RetroArch/gfx/drivers/wiiu_gfx.c
2017-11-14 21:34:03 +01:00

906 lines
30 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Ali Bouhlel
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <wiiu/os.h>
#include <wiiu/gx2.h>
#include <formats/image.h>
#include "../../driver.h"
#include "../../configuration.h"
#include "../../verbosity.h"
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#include "gfx/common/gx2_common.h"
#include "system/memory.h"
#include "wiiu_dbg.h"
#include "../font_driver.h"
static const wiiu_render_mode_t wiiu_render_mode_map[] =
{
{0}, /* GX2_TV_SCAN_MODE_NONE */
{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_576I */
{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_480I */
{854, 480, GX2_TV_RENDER_MODE_WIDE_480P}, /* GX2_TV_SCAN_MODE_480P */
{1280, 720, GX2_TV_RENDER_MODE_WIDE_720P}, /* GX2_TV_SCAN_MODE_720P */
{0}, /* GX2_TV_SCAN_MODE_unk */
{1920, 1080, GX2_TV_RENDER_MODE_WIDE_1080P}, /* GX2_TV_SCAN_MODE_1080I */
{1920, 1080, GX2_TV_RENDER_MODE_WIDE_1080P} /* GX2_TV_SCAN_MODE_1080P */
};
static void wiiu_set_position(position_t* position, GX2ColorBuffer* draw_buffer, float x0, float y0, float x1, float y1)
{
position[0].x = (2.0f * x0 / draw_buffer->surface.width) - 1.0f;
position[0].y = (2.0f * y0 / draw_buffer->surface.height) - 1.0f;
position[1].x = (2.0f * x1 / draw_buffer->surface.width) - 1.0f;;
position[1].y = (2.0f * y0 / draw_buffer->surface.height) - 1.0f;
position[2].x = (2.0f * x1 / draw_buffer->surface.width) - 1.0f;;
position[2].y = (2.0f * y1 / draw_buffer->surface.height) - 1.0f;
position[3].x = (2.0f * x0 / draw_buffer->surface.width) - 1.0f;;
position[3].y = (2.0f * y1 / draw_buffer->surface.height) - 1.0f;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, position, 4 * sizeof(*position));
}
static void wiiu_set_tex_coords(tex_coord_t* tex_coord, GX2Texture* texture, float u0, float v0, float u1, float v1, unsigned rotation)
{
tex_coord[((0 + rotation) % 4)].u = u0 / texture->surface.width;
tex_coord[((0 + rotation) % 4)].v = (v1 / texture->surface.height);
tex_coord[((1 + rotation) % 4)].u = u1 / texture->surface.width;
tex_coord[((1 + rotation) % 4)].v = (v1 / texture->surface.height);
tex_coord[((2 + rotation) % 4)].u = u1 / texture->surface.width;
tex_coord[((2 + rotation) % 4)].v = (v0 / texture->surface.height);
tex_coord[((3 + rotation) % 4)].u = u0 / texture->surface.width;
tex_coord[((3 + rotation) % 4)].v = (v0 / texture->surface.height);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, tex_coord, 4 * sizeof(*tex_coord));
}
static void wiiu_gfx_update_viewport(wiiu_video_t* wiiu)
{
int x = 0;
int y = 0;
float width = wiiu->vp.full_width;
float height = wiiu->vp.full_height;
settings_t *settings = config_get_ptr();
float desired_aspect = video_driver_get_aspect_ratio();
if(wiiu->rotation & 0x1)
desired_aspect = 1.0 / desired_aspect;
if (settings->bools.video_scale_integer)
{
video_viewport_get_scaled_integer(&wiiu->vp, wiiu->vp.full_width,
wiiu->vp.full_height, desired_aspect, wiiu->keep_aspect);
}
else if (wiiu->keep_aspect)
{
#if defined(HAVE_MENU)
if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
struct video_viewport *custom = video_viewport_get_custom();
x = custom->x;
y = custom->y;
width = custom->width;
height = custom->height;
}
else
#endif
{
float delta;
float device_aspect = ((float)wiiu->vp.full_width) / wiiu->vp.full_height;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(width * (0.5f - delta));
