)
|
|
d3d10->resize_viewport = true;
|
|
#endif
|
|
}
|
|
|
|
static const video_poke_interface_t d3d10_poke_interface = {
|
|
NULL, /* set_coords */
|
|
NULL, /* set_mvp */
|
|
NULL, /* load_texture */
|
|
NULL, /* unload_texture */
|
|
NULL, /* set_video_mode */
|
|
d3d10_set_filtering,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
d3d10_gfx_set_aspect_ratio,
|
|
d3d10_gfx_apply_state_changes,
|
|
d3d10_set_menu_texture_frame,
|
|
d3d10_set_menu_texture_enable,
|
|
NULL, /* set_osd_msg */
|
|
NULL, /* show_mouse */
|
|
NULL, /* grab_mouse_toggle */
|
|
NULL, /* get_current_shader */
|
|
NULL, /* get_current_software_framebuffer */
|
|
NULL, /* get_hw_render_interface */
|
|
};
|
|
|
|
static void d3d10_gfx_get_poke_interface(void* data, const video_poke_interface_t** iface)
|
|
{
|
|
*iface = &d3d10_poke_interface;
|
|
}
|
|
|
|
video_driver_t video_d3d10 = {
|
|
d3d10_gfx_init,
|
|
d3d10_gfx_frame,
|
|
d3d10_gfx_set_nonblock_state,
|
|
d3d10_gfx_alive,
|
|
d3d10_gfx_focus,
|
|
d3d10_gfx_suppress_screensaver,
|
|
d3d10_gfx_has_windowed,
|
|
d3d10_gfx_set_shader,
|
|
d3d10_gfx_free,
|
|
"d3d10",
|
|
NULL, /* set_viewport */
|
|
d3d10_gfx_set_rotation,
|
|
d3d10_gfx_viewport_info,
|
|
d3d10_gfx_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
NULL, /* overlay_interface */
|
|
#endif
|
|
d3d10_gfx_get_poke_interface,
|
|
};
|