mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-01 04:00:32 +00:00
183 lines
4.4 KiB
C
183 lines
4.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../driver.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include "../general.h"
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#include <malloc.h>
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#include <string.h>
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#include <gccore.h>
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#include <ogcsys.h>
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#define CHUNK_FRAMES 64
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#define CHUNK_SIZE (CHUNK_FRAMES * sizeof(uint32_t))
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#define BLOCKS 16
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typedef struct
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{
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uint32_t data[BLOCKS][CHUNK_FRAMES];
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volatile unsigned dma_busy;
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volatile unsigned dma_next;
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volatile unsigned dma_write;
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size_t write_ptr;
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lwpq_t cond;
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bool nonblock;
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} wii_audio_t;
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static wii_audio_t *g_audio;
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static void dma_callback(void)
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{
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g_audio->dma_busy = g_audio->dma_next;
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g_audio->dma_next = (g_audio->dma_next + 1) & (BLOCKS - 1);
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DCFlushRange(g_audio->data[g_audio->dma_next], CHUNK_SIZE);
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AUDIO_InitDMA((u32)g_audio->data[g_audio->dma_next], CHUNK_SIZE);
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LWP_ThreadSignal(g_audio->cond);
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}
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static void *wii_audio_init(const char *device, unsigned rate, unsigned latency)
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{
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AUDIO_Init(NULL);
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AUDIO_RegisterDMACallback(dma_callback);
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if (rate < 33000)
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{
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AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
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g_settings.audio.out_rate = 32000;
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}
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else
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{
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AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
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g_settings.audio.out_rate = 48000;
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}
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if (!g_audio)
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{
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g_audio = memalign(32, sizeof(*g_audio));
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memset(g_audio, 0, sizeof(*g_audio));
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LWP_InitQueue(&g_audio->cond);
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}
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else
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{
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memset(g_audio->data, 0, sizeof(g_audio->data));
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g_audio->dma_busy = g_audio->dma_next = 0;
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g_audio->write_ptr = 0;
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g_audio->nonblock = false;
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}
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g_audio->dma_write = BLOCKS - 1;
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DCFlushRange(g_audio->data, sizeof(g_audio->data));
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AUDIO_InitDMA((u32)g_audio->data[g_audio->dma_next], CHUNK_SIZE);
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AUDIO_StartDMA();
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return g_audio;
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}
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static ssize_t wii_audio_write(void *data, const void *buf_, size_t size)
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{
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wii_audio_t *wa = data;
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size_t frames = size >> 2;
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const uint32_t *buf = buf_;
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while (frames)
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{
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size_t to_write = CHUNK_FRAMES - wa->write_ptr;
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if (frames < to_write)
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to_write = frames;
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// FIXME: Nonblocking audio should break out of loop when it has nothing to write.
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while ((wa->dma_write == wa->dma_next || wa->dma_write == wa->dma_busy) && !wa->nonblock)
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LWP_ThreadSleep(wa->cond);
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memcpy(wa->data[wa->dma_write] + wa->write_ptr, buf, to_write * sizeof(uint32_t));
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wa->write_ptr += to_write;
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frames -= to_write;
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buf += to_write;
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if (wa->write_ptr >= CHUNK_FRAMES)
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{
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wa->write_ptr -= CHUNK_FRAMES;
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wa->dma_write = (wa->dma_write + 1) & (BLOCKS - 1);
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}
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}
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return size;
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}
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static bool wii_audio_stop(void *data)
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{
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(void)data;
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AUDIO_StopDMA();
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return true;
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}
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static void wii_audio_set_nonblock_state(void *data, bool state)
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{
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wii_audio_t *wa = data;
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wa->nonblock = state;
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}
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static bool wii_audio_start(void *data)
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{
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(void)data;
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AUDIO_StartDMA();
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return true;
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}
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static void wii_audio_free(void *data)
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{
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AUDIO_StopDMA();
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AUDIO_RegisterDMACallback(NULL);
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if (g_audio && g_audio->cond)
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{
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LWP_CloseQueue(g_audio->cond);
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g_audio->cond = 0;
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}
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if (data)
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free(data);
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g_audio = NULL;
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}
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static size_t wii_audio_write_avail(void *data)
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{
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wii_audio_t *wa = data;
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return ((wa->dma_busy - wa->dma_write + BLOCKS) & (BLOCKS - 1)) * CHUNK_SIZE;
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}
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static size_t wii_audio_buffer_size(void *data)
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{
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(void)data;
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return BLOCKS * CHUNK_SIZE;
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}
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const audio_driver_t audio_wii = {
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.init = wii_audio_init,
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.write = wii_audio_write,
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.stop = wii_audio_stop,
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.start = wii_audio_start,
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.set_nonblock_state = wii_audio_set_nonblock_state,
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.free = wii_audio_free,
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.ident = "wii",
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.write_avail = wii_audio_write_avail,
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.buffer_size = wii_audio_buffer_size,
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};
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