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* Add grab_mouse interface for Android Makes mouse grabbing and 'Game Focus' work on Android with a real mouse Properly handle relative mouse motion events on Android (SDK 28 and newer) * Enable workflow_dispatch on CI Android * Update android_mouse_calculate_deltas callsites * Add RETRO_DEVICE_MOUSE to android_input_get_capabilities * Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay * Enable input_auto_mouse_grab by default for Android * Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver * Add android.hardware.type.pc to manifest * Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas * Keep x/y values within viewport resolution for screen mouse * Use video_driver_get_size to get width/height --------- Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com> |
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.. | ||
3DS.yml | ||
Android.yml | ||
crowdin-daily.yml | ||
crowdin.yml | ||
DOS-DJGPP.yml | ||
Emscripten.yml | ||
GameCube.yml | ||
Linux.yml | ||
MacOS.yml | ||
Miyoo.yml | ||
MSVC.yml | ||
PS2.yml | ||
PS4-ORBIS.yml | ||
PSP.yml | ||
PSVita.yml | ||
retroarch.yml | ||
RetroFW.yml | ||
RS90.yml | ||
Switch-libnx.yml | ||
webOS.yml | ||
Wii.yml | ||
WiiU.yml | ||
Windows-i686-MXE.yml | ||
Windows-x64-MXE.yml |