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https://github.com/libretro/RetroArch.git
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fdd70d0ff9
bumped up versions in TXT files
219 lines
10 KiB
Plaintext
219 lines
10 KiB
Plaintext
------------------------------------------------------------------------------
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RETROARCH GX - GAMECUBE - 0.9.9.3
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------------------------------------------------------------------------------
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RetroConsole Level: 0
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Author: Themaister, Toad King, Squarepusher/Twin Aphex
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------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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HOW TO INSTALL THIS
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------------------------------------------------------------------------------
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Copy the entire directory (retroarch-ngc) to your SD card in your 'apps'
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directory. Start up something like SDLOAD (or whatever you're using for
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loading DOL files) and load any of the cores.
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On first startup, RetroArch will create a folder in the root of your storage
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device called 'retroarch'. All RetroArch configuration files are stored here.
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------------------------------------------------------------------------------
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HOW TO USE THIS
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On first startup, RetroArch will select one of the dozen or so
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emulator/game cores. The name of the core currently loaded will be
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shown at the bottom side of the screen.
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You can now select a ROM that this core supports and load it in the Filebrowser.
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To select a different core - go to the Settings menu (see 'Ingame controls').
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Select the option 'Core' and hit the A button. A filebrowser will appear
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where you can select a different core. Press A to switch to the
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emulator/game core.
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After doing so, select 'Restart RetroArch' to load the newly selected core.
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------------------------------------------------------------------------------
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CONTROLS
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RetroArch will create a new input config file for each core you load.
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All input settings will be saved when RetroArch exits.
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NOTE: When starting up a new core for the first time, you might have to first
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initialize the input settings. Go to the Settings menu (see 'Ingame controls')
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and go to 'Controller #number config'. Re-set the 'Device' by going back and
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forth between a previous device. The controls will be automatically applied.
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This only has to be done once per core.
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------------------------------------------------------------------------------
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INGAME CONTROLS
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During ingame operation you can do some extra actions:
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Gamecube pad L + R + LStick Up + Rstick Up - Go back to 'Menu'
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Right Thumb Stick - Down - Fast-forwards the game
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Right Thumb Stick - Up - Rewinds the game in real-time
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('Rewind' has to be enabled in the
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'Settings' menu - warning - comes at a
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performance decrease but will be worth it
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if you love this feature)
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RStick Left + Z - Decrease save state slot
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Rtick Right + Z - Increase save state slot
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RStick Up + Z - Load selected save state slot
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RStick Down + Z - Save selected save state slot
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------------------------------------------------------------------------------
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WHAT IS RETROARCH?
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RetroArch is a modular multi-system emulator system that is designed to
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be fast, lightweight and portable.
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------------------------------------------------------------------------------
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WHAT IS LIBRETRO?
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------------------------------------------------------------------------------
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Libretro is the API that RetroArch uses. It makes it easy to port games
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and emulators to a single core backend, such as RetroArch.
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For the user, this means - more ports to play with, more crossplatform
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portability, less worrying about developers having to reinvent the wheel
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writing boilerplate UI/port code - so that they can get busy with writing
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the emulator/porting the emulator/game.
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WHAT'S THE BIG DEAL?
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------------------------------------------------------------------------------
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Right now it's unique in that it runs the same emulator cores on
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multiple systems (such as Xbox 360, Xbox 1, PS3, PC, Wii, Android,
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etc).
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For each emulator 'core', RetroArch makes use of a library API that we
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like to call 'libretro'.
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Think of libretro as an interface for emulator and game ports. You can
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make a libretro port once and expect the same code to run on all the
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platforms that RetroArch supports. It's designed with simplicity and
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ease of use in mind so that the porter can worry about the port at hand
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instead of having to wrestle with an obfuscatory API.
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The purpose of libretro is to help ease the work of the emulator/game
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porter by giving him an API that allows him to target multiple platforms
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at once without having to redo any code. He doesn't have to worry about
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writing input/video/audio drivers - all of that is supplied to him by
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RetroArch. All he has to do is to have the emulator port hook into the
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libretro API and that's it - we take care of the rest.
