mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 18:50:29 +00:00
1080 lines
32 KiB
C
1080 lines
32 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _MSC_VER
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#pragma comment(lib, "cg")
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#pragma comment(lib, "cggl")
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#endif
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#include <stdint.h>
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#include <string.h>
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#include <Cg/cg.h>
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#ifdef HAVE_OPENGL
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#include "../common/gl_common.h"
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#include <Cg/cgGL.h>
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#endif
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#include <compat/strl.h>
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#include <compat/posix_string.h>
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#include <file/config_file.h>
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#include <file/file_path.h>
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#include <rhash.h>
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#include <string/stdstring.h>
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#include "../video_shader_driver.h"
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#include "../video_shader_parse.h"
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#include "../../dynamic.h"
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#include "../../rewind.h"
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#include "../video_state_tracker.h"
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#define SEMANTIC_TEXCOORD 0x92ee91cdU
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#define SEMANTIC_TEXCOORD0 0xf0c0cb9dU
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#define SEMANTIC_TEXCOORD1 0xf0c0cb9eU
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#define SEMANTIC_COLOR 0x0ce809a4U
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#define SEMANTIC_COLOR0 0xa9e93e54U
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#define SEMANTIC_POSITION 0xd87309baU
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#define set_param_2f(param, x, y) if (param) cgGLSetParameter2f(param, x, y)
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#define cg_gl_set_param_1f(param, x) if (param) cgGLSetParameter1f(param, x)
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#if 0
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#define RARCH_CG_DEBUG
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#endif
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/* Used when we call deactivate() since just unbinding
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* the program didn't seem to work... */
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static const char *stock_cg_gl_program =
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"struct input"
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"{"
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" float2 tex_coord;"
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" float4 color;"
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" float4 vertex_coord;"
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" uniform float4x4 mvp_matrix;"
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" uniform sampler2D texture;"
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"};"
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"struct vertex_data"
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"{"
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" float2 tex;"
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" float4 color;"
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"};"
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"void main_vertex"
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"("
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" out float4 oPosition : POSITION,"
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" input IN,"
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" out vertex_data vert"
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")"
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"{"
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" oPosition = mul(IN.mvp_matrix, IN.vertex_coord);"
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" vert = vertex_data(IN.tex_coord, IN.color);"
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"}"
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""
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"float4 main_fragment(input IN, vertex_data vert, uniform sampler2D s0 : TEXUNIT0) : COLOR"
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"{"
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" return vert.color * tex2D(s0, vert.tex);"
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"}";
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#ifdef RARCH_CG_DEBUG
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static void cg_error_handler(CGcontext ctx, CGerror error, void *data)
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{
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(void)ctx;
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(void)data;
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switch (error)
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{
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case CG_INVALID_PARAM_HANDLE_ERROR:
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RARCH_ERR("CG: Invalid param handle.\n");
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break;
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case CG_INVALID_PARAMETER_ERROR:
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RARCH_ERR("CG: Invalid parameter.\n");
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break;
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default:
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break;
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}
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RARCH_ERR("CG error: \"%s\"\n", cgGetErrorString(error));
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}
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#endif
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struct cg_fbo_params
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{
