mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-11 10:13:53 +00:00
368 lines
11 KiB
C
368 lines
11 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <boolean.h>
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#include <rthreads/rthreads.h>
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#include <queues/fifo_queue.h>
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#include <retro_inline.h>
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#include <retro_math.h>
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#include "SDL.h"
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#include "SDL_audio.h"
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#include "../audio_driver.h"
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#include "../../verbosity.h"
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#include "retro_assert.h"
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#ifndef HAVE_SDL2
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typedef Uint32 SDL_AudioDeviceID;
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/** Compatibility stub that defers to SDL_PauseAudio. */
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#define SDL_PauseAudioDevice(dev, pause_on) SDL_PauseAudio(pause_on)
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/** Compatibility stub that defers to SDL_LockAudio. */
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#define SDL_LockAudioDevice(dev) SDL_LockAudio()
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/** Compatibility stub that defers to SDL_UnlockAudio. */
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#define SDL_UnlockAudioDevice(dev) SDL_UnlockAudio()
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/** Compatibility stub that defers to SDL_CloseAudio. */
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#define SDL_CloseAudioDevice(dev) SDL_CloseAudio()
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/* Macros for checking audio format bits that were introduced in SDL 2 */
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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#define SDL_AUDIO_MASK_DATATYPE (1<<8)
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#define SDL_AUDIO_MASK_ENDIAN (1<<12)
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#define SDL_AUDIO_MASK_SIGNED (1<<15)
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#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
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#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
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#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
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#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
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#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
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#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
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#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
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#endif
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typedef struct sdl_audio
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{
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#ifdef HAVE_THREADS
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slock_t *lock;
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scond_t *cond;
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#endif
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/**
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* The queue used to store outgoing samples to be played by the driver.
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* Audio from the core ultimately makes its way here,
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* the last stop before the driver plays it.
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*/
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fifo_buffer_t *speaker_buffer;
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bool nonblock;
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bool is_paused;
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SDL_AudioDeviceID speaker_device;
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} sdl_audio_t;
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static void sdl_audio_playback_cb(void *data, Uint8 *stream, int len)
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{
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sdl_audio_t *sdl = (sdl_audio_t*)data;
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size_t avail = FIFO_READ_AVAIL(sdl->speaker_buffer);
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size_t write_size = (len > (int)avail) ? avail : (size_t)len;
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fifo_read(sdl->speaker_buffer, stream, write_size);
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#ifdef HAVE_THREADS
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scond_signal(sdl->cond);
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#endif
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/* If underrun, fill rest with silence. */
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memset(stream + write_size, 0, len - write_size);
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}
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static INLINE int find_num_frames(int rate, int latency)
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{
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int frames = (rate * latency) / 1000;
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/* SDL only likes 2^n sized buffers. */
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return next_pow2(frames);
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}
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static void *sdl_audio_init(const char *device,
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unsigned rate, unsigned latency,
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unsigned block_frames,
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unsigned *new_rate)
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{
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int frames;
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size_t bufsize;
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SDL_AudioSpec out;
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SDL_AudioSpec spec = {0};
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void *tmp = NULL;
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sdl_audio_t *sdl = NULL;
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uint32_t sdl_subsystem_flags = SDL_WasInit(0);
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(void)device;
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/* Initialise audio subsystem, if required */
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if (sdl_subsystem_flags == 0)
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{
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if (SDL_Init(SDL_INIT_AUDIO) < 0)
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return NULL;
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}
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else if ((sdl_subsystem_flags & SDL_INIT_AUDIO) == 0)
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{
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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return NULL;
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}
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sdl = (sdl_audio_t*)calloc(1, sizeof(*sdl));
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if (!sdl)
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return NULL;
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/* We have to buffer up some data ourselves, so we let SDL
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* carry approximately half of the latency.
