mirror of
https://github.com/libretro/RetroArch.git
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103 lines
3.3 KiB
C
103 lines
3.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - natinusala
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _GFX_WIDGETS_H
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#define _GFX_WIDGETS_H
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#include <formats/image.h>
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#include <queues/task_queue.h>
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#include <queues/message_queue.h>
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#define DEFAULT_BACKDROP 0.75f
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#define MSG_QUEUE_PENDING_MAX 32
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#define MSG_QUEUE_ONSCREEN_MAX 4
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#define MSG_QUEUE_ANIMATION_DURATION 330
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#define VOLUME_DURATION 3000
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#define SCREENSHOT_DURATION_IN 66
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#define SCREENSHOT_DURATION_OUT SCREENSHOT_DURATION_IN*10
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#define SCREENSHOT_NOTIFICATION_DURATION 6000
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#define CHEEVO_NOTIFICATION_DURATION 4000
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#define TASK_FINISHED_DURATION 3000
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#define HOURGLASS_INTERVAL 5000
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#define HOURGLASS_DURATION 1000
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#define GENERIC_MESSAGE_DURATION 3000
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bool gfx_widgets_init(bool video_is_threaded, bool fullscreen);
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void gfx_widgets_free(void);
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void gfx_widgets_msg_queue_push(
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retro_task_t *task, const char *msg,
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unsigned duration,
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char *title,
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enum message_queue_icon icon,
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enum message_queue_category category,
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unsigned prio, bool flush,
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bool menu_is_alive);
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void gfx_widgets_volume_update_and_show(float new_volume,
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bool mute);
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void gfx_widgets_iterate(
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unsigned width, unsigned height, bool fullscreen,
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const char *dir_assets, char *font_path,
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bool is_threaded);
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void gfx_widgets_screenshot_taken(const char *shotname, const char *filename);
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/* AI Service functions */
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#ifdef HAVE_TRANSLATE
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int gfx_widgets_ai_service_overlay_get_state(void);
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bool gfx_widgets_ai_service_overlay_set_state(int state);
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bool gfx_widgets_ai_service_overlay_load(
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char* buffer, unsigned buffer_len,
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enum image_type_enum image_type);
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void gfx_widgets_ai_service_overlay_unload(void);
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#endif
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void gfx_widgets_start_load_content_animation(
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const char *content_name, bool remove_extension);
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void gfx_widgets_cleanup_load_content_animation(void);
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void gfx_widgets_context_reset(bool is_threaded,
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unsigned width, unsigned height, bool fullscreen,
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const char *dir_assets, char *font_path);
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void gfx_widgets_push_achievement(const char *title, const char *badge);
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/* Warning: not thread safe! */
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void gfx_widgets_set_message(char *message);
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/* Warning: not thread safe! */
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void gfx_widgets_set_libretro_message(const char *message, unsigned duration);
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/* All the functions below should be called in
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* the video driver - once they are all added, set
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* enable_menu_widgets to true for that driver */
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void gfx_widgets_frame(void *data);
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bool gfx_widgets_set_fps_text(const char *new_fps_text);
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#endif
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