RetroArch/gfx/drivers/dispmanx_gfx.c
amigagamer 55934b4770 fix dispmanx compile (dispmanx_gfx_get_frame_count)
line 601 looking for dispmanx_get_frame_count
the correct name is dispmanx_gfx_get_frame_count (from line 592)
2015-05-30 17:00:06 +01:00

677 lines
19 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2015 - Manuel Alfayate
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../driver.h"
#include "../../general.h"
#include "../../retroarch.h"
#include "../video_viewport.h"
#include "../video_monitor.h"
#include "../video_context_driver.h"
#include "../font_renderer_driver.h"
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <bcm_host.h>
#include <rthreads/rthreads.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define NUMPAGES 2
struct dispmanx_video
{
uint64_t frame_count;
DISPMANX_DISPLAY_HANDLE_T display;
DISPMANX_MODEINFO_T amode;
DISPMANX_UPDATE_HANDLE_T update;
DISPMANX_ELEMENT_HANDLE_T element;
VC_IMAGE_TYPE_T pixFormat;
VC_DISPMANX_ALPHA_T *alpha;
VC_RECT_T srcRect;
VC_RECT_T dstRect;
VC_RECT_T bmpRect;
unsigned int vcImagePtr;
unsigned int screen;
unsigned int pitch;
unsigned int flipPage;
/* Internal frame dimensions */
unsigned int width;
unsigned int height;
unsigned int bytes_per_pixel;
/* Some cores render things we don't need between scanlines */
unsigned int visible_width;
bool aspectRatioCorrection;
void *pixmem;
struct dispmanx_page *pages;
struct dispmanx_page *currentPage;
struct dispmanx_page *nextPage;
bool pageflip_pending;
/* For console blanking */
int fd;
char *fbp;
unsigned int screensize;
char *screen_bck;
/* For threading */
scond_t *vsync_condition;
slock_t *pending_mutex;
/* Menu */
bool menu_active;
DISPMANX_ELEMENT_HANDLE_T menu_element;
DISPMANX_RESOURCE_HANDLE_T menu_resource;
VC_IMAGE_TYPE_T menu_pixFormat;
VC_DISPMANX_ALPHA_T *menu_alpha;
VC_RECT_T menu_srcRect;
VC_RECT_T menu_dstRect;
VC_RECT_T menu_bmpRect;
unsigned int menu_width;
unsigned int menu_height;
unsigned int menu_pitch;
unsigned int menu_flip_page;
/* External aspect ratio */
float aspect;
};
struct dispmanx_page
{
DISPMANX_RESOURCE_HANDLE_T resource;
};
static void dispmanx_blank_console(void *data)
{
struct fb_var_screeninfo vinfo;
unsigned int fb_bytes_per_pixel;
struct dispmanx_video *_dispvars = data;
if (!_dispvars)
return;
_dispvars->fd = open("/dev/fb0", O_RDWR);
/* We need this just to know the framebuffer
* color depth, which vc_get_display_info() doesn't provide. */
ioctl(_dispvars->fd, FBIOGET_VSCREENINFO, &vinfo);
fb_bytes_per_pixel = vinfo.bits_per_pixel / 8;
_dispvars->screensize = _dispvars->amode.width * _dispvars->amode.height * fb_bytes_per_pixel;
_dispvars->fbp = (char *)mmap(0, _dispvars->screensize, PROT_READ | PROT_WRITE, MAP_SHARED, _dispvars->fd, 0);
/* Disable cursor blinking */
system("setterm -cursor off");
/* Backup console screen contents */
_dispvars->screen_bck = (char*)malloc(_dispvars->screensize * sizeof(char));
if (!_dispvars->screen_bck)
goto end;
memcpy((char*)_dispvars->screen_bck, (char*)_dispvars->fbp, _dispvars->screensize);
/* Blank console */
memset((char*)(_dispvars->fbp), 0x00, _dispvars->screensize);
end:
/* Unmap and close */
munmap(&_dispvars->fd, _dispvars->screensize);
close (_dispvars->fd);
}
static void dispmanx_restore_console(void *data)
{
struct dispmanx_video *_dispvars = data;
if (!_dispvars)
return;
_dispvars->fd = open("/dev/fb0", O_RDWR);