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*
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* SDL double buffers audio and we do as well. */
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frames = find_num_frames(rate, latency / 4);
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/* First, let's initialize the output device. */
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spec.freq = rate;
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spec.format = AUDIO_S16SYS;
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spec.channels = 2;
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spec.samples = frames; /* This is in audio frames, not samples ... :( */
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spec.callback = sdl_audio_playback_cb;
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spec.userdata = sdl;
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/* No compatibility stub for SDL_OpenAudioDevice because its return value
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* is different from that of SDL_OpenAudio. */
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#ifdef HAVE_SDL2
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sdl->speaker_device = SDL_OpenAudioDevice(NULL, false, &spec, &out, 0);
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if (sdl->speaker_device == 0)
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#else
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sdl->speaker_device = SDL_OpenAudio(&spec, &out);
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if (sdl->speaker_device < 0)
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#endif
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{
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RARCH_ERR("[SDL audio]: Failed to open SDL audio output device: %s\n", SDL_GetError());
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goto error;
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}
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*new_rate = out.freq;
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RARCH_DBG("[SDL audio]: Opened SDL audio out device with ID %u\n",
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sdl->speaker_device);
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RARCH_DBG("[SDL audio]: Requested a speaker frequency of %u Hz, got %u Hz\n",
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spec.freq, out.freq);
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RARCH_DBG("[SDL audio]: Requested %u channels for speaker, got %u\n",
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spec.channels, out.channels);
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RARCH_DBG("[SDL audio]: Requested a %u-frame speaker buffer, got %u frames (%u bytes)\n",
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frames, out.samples, out.size);
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RARCH_DBG("[SDL audio]: Got a speaker silence value of %u\n", out.silence);
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RARCH_DBG("[SDL audio]: Requested speaker audio format: %u-bit %s %s %s endian\n",
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SDL_AUDIO_BITSIZE(spec.format),
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SDL_AUDIO_ISSIGNED(spec.format) ? "signed" : "unsigned",
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SDL_AUDIO_ISFLOAT(spec.format) ? "floating-point" : "integer",
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SDL_AUDIO_ISBIGENDIAN(spec.format) ? "big" : "little");
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RARCH_DBG("[SDL audio]: Received speaker audio format: %u-bit %s %s %s endian\n",
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SDL_AUDIO_BITSIZE(spec.format),
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SDL_AUDIO_ISSIGNED(spec.format) ? "signed" : "unsigned",
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SDL_AUDIO_ISFLOAT(spec.format) ? "floating-point" : "integer",
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SDL_AUDIO_ISBIGENDIAN(spec.format) ? "big" : "little");
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#ifdef HAVE_THREADS
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sdl->lock = slock_new();
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sdl->cond = scond_new();
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#endif
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RARCH_LOG("[SDL audio]: Requested %u ms latency for output device, got %d ms\n",
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latency, (int)(out.samples * 4 * 1000 / (*new_rate)));
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/* Create a buffer twice as big as needed and prefill the buffer. */
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bufsize = out.samples * 4 * sizeof(int16_t);
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tmp = calloc(1, bufsize);
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sdl->speaker_buffer = fifo_new(bufsize);
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if (tmp)
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{
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fifo_write(sdl->speaker_buffer, tmp, bufsize);
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free(tmp);
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}
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RARCH_DBG("[SDL audio]: Initialized speaker sample queue with %u bytes\n", bufsize);
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SDL_PauseAudioDevice(sdl->speaker_device, false);
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return sdl;
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error:
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free(sdl);
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return NULL;
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}
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static ssize_t sdl_audio_write(void *data, const void *buf, size_t size)
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{
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ssize_t ret = 0;
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sdl_audio_t *sdl = (sdl_audio_t*)data;
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if (sdl->nonblock)
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{ /* If we shouldn't wait for space in a full outgoing sample queue... */
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size_t avail, write_amt;
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SDL_LockAudioDevice(sdl->speaker_device); /* Stop the SDL speaker thread from running */
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avail = FIFO_WRITE_AVAIL(sdl->speaker_buffer);
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write_amt = avail > size ? size : avail; /* Enqueue as much data as we can */
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fifo_write(sdl->speaker_buffer, buf, write_amt);
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SDL_UnlockAudioDevice(sdl->speaker_device); /* Let the speaker thread run again */
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ret = write_amt; /* If the queue was full...well, too bad. */
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}
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else
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{
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size_t written = 0;
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while (written < size)
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{ /* Until we've written all the sample data we have available... */
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size_t avail;
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SDL_LockAudioDevice(sdl->speaker_device); /* Stop the SDL speaker thread from running */