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CGparameter vid_size_f;
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CGparameter tex_size_f;
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CGparameter vid_size_v;
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CGparameter tex_size_v;
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CGparameter tex;
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CGparameter coord;
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};
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#define PREV_TEXTURES (GFX_MAX_TEXTURES - 1)
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struct cg_program
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{
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CGprogram vprg;
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CGprogram fprg;
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CGparameter tex;
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CGparameter lut_tex;
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CGparameter color;
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CGparameter vertex;
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CGparameter vid_size_f;
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CGparameter tex_size_f;
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CGparameter out_size_f;
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CGparameter frame_cnt_f;
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CGparameter frame_dir_f;
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CGparameter vid_size_v;
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CGparameter tex_size_v;
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CGparameter out_size_v;
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CGparameter frame_cnt_v;
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CGparameter frame_dir_v;
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CGparameter mvp;
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struct cg_fbo_params fbo[GFX_MAX_SHADERS];
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struct cg_fbo_params orig;
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struct cg_fbo_params feedback;
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struct cg_fbo_params prev[PREV_TEXTURES];
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};
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typedef struct cg_shader_data
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{
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struct cg_program prg[GFX_MAX_SHADERS];
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unsigned active_idx;
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unsigned cg_attrib_idx;
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CGprofile cgVProf;
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CGprofile cgFProf;
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struct video_shader *shader;
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state_tracker_t *state_tracker;
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GLuint lut_textures[GFX_MAX_TEXTURES];
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CGparameter cg_attribs[PREV_TEXTURES + 2 + 4 + GFX_MAX_SHADERS];
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char cg_alias_define[GFX_MAX_SHADERS][128];
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CGcontext cgCtx;
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} cg_shader_data_t;
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static void gl_cg_reset_attrib(void *data)
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{
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unsigned i;
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cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
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/* Add sanity check that we did not overflow. */
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retro_assert(cg_data->cg_attrib_idx <= ARRAY_SIZE(cg_data->cg_attribs));
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for (i = 0; i < cg_data->cg_attrib_idx; i++)
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cgGLDisableClientState(cg_data->cg_attribs[i]);
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cg_data->cg_attrib_idx = 0;
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}
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static bool gl_cg_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat)
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{
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cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data;
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if (cg_data && cg_data->prg[cg_data->active_idx].mvp)
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{
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cgGLSetMatrixParameterfc(cg_data->prg[cg_data->active_idx].mvp, mat->data);
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return true;
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}
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gl_ff_matrix(mat);
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return false;
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}
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#define SET_COORD(cg_data, name, coords_name, len) do { \
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if (cg_data->prg[cg_data->active_idx].name) \
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{ \
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cgGLSetParameterPointer(cg_data->prg[cg_data->active_idx].name, len, GL_FLOAT, 0, coords->coords_name); \
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cgGLEnableClientState(cg_data->prg[cg_data->active_idx].name); \
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cg_data->cg_attribs[cg_data->cg_attrib_idx++] = cg_data->prg[cg_data->active_idx].name; \
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} \
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} while(0)
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static bool gl_cg_set_coords(void *handle_data, void *shader_data, const void *data)
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{
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const struct gfx_coords *coords = (const struct gfx_coords*)data;
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cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data;
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if (!cg_data || !coords)