width = (unsigned)roundf(2.0f * width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(height * (0.5f - delta));
height = (unsigned)roundf(2.0f * height * delta);
}
}
wiiu->vp.x = x;
wiiu->vp.y = y;
wiiu->vp.width = width;
wiiu->vp.height = height;
}
else
{
wiiu->vp.x = wiiu->vp.y = 0;
wiiu->vp.width = width;
wiiu->vp.height = height;
}
float scale_w = wiiu->color_buffer.surface.width / wiiu->render_mode.width;
float scale_h = wiiu->color_buffer.surface.height / wiiu->render_mode.height;
wiiu_set_position(wiiu->position, &wiiu->color_buffer,
wiiu->vp.x * scale_w,
wiiu->vp.y * scale_h,
(wiiu->vp.x + wiiu->vp.width) * scale_w,
(wiiu->vp.y + wiiu->vp.height) * scale_h);
wiiu->should_resize = false;
}
static void wiiu_gfx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
{
wiiu_video_t *wiiu = (wiiu_video_t*)data;
switch (aspect_ratio_idx)
{
case ASPECT_RATIO_SQUARE:
video_driver_set_viewport_square_pixel();
break;
case ASPECT_RATIO_CORE:
video_driver_set_viewport_core();
break;
case ASPECT_RATIO_CONFIG:
video_driver_set_viewport_config();
break;
default:
break;
}
video_driver_set_aspect_ratio_value(aspectratio_lut[aspect_ratio_idx].value);
if(!wiiu)
return;
wiiu->keep_aspect = true;
wiiu->should_resize = true;
}
static void* wiiu_gfx_init(const video_info_t* video,
const input_driver_t** input, void** input_data)
{
float refresh_rate = 60.0f / 1.001f;
u32 size = 0;
u32 tmp = 0;
void* wiiuinput = NULL;
wiiu_video_t* wiiu = calloc(1, sizeof(*wiiu));
if (!wiiu)
return NULL;
*input = NULL;
*input_data = NULL;
if (input && input_data)
{
settings_t *settings = config_get_ptr();
wiiuinput = input_wiiu.init(settings->arrays.input_joypad_driver);
*input = wiiuinput ? &input_wiiu : NULL;
*input_data = wiiuinput;
}
/* video initialize */
wiiu->cmd_buffer = MEM2_alloc(0x400000, 0x40);
u32 init_attributes[] =
{
GX2_INIT_CMD_BUF_BASE, (u32)wiiu->cmd_buffer,
GX2_INIT_CMD_BUF_POOL_SIZE, 0x400000,
GX2_INIT_ARGC, 0,
GX2_INIT_ARGV, 0,
GX2_INIT_END
};
GX2Init(init_attributes);
/* setup scanbuffers */
wiiu->render_mode = wiiu_render_mode_map[GX2GetSystemTVScanMode()];
GX2CalcTVSize(wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
GX2_BUFFERING_MODE_DOUBLE, &size, &tmp);
wiiu->tv_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->tv_scan_buffer, size);
GX2SetTVBuffer(wiiu->tv_scan_buffer, size, wiiu->render_mode.mode,
GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
GX2_BUFFERING_MODE_DOUBLE);
GX2CalcDRCSize(GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
GX2_BUFFERING_MODE_DOUBLE, &size,
&tmp);
wiiu->drc_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->drc_scan_buffer, size);
GX2SetDRCBuffer(wiiu->drc_scan_buffer, size, GX2_DRC_RENDER_MODE_SINGLE,
GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
GX2_BUFFERING_MODE_DOUBLE);
memset(&wiiu->color_buffer, 0, sizeof(GX2ColorBuffer));
wiiu->color_buffer.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
wiiu->color_buffer.surface.width = wiiu->render_mode.width;
wiiu->color_buffer.surface.height = wiiu->render_mode.height;
wiiu->color_buffer.surface.depth = 1;
wiiu->color_buffer.surface.mipLevels = 1;
wiiu->color_buffer.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
wiiu->color_buffer.surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
wiiu->color_buffer.viewNumSlices = 1;
GX2CalcSurfaceSizeAndAlignment(&wiiu->color_buffer.surface);
GX2InitColorBufferRegs(&wiiu->color_buffer);
