mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-30 19:50:24 +00:00
113 lines
2.5 KiB
C
113 lines
2.5 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _D3D_COMMON_H
|
|
#define _D3D_COMMON_H
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "../../config.h"
|
|
#endif
|
|
|
|
#if !defined(__WINRT__) && !defined(_XBOX)
|
|
|
|
#ifndef HAVE_WINDOW
|
|
#define HAVE_WINDOW
|
|
#endif
|
|
|
|
#ifndef HAVE_MONITOR
|
|
#define HAVE_MONITOR
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#include <boolean.h>
|
|
#include <retro_common_api.h>
|
|
|
|
#include "../font_driver.h"
|
|
#include "../../retroarch.h"
|
|
|
|
RETRO_BEGIN_DECLS
|
|
|
|
struct d3d_matrix
|
|
{
|
|
union {
|
|
struct {
|
|
float _11, _12, _13, _14;
|
|
float _21, _22, _23, _24;
|
|
float _31, _32, _33, _34;
|
|
float _41, _42, _43, _44;
|
|
|
|
};
|
|
float m[4][4];
|
|
};
|
|
};
|
|
|
|
typedef struct d3d_texture
|
|
{
|
|
void *data;
|
|
int32_t pool;
|
|
} d3d_texture_t;
|
|
|
|
typedef struct
|
|
{
|
|
bool fullscreen;
|
|
bool enabled;
|
|
unsigned tex_w, tex_h;
|
|
float tex_coords[4];
|
|
float vert_coords[4];
|
|
float alpha_mod;
|
|
void *tex;
|
|
void *vert_buf;
|
|
} overlay_t;
|
|
|
|
typedef struct Vertex
|
|
{
|
|
float x, y, z;
|
|
uint32_t color;
|
|
float u, v;
|
|
} Vertex;
|
|
|
|
#ifndef BYTE_CLAMP
|
|
#define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i))))
|
|
#endif
|
|
|
|
#define D3DTADDRESS_COMM_CLAMP 3
|
|
#define D3DTEXF_COMM_LINEAR 2
|
|
#define D3DPT_COMM_TRIANGLESTRIP 5
|
|
|
|
/* Clear target surface */
|
|
#define D3D_COMM_CLEAR_TARGET 0x00000001l
|
|
|
|
void *d3d_matrix_transpose(void *_pout, const void *_pm);
|
|
|
|
void *d3d_matrix_identity(void *_pout);
|
|
|
|
void *d3d_matrix_ortho_off_center_lh(void *_pout,
|
|
float l, float r, float b, float t, float zn, float zf);
|
|
|
|
void *d3d_matrix_multiply(void *_pout,
|
|
const void *_pm1, const void *_pm2);
|
|
|
|
void *d3d_matrix_rotation_z(void *_pout, float angle);
|
|
|
|
int32_t d3d_translate_filter(unsigned type);
|
|
|
|
void d3d_input_driver(const char* input_name,
|
|
const char* joypad_name, input_driver_t** input, void** input_data);
|
|
|
|
RETRO_END_DECLS
|
|
|
|
#endif
|