RetroArch/gfx/drivers_display/gfx_display_gl.c

422 lines
11 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../../retroarch.h"
#include "../font_driver.h"
#include "../common/gl_common.h"
#include "../gfx_display.h"
#if defined(__arm__) || defined(__aarch64__)
static int scx0, scx1, scy0, scy1;
/* This array contains problematic GPU drivers
* that have problems when we draw outside the
* bounds of the framebuffer */
static const struct {
const char *str;
int len;
} scissor_device_strings[] = {
{ "ARM Mali-4xx", 10 },
{ 0, 0 }
};
static void scissor_set_rectangle(
int x0, int x1, int y0, int y1, int sc)
{
const int dx = sc ? 10 : 2;
const int dy = dx;
scx0 = x0 + dx;
scx1 = x1 - dx;
scy0 = y0 + dy;
scy1 = y1 - dy;
}
static bool scissor_is_outside_rectangle(
int x0, int x1, int y0, int y1)
{
if (x1 < scx0)
return true;
if (scx1 < x0)
return true;
if (y1 < scy0)
return true;
if (scy1 < y0)
return true;
return false;
}
#define MALI_BUG
#endif
static const GLfloat gl_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const GLfloat gl_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
static const float *gfx_display_gl_get_default_vertices(void)
{
return &gl_vertexes[0];
}
static const float *gfx_display_gl_get_default_tex_coords(void)
{
return &gl_tex_coords[0];
}
static void *gfx_display_gl_get_default_mvp(void *data)
{
gl_t *gl = (gl_t*)data;
if (!gl)
return NULL;
return &gl->mvp_no_rot;
}
static GLenum gfx_display_prim_to_gl_enum(
enum gfx_display_prim_type type)
{
switch (type)
{
case GFX_DISPLAY_PRIM_TRIANGLESTRIP:
return GL_TRIANGLE_STRIP;
case GFX_DISPLAY_PRIM_TRIANGLES:
return GL_TRIANGLES;
case GFX_DISPLAY_PRIM_NONE:
default:
break;
}
return 0;
}
static void gfx_display_gl_blend_begin(void *data)
{
gl_t *gl = (gl_t*)data;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl->shader->use(gl, gl->shader_data, VIDEO_SHADER_STOCK_BLEND,
true);
}
static void gfx_display_gl_blend_end(void *data)
{
glDisable(GL_BLEND);
}
static void gfx_display_gl_viewport(gfx_display_ctx_draw_t *draw,
void *data)
{
if (draw)
glViewport(draw->x, draw->y, draw->width, draw->height);
}
#ifdef MALI_BUG
static bool
gfx_display_gl_discard_draw_rectangle(gfx_display_ctx_draw_t *draw,
unsigned width, unsigned height)
{
static bool mali_4xx_detected = false;
static bool scissor_inited = false;
static unsigned last_video_width = 0;
static unsigned last_video_height = 0;
if (!scissor_inited)
{
unsigned i;
const char *gpu_device_string = NULL;
scissor_inited = true;
scissor_set_rectangle(0,
width - 1,
0,
height - 1,
0);
/* TODO/FIXME - This might be thread unsafe in the long run -
* preferably call this once outside of the menu display driver
* and then just pass this string as a parameter */
gpu_device_string = video_driver_get_gpu_device_string();
if (gpu_device_string)
{
for (i = 0; scissor_device_strings[i].len; ++i)
{
if (strncmp(gpu_device_string,
scissor_device_strings[i].str,
scissor_device_strings[i].len) == 0)
{
mali_4xx_detected = true;
break;
}
}
}
last_video_width = width;
last_video_height = height;
}
/* Early out, to minimise performance impact on
* non-mali_4xx devices */
if (!mali_4xx_detected)
return false;
/* Have to update scissor_set_rectangle() if the
* video dimensions change */
if ((width != last_video_width) ||
(height != last_video_height))
{
scissor_set_rectangle(0,
width - 1,
0,
height - 1,
0);
last_video_width = width;
last_video_height = height;
}
/* Discards not only out-of-bounds scissoring,
* but also out-of-view draws.
*
* This is intentional.