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goto fallback;
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SET_COORD(cg_data, vertex, vertex, 2);
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SET_COORD(cg_data, tex, tex_coord, 2);
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SET_COORD(cg_data, lut_tex, lut_tex_coord, 2);
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SET_COORD(cg_data, color, color, 4);
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return true;
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fallback:
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gl_ff_vertex(coords);
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return false;
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}
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static void gl_cg_set_texture_info(void *data,
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const struct cg_fbo_params *params, const struct gfx_tex_info *info)
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{
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cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
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CGparameter param = params->tex;
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if (param)
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{
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cgGLSetTextureParameter(param, info->tex);
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cgGLEnableTextureParameter(param);
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}
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set_param_2f(params->vid_size_v,
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info->input_size[0], info->input_size[1]);
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set_param_2f(params->vid_size_f,
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info->input_size[0], info->input_size[1]);
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set_param_2f(params->tex_size_v,
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info->tex_size[0], info->tex_size[1]);
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set_param_2f(params->tex_size_f,
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info->tex_size[0], info->tex_size[1]);
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if (params->coord)
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{
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cgGLSetParameterPointer(params->coord, 2,
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GL_FLOAT, 0, info->coord);
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cgGLEnableClientState(params->coord);
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cg_data->cg_attribs[cg_data->cg_attrib_idx++] = params->coord;
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}
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}
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static void gl_cg_set_params(void *data, void *shader_data,
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unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_count,
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const void *_info,
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const void *_prev_info,
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const void *_feedback_info,
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const void *_fbo_info,
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unsigned fbo_info_cnt)
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{
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unsigned i;
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const struct gfx_tex_info *info = (const struct gfx_tex_info*)_info;
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const struct gfx_tex_info *prev_info = (const struct gfx_tex_info*)_prev_info;
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const struct gfx_tex_info *feedback_info = (const struct gfx_tex_info*)_feedback_info;
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const struct gfx_tex_info *fbo_info = (const struct gfx_tex_info*)_fbo_info;
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cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data;
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if (!cg_data || (cg_data->active_idx == 0) ||
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(cg_data->active_idx == GL_SHADER_STOCK_BLEND))
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return;
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/* Set frame. */
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set_param_2f(cg_data->prg[cg_data->active_idx].vid_size_f, width, height);
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set_param_2f(cg_data->prg[cg_data->active_idx].tex_size_f, tex_width, tex_height);
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set_param_2f(cg_data->prg[cg_data->active_idx].out_size_f, out_width, out_height);
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cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_dir_f,
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state_manager_frame_is_reversed() ? -1.0 : 1.0);
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set_param_2f(cg_data->prg[cg_data->active_idx].vid_size_v, width, height);
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set_param_2f(cg_data->prg[cg_data->active_idx].tex_size_v, tex_width, tex_height);
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set_param_2f(cg_data->prg[cg_data->active_idx].out_size_v, out_width, out_height);
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cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_dir_v,
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state_manager_frame_is_reversed() ? -1.0 : 1.0);
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if (cg_data->prg[cg_data->active_idx].frame_cnt_f || cg_data->prg[cg_data->active_idx].frame_cnt_v)
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{
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unsigned modulo = cg_data->shader->pass[cg_data->active_idx - 1].frame_count_mod;
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if (modulo)
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frame_count %= modulo;
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cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_cnt_f, (float)frame_count);
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cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_cnt_v, (float)frame_count);