wiiu->color_buffer.surface.image = MEM1_alloc(wiiu->color_buffer.surface.imageSize,
wiiu->color_buffer.surface.alignment);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->color_buffer.surface.image,
wiiu->color_buffer.surface.imageSize);
wiiu->ctx_state = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
GX2SetupContextStateEx(wiiu->ctx_state, GX2_TRUE);
GX2SetContextState(wiiu->ctx_state);
GX2SetColorBuffer(&wiiu->color_buffer, GX2_RENDER_TARGET_0);
GX2SetViewport(0.0f, 0.0f, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE);
GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD,
GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD);
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_DISABLE);
#ifdef GX2_CAN_ACCESS_DATA_SECTION
wiiu->shader = &tex_shader;
#else
/* Initialize shader */
wiiu->shader = MEM2_alloc(sizeof(tex_shader), 0x1000);
memcpy(wiiu->shader, &tex_shader, sizeof(tex_shader));
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->shader, sizeof(tex_shader));
wiiu->shader->vs.program = MEM2_alloc(wiiu->shader->vs.size, GX2_SHADER_ALIGNMENT);
memcpy(wiiu->shader->vs.program, tex_shader.vs.program, wiiu->shader->vs.size);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->vs.program, wiiu->shader->vs.size);
wiiu->shader->vs.attribVars = MEM2_alloc(wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar),
GX2_SHADER_ALIGNMENT);
memcpy(wiiu->shader->vs.attribVars, tex_shader.vs.attribVars ,
wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar));
wiiu->shader->ps.program = MEM2_alloc(wiiu->shader->ps.size, GX2_SHADER_ALIGNMENT);
memcpy(wiiu->shader->ps.program, tex_shader.ps.program, wiiu->shader->ps.size);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->ps.program, wiiu->shader->ps.size);
wiiu->shader->ps.samplerVars = MEM2_alloc(wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar),
GX2_SHADER_ALIGNMENT);
memcpy(wiiu->shader->ps.samplerVars, tex_shader.ps.samplerVars,
wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar));
#endif
wiiu->shader->fs.size = GX2CalcFetchShaderSizeEx(2, GX2_FETCH_SHADER_TESSELLATION_NONE,
GX2_TESSELLATION_MODE_DISCRETE);
wiiu->shader->fs.program = MEM2_alloc(wiiu->shader->fs.size, GX2_SHADER_ALIGNMENT);
GX2InitFetchShaderEx(&wiiu->shader->fs, (uint8_t*)wiiu->shader->fs.program,
sizeof(wiiu->shader->attribute_stream) / sizeof(GX2AttribStream),
(GX2AttribStream*)&wiiu->shader->attribute_stream,
GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->fs.program, wiiu->shader->fs.size);
GX2SetVertexShader(&wiiu->shader->vs);
GX2SetPixelShader(&wiiu->shader->ps);
GX2SetFetchShader(&wiiu->shader->fs);
wiiu->position = MEM2_alloc(4 * sizeof(*wiiu->position), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu_set_position(wiiu->position, &wiiu->color_buffer, 0, 0,
wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
wiiu->tex_coord = MEM2_alloc(4 * sizeof(*wiiu->tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0,
wiiu->texture.surface.width, wiiu->texture.surface.height, wiiu->rotation);
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position);
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord);
wiiu->menu.position = MEM2_alloc(4 * sizeof(*wiiu->menu.position), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu_set_position(wiiu->menu.position, &wiiu->color_buffer, 0, 0,
wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
wiiu->menu.tex_coord = MEM2_alloc(4 * sizeof(*wiiu->menu.tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0,
wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height, 0);
/* Initialize frame texture */
memset(&wiiu->texture, 0, sizeof(GX2Texture));
wiiu->texture.surface.width = video->input_scale * RARCH_SCALE_BASE;
wiiu->texture.surface.height = video->input_scale * RARCH_SCALE_BASE;
wiiu->texture.surface.depth = 1;
wiiu->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
wiiu->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
wiiu->texture.viewNumSlices = 1;
wiiu->rgb32 = video->rgb32;
if(wiiu->rgb32)
{
wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
wiiu->texture.compMap = GX2_COMP_SEL(_G, _B, _A, _1);
}
else
{
wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R5_G6_B5;
wiiu->texture.compMap = GX2_COMP_SEL(_B, _G, _R, _1);
}
GX2CalcSurfaceSizeAndAlignment(&wiiu->texture.surface);
GX2InitTextureRegs(&wiiu->texture);
wiiu->texture.surface.image = MEM2_alloc(wiiu->texture.surface.imageSize,
wiiu->texture.surface.alignment);
memset(wiiu->texture.surface.image, 0x0, wiiu->texture.surface.imageSize);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image,
wiiu->texture.surface.imageSize);
/* init menu texture */
memset(&wiiu->menu.texture, 0, sizeof(GX2Texture));
wiiu->menu.texture.surface.width = 512;
wiiu->menu.texture.surface.height = 512;
wiiu->menu.texture.surface.depth = 1;
wiiu->menu.texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
wiiu->menu.texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4;
wiiu->menu.texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
wiiu->menu.texture.viewNumSlices = 1;
wiiu->menu.texture.compMap = GX2_COMP_SEL(_A, _R, _G, _B);
GX2CalcSurfaceSizeAndAlignment(&wiiu->menu.texture.surface);
GX2InitTextureRegs(&wiiu->menu.texture);
wiiu->menu.texture.surface.image = MEM2_alloc(wiiu->menu.texture.surface.imageSize,
wiiu->menu.texture.surface.alignment);
memset(wiiu->menu.texture.surface.image, 0x0, wiiu->menu.texture.surface.imageSize);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
wiiu->menu.texture.surface.imageSize);
wiiu->vertex_cache.size = 0x1000;
wiiu->vertex_cache.current = 0;
wiiu->vertex_cache.positions = MEM2_alloc(wiiu->vertex_cache.size
* sizeof(position_t), GX2_VERTEX_BUFFER_ALIGNMENT);
wiiu->vertex_cache.tex_coords = MEM2_alloc(wiiu->vertex_cache.size
* sizeof(tex_coord_t), GX2_VERTEX_BUFFER_ALIGNMENT);
/* Initialize samplers */
GX2InitSampler(&wiiu->sampler_nearest, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
GX2InitSampler(&wiiu->sampler_linear, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
/* set Texture and Sampler */
GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location);
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
/* clear leftover image */
GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);
GX2SwapScanBuffers();
GX2Flush();
GX2WaitForVsync();
GX2SetTVEnable(GX2_ENABLE);
GX2SetDRCEnable(GX2_ENABLE);
wiiu->keep_aspect = true;
wiiu->should_resize = true;
wiiu->smooth = video->smooth;
wiiu->vsync = video->vsync;
GX2SetSwapInterval(!!video->vsync);
wiiu->vp.x = 0;
wiiu->vp.y = 0;
wiiu->vp.width = wiiu->render_mode.width;
wiiu->vp.height = wiiu->render_mode.height;
wiiu->vp.full_width = wiiu->render_mode.width;
wiiu->vp.full_height = wiiu->render_mode.height;
video_driver_set_size(&wiiu->vp.width, &wiiu->vp.height);
driver_ctl(RARCH_DRIVER_CTL_SET_REFRESH_RATE, &refresh_rate);
font_driver_init_osd(wiiu, false,
video->is_threaded,
FONT_DRIVER_RENDER_WIIU);