_dispvars->fbp = (char *)mmap(0, _dispvars->screensize, PROT_READ | PROT_WRITE, MAP_SHARED, _dispvars->fd, 0);
/* Restore console screen contents. */
memcpy((char*)_dispvars->fbp, (char*)_dispvars->screen_bck, _dispvars->screensize);
free(_dispvars->screen_bck);
/* Unmap and close. */
munmap(&_dispvars->fd, _dispvars->screensize);
close (_dispvars->fd);
/* Restore cursor blinking. */
system("setterm -cursor on");
}
static void dispmanx_vsync_callback(DISPMANX_UPDATE_HANDLE_T u, void *data)
{
struct dispmanx_video *_dispvars = data;
/* Changing the page to write must be done before the signaling
* so we have the right page in nextPage when update_main continues */
if (_dispvars->nextPage == &_dispvars->pages[0])
_dispvars->nextPage = &_dispvars->pages[1];
else
_dispvars->nextPage = &_dispvars->pages[0];
/* These two things must be isolated "atomically" to avoid getting
* a false positive in the pending_mutex test in update_main. */
slock_lock(_dispvars->pending_mutex);
_dispvars->pageflip_pending = false;
scond_signal(_dispvars->vsync_condition);
slock_unlock(_dispvars->pending_mutex);
}
static void dispmanx_free_main_resources(void *data)
{
int i;
struct dispmanx_video *_dispvars = data;
if (!_dispvars)
return;
_dispvars->update = vc_dispmanx_update_start(0);
for (i = 0; i < NUMPAGES; i++)
vc_dispmanx_resource_delete(_dispvars->pages[i].resource);
vc_dispmanx_element_remove(_dispvars->update, _dispvars->element);
vc_dispmanx_update_submit_sync(_dispvars->update);
}
static bool dispmanx_setup_scale(void *data, unsigned width,
unsigned height, unsigned pitch)
{
int i, dst_ypos;
VC_DISPMANX_ALPHA_T layerAlpha;
struct dispmanx_video *_dispvars = data;
settings_t *settings = config_get_ptr();
if (!_dispvars)
return false;
/* Since internal frame resolution seems to have changed, we change the
* internal frame resolution in use, and call dispmanx_setup_scale()
* again to set the rects, etc. */
_dispvars->width = width;
_dispvars->height = height;
/* Total pitch, including things the cores
* render between "visible" scanlines. */
_dispvars->pitch = pitch;
/* The "visible" width obtained from the core pitch. */
_dispvars->visible_width = pitch / _dispvars->bytes_per_pixel;
dispmanx_free_main_resources(_dispvars);
vc_dispmanx_display_get_info(_dispvars->display, &(_dispvars->amode));
/* We choose the pixel format depending on the bpp of the frame. */
switch (_dispvars->bytes_per_pixel)
{
case 2:
_dispvars->pixFormat = VC_IMAGE_RGB565;
break;
case 4:
_dispvars->pixFormat = VC_IMAGE_XRGB8888;
break;
default:
RARCH_ERR("video_dispmanx: wrong pixel format\n");
return NULL;
}
/* Transparency disabled */
layerAlpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
layerAlpha.opacity = 255;
layerAlpha.mask = 0;
_dispvars->alpha = &layerAlpha;
switch (settings->video.aspect_ratio_idx)
{
case ASPECT_RATIO_4_3:
_dispvars->aspect = (float)4 / (float)3;
break;
case ASPECT_RATIO_16_9:
_dispvars->aspect = (float)16 / (float)9;
break;
case ASPECT_RATIO_16_10:
_dispvars->aspect = (float)16 / (float)10;
break;
case ASPECT_RATIO_16_15:
_dispvars->aspect = (float)16 / (float)15;
break;
case ASPECT_RATIO_CORE:
_dispvars->aspect = (float)_dispvars->width / (float)_dispvars->height;
break;
default:
_dispvars->aspect = (float)_dispvars->width / (float)_dispvars->height;
break;
}
int dst_width = _dispvars->amode.height * _dispvars->aspect;