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}
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/* Set orig texture. */
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gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].orig, info);
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/* Set feedback texture. */
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gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].feedback, feedback_info);
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/* Set prev textures. */
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for (i = 0; i < PREV_TEXTURES; i++)
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gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].prev[i], &prev_info[i]);
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/* Set lookup textures. */
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for (i = 0; i < cg_data->shader->luts; i++)
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{
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CGparameter vparam;
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CGparameter fparam = cgGetNamedParameter(
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cg_data->prg[cg_data->active_idx].fprg, cg_data->shader->lut[i].id);
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if (fparam)
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{
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cgGLSetTextureParameter(fparam, cg_data->lut_textures[i]);
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cgGLEnableTextureParameter(fparam);
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}
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vparam = cgGetNamedParameter(cg_data->prg[cg_data->active_idx].vprg,
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cg_data->shader->lut[i].id);
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if (vparam)
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{
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cgGLSetTextureParameter(vparam, cg_data->lut_textures[i]);
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cgGLEnableTextureParameter(vparam);
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}
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}
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/* Set FBO textures. */
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if (cg_data->active_idx)
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{
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for (i = 0; i < fbo_info_cnt; i++)
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gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].fbo[i], &fbo_info[i]);
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}
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/* #pragma parameters. */
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for (i = 0; i < cg_data->shader->num_parameters; i++)
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{
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CGparameter param_v = cgGetNamedParameter(
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cg_data->prg[cg_data->active_idx].vprg, cg_data->shader->parameters[i].id);
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CGparameter param_f = cgGetNamedParameter(
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cg_data->prg[cg_data->active_idx].fprg, cg_data->shader->parameters[i].id);
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cg_gl_set_param_1f(param_v, cg_data->shader->parameters[i].current);
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cg_gl_set_param_1f(param_f, cg_data->shader->parameters[i].current);
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}
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/* Set state parameters. */
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if (cg_data->state_tracker)
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{
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/* Only query uniforms in first pass. */
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static struct state_tracker_uniform tracker_info[GFX_MAX_VARIABLES];
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static unsigned cnt = 0;
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if (cg_data->active_idx == 1)
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cnt = state_tracker_get_uniform(cg_data->state_tracker, tracker_info,
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GFX_MAX_VARIABLES, frame_count);
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for (i = 0; i < cnt; i++)
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{
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CGparameter param_v = cgGetNamedParameter(
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cg_data->prg[cg_data->active_idx].vprg, tracker_info[i].id);
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CGparameter param_f = cgGetNamedParameter(
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cg_data->prg[cg_data->active_idx].fprg, tracker_info[i].id);
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cg_gl_set_param_1f(param_v, tracker_info[i].value);
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cg_gl_set_param_1f(param_f, tracker_info[i].value);
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}
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}
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}
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static void gl_cg_deinit_progs(void *data)
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{
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unsigned i;
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cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
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if (!cg_data)
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return;
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RARCH_LOG("CG: Destroying programs.\n");
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cgGLUnbindProgram(cg_data->cgFProf);
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cgGLUnbindProgram(cg_data->cgVProf);
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/* Programs may alias [0]. */
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for (i = 1; i < GFX_MAX_SHADERS; i++)
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{
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if (cg_data->prg[i].fprg && cg_data->prg[i].fprg != cg_data->prg[0].fprg)
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cgDestroyProgram(cg_data->prg[i].fprg);
