RetroArch/audio/opensl.c
Themaister 510ed100e8 Use GCC atomics to avoid locking in callback.
Conflicts:
	audio/opensl.c
2013-07-17 22:47:34 +02:00

277 lines
7.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include "../general.h"
#include "../thread.h"
#include <SLES/OpenSLES.h>
#ifdef ANDROID
#include <SLES/OpenSLES_Android.h>
#endif
// Helper macros, COM-style!
#define SLObjectItf_Realize(a, ...) ((*(a))->Realize(a, __VA_ARGS__))
#define SLObjectItf_GetInterface(a, ...) ((*(a))->GetInterface(a, __VA_ARGS__))
#define SLObjectItf_Destroy(a) ((*(a))->Destroy((a)))
#define SLEngineItf_CreateOutputMix(a, ...) ((*(a))->CreateOutputMix(a, __VA_ARGS__))
#define SLEngineItf_CreateAudioPlayer(a, ...) ((*(a))->CreateAudioPlayer(a, __VA_ARGS__))
#define SLPlayItf_SetPlayState(a, ...) ((*(a))->SetPlayState(a, __VA_ARGS__))
// TODO: Are these sane?
#define BUFFER_SIZE (2 * 1024)
#define BUFFER_COUNT 16
typedef struct sl
{
uint8_t buffer[BUFFER_COUNT][BUFFER_SIZE];
unsigned buffer_index;
unsigned buffer_ptr;
volatile unsigned buffered_blocks;
SLObjectItf engine_object;
SLEngineItf engine;
SLObjectItf output_mix;
SLObjectItf buffer_queue_object;
SLAndroidSimpleBufferQueueItf buffer_queue;
SLPlayItf player;
slock_t *lock;
scond_t *cond;
bool nonblock;
unsigned buf_count;
} sl_t;
static void opensl_callback(SLAndroidSimpleBufferQueueItf bq, void *ctx)
{
sl_t *sl = (sl_t*)ctx;
__sync_fetch_and_sub(&sl->buffered_blocks, 1);
scond_signal(sl->cond);
}
#define GOTO_IF_FAIL(x) do { \
if ((res = (x)) != SL_RESULT_SUCCESS) \
goto error; \
} while(0)
static void sl_free(void *data)
{
sl_t *sl = (sl_t*)data;
if (!sl)
return;
if (sl->player)
SLPlayItf_SetPlayState(sl->player, SL_PLAYSTATE_STOPPED);
if (sl->buffer_queue_object)
SLObjectItf_Destroy(sl->buffer_queue_object);
if (sl->output_mix)
SLObjectItf_Destroy(sl->output_mix);
if (sl->engine_object)
SLObjectItf_Destroy(sl->engine_object);
if (sl->lock)
slock_free(sl->lock);
if (sl->cond)
scond_free(sl->cond);
free(sl);
}
static void *sl_init(const char *device, unsigned rate, unsigned latency)
{
(void)device;
SLDataFormat_PCM fmt_pcm = {0};
SLDataSource audio_src = {0};
SLDataSink audio_sink = {0};
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {0};
SLDataLocator_OutputMix loc_outmix = {0};
SLInterfaceID id = SL_IID_ANDROIDSIMPLEBUFFERQUEUE;
SLboolean req = SL_BOOLEAN_TRUE;
SLresult res = 0;
sl_t *sl = (sl_t*)calloc(1, sizeof(sl_t));
if (!sl)
goto error;
GOTO_IF_FAIL(slCreateEngine(&sl->engine_object, 0, NULL, 0, NULL, NULL));
GOTO_IF_FAIL(SLObjectItf_Realize(sl->engine_object, SL_BOOLEAN_FALSE));
GOTO_IF_FAIL(SLObjectItf_GetInterface(sl->engine_object, SL_IID_ENGINE, &sl->engine));
GOTO_IF_FAIL(SLEngineItf_CreateOutputMix(sl->engine, &sl->output_mix, 0, NULL, NULL));
GOTO_IF_FAIL(SLObjectItf_Realize(sl->output_mix, SL_BOOLEAN_FALSE));
sl->buf_count = (latency * 4 * out_rate + 500) / 1000;
sl->buf_count = (sl->buf_count + BUFFER_SIZE / 2) / BUFFER_SIZE;
sl->buf_count = min(sl->buf_count, BUFFER_COUNT);
RARCH_LOG("[SLES] : Setting audio latency (buffer size: [%d]) ...\n", sl->buf_count * BUFFER_SIZE);
fmt_pcm.formatType = SL_DATAFORMAT_PCM;
fmt_pcm.numChannels = 2;
fmt_pcm.samplesPerSec = rate * 1000; // Samplerate is in milli-Hz.