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WII PORT
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The Gamecube port of RetroArch has the following features:
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- Real-time rewinding (probably too slow for most cores)
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- Switching between emulator cores seamlessly, and ability to install
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new libretro cores
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EMULATOR/GAME CORES BUNDLED WITH GAMECUBE PORT
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------------------------------------------------------------------------------
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The following emulators/games have been ported to RetroArch and are included in
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the Gamecube release of RetroArch.
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For more information about them, see the included
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'retroarch-libretro-README.txt' file.
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- Final Burn Alpha [version 0.2.97.28]
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- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.28] (**)
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- FCEUmm (Nintendo Entertainment System) [recent SVN version]
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- NEStopia (Nintendo Entertainment System) [1.44]
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- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
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- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
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Sega CD) [version 1.7.3]
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- SNES9x Next (Super Nintendo/Super Famicom) (v1.52.4)
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- VBA Next (Game Boy Advance) (*)
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- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
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- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
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- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
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- Mednafen NGP (Neo Geo Pocket Color)
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- Mednafen VB (Virtual Boy)
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All of the emulators listed above are the latest versions currently
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available. Most of them have been specifically optimized so that
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they will run better on Gamecube (some games would not reach fullspeed
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without these optimizations).
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* Most (all) games don't run at fullspeed on Gamecube (VBA Next is a
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RetroConsole Level 2 emulator port).
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------------------------------------------------------------------------------
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WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
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------------------------------------------------------------------------------
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- Prboom wad
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- Tyrquake pak
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- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc
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- Genesis Plus GX md|smd|bin|gen|bin|sms|gg|sg|cue
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- VBA Next gba
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- FCEUmm nes|unif
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- NEStopia nes|fds
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- Gambatte gb|gbc|dmg
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- Final Burn Alpha zip
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- Mednafen PCE pce|cue
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- Mednafen Wonderswan ws|wsc
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- Mednafen NGP ngp
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- Mednafen VB vb
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------------------------------------------------------------------------------
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ZIP SUPPORT (IN GENERAL)
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------------------------------------------------------------------------------
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Selecting a ZIP file will temporarily unzip that file to the harddrive. The
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temporary file will be deleted as soon as the game gets unloaded and/or when
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you quit RetroArch.
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NOTE: For the FBA core (and other cores that have 'block_extract' set to
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true) - selecting a ZIP file from the Filebrowser will load that game
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directly.
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------------------------------------------------------------------------------
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Troubleshooting
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------------------------------------------------------------------------------
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If you find that RetroArch no longer works for whatever reason, there is
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a way to get it back to work -
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- Remove retroarch.cfg from the 'retroarch' folder on your storage device,
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then start up again. The Libretro management service in RetroArch should
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automatically pick a random libretro core and write this to the config file.
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------------------------------------------------------------------------------
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What can you expect in the future?
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- Make the libxenon port release-worthy.
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- Finish up MAME 0.72 port
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- Finish up ScummVM port
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- Port of VICE to libretro
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- More emulators, more games that will run on RetroArch
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- Lots of other crazy ideas that might or might not pan out
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------------------------------------------------------------------------------
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Credits
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- Hyllian for the xBR shader family.
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- Opium2k for the nice manual shaders (bundled with PS3 release).
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- Deank for assistance with RetroArch Salamander on CFW PS3s and
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- Mudlord for his Waterpaint/Noise shaders.
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Multiman interoperability.
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- FBA devs for adopting the libretro port.
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- Ekeeke for help with the Genesis Plus GX port.
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- ToadKing for having done a lot of work on RetroArch Wii.
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- Freakdave for helping out with the Xbox 1 port.
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------------------------------------------------------------------------------
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Websites
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Twitter: http://twitter.com/libretro
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Source: http://github.com/libretro
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Homepage: http://www.libretro.com
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IRC: #retroarch (freenode)
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------------------------------------------------------------------------------
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