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if (cg_data->prg[i].vprg && cg_data->prg[i].vprg != cg_data->prg[0].vprg)
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cgDestroyProgram(cg_data->prg[i].vprg);
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}
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if (cg_data->prg[0].fprg)
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cgDestroyProgram(cg_data->prg[0].fprg);
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if (cg_data->prg[0].vprg)
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cgDestroyProgram(cg_data->prg[0].vprg);
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memset(cg_data->prg, 0, sizeof(cg_data->prg));
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}
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static void gl_cg_destroy_resources(void *data)
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{
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cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
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if (!cg_data)
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return;
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gl_cg_reset_attrib(data);
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gl_cg_deinit_progs(data);
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if (cg_data->shader && cg_data->shader->luts)
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{
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glDeleteTextures(cg_data->shader->luts, cg_data->lut_textures);
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memset(cg_data->lut_textures, 0, sizeof(cg_data->lut_textures));
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}
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if (cg_data->state_tracker)
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{
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state_tracker_free(cg_data->state_tracker);
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cg_data->state_tracker = NULL;
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}
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free(cg_data->shader);
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cg_data->shader = NULL;
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}
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/* Final deinit. */
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static void gl_cg_deinit_context_state(void *data)
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{
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cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
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if (cg_data->cgCtx)
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{
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RARCH_LOG("CG: Destroying context.\n");
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cgDestroyContext(cg_data->cgCtx);
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}
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cg_data->cgCtx = NULL;
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}
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/* Full deinit. */
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static void gl_cg_deinit(void *data)
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{
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cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
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if (!cg_data)
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return;
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gl_cg_destroy_resources(cg_data);
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gl_cg_deinit_context_state(cg_data);
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free(cg_data);
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}
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#define CG_GL_SET_LISTING(cg_data, type) \
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{ \
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const char *list = cgGetLastListing(cg_data->cgCtx); \
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if (list) \
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listing_##type = strdup(list); \
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}
|
|
|
|
static bool gl_cg_load_program(void *data, unsigned idx, const char *prog, bool path_is_file)
|
|
{
|
|
const char *argv[2 + GFX_MAX_SHADERS];
|
|
bool ret = true;
|
|
char *listing_f = NULL;
|
|
char *listing_v = NULL;
|
|
unsigned i, argc = 0;
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
|
|
argv[argc++] = "-DPARAMETER_UNIFORM";
|
|
for (i = 0; i < GFX_MAX_SHADERS; i++)
|
|
{
|
|
if (*(cg_data->cg_alias_define[i]))
|
|
argv[argc++] = cg_data->cg_alias_define[i];
|
|
}
|
|
argv[argc] = NULL;
|
|
|
|
if (path_is_file)
|
|
{
|
|
cg_data->prg[idx].fprg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
|
|
prog, cg_data->cgFProf, "main_fragment", argv);
|
|
CG_GL_SET_LISTING(cg_data, f);
|
|
cg_data->prg[idx].vprg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
|
|
prog, cg_data->cgVProf, "main_vertex", argv);
|
|
CG_GL_SET_LISTING(cg_data, v);
|
|
}
|
|
else
|
|
{
|
|
cg_data->prg[idx].fprg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE,
|
|
prog, cg_data->cgFProf, "main_fragment", argv);
|
|
CG_GL_SET_LISTING(cg_data, f);
|
|
cg_data->prg[idx].vprg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE,
|
|
prog, cg_data->cgVProf, "main_vertex", argv);
|
|
CG_GL_SET_LISTING(cg_data, v);
|
|
}
|
|
|
|
if (!cg_data->prg[idx].fprg || !cg_data->prg[idx].vprg)
|
|
{
|
|
RARCH_ERR("CG error: %s\n", cgGetErrorString(cgGetError()));
|
|
if (listing_f)
|
|
RARCH_ERR("Fragment:\n%s\n", listing_f);
|
|
else if (listing_v)
|
|
RARCH_ERR("Vertex:\n%s\n", listing_v);
|
|
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
cgGLLoadProgram(cg_data->prg[idx].fprg);
|
|
cgGLLoadProgram(cg_data->prg[idx].vprg);
|
|
|
|
end:
|
|
free(listing_f);
|
|
free(listing_v);
|
|
return ret;
|
|
}
|
|
|
|
static void gl_cg_set_program_base_attrib(void *data, unsigned i)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
CGparameter param = cgGetFirstParameter(cg_data->prg[i].vprg, CG_PROGRAM);
|
|
|
|
for (; param; param = cgGetNextParameter(param))
|
|
{
|
|
uint32_t semantic_hash;
|
|
const char *semantic = NULL;
|
|
if (cgGetParameterDirection(param) != CG_IN
|
|
|| cgGetParameterVariability(param) != CG_VARYING)
|
|
continue;
|
|
|
|
semantic = cgGetParameterSemantic(param);
|
|
if (!semantic)
|
|
continue;
