RetroArch/ui/drivers
2019-01-20 03:26:35 +01:00
..
cocoa Remove trailing blank lines. 2019-01-17 19:39:38 -08:00
null Qt WIMP GUI 2018-04-30 14:33:05 -04:00
qt Header cleanups 2019-01-20 03:16:58 +01:00
win32 Unify File Open and File Drag Drop code 2018-05-09 21:04:23 -05:00
ui_cocoa_metal.h chore(metal): Separate legacy GL and Metal source 2018-11-04 20:50:50 -07:00
ui_cocoa_metal.m chore(cocoa): Cleanup unnecessary conditionals in Metal source files 2018-11-06 07:56:05 -07:00
ui_cocoa.h chore(metal): Separate legacy GL and Metal source 2018-11-04 20:50:50 -07:00
ui_cocoa.m (OSX) Buildfix 2019-01-20 03:26:35 +01:00
ui_cocoatouch_metal.m chore(metal): Separate legacy GL and Metal source 2018-11-04 20:50:50 -07:00
ui_cocoatouch.m iOS: fix to avoid stack overflow when loading glsl shader; see issue 7298. Re-applying this fix after the reverting to use cocoa_gl_ctx.m for the driver context 2018-11-07 06:57:04 -10:00
ui_null.c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
ui_qt.cpp Merge pull request #7925 from CozmoP/sync 2019-01-16 22:00:37 +01:00
ui_qt.h Merge pull request #7925 from CozmoP/sync 2019-01-16 22:00:37 +01:00
ui_win32_resource.h Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
ui_win32.c Add some __WINRT__ ifdefs 2018-08-17 14:51:27 +02:00
ui_win32.h (msvc) CXX_BUILD + griffin fixes. 2018-02-05 00:25:03 +01:00