/* If we obtain a scaled image width that is bigger than the physical screen width,
* then we keep the physical screen width as our maximun width. */
#if 0
if (dst_width > _dispvars->amode.width)
dst_width = _dispvars->amode.width;
#endif
dst_ypos = (_dispvars->amode.width - dst_width) / 2;
vc_dispmanx_rect_set(&(_dispvars->dstRect), dst_ypos, 0,
dst_width, _dispvars->amode.height);
/* We configure the rects now. */
vc_dispmanx_rect_set(&(_dispvars->bmpRect), 0, 0, _dispvars->width, _dispvars->height);
vc_dispmanx_rect_set(&(_dispvars->srcRect), 0, 0, _dispvars->width << 16, _dispvars->height << 16);
/* We create as many resources as pages */
for (i = 0; i < NUMPAGES; i++)
_dispvars->pages[i].resource = vc_dispmanx_resource_create(_dispvars->pixFormat,
_dispvars->visible_width, _dispvars->height, &(_dispvars->vcImagePtr));
/* Add element. */
_dispvars->update = vc_dispmanx_update_start(0);
_dispvars->element = vc_dispmanx_element_add(_dispvars->update, _dispvars->display, 0,
&(_dispvars->dstRect), _dispvars->pages[0].resource, &(_dispvars->srcRect),
DISPMANX_PROTECTION_NONE, _dispvars->alpha, 0, (DISPMANX_TRANSFORM_T)0);
vc_dispmanx_update_submit_sync(_dispvars->update);
return true;
}
static void dispmanx_update_main(void *data, const void *frame)
{
struct dispmanx_video *_dispvars = data;
/* Wait until last issued flip completes to get the free page
* that the vsync cb will put in nextPage. Also, dispmanx doesn't
* support issuing more than one pageflip.*/
slock_lock(_dispvars->pending_mutex);
if (_dispvars->pageflip_pending)
{
scond_wait(_dispvars->vsync_condition, _dispvars->pending_mutex);
}
slock_unlock(_dispvars->pending_mutex);
/* Frame blitting */
vc_dispmanx_resource_write_data(_dispvars->nextPage->resource, _dispvars->pixFormat,
_dispvars->pitch, (void *)frame, &(_dispvars->bmpRect));
/* Issue a page flip that will be done at the next vsync. */
_dispvars->update = vc_dispmanx_update_start(0);
vc_dispmanx_element_change_source(_dispvars->update, _dispvars->element,
_dispvars->nextPage->resource);
vc_dispmanx_update_submit(_dispvars->update, dispmanx_vsync_callback, (void*)_dispvars);
slock_lock(_dispvars->pending_mutex);
_dispvars->pageflip_pending = true;
slock_unlock(_dispvars->pending_mutex);
}
static void *dispmanx_gfx_init(const video_info_t *video,
const input_driver_t **input, void **input_data)
{
int i;
struct dispmanx_video *_dispvars = calloc(1, sizeof(struct dispmanx_video));
if (!_dispvars)
return NULL;
_dispvars->bytes_per_pixel = video->rgb32 ? 4 : 2;
_dispvars->screen = 0;
_dispvars->vcImagePtr = 0;
_dispvars->pageflip_pending = false;
_dispvars->currentPage = NULL;
_dispvars->pages = calloc(NUMPAGES, sizeof(struct dispmanx_page));
_dispvars->menu_active = false;
_dispvars->nextPage = &_dispvars->pages[0];
if (!_dispvars->pages)
{
free(_dispvars);
return NULL;
}
/* Initialize the rest of the mutexes and conditions. */
_dispvars->vsync_condition = scond_new();
_dispvars->pending_mutex = slock_new();
bcm_host_init();
_dispvars->display = vc_dispmanx_display_open(_dispvars->screen);
if (input && input_data)
*input = NULL;
return _dispvars;
}
static bool dispmanx_gfx_frame(void *data, const void *frame, unsigned width,
unsigned height, unsigned pitch, const char *msg)
{
struct dispmanx_video *_dispvars = data;
/* Check if neither menu nor core framebuffer is to be displayed. */