|
|
|
|
RARCH_LOG("CG: Found semantic \"%s\" in prog #%u.\n", semantic, i);
|
|
|
|
semantic_hash = djb2_calculate(semantic);
|
|
|
|
switch (semantic_hash)
|
|
{
|
|
case SEMANTIC_TEXCOORD:
|
|
case SEMANTIC_TEXCOORD0:
|
|
cg_data->prg[i].tex = param;
|
|
break;
|
|
case SEMANTIC_COLOR:
|
|
case SEMANTIC_COLOR0:
|
|
cg_data->prg[i].color = param;
|
|
break;
|
|
case SEMANTIC_POSITION:
|
|
cg_data->prg[i].vertex = param;
|
|
break;
|
|
case SEMANTIC_TEXCOORD1:
|
|
cg_data->prg[i].lut_tex = param;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!cg_data->prg[i].tex)
|
|
cg_data->prg[i].tex = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.tex_coord");
|
|
if (!cg_data->prg[i].color)
|
|
cg_data->prg[i].color = cgGetNamedParameter(cg_data->prg[i].vprg, "IN.color");
|
|
if (!cg_data->prg[i].vertex)
|
|
cg_data->prg[i].vertex = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.vertex_coord");
|
|
if (!cg_data->prg[i].lut_tex)
|
|
cg_data->prg[i].lut_tex = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.lut_tex_coord");
|
|
}
|
|
|
|
static bool gl_cg_load_stock(void *data)
|
|
{
|
|
if (!gl_cg_load_program(data, 0, stock_cg_gl_program, false))
|
|
{
|
|
RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
|
|
return false;
|
|
}
|
|
|
|
gl_cg_set_program_base_attrib(data, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gl_cg_load_plain(void *data, const char *path)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
if (!gl_cg_load_stock(cg_data))
|
|
return false;
|
|
|
|
cg_data->shader = (struct video_shader*)calloc(1, sizeof(*cg_data->shader));
|
|
if (!cg_data->shader)
|
|
return false;
|
|
|
|
cg_data->shader->passes = 1;
|
|
|
|
if (path)
|
|
{
|
|
RARCH_LOG("Loading Cg file: %s\n", path);
|
|
strlcpy(cg_data->shader->pass[0].source.path, path,
|
|
sizeof(cg_data->shader->pass[0].source.path));
|
|
if (!gl_cg_load_program(data, 1, path, true))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
RARCH_LOG("Loading stock Cg file.\n");
|
|
cg_data->prg[1] = cg_data->prg[0];
|
|
}
|
|
|
|
video_shader_resolve_parameters(NULL, cg_data->shader);
|
|
return true;
|
|
}
|
|
|
|
static bool gl_cg_load_imports(void *data)
|
|
{
|
|
unsigned i;
|
|
struct state_tracker_info tracker_info = {0};
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
|
|
if (!cg_data->shader->variables)
|
|
return true;
|
|
|
|
for (i = 0; i < cg_data->shader->variables; i++)
|
|
{
|
|
unsigned memtype;
|
|
switch (cg_data->shader->variable[i].ram_type)
|
|
{
|
|
case RARCH_STATE_WRAM:
|
|
memtype = RETRO_MEMORY_SYSTEM_RAM;
|
|
break;
|
|
|
|
default:
|
|
memtype = -1u;
|
|
}
|
|
|
|
if ((memtype != -1u) &&
|
|
(cg_data->shader->variable[i].addr >= core.retro_get_memory_size(memtype)))
|
|
{
|
|
RARCH_ERR("Address out of bounds.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
tracker_info.wram = (uint8_t*)
|
|
core.retro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM);
|
|
tracker_info.info = cg_data->shader->variable;
|
|
tracker_info.info_elem = cg_data->shader->variables;
|
|
|
|
#ifdef HAVE_PYTHON
|
|
if (*cg_data->shader->script_path)
|
|
{
|
|
tracker_info.script = cg_data->shader->script_path;
|
|
tracker_info.script_is_file = true;
|
|
}
|
|
|
|
tracker_info.script_class =
|
|
*cg_data->shader->script_class ? cg_data->shader->script_class : NULL;
|
|
#endif
|
|
|
|
cg_data->state_tracker = state_tracker_init(&tracker_info);
|
|
if (!cg_data->state_tracker)
|
|
RARCH_WARN("Failed to initialize state tracker.\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gl_cg_load_shader(void *data, unsigned i)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
|
|
RARCH_LOG("Loading Cg shader: \"%s\".\n",
|
|
cg_data->shader->pass[i].source.path);
|
|
|
|
if (!gl_cg_load_program(data, i + 1,
|
|
cg_data->shader->pass[i].source.path, true))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gl_cg_load_preset(void *data, const char *path)
|
|
{
|
|
unsigned i;
|
|
config_file_t *conf = NULL;
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
|
|
if (!gl_cg_load_stock(cg_data))
|
|
return false;
|
|
|
|
RARCH_LOG("Loading Cg meta-shader: %s\n", path);
|
|
conf = config_file_new(path);
|
|
if (!conf)
|
|
{
|
|
RARCH_ERR("Failed to load preset.\n");
|
|
return false;
|
|
}
|
|
|
|
cg_data->shader = (struct video_shader*)calloc(1, sizeof(*cg_data->shader));
|
|
if (!cg_data->shader)
|
|
{
|
|
config_file_free(conf);
|
|
return false;
|
|
}
|
|
|
|
if (!video_shader_read_conf_cgp(conf, cg_data->shader))
|
|
{
|
|
RARCH_ERR("Failed to parse CGP file.\n");
|
|
config_file_free(conf);
|
|
return false;
|
|
}
|
|
|
|
video_shader_resolve_relative(cg_data->shader, path);
|
|
video_shader_resolve_parameters(conf, cg_data->shader);
|
|
config_file_free(conf);
|
|
|
|
if (cg_data->shader->passes > GFX_MAX_SHADERS - 3)
|
|
{
|
|
RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n",
|
|
GFX_MAX_SHADERS - 3);
|
|
cg_data->shader->passes = GFX_MAX_SHADERS - 3;
|
|
}
|
|
|
|
for (i = 0; i < cg_data->shader->passes; i++)
|
|
if (*cg_data->shader->pass[i].alias)
|
|
snprintf(cg_data->cg_alias_define[i],
|
|
sizeof(cg_data->cg_alias_define[i]),
|
|
"-D%s_ALIAS",
|
|
cg_data->shader->pass[i].alias);
|
|
|
|
for (i = 0; i < cg_data->shader->passes; i++)
|
|
{
|
|
if (!gl_cg_load_shader(cg_data, i))
|
|
{
|
|
RARCH_ERR("Failed to load shaders ...\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!gl_load_luts(cg_data->shader, cg_data->lut_textures))
|
|
{
|
|
RARCH_ERR("Failed to load lookup textures ...\n");
|
|
return false;
|
|
}
|
|
|
|
if (!gl_cg_load_imports(cg_data))
|
|
{
|
|
RARCH_ERR("Failed to load imports ...\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void gl_cg_set_pass_attrib(struct cg_program *program, struct cg_fbo_params *fbo,
|
|
const char *attr)
|
|
{
|
|
char attr_buf[64] = {0};
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "%s.texture", attr);
|
|
if (!fbo->tex)
|
|
fbo->tex = cgGetNamedParameter(program->fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "%s.video_size", attr);
|
|
if (!fbo->vid_size_v)
|
|
fbo->vid_size_v = cgGetNamedParameter(program->vprg, attr_buf);
|
|
if (!fbo->vid_size_f)
|
|
fbo->vid_size_f = cgGetNamedParameter(program->fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "%s.texture_size", attr);
|
|
if (!fbo->tex_size_v)
|
|
fbo->tex_size_v = cgGetNamedParameter(program->vprg, attr_buf);
|
|
if (!fbo->tex_size_f)
|
|
fbo->tex_size_f = cgGetNamedParameter(program->fprg, attr_buf);
|
|
|
|
snprintf(attr_buf, sizeof(attr_buf), "%s.tex_coord", attr);
|
|
if (!fbo->coord)
|
|
fbo->coord = cgGetNamedParameter(program->vprg, attr_buf);
|
|
}
|
|
|
|
