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https://github.com/libretro/RetroArch.git
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62 lines
2.4 KiB
C
62 lines
2.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYBOARD_LINE_H__
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#define KEYBOARD_LINE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../boolean.h"
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#include "../libretro.h"
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#include <stdint.h>
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// Keyboard line reader. Handles textual input in a direct fashion.
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typedef struct input_keyboard_line input_keyboard_line_t;
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// Calls back after return is pressed with the completed line.
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// line can be NULL.
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typedef void (*input_keyboard_line_complete_t)(void *userdata, const char *line);
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typedef bool (*input_keyboard_press_t)(void *userdata, unsigned code);
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input_keyboard_line_t *input_keyboard_line_new(void *userdata,
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input_keyboard_line_complete_t cb);
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// Called on every keyboard character event.
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bool input_keyboard_line_event(input_keyboard_line_t *state, uint32_t character);
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// Returns pointer to string. The underlying buffer can be reallocated at any time (or be NULL), but the pointer to it remains constant throughout the objects lifetime.
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const char **input_keyboard_line_get_buffer(const input_keyboard_line_t *state);
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void input_keyboard_line_free(input_keyboard_line_t *state);
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// Keyboard event utils. Called by drivers when keyboard events are fired.
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// This interfaces with the global driver struct and libretro callbacks.
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void input_keyboard_event(bool down, unsigned code, uint32_t character, uint16_t mod);
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const char **input_keyboard_start_line(void *userdata, input_keyboard_line_complete_t cb);
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// Wait for keys to be pressed (used for binding keys in the menu).
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// Callback returns false when all polling is done.
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void input_keyboard_wait_keys(void *userdata, input_keyboard_press_t cb);
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void input_keyboard_wait_keys_cancel(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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