mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
244 lines
5.9 KiB
C
244 lines
5.9 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <string.h>
|
|
|
|
#include <string/stdstring.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "../config.h"
|
|
#endif
|
|
|
|
#include "video_shader_driver.h"
|
|
#include "../verbosity.h"
|
|
|
|
static const shader_backend_t *shader_ctx_drivers[] = {
|
|
#ifdef HAVE_GLSL
|
|
&gl_glsl_backend,
|
|
#endif
|
|
#ifdef HAVE_CG
|
|
&gl_cg_backend,
|
|
#endif
|
|
#ifdef HAVE_HLSL
|
|
&hlsl_backend,
|
|
#endif
|
|
&shader_null_backend,
|
|
NULL
|
|
};
|
|
|
|
const shader_backend_t *current_shader = NULL;
|
|
void *shader_data = NULL;
|
|
|
|
static const shader_backend_t *video_shader_set_backend(enum rarch_shader_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
{
|
|
|
|
#ifdef HAVE_CG
|
|
gfx_ctx_flags_t flags;
|
|
video_context_driver_get_flags(&flags);
|
|
|
|
if (BIT32_GET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT))
|
|
{
|
|
RARCH_ERR("[Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...\n");
|
|
return video_shader_set_backend(RARCH_SHADER_GLSL);
|
|
}
|
|
|
|
RARCH_LOG("[Shader driver]: Using Cg shader backend.\n");
|
|
return &gl_cg_backend;
|
|
#else
|
|
break;
|
|
#endif
|
|
}
|
|
case RARCH_SHADER_GLSL:
|
|
#ifdef HAVE_GLSL
|
|
RARCH_LOG("[Shader driver]: Using GLSL shader backend.\n");
|
|
return &gl_glsl_backend;
|
|
#else
|
|
break;
|
|
#endif
|
|
case RARCH_SHADER_NONE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture)
|
|
{
|
|
if (!texture || !current_shader)
|
|
{
|
|
if (texture)
|
|
texture->id = 0;
|
|
return false;
|
|
}
|
|
texture->id = current_shader->get_prev_textures(shader_data);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident)
|
|
{
|
|
if (!current_shader || !ident)
|
|
return false;
|
|
ident->ident = current_shader->ident;
|
|
return true;
|
|
}
|
|
|
|
bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader)
|
|
{
|
|
void *video_driver = video_driver_get_ptr(true);
|
|
const video_poke_interface_t *video_poke = video_driver_get_poke();
|
|
|
|
shader->data = NULL;
|
|
if (!video_poke || !video_driver)
|
|
return false;
|
|
if (!video_poke->get_current_shader)
|
|
return false;
|
|
shader->data = video_poke->get_current_shader(video_driver);
|
|
return true;
|
|
}
|
|
|
|
bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader)
|
|
{
|
|
shader->data = NULL;
|
|
if (!current_shader || !current_shader->get_current_shader)
|
|
return false;
|
|
|
|
shader->data = current_shader->get_current_shader(shader_data);
|
|
return true;
|
|
}
|
|
|
|
bool video_shader_driver_deinit(void)
|
|
{
|
|
if (!current_shader)
|
|
return false;
|
|
|
|
if (current_shader->deinit)
|
|
current_shader->deinit(shader_data);
|
|
|
|
shader_data = NULL;
|
|
current_shader = NULL;
|
|
return true;
|
|
}
|
|
|
|
/* Finds first suitable shader context driver. */
|
|
bool video_shader_driver_init_first(void)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0; shader_ctx_drivers[i]; i++)
|
|
{
|
|
current_shader = shader_ctx_drivers[i];
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool video_shader_driver_init(video_shader_ctx_init_t *init)
|
|
{
|
|
void *tmp = NULL;
|
|
|
|
if (!init->shader || !init->shader->init)
|
|
{
|
|
init->shader = video_shader_set_backend(init->shader_type);
|
|
|
|
if (!init->shader)
|
|
return false;
|
|
}
|
|
|
|
tmp = init->shader->init(init->data, init->path);
|
|
|
|
if (!tmp)
|
|
return false;
|
|
|
|
shader_data = tmp;
|
|
current_shader = init->shader;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool video_shader_driver_get_feedback_pass(unsigned *data)
|
|
{
|
|
if ( current_shader
|
|
&& current_shader->get_feedback_pass
|
|
&& current_shader->get_feedback_pass(shader_data, data))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool video_shader_driver_mipmap_input(unsigned *index)
|
|
{
|
|
if ( current_shader
|
|
&& current_shader->mipmap_input(shader_data, *index))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler)
|
|
{
|
|
if (!scaler || !scaler->scale)
|
|
return false;
|
|
|
|
scaler->scale->valid = false;
|
|
|
|
if (!current_shader || !current_shader->shader_scale)
|
|
return false;
|
|
|
|
current_shader->shader_scale(shader_data, scaler->idx, scaler->scale);
|
|
return true;
|
|
}
|
|
|
|
bool video_shader_driver_info(video_shader_ctx_info_t *shader_info)
|
|
{
|
|
if (!shader_info || !current_shader)
|
|
return false;
|
|
|
|
shader_info->num = 0;
|
|
if (current_shader->num_shaders)
|
|
shader_info->num = current_shader->num_shaders(shader_data);
|
|
return true;
|
|
}
|
|
|
|
bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter)
|
|
{
|
|
if ( filter
|
|
&& current_shader
|
|
&& current_shader->filter_type
|
|
&& current_shader->filter_type(shader_data,
|
|
filter->index, filter->smooth))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool video_shader_driver_compile_program(struct shader_program_info *program_info)
|
|
{
|
|
if (!current_shader || !program_info)
|
|
return false;
|
|
return current_shader->compile_program(program_info->data,
|
|
program_info->idx, NULL, program_info);
|
|
}
|
|
|
|
bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap)
|
|
{
|
|
if (!current_shader || !current_shader->wrap_type)
|
|
return false;
|
|
wrap->type = current_shader->wrap_type(shader_data, wrap->idx);
|
|
return true;
|
|
}
|