static void gl_cg_set_program_attributes(void *data, unsigned i)
|
|
{
|
|
unsigned j;
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
|
|
if (!cg_data)
|
|
return;
|
|
|
|
cgGLBindProgram(cg_data->prg[i].fprg);
|
|
cgGLBindProgram(cg_data->prg[i].vprg);
|
|
|
|
gl_cg_set_program_base_attrib(cg_data, i);
|
|
|
|
cg_data->prg[i].vid_size_f = cgGetNamedParameter (cg_data->prg[i].fprg, "IN.video_size");
|
|
cg_data->prg[i].tex_size_f = cgGetNamedParameter (cg_data->prg[i].fprg, "IN.texture_size");
|
|
cg_data->prg[i].out_size_f = cgGetNamedParameter (cg_data->prg[i].fprg, "IN.output_size");
|
|
cg_data->prg[i].frame_cnt_f = cgGetNamedParameter(cg_data->prg[i].fprg, "IN.frame_count");
|
|
cg_data->prg[i].frame_dir_f = cgGetNamedParameter(cg_data->prg[i].fprg, "IN.frame_direction");
|
|
cg_data->prg[i].vid_size_v = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.video_size");
|
|
cg_data->prg[i].tex_size_v = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.texture_size");
|
|
cg_data->prg[i].out_size_v = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.output_size");
|
|
cg_data->prg[i].frame_cnt_v = cgGetNamedParameter(cg_data->prg[i].vprg, "IN.frame_count");
|
|
cg_data->prg[i].frame_dir_v = cgGetNamedParameter(cg_data->prg[i].vprg, "IN.frame_direction");
|
|
|
|
cg_data->prg[i].mvp = cgGetNamedParameter(cg_data->prg[i].vprg, "modelViewProj");
|
|
if (!cg_data->prg[i].mvp)
|
|
cg_data->prg[i].mvp = cgGetNamedParameter(cg_data->prg[i].vprg, "IN.mvp_matrix");
|
|
|
|
cg_data->prg[i].orig.tex = cgGetNamedParameter(cg_data->prg[i].fprg, "ORIG.texture");
|
|
cg_data->prg[i].orig.vid_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, "ORIG.video_size");
|
|
cg_data->prg[i].orig.vid_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, "ORIG.video_size");
|
|
cg_data->prg[i].orig.tex_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, "ORIG.texture_size");
|
|
cg_data->prg[i].orig.tex_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, "ORIG.texture_size");
|
|
cg_data->prg[i].orig.coord = cgGetNamedParameter(cg_data->prg[i].vprg, "ORIG.tex_coord");
|
|
|
|
cg_data->prg[i].feedback.tex = cgGetNamedParameter(cg_data->prg[i].fprg, "FEEDBACK.texture");
|
|
cg_data->prg[i].feedback.vid_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, "FEEDBACK.video_size");
|
|
cg_data->prg[i].feedback.vid_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, "FEEDBACK.video_size");
|
|
cg_data->prg[i].feedback.tex_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, "FEEDBACK.texture_size");
|
|
cg_data->prg[i].feedback.tex_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, "FEEDBACK.texture_size");
|
|
cg_data->prg[i].feedback.coord = cgGetNamedParameter(cg_data->prg[i].vprg, "FEEDBACK.tex_coord");
|
|
|
|
if (i > 1)
|
|
{
|
|
char pass_str[64] = {0};
|
|
|
|
snprintf(pass_str, sizeof(pass_str), "PASSPREV%u", i);
|
|
gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].orig, pass_str);
|
|
}
|
|
|
|
for (j = 0; j < PREV_TEXTURES; j++)
|
|
{
|
|
char attr_buf_tex[64] = {0};
|
|
char attr_buf_vid_size[64] = {0};
|
|
char attr_buf_tex_size[64] = {0};
|
|
char attr_buf_coord[64] = {0};
|
|
static const char *prev_names[PREV_TEXTURES] = {
|
|
"PREV",
|
|
"PREV1",
|
|
"PREV2",
|
|
"PREV3",
|
|
"PREV4",
|
|
"PREV5",
|
|
"PREV6",
|
|
};
|
|
|
|
snprintf(attr_buf_tex, sizeof(attr_buf_tex),
|
|
"%s.texture", prev_names[j]);
|
|
snprintf(attr_buf_vid_size, sizeof(attr_buf_vid_size),
|
|
"%s.video_size", prev_names[j]);
|
|
snprintf(attr_buf_tex_size, sizeof(attr_buf_tex_size),
|
|
"%s.texture_size", prev_names[j]);
|
|
snprintf(attr_buf_coord, sizeof(attr_buf_coord),
|
|
"%s.tex_coord", prev_names[j]);
|
|
|
|
cg_data->prg[i].prev[j].tex = cgGetNamedParameter(cg_data->prg[i].fprg, attr_buf_tex);
|
|
|
|
cg_data->prg[i].prev[j].vid_size_v =
|
|
cgGetNamedParameter(cg_data->prg[i].vprg, attr_buf_vid_size);
|
|
cg_data->prg[i].prev[j].vid_size_f =
|
|
cgGetNamedParameter(cg_data->prg[i].fprg, attr_buf_vid_size);
|
|
|
|
cg_data->prg[i].prev[j].tex_size_v =
|
|
cgGetNamedParameter(cg_data->prg[i].vprg, attr_buf_tex_size);
|
|
cg_data->prg[i].prev[j].tex_size_f =
|
|
cgGetNamedParameter(cg_data->prg[i].fprg, attr_buf_tex_size);
|
|
|
|
cg_data->prg[i].prev[j].coord = cgGetNamedParameter(cg_data->prg[i].vprg, attr_buf_coord);
|
|
}
|
|
|
|
for (j = 0; j + 1 < i; j++)
|
|
{
|
|
char pass_str[64] = {0};
|
|
|
|
snprintf(pass_str, sizeof(pass_str), "PASS%u", j + 1);
|
|
gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].fbo[j], pass_str);
|
|
snprintf(pass_str, sizeof(pass_str), "PASSPREV%u", i - (j + 1));
|
|
gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].fbo[j], pass_str);
|
|
|
|
if (*cg_data->shader->pass[j].alias)
|
|
gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].fbo[j], cg_data->shader->pass[j].alias);
|
|
}
|
|
}
|
|
|
|
static void *gl_cg_init(void *data, const char *path)
|
|
{
|
|
unsigned i;
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)
|
|
calloc(1, sizeof(cg_shader_data_t));
|
|
|
|
if (!cg_data)
|
|
return NULL;
|
|
|
|
#ifdef HAVE_CG_RUNTIME_COMPILER
|
|
cgRTCgcInit();
|
|
#endif
|
|
|
|
cg_data->cgCtx = cgCreateContext();
|
|
|
|
if (!cg_data->cgCtx)
|
|
{
|
|
RARCH_ERR("Failed to create Cg context.\n");
|
|
goto error;
|
|
}
|
|
|
|
#ifdef RARCH_CG_DEBUG
|
|
cgGLSetDebugMode(CG_TRUE);
|
|
cgSetErrorHandler(cg_error_handler, NULL);
|
|
#endif
|
|
|
|
cg_data->cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
|
|
cg_data->cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
|
|
|
|
if (
|
|
cg_data->cgFProf == CG_PROFILE_UNKNOWN ||
|
|
cg_data->cgVProf == CG_PROFILE_UNKNOWN)
|
|
{
|
|
RARCH_ERR("Invalid profile type\n");
|
|
free(cg_data);
|
|
cg_data = NULL;
|
|
goto error;
|
|
}
|
|
|
|
RARCH_LOG("[Cg]: Vertex profile: %s\n", cgGetProfileString(cg_data->cgVProf));
|
|
RARCH_LOG("[Cg]: Fragment profile: %s\n", cgGetProfileString(cg_data->cgFProf));
|
|
cgGLSetOptimalOptions(cg_data->cgFProf);
|
|
cgGLSetOptimalOptions(cg_data->cgVProf);
|
|
cgGLEnableProfile(cg_data->cgFProf);
|
|
cgGLEnableProfile(cg_data->cgVProf);
|
|
|
|
memset(cg_data->cg_alias_define, 0, sizeof(cg_data->cg_alias_define));
|
|
|
|
if (path && string_is_equal(path_get_extension(path), "cgp"))
|
|
{
|
|
if (!gl_cg_load_preset(cg_data, path))
|
|
goto error;
|
|
}
|
|
else
|
|
{
|
|
if (!gl_cg_load_plain(cg_data, path))
|
|
goto error;
|
|
}
|
|
|
|
cg_data->prg[0].mvp = cgGetNamedParameter(cg_data->prg[0].vprg, "IN.mvp_matrix");
|
|
for (i = 1; i <= cg_data->shader->passes; i++)
|
|
gl_cg_set_program_attributes(cg_data, i);
|
|
|
|
/* If we aren't using last pass non-FBO shader,
|
|
* this shader will be assumed to be "fixed-function".