if (!_dispvars->menu_active && !frame)
return true;
if (width != _dispvars->width || height != _dispvars->height)
{
/* Sanity check. */
if (width == 0 || height == 0)
return true;
RARCH_LOG("video_dispmanx: internal frame resolution changed by core\n");
if (!dispmanx_setup_scale(_dispvars, width, height, pitch))
{
RARCH_ERR("video_dispmanx: frame resolution set failed\n");
return false;
}
dispmanx_blank_console (_dispvars);
}
if (_dispvars->menu_active)
{
char buf[128];
video_monitor_get_fps(buf, sizeof(buf), NULL, 0);
}
/* Update main game screen: locate free page, blit and flip. */
dispmanx_update_main(_dispvars, frame);
_dispvars->frame_count++;
return true;
}
static void dispmanx_free_menu_resources (void *data)
{
struct dispmanx_video *_dispvars = data;
if (!_dispvars)
return;
_dispvars->update = vc_dispmanx_update_start(0);
vc_dispmanx_resource_delete(_dispvars->menu_resource);
vc_dispmanx_element_remove(_dispvars->update, _dispvars->menu_element);
vc_dispmanx_update_submit_sync(_dispvars->update);
_dispvars->menu_width = 0;
_dispvars->menu_height = 0;
}
static void dispmanx_set_texture_enable(void *data, bool state, bool full_screen)
{
struct dispmanx_video *_dispvars = data;
if (_dispvars)
_dispvars->menu_active = state;
if (!_dispvars->menu_active)
dispmanx_free_menu_resources(_dispvars);
}
static void dispmanx_set_texture_frame(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
struct dispmanx_video *_dispvars = data;
if (!_dispvars)
return;
/* If we're entering the menu in this frame,
* we must setup rects, resources and menu element. */
if (width != _dispvars->menu_width || height != _dispvars->menu_height)
{
int i, dst_width, dst_ypos;
VC_DISPMANX_ALPHA_T layerAlpha;
/* Sanity check */
if (width == 0 || height == 0)
return;
_dispvars->menu_width = width;
_dispvars->menu_height = height;
_dispvars->menu_pitch = width * (rgb32 ? 4 : 2);
_dispvars->menu_pixFormat = VC_IMAGE_RGBA16;
_dispvars->menu_flip_page = 0;
/* Menu transparency has a fixed value for now. */
layerAlpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
#if 0
layerAlpha.opacity = (unsigned char)(255.0f * alpha);
#endif
layerAlpha.opacity = 210;
layerAlpha.mask = 0;
_dispvars->menu_alpha = &layerAlpha;
dst_width = _dispvars->amode.height * _dispvars->aspect;
/* If we obtain a scaled image width that is
* bigger than the physical screen width,
* then we keep the physical screen width as our maximun width. */
#if 0
if (dst_width > _dispvars->amode.width)
dst_width = _dispvars->amode.width;
#endif
dst_ypos = (_dispvars->amode.width - dst_width) / 2;
vc_dispmanx_rect_set(&(_dispvars->menu_dstRect), dst_ypos, 0,
dst_width, _dispvars->amode.height);
/* We configure the rects now. */
vc_dispmanx_rect_set(&(_dispvars->menu_bmpRect), 0, 0, _dispvars->menu_width, _dispvars->menu_height);
vc_dispmanx_rect_set(&(_dispvars->menu_srcRect), 0, 0, _dispvars->menu_width << 16, _dispvars->menu_height << 16);
/* Create resource for the menu element. */
_dispvars->menu_resource = vc_dispmanx_resource_create(_dispvars->menu_pixFormat,
_dispvars->menu_width, _dispvars->menu_height, &(_dispvars->vcImagePtr));
/* Add the menu element. */
_dispvars->update = vc_dispmanx_update_start(0);
_dispvars->menu_element = vc_dispmanx_element_add(_dispvars->update, _dispvars->display, 0,
&(_dispvars->menu_dstRect), _dispvars->menu_resource, &(_dispvars->menu_srcRect),
