RetroArch/input
Jonathan 5c6cd1b48a
Add scaling to pointer input (#12213)
So far, if display is scaled, overlays gets correctly drawn but touch
input is not correctly scaled, resulting in an unusable overlay.

This happens for touches in menu too.

This commit aims to introduce this scaling factor adding it to the
config file, eg:

input_touch_scale = "2"
2021-04-06 13:15:43 +02:00
..
common RARCH_LOG_BUFFER - doesn't need early return 2021-04-04 20:05:00 +02:00
connect Allow controllers with no/empty names to work. 2020-09-06 18:24:32 -07:00
drivers Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
drivers_hid Get rid of warning on older OSX SDK versions 2021-02-09 16:20:40 +01:00
drivers_joypad prevent crash on controller connect. 2021-04-03 09:28:49 -07:00
drivers_keyboard Remove keyboard_event_apple.c 2020-08-31 20:53:17 +02:00
include (WiiU) Buildfixes 2020-07-23 18:01:15 +02:00
input_autodetect_builtin.c Add more PSL1GHT ifdefs 2020-12-27 18:56:00 +01:00
input_defines.h Add Run-Ahead Toggle hotkey with notifications 2020-11-06 21:39:11 +01:00
input_driver.h Add 'L2 + R2' menu toggle gamepad combo (#11935) 2021-01-24 16:33:13 +01:00
input_keymaps.c (WINRAW) Key position fixes 2021-03-20 00:58:11 +02:00
input_keymaps.h Remove unused apple_key_name_map 2020-09-05 10:13:06 +02:00
input_osk_utf8_pages.h Rename menu_osk.c to input_osk.c 2020-02-26 05:49:23 +01:00
input_osk.h pass p_rarch around more 2020-06-29 07:06:07 +02:00
input_overlay.h Add scaling to pointer input (#12213) 2021-04-06 13:15:43 +02:00
input_remapping.h Cleanups 2020-02-14 14:11:25 +01:00
input_types.h One DISABLE_MENU buildfix 2021-03-23 13:35:41 +01:00