|
|
*
|
|
* Just use prg[0] for that pass, which will be
|
|
* pass-through. */
|
|
cg_data->prg[cg_data->shader->passes + 1] = cg_data->prg[0];
|
|
|
|
/* No need to apply Android hack in Cg. */
|
|
cg_data->prg[GL_SHADER_STOCK_BLEND] = cg_data->prg[0];
|
|
|
|
cgGLBindProgram(cg_data->prg[1].fprg);
|
|
cgGLBindProgram(cg_data->prg[1].vprg);
|
|
|
|
return cg_data;
|
|
|
|
error:
|
|
gl_cg_destroy_resources(cg_data);
|
|
if (!cg_data)
|
|
free(cg_data);
|
|
return NULL;
|
|
}
|
|
|
|
static void gl_cg_use(void *data, void *shader_data, unsigned idx)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data;
|
|
if (cg_data && cg_data->prg[idx].vprg && cg_data->prg[idx].fprg)
|
|
{
|
|
gl_cg_reset_attrib(cg_data);
|
|
|
|
cg_data->active_idx = idx;
|
|
cgGLBindProgram(cg_data->prg[idx].vprg);
|
|
cgGLBindProgram(cg_data->prg[idx].fprg);
|
|
}
|
|
}
|
|
|
|
static unsigned gl_cg_num(void *data)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
if (!cg_data)
|
|
return 0;
|
|
return cg_data->shader->passes;
|
|
}
|
|
|
|
static bool gl_cg_filter_type(void *data, unsigned idx, bool *smooth)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
if (cg_data && idx &&
|
|
(cg_data->shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC)
|
|
)
|
|
{
|
|
*smooth = (cg_data->shader->pass[idx - 1].filter == RARCH_FILTER_LINEAR);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static enum gfx_wrap_type gl_cg_wrap_type(void *data, unsigned idx)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
if (cg_data && idx)
|
|
return cg_data->shader->pass[idx - 1].wrap;
|
|
return RARCH_WRAP_BORDER;
|
|
}
|
|
|
|
static void gl_cg_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *scale)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
if (cg_data && idx)
|
|
*scale = cg_data->shader->pass[idx - 1].fbo;
|
|
else
|
|
scale->valid = false;
|
|
}
|
|
|
|
static unsigned gl_cg_get_prev_textures(void *data)
|
|
{
|
|
unsigned i, j;
|
|
unsigned max_prev = 0;
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
|
|
if (!cg_data)
|
|
return 0;
|
|
|
|
for (i = 1; i <= cg_data->shader->passes; i++)
|
|
for (j = 0; j < PREV_TEXTURES; j++)
|
|
if (cg_data->prg[i].prev[j].tex)
|
|
max_prev = max(j + 1, max_prev);
|
|
|
|
return max_prev;
|
|
}
|
|
|
|
static bool gl_cg_get_feedback_pass(void *data, unsigned *pass)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
if (!cg_data || cg_data->shader->feedback_pass < 0)
|
|
return false;
|
|
|
|
*pass = cg_data->shader->feedback_pass;
|
|
return true;
|
|
}
|
|
|
|
static bool gl_cg_mipmap_input(void *data, unsigned idx)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
if (cg_data && idx)
|
|
return cg_data->shader->pass[idx - 1].mipmap;
|
|
return false;
|
|
}
|
|
|
|
static struct video_shader *gl_cg_get_current_shader(void *data)
|
|
{
|
|
cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
|
|
if (!cg_data)
|
|
return NULL;
|
|
return cg_data->shader;
|
|
}
|
|
|
|
const shader_backend_t gl_cg_backend = {
|
|
gl_cg_init,
|
|
gl_cg_deinit,
|
|
gl_cg_set_params,
|
|
gl_cg_use,
|
|
gl_cg_num,
|
|
gl_cg_filter_type,
|
|
gl_cg_wrap_type,
|
|
gl_cg_shader_scale,
|
|
gl_cg_set_coords,
|
|
gl_cg_set_mvp,
|
|
gl_cg_get_prev_textures,
|
|
gl_cg_get_feedback_pass,
|
|
gl_cg_mipmap_input,
|
|
gl_cg_get_current_shader,
|
|
|
|
RARCH_SHADER_CG,
|
|
"gl_cg"
|
|
};
|
|
|