return wiiu;
}
static void wiiu_gfx_free(void* data)
{
wiiu_video_t* wiiu = (wiiu_video_t*) data;
if (!wiiu)
return;
/* clear leftover image */
GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);
GX2SwapScanBuffers();
GX2Flush();
GX2DrawDone();
GX2WaitForVsync();
GX2Shutdown();
GX2SetTVEnable(GX2_DISABLE);
GX2SetDRCEnable(GX2_DISABLE);
MEM2_free(wiiu->ctx_state);
MEM2_free(wiiu->cmd_buffer);
MEM2_free(wiiu->texture.surface.image);
MEM2_free(wiiu->menu.texture.surface.image);
MEM2_free(wiiu->vertex_cache.positions);
MEM2_free(wiiu->vertex_cache.tex_coords);
MEM1_free(wiiu->color_buffer.surface.image);
MEMBucket_free(wiiu->tv_scan_buffer);
MEMBucket_free(wiiu->drc_scan_buffer);
MEM2_free(wiiu->shader->fs.program);
#ifndef GX2_CAN_ACCESS_DATA_SECTION
MEM2_free(wiiu->shader->vs.program);
MEM2_free(wiiu->shader->vs.attribVars);
MEM2_free(wiiu->shader->ps.program);
MEM2_free(wiiu->shader->ps.samplerVars);
MEM2_free(wiiu->shader);
#endif
MEM2_free(wiiu->position);
MEM2_free(wiiu->tex_coord);
MEM2_free(wiiu->menu.position);
MEM2_free(wiiu->menu.tex_coord);
free(wiiu);
}
static bool wiiu_gfx_frame(void* data, const void* frame,
unsigned width, unsigned height, uint64_t frame_count,
unsigned pitch, const char* msg, video_frame_info_t *video_info)
{
#if 0
static float fps;
static u32 frames;
static u32 lastTick , currentTick;
u32 diff;
#endif
uint32_t i;
wiiu_video_t* wiiu = (wiiu_video_t*) data;
(void)msg;
if(wiiu->vsync)
{
uint32_t swap_count;
uint32_t flip_count;
OSTime last_flip;
OSTime last_vsync;
GX2GetSwapStatus(&swap_count, &flip_count, &last_flip, &last_vsync);
if(wiiu->last_vsync >= last_vsync)
{
GX2WaitForVsync();
wiiu->last_vsync = last_vsync + ms_to_ticks(17);
}
else
wiiu->last_vsync = last_vsync;
}
GX2WaitForFlip();
if (!width || !height)
return true;
#if 0
currentTick = OSGetSystemTick();
diff = currentTick - lastTick;
frames++;
if(diff > wiiu_timer_clock)
{
fps = (float)frames * ((float) wiiu_timer_clock / (float) diff);
lastTick = currentTick;
frames = 0;
}
static u32 last_frame_tick;
if (!(wiiu->menu.enable))
printf("frame time : %10.6f ms \r", (float)(currentTick - last_frame_tick) * 1000.0f / (float)wiiu_timer_clock);
last_frame_tick = currentTick;
printf("fps: %8.8f frames : %5i\r", fps, wiiu->frames++);
fflush(stdout);
#endif
if (wiiu->should_resize)
wiiu_gfx_update_viewport(wiiu);
GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
/* can't call GX2ClearColor after GX2SetContextState for whatever reason */
GX2SetContextState(wiiu->ctx_state);
if(frame)
{
if (width > wiiu->texture.surface.width)
width = wiiu->texture.surface.width;
if (height > wiiu->texture.surface.height)
height = wiiu->texture.surface.height;
wiiu->width = width;
wiiu->height = height;
if(wiiu->rgb32)
{
const uint32_t* src = frame;
uint32_t* dst = (uint32_t*)wiiu->texture.surface.image;
for (i = 0; i < height; i++)
{
uint32_t j;
for(j = 0; j < width; j++)
dst[j] = src[j];
dst += wiiu->texture.surface.pitch;
src += pitch / 4;
}
}
else
{
const uint16_t *src = frame;
uint16_t *dst = (uint16_t*)wiiu->texture.surface.image;
for (i = 0; i < height; i++)
{
unsigned j;
for(j = 0; j < width; j++)
dst[j] = __builtin_bswap16(src[j]);
dst += wiiu->texture.surface.pitch;
src += pitch / 2;
}
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image,
wiiu->texture.surface.imageSize);
wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, width, height, wiiu->rotation);
}
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position),