*/
return scissor_is_outside_rectangle(
draw->x, draw->x + draw->width - 1,
draw->y, draw->y + draw->height - 1);
}
#endif
static void gfx_display_gl_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
gl_t *gl = (gl_t*)data;
if (!gl || !draw)
return;
#ifdef MALI_BUG
if (gfx_display_gl_discard_draw_rectangle(draw, video_width,
video_height))
{
/*RARCH_WARN("[Menu]: discarded draw rect: %.4i %.4i %.4i %.4i\n",
(int)draw->x, (int)draw->y, (int)draw->width, (int)draw->height);*/
return;
}
#endif
if (!draw->coords->vertex)
draw->coords->vertex = gfx_display_gl_get_default_vertices();
if (!draw->coords->tex_coord)
draw->coords->tex_coord = gfx_display_gl_get_default_tex_coords();
if (!draw->coords->lut_tex_coord)
draw->coords->lut_tex_coord = gfx_display_gl_get_default_tex_coords();
gfx_display_gl_viewport(draw, gl);
glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture);
gl->shader->set_coords(gl->shader_data, draw->coords);
gl->shader->set_mvp(gl->shader_data,
draw->matrix_data ? (math_matrix_4x4*)draw->matrix_data
: (math_matrix_4x4*)gfx_display_gl_get_default_mvp(gl));
glDrawArrays(gfx_display_prim_to_gl_enum(
draw->prim_type), 0, draw->coords->vertices);
gl->coords.color = gl->white_color_ptr;
}
static void gfx_display_gl_draw_pipeline(
gfx_display_ctx_draw_t *draw,
void *data,
unsigned video_width,
unsigned video_height)
{
#ifdef HAVE_SHADERPIPELINE
struct uniform_info uniform_param;
gl_t *gl = (gl_t*)data;
static float t = 0;
video_coord_array_t *ca = gfx_display_get_coords_array();
draw->x = 0;
draw->y = 0;
draw->coords = (struct video_coords*)(&ca->coords);
draw->matrix_data = NULL;
switch (draw->pipeline.id)
{
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
glBlendFunc(GL_ONE, GL_ONE);
break;
default:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
}
switch (draw->pipeline.id)
{
case VIDEO_SHADER_MENU:
case VIDEO_SHADER_MENU_2:
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
case VIDEO_SHADER_MENU_6:
gl->shader->use(gl, gl->shader_data, draw->pipeline.id,
true);
t += 0.01;
uniform_param.type = UNIFORM_1F;
uniform_param.enabled = true;
uniform_param.location = 0;
uniform_param.count = 0;
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
uniform_param.lookup.ident = "time";
uniform_param.lookup.idx = draw->pipeline.id;
uniform_param.lookup.add_prefix = true;
uniform_param.lookup.enable = true;
uniform_param.result.f.v0 = t;
gl->shader->set_uniform_parameter(gl->shader_data,
&uniform_param, NULL);
break;
}
switch (draw->pipeline.id)
{
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
case VIDEO_SHADER_MENU_6:
#ifndef HAVE_PSGL
uniform_param.type = UNIFORM_2F;
uniform_param.lookup.ident = "OutputSize";
uniform_param.result.f.v0 = draw->width;
uniform_param.result.f.v1 = draw->height;
gl->shader->set_uniform_parameter(gl->shader_data,
&uniform_param, NULL);
#endif
break;
}
#endif
}
static void gfx_display_gl_restore_clear_color(void)
{
glClearColor(0.0f, 0.0f, 0.0f, 0.00f);
}
static void gfx_display_gl_clear_color(
gfx_display_ctx_clearcolor_t *clearcolor,
void *data)
{
if (!clearcolor)
return;
glClearColor(clearcolor->r,
clearcolor->g, clearcolor->b, clearcolor->a);
glClear(GL_COLOR_BUFFER_BIT);
}
static bool gfx_display_gl_font_init_first(
void **font_handle, void *video_data,
const char *font_path, float menu_font_size,
bool is_threaded)
{
font_data_t **handle = (font_data_t**)font_handle;
if (!(*handle = font_driver_init_first(video_data,
font_path, menu_font_size, true,
is_threaded,
FONT_DRIVER_RENDER_OPENGL_API)))
return false;
return true;
}
static void gfx_display_gl_scissor_begin(
void *data,
unsigned video_width,
unsigned video_height,
int x, int y,
unsigned width, unsigned height)
{
glScissor(x, video_height - y - height, width, height);
glEnable(GL_SCISSOR_TEST);
#ifdef MALI_BUG
/* TODO/FIXME: If video width/height changes between
* a call of gfx_display_gl_scissor_begin() and the
* next call of gfx_display_gl_draw() (or if
* gfx_display_gl_scissor_begin() is called before the
* first call of gfx_display_gl_draw()), the scissor
* rectangle set here will be overwritten by the initialisation
* procedure inside gfx_display_gl_discard_draw_rectangle(),
* causing the next frame to render glitched content */
scissor_set_rectangle(x, x + width - 1, y, y + height - 1, 1);
#endif
}
static void gfx_display_gl_scissor_end(
void *data,
unsigned video_width,
unsigned video_height)
{
glScissor(0, 0, video_width, video_height);
glDisable(GL_SCISSOR_TEST);
#ifdef MALI_BUG
scissor_set_rectangle(0, video_width - 1, 0, video_height - 1, 0);
#endif
}
gfx_display_ctx_driver_t gfx_display_ctx_gl = {
gfx_display_gl_draw,
gfx_display_gl_draw_pipeline,
gfx_display_gl_viewport,
gfx_display_gl_blend_begin,
gfx_display_gl_blend_end,
gfx_display_gl_restore_clear_color,
gfx_display_gl_clear_color,
gfx_display_gl_get_default_mvp,
gfx_display_gl_get_default_vertices,
gfx_display_gl_get_default_tex_coords,
gfx_display_gl_font_init_first,
GFX_VIDEO_DRIVER_OPENGL,
"gl",
false,
gfx_display_gl_scissor_begin,
gfx_display_gl_scissor_end
};