RetroArch/gfx/drivers_shader
Hans-Kristian Arntzen 54c1759f45 Vulkan: Make a more general purpose symbol loader.
Avoids painful manual loading and wrapping function pointers everywhere
...

Reusable for cores, so move to libretro-common.
Also update built-in Vulkan headers.
2016-06-26 13:10:58 +02:00
..
glslang_util.cpp Vulkan: Add explicit render target format support. 2016-03-26 23:49:57 +01:00
glslang_util.hpp Vulkan: Add explicit render target format support. 2016-03-26 23:49:57 +01:00
shader_gl_cg.c Add HAVE_SHADERPIPELINE define 2016-06-07 00:00:28 +02:00
shader_glsl.c Add HAVE_SHADERPIPELINE define 2016-06-07 00:00:28 +02:00
shader_glsl.h
shader_hlsl.c Revert "(Shaders) Get rid of third parameter" 2016-05-15 17:26:23 +02:00
shader_hlsl.h Update headers 2016-01-10 04:41:52 +01:00
shader_null.c Revert "(Shaders) Get rid of third parameter" 2016-05-15 17:26:23 +02:00
shader_vulkan.cpp Vulkan: Make a more general purpose symbol loader. 2016-06-26 13:10:58 +02:00
shader_vulkan.h Use retro_common_api.h 2016-06-03 08:06:49 +02:00
slang_reflection.cpp Vulkan: Move to SPIRV-Cross. 2016-05-08 12:43:58 +02:00
slang_reflection.hpp Vulkan: Add detection for non-causal filter chains. 2016-03-26 18:27:17 +01:00