sizeof(*wiiu->position), wiiu->position);
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord),
sizeof(*wiiu->tex_coord), wiiu->tex_coord);
GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location);
GX2SetPixelSampler(wiiu->smooth? &wiiu->sampler_linear : &wiiu->sampler_nearest,
wiiu->shader->sampler.location);
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
if (wiiu->menu.enable)
{
GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->menu.position),
sizeof(*wiiu->menu.position), wiiu->menu.position);
GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->menu.tex_coord),
sizeof(*wiiu->menu.tex_coord), wiiu->menu.tex_coord);
GX2SetPixelTexture(&wiiu->menu.texture, wiiu->shader->sampler.location);
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1);
}
wiiu->vertex_cache.current = 0;
GX2SetAttribBuffer(0, wiiu->vertex_cache.size * sizeof(position_t),
sizeof(position_t), wiiu->vertex_cache.positions);
GX2SetAttribBuffer(1, wiiu->vertex_cache.size * sizeof(tex_coord_t),
sizeof(tex_coord_t), wiiu->vertex_cache.tex_coords);
GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);
wiiu->render_msg_enabled = true;
if (wiiu->menu.enable)
menu_driver_frame(video_info);
if (msg)
font_driver_render_msg(video_info, NULL, msg, NULL);
wiiu->render_msg_enabled = false;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER,
wiiu->vertex_cache.positions, wiiu->vertex_cache.current * sizeof(position_t));
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER,
wiiu->vertex_cache.tex_coords, wiiu->vertex_cache.current * sizeof(tex_coord_t));
if (wiiu->menu.enable)
GX2DrawDone();
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);
GX2SwapScanBuffers();
GX2Flush();
return true;
}
static void wiiu_gfx_set_nonblock_state(void* data, bool toggle)
{
wiiu_video_t* wiiu = (wiiu_video_t*) data;
if (!wiiu)
return;
wiiu->vsync = !toggle;
GX2SetSwapInterval(!toggle); /* do we need this ? */
}
static bool wiiu_gfx_alive(void* data)
{
(void)data;
return true;
}
static bool wiiu_gfx_focus(void* data)
{
(void)data;
return true;
}
static bool wiiu_gfx_suppress_screensaver(void* data, bool enable)
{
(void)data;
(void)enable;
return false;
}
static bool wiiu_gfx_set_shader(void* data,
enum rarch_shader_type type, const char* path)
{
(void)data;
(void)type;
(void)path;
return false;
}
static void wiiu_gfx_set_rotation(void* data,
unsigned rotation)
{
wiiu_video_t* wiiu = (wiiu_video_t*) data;
if(wiiu)
wiiu->rotation = rotation;
}
static void wiiu_gfx_viewport_info(void* data,
struct video_viewport* vp)
{
wiiu_video_t* wiiu = (wiiu_video_t*) data;
if(wiiu)
*vp = wiiu->vp;
}
static bool wiiu_gfx_read_viewport(void* data, uint8_t* buffer, bool is_idle)
{
(void)data;
(void)buffer;
return true;
}
static uintptr_t wiiu_gfx_load_texture(void* video_data, void* data,
bool threaded, enum texture_filter_type filter_type)
{
uint32_t i;
wiiu_video_t* wiiu = (wiiu_video_t*) video_data;
struct texture_image *image = (struct texture_image*)data;
if (!wiiu)
return 0;
GX2Texture* texture = calloc(1, sizeof(GX2Texture));
texture->surface.width = image->width;
texture->surface.height = image->height;
texture->surface.depth = 1;
texture->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
texture->surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
texture->viewNumSlices = 1;
texture->surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
texture->compMap = GX2_COMP_SEL(_G, _B, _A, _R);
