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15 lines
302 B
C
15 lines
302 B
C
#include "shaders_common.h"
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static const char *stock_vertex_core = GLSL(
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in vec2 TexCoord;
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in vec2 VertexCoord;
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in vec4 Color;
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uniform mat4 MVPMatrix;
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out vec2 tex_coord;
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void main() {
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gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
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tex_coord = TexCoord;
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}
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);
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