mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-04 14:27:38 +00:00
138 lines
3.6 KiB
C++
138 lines
3.6 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../drivers/d3d.h"
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#include "../font_driver.h"
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#include "../../configuration.h"
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#ifdef HAVE_D3D9
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#include "../include/d3d9/d3dx9core.h"
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#endif
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typedef struct
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{
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d3d_video_t *d3d;
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LPD3DXFONT font;
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uint32_t color;
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} d3dfonts_t;
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static void *d3dfonts_w32_init_font(void *video_data,
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const char *font_path, float font_size,
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bool is_threaded)
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{
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uint32_t r, g, b;
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d3dfonts_t *d3dfonts = NULL;
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settings_t *settings = config_get_ptr();
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D3DXFONT_DESC desc = {
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(int)(font_size), 0, 400, 0,
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false, DEFAULT_CHARSET,
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OUT_TT_PRECIS,
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CLIP_DEFAULT_PRECIS,
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DEFAULT_PITCH,
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#if defined(_MSC_VER) /* MSVC needs w_char* */
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L"Verdana" /* Hardcode FTL */
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#else
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"Verdana"
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#endif
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};
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d3dfonts = (d3dfonts_t*)calloc(1, sizeof(*d3dfonts));
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if (!d3dfonts)
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return NULL;
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(void)font_path;
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r = (settings->floats.video_msg_color_r * 255);
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g = (settings->floats.video_msg_color_g * 255);
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b = (settings->floats.video_msg_color_b * 255);
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r &= 0xff;
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g &= 0xff;
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b &= 0xff;
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d3dfonts->d3d = (d3d_video_t*)video_data;
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d3dfonts->color = D3DCOLOR_XRGB(r, g, b);
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if (SUCCEEDED(D3DXCreateFontIndirect(
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d3dfonts->d3d->dev, &desc, &d3dfonts->font)))
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return d3dfonts;
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free(d3dfonts);
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return NULL;
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}
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static void d3dfonts_w32_free_font(void *data, bool is_threaded)
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{
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d3dfonts_t *d3dfonts = (d3dfonts_t*)data;
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if (!d3dfonts)
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return;
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if (d3dfonts->font)
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d3dfonts->font->Release();
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d3dfonts->font = NULL;
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free(d3dfonts);
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d3dfonts = NULL;
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}
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static void d3dfonts_w32_render_msg(video_frame_info_t *video_info, void *data, const char *msg,
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const void *userdata)
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{
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const struct font_params *params = (const struct font_params*)userdata;
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d3dfonts_t *d3dfonts = (d3dfonts_t*)data;
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if (!d3dfonts || !d3dfonts->d3d)
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return;
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if (!msg)
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return;
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d3d_set_viewports(d3dfonts->d3d->dev, &d3dfonts->d3d->final_viewport);
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if (!(SUCCEEDED(d3dfonts->d3d->dev->BeginScene())))
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return;
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d3dfonts->font->DrawTextA(NULL,
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msg,
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-1,
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&d3dfonts->d3d->font_rect_shifted,
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DT_LEFT,
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((d3dfonts->color >> 2) & 0x3f3f3f) | 0xff000000);
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d3dfonts->font->DrawTextA(NULL,
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msg,
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-1,
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&d3dfonts->d3d->font_rect,
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DT_LEFT,
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d3dfonts->color | 0xff000000);
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d3dfonts->d3d->dev->EndScene();
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}
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font_renderer_t d3d_win32_font = {
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d3dfonts_w32_init_font,
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d3dfonts_w32_free_font,
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d3dfonts_w32_render_msg,
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"d3dxfont",
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NULL, /* get_glyph */
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NULL, /* bind_block */
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NULL, /* flush */
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NULL /* get_message_width */
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};
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