GX2CalcSurfaceSizeAndAlignment(&texture->surface);
GX2InitTextureRegs(texture);
texture->surface.image = MEM2_alloc(texture->surface.imageSize, texture->surface.alignment);
for (i = 0; (i < image->height) && (i < texture->surface.height); i++)
memcpy((uint32_t*)texture->surface.image + (i * texture->surface.pitch),
image->pixels + (i * image->width), image->width * sizeof(image->pixels));
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, texture->surface.image, texture->surface.imageSize);
return (uintptr_t)texture;
}
static void wiiu_gfx_unload_texture(void* data, uintptr_t handle)
{
GX2Texture* texture = (GX2Texture*)handle;
if(!texture)
return;
MEM2_free(texture->surface.image);
free(texture);
}
static void wiiu_gfx_set_filtering(void* data, unsigned index, bool smooth)
{
wiiu_video_t* wiiu = (wiiu_video_t*) data;
if(wiiu)
wiiu->smooth = smooth;
}
static void wiiu_gfx_apply_state_changes(void* data)
{
wiiu_video_t* wiiu = (wiiu_video_t*)data;
if (wiiu)
wiiu->should_resize = true;
}
static void wiiu_gfx_set_texture_frame(void* data, const void* frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
uint32_t i;
const uint16_t *src = NULL;
uint16_t *dst = NULL;
wiiu_video_t* wiiu = (wiiu_video_t*) data;
if (!wiiu)
return;
if (!frame || !width || !height)
return;
if (width > wiiu->menu.texture.surface.width)
width = wiiu->menu.texture.surface.width;
if (height > wiiu->menu.texture.surface.height)
height = wiiu->menu.texture.surface.height;
wiiu->menu.width = width;
wiiu->menu.height = height;
src = frame;
dst = (uint16_t*)wiiu->menu.texture.surface.image;
for (i = 0; i < height; i++)
{
memcpy(dst, src, width * sizeof(uint16_t));
dst += wiiu->menu.texture.surface.pitch;
src += width;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
wiiu->menu.texture.surface.imageSize);
wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, width, height, 0);
}
static void wiiu_gfx_set_texture_enable(void* data, bool state, bool full_screen)
{
(void) full_screen;
wiiu_video_t* wiiu = (wiiu_video_t*) data;
if(wiiu)
wiiu->menu.enable = state;
}
static void wiiu_gfx_set_osd_msg(void* data,
video_frame_info_t *video_info,
const char* msg,
const void* params, void* font)
{
wiiu_video_t* wiiu = (wiiu_video_t*)data;
if (wiiu)
{
if (wiiu->render_msg_enabled)
font_driver_render_msg(video_info, font, msg, params);
else
printf("OSD msg: %s\n", msg);
}
}
static const video_poke_interface_t wiiu_poke_interface =
{
NULL, /* set_coords */
NULL, /* set_mvp */
wiiu_gfx_load_texture,
wiiu_gfx_unload_texture,
NULL, /* set_video_mode */
wiiu_gfx_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
wiiu_gfx_set_aspect_ratio,
wiiu_gfx_apply_state_changes,
#ifdef HAVE_MENU
wiiu_gfx_set_texture_frame,
#endif
wiiu_gfx_set_texture_enable,
wiiu_gfx_set_osd_msg,
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL, /* get_hw_render_interface */
};
static void wiiu_gfx_get_poke_interface(void* data,
const video_poke_interface_t** iface)
{
(void)data;
*iface = &wiiu_poke_interface;
}
video_driver_t video_wiiu =
{
wiiu_gfx_init,
wiiu_gfx_frame,
wiiu_gfx_set_nonblock_state,
wiiu_gfx_alive,
wiiu_gfx_focus,
wiiu_gfx_suppress_screensaver,
NULL, /* has_windowed */
wiiu_gfx_set_shader,
wiiu_gfx_free,
"gx2",
NULL, /* set_viewport */
wiiu_gfx_set_rotation,
wiiu_gfx_viewport_info,
wiiu_gfx_read_viewport,
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL, /* overlay_interface */
#endif
wiiu_gfx_get_poke_interface,
NULL, /* wrap_type_to_enum */
};