DISPMANX_PROTECTION_NONE, _dispvars->menu_alpha, 0, (DISPMANX_TRANSFORM_T)0);
vc_dispmanx_update_submit_sync(_dispvars->update);
}
/* Frame blitting. */
vc_dispmanx_resource_write_data(_dispvars->menu_resource,
_dispvars->menu_pixFormat, _dispvars->menu_pitch, (void *)frame, &(_dispvars->menu_bmpRect));
/* We don't need to flip buffers: one is enough for menu. We sync in gfx_frame, on the
* dispmanx_update_main() call, that is called with menu active, too. */
}
static void dispmanx_gfx_set_nonblock_state(void *data, bool state)
{
struct dispmanx_video *vid = data;
(void)data;
(void)vid;
/* TODO */
}
static bool dispmanx_gfx_alive(void *data)
{
(void)data;
return true; /* always alive */
}
static bool dispmanx_gfx_focus(void *data)
{
(void)data;
return true; /* fb device always has focus */
}
static void dispmanx_gfx_viewport_info(void *data, struct video_viewport *vp)
{
struct dispmanx_video *vid = data;
if (!vid)
return;
vp->x = vp->y = 0;
vp->width = vp->full_width = vid->width;
vp->height = vp->full_height = vid->height;
}
static bool dispmanx_gfx_suppress_screensaver(void *data, bool enable)
{
(void)data;
(void)enable;
return false;
}
static bool dispmanx_gfx_has_windowed(void *data)
{
(void)data;
return false;
}
static bool dispmanx_gfx_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
(void)data;
(void)type;
(void)path;
return false;
}
static void dispmanx_gfx_set_rotation(void *data, unsigned rotation)
{
(void)data;
(void)rotation;
}
static bool dispmanx_gfx_read_viewport(void *data, uint8_t *buffer)
{
(void)data;
(void)buffer;
return true;
}
static uint64_t dispmanx_gfx_get_frame_count(void *data)
{
struct dispmanx_video *_dispvars = data;
if (!_dispvars)
return 0;
return _dispvars->frame_count;
}
static const video_poke_interface_t dispmanx_poke_interface = {
dispmanx_gfx_get_frame_count,
NULL, /* set_video_mode */
NULL, /* set_filtering */
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
NULL, /* dispmanx_set_aspect_ratio */
NULL, /* dispmanx_apply_state_changes */
#ifdef HAVE_MENU
dispmanx_set_texture_frame,
dispmanx_set_texture_enable,
#endif
NULL, /* dispmanx_set_osd_msg */
NULL /* dispmanx_show_mouse */
};
static void dispmanx_gfx_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
*iface = &dispmanx_poke_interface;
}
static void dispmanx_gfx_free(void *data)
{
int i;
struct dispmanx_video *_dispvars = data;
if (!_dispvars)
return;
/* Free menu resurces if we are in menu when exiting. */
if (_dispvars->menu_active)
dispmanx_free_menu_resources(_dispvars);
dispmanx_free_main_resources(_dispvars);
/* Close display and deinitialize. */
vc_dispmanx_display_close(_dispvars->display);
bcm_host_deinit();
/* Destroy mutexes and conditions. */
slock_free(_dispvars->pending_mutex);
scond_free(_dispvars->vsync_condition);
if (_dispvars->pages)
free (_dispvars->pages);
_dispvars->pages = NULL;
dispmanx_restore_console(_dispvars);
}
video_driver_t video_dispmanx = {
dispmanx_gfx_init,
dispmanx_gfx_frame,
dispmanx_gfx_set_nonblock_state,
dispmanx_gfx_alive,
dispmanx_gfx_focus,
dispmanx_gfx_suppress_screensaver,
dispmanx_gfx_has_windowed,
dispmanx_gfx_set_shader,
dispmanx_gfx_free,
"dispmanx",
NULL, /* set_viewport */
dispmanx_gfx_set_rotation,
dispmanx_gfx_viewport_info,
dispmanx_gfx_read_viewport,
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL, /* overlay_interface */
#endif
dispmanx_gfx_get_poke_interface
};