mirror of
https://github.com/libretro/RetroArch.git
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53 lines
1.9 KiB
C
53 lines
1.9 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (c) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __ANGLE_COMMON_H
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#define __ANGLE_COMMON_H
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#ifdef HAVE_GBM
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/* presense or absense of this include makes egl.h change NativeWindowType between gbm_device* and _XDisplay* */
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#include <gbm.h>
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#endif
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include "../../retroarch.h"
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
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#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
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/* currently we use ANGLE only on Windows (including UWP), that might change. */
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#ifdef _WIN32
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
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#endif
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RETRO_BEGIN_DECLS
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bool angle_init_context(egl_ctx_data_t* egl,
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void* display_data, EGLint* major, EGLint* minor,
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EGLint* count, const EGLint* attrib_ptr, egl_accept_config_cb_t cb);
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RETRO_END_DECLS
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#endif
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