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avail = FIFO_WRITE_AVAIL(sdl->speaker_buffer);
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if (avail == 0)
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{ /* If the outgoing sample queue is full... */
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SDL_UnlockAudioDevice(sdl->speaker_device);
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/* Let the SDL speaker thread run so it can play the enqueued samples,
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* which will free up space for us to write new ones. */
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#ifdef HAVE_THREADS
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slock_lock(sdl->lock);
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/* Let *only* the SDL speaker thread touch the outgoing sample queue */
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scond_wait(sdl->cond, sdl->lock);
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/* Block until SDL tells us that it's made room for new samples */
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slock_unlock(sdl->lock);
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/* Now let this thread use the outgoing sample queue (which we'll do next iteration) */
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#endif
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}
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else
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{
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size_t write_amt = size - written > avail ? avail : size - written;
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fifo_write(sdl->speaker_buffer, (const char*)buf + written, write_amt);
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/* Enqueue as many samples as we have available without overflowing the queue */
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SDL_UnlockAudioDevice(sdl->speaker_device); /* Let the SDL speaker thread run again */
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written += write_amt;
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}
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}
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ret = written;
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}
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return ret;
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}
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static bool sdl_audio_stop(void *data)
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{
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sdl_audio_t *sdl = (sdl_audio_t*)data;
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sdl->is_paused = true;
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SDL_PauseAudioDevice(sdl->speaker_device, true);
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return true;
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}
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static bool sdl_audio_alive(void *data)
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{
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sdl_audio_t *sdl = (sdl_audio_t*)data;
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if (!sdl)
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return false;
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return !sdl->is_paused;
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}
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static bool sdl_audio_start(void *data, bool is_shutdown)
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{
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sdl_audio_t *sdl = (sdl_audio_t*)data;
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sdl->is_paused = false;
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SDL_PauseAudioDevice(sdl->speaker_device, false);
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return true;
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}
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static void sdl_audio_set_nonblock_state(void *data, bool state)
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{
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sdl_audio_t *sdl = (sdl_audio_t*)data;
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if (sdl)
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sdl->nonblock = state;
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}
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static void sdl_audio_free(void *data)
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{
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sdl_audio_t *sdl = (sdl_audio_t*)data;
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if (sdl)
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{
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if (sdl->speaker_device > 0)
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{
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SDL_CloseAudioDevice(sdl->speaker_device);
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}
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if (sdl->speaker_buffer)
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{
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fifo_free(sdl->speaker_buffer);
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}
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#ifdef HAVE_THREADS
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slock_free(sdl->lock);
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scond_free(sdl->cond);
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#endif
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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free(sdl);
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}
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static bool sdl_audio_use_float(void *data)
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{
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(void)data;
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return false;
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}
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static size_t sdl_audio_write_avail(void *data)
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{
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/* stub */
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(void)data;
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return 0;
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}
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audio_driver_t audio_sdl = {
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sdl_audio_init,
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sdl_audio_write,
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sdl_audio_stop,
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sdl_audio_start,
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sdl_audio_alive,
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sdl_audio_set_nonblock_state,
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sdl_audio_free,
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sdl_audio_use_float,
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#ifdef HAVE_SDL2
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"sdl2",
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#else
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"sdl",
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#endif
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NULL,
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NULL,
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sdl_audio_write_avail,
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NULL
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};
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