fmt_pcm.bitsPerSample = 16;
fmt_pcm.containerSize = 16;
fmt_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
fmt_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN; // Android only.
audio_src.pLocator = &loc_bufq;
audio_src.pFormat = &fmt_pcm;
loc_bufq.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
loc_bufq.numBuffers = sl->buf_count;
loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
loc_outmix.outputMix = sl->output_mix;
audio_sink.pLocator = &loc_outmix;
GOTO_IF_FAIL(SLEngineItf_CreateAudioPlayer(sl->engine, &sl->buffer_queue_object,
&audio_src, &audio_sink,
1, &id, &req));
GOTO_IF_FAIL(SLObjectItf_Realize(sl->buffer_queue_object, SL_BOOLEAN_FALSE));
GOTO_IF_FAIL(SLObjectItf_GetInterface(sl->buffer_queue_object, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
&sl->buffer_queue));
sl->cond = scond_new();
sl->lock = slock_new();
(*sl->buffer_queue)->RegisterCallback(sl->buffer_queue, opensl_callback, sl);
// Enqueue a bit to get stuff rolling.
sl->buffered_blocks = sl->buf_count;
sl->buffer_index = 0;
for (unsigned i = 0; i < sl->buf_count; i++)
(*sl->buffer_queue)->Enqueue(sl->buffer_queue, sl->buffer[i], BUFFER_SIZE);
GOTO_IF_FAIL(SLObjectItf_GetInterface(sl->buffer_queue_object, SL_IID_PLAY, &sl->player));
GOTO_IF_FAIL(SLPlayItf_SetPlayState(sl->player, SL_PLAYSTATE_PLAYING));
return sl;
error:
RARCH_ERR("Couldn't initialize OpenSL ES driver, error code: [%d].\n", (int)res);
sl_free(sl);
return NULL;
}
static bool sl_stop(void *data)
{
sl_t *sl = (sl_t*)data;
return SLPlayItf_SetPlayState(sl->player, SL_PLAYSTATE_STOPPED) == SL_RESULT_SUCCESS;
}
static void sl_set_nonblock_state(void *data, bool state)
{
sl_t *sl = (sl_t*)data;
sl->nonblock = state;
}
static bool sl_start(void *data)
{
sl_t *sl = (sl_t*)data;
return SLPlayItf_SetPlayState(sl->player, SL_PLAYSTATE_PLAYING) == SL_RESULT_SUCCESS;
}
static ssize_t sl_write(void *data, const void *buf_, size_t size)
{
sl_t *sl = (sl_t*)data;
size_t written = 0;
const uint8_t *buf = (const uint8_t*)buf_;
while (size)
{
if (sl->nonblock)
{
if (sl->buffered_blocks == sl->buf_count)
break;
}
else
{
slock_lock(sl->lock);
while (sl->buffered_blocks == sl->buf_count)
scond_wait(sl->cond, sl->lock);
slock_unlock(sl->lock);
}
size_t avail_write = min(BUFFER_SIZE - sl->buffer_ptr, size);
if (avail_write)
{
memcpy(sl->buffer[sl->buffer_index] + sl->buffer_ptr, buf, avail_write);
sl->buffer_ptr += avail_write;
buf += avail_write;
size -= avail_write;
written += avail_write;
}
if (sl->buffer_ptr >= BUFFER_SIZE)
{
SLresult res = (*sl->buffer_queue)->Enqueue(sl->buffer_queue, sl->buffer[sl->buffer_index], BUFFER_SIZE);
sl->buffer_index = (sl->buffer_index + 1) % sl->buf_count;
__sync_fetch_and_add(&sl->buffered_blocks, 1);
sl->buffer_ptr = 0;
if (res != SL_RESULT_SUCCESS)
{
RARCH_ERR("[OpenSL]: Failed to write! (Error: 0x%x)\n", (unsigned)res);
return -1;
}
}
}
//RARCH_LOG("Blocks: %u\n", sl->buffered_blocks);
return written;
}
static size_t sl_write_avail(void *data)
{
sl_t *sl = (sl_t*)data;
size_t avail = (sl->buf_count - (int)sl->buffered_blocks - 1) * BUFFER_SIZE + (BUFFER_SIZE - (int)sl->buffer_ptr);
return avail;
}
static size_t sl_buffer_size(void *data)
{
sl_t *sl = (sl_t*)data;
return BUFFER_SIZE * sl->buf_count;
}
const audio_driver_t audio_opensl = {
sl_init,
sl_write,
sl_stop,
sl_start,
sl_set_nonblock_state,
sl_free,
NULL,
"opensl",
sl_write_avail,
sl_buffer_size,
};