Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Themaister 5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
360 (360) Do away with RMenu clear function 2012-12-18 08:58:22 +01:00
android (Android) Add preDispatchEvent 2012-12-19 00:55:39 +01:00
audio (OpenSL) Get rid of Android-specific hack 2012-12-11 14:16:47 +01:00
compat getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
conf Use strtod in config_get_float regardless. 2012-11-26 22:16:29 +01:00
console Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00
deps (Libxml2) Take out threads support 2012-11-30 17:40:18 +01:00
docs Manpage linting. 2012-12-01 20:50:35 -07:00
gfx Add overlay rendering to GL. 2012-12-19 13:26:11 +01:00
gx fix 2012-12-18 23:04:26 -05:00
input Use common code for handling keysym translations. 2012-12-08 13:26:10 +01:00
libretro-test Use XLookupKeysym instead. Add test. 2012-12-08 12:51:04 +01:00
media win32: update msvc project file 2012-11-13 20:54:46 +01:00
msvc (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used 2012-12-15 01:14:21 +01:00
ngc (NGC) fix dol loading error 2012-09-03 19:46:21 -04:00
pandora (Pandora) allow launcher to use retroarch-zip script 2012-09-18 20:02:26 -04:00
ps3 Change 1 << for bitmasks to 1ULL << 2012-12-15 18:00:30 +01:00
psp Change 1 << for bitmasks to 1ULL << 2012-12-15 18:00:30 +01:00
psp1 (PSP1) Compile in custom getopt, still crashes somewher around file.c 2012-11-28 15:11:27 +01:00
qb Don't force xml dep for GLES as it's not needed. 2012-12-13 10:33:43 +01:00
record Realloc correct amount. 2012-12-09 10:14:34 +01:00
thread Minor stylistic cleanups. 2012-08-11 19:43:55 +02:00
tools Add volume control. 2012-11-03 14:15:03 +01:00
vita (PSP2) Rename to Vita 2012-11-26 03:16:20 +01:00
wii (Wii) Code style cleanups 2012-12-18 08:42:53 +01:00
xbox1 Update credits for collaborated files 2012-10-18 06:06:55 +02:00
xdk (XDK) Use g_extern.draw_menu instead of block_swap mechanism 2012-12-18 08:19:57 +01:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore update .gitignore 2012-12-04 17:36:13 -05:00
AUTHORS Add notaz to AUTHORS - e-mail address? 2012-12-13 14:31:37 +01:00
autosave.c Snes exorcism 2012-07-07 17:19:32 +02:00
autosave.h More fixups. 2012-04-21 23:31:57 +02:00
boolean.h More fixups. 2012-04-21 23:31:57 +02:00
cheats.c Do not compare equal to empty string for cheats. 2012-08-19 14:05:28 +02:00
cheats.h More fixups. 2012-04-21 23:31:57 +02:00
command.c Add VOLUME_UP, VOLUME_DOWN to command interface. 2012-11-03 20:12:57 +01:00
command.h Add missing command.h. 2012-07-28 07:47:35 +02:00
config.def.h (PS3) Input refactoring (note - other console ports will need 2012-12-14 17:42:01 +01:00
config.features.h Add feature logs in --feature. 2012-09-25 12:58:45 +02:00
configure Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
driver_funcs.h (Android) Override input_key_pressed_func 2012-12-17 20:23:47 +01:00
driver.c (PSP2) Rename to Vita 2012-11-26 03:16:20 +01:00
driver.h (Android) Do window ready checking differently 2012-12-18 06:01:56 +01:00
dynamic.c Add RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. An interface for allowing keyboard event data to be sent to the core. 2012-11-25 20:23:31 -05:00
dynamic.h More fixups. 2012-04-21 23:31:57 +02:00
fifo_buffer.c Fix rarch_stdint.h reference in fifo_buffer.c 2012-06-24 21:48:10 +02:00
fifo_buffer.h Update license headers. 2012-01-08 01:12:05 +01:00
file_path.c Make the correct strlcat assertion. 2012-11-25 16:29:34 +01:00
file.c Do not strip copier headers. 2012-11-17 00:32:36 +01:00
file.h Add fill_pathname_parent_dir. 2012-11-25 16:22:53 +01:00
general.h Get rid of now unnecessary Android header include in general.h 2012-12-18 06:04:49 +01:00
hash.c More fixups. 2012-04-21 23:31:57 +02:00
hash.h Move baked-in dependencies to 'deps' directory 2012-11-20 03:34:45 +01:00
libretro.h Ensure enum size being int. 2012-12-08 12:32:33 +01:00
Makefile Move all font stuff to gfx/fonts. 2012-12-15 00:27:30 +01:00
Makefile.ngc Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.ngc.salamander Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.pandora (Pandora) planning to use retroarch-zip later 2012-09-18 17:26:16 -04:00
Makefile.ps3 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used 2012-12-15 01:14:21 +01:00
Makefile.ps3.rgl (PS3) Committed RGL v2 - PS3 build should now compile again 2012-11-06 09:23:41 +01:00
Makefile.ps3.salamander (Salamander PS3) Salamander links with GCC build if I use the SNC 2012-11-27 23:13:27 +01:00
Makefile.psl1ght Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.psp1 (PSP1) Compile in custom getopt, still crashes somewher around file.c 2012-11-28 15:11:27 +01:00
Makefile.wii (GX) Compile fixes -haven't tested yet 2012-12-15 05:55:08 +01:00
Makefile.wii.salamander Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.win Move all font stuff to gfx/fonts. 2012-12-15 00:27:30 +01:00
Makefile.xenon Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
message.c More fixups. 2012-04-21 23:31:57 +02:00
message.h More fixups. 2012-04-21 23:31:57 +02:00
movie.c More fixups. 2012-04-21 23:31:57 +02:00
movie.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
netplay_compat.h (PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h 2012-09-16 04:04:59 +02:00
netplay.c (360) Build fix - see previous commit 2012-11-15 14:32:06 +01:00
netplay.h Snes exorcism 2012-07-07 17:19:32 +02:00
patch.c Purge some still lingering SSNES-isms. 2012-09-07 21:56:26 +02:00
patch.h Revert rarch_stdint.h references 2012-06-24 21:55:36 +02:00
performance.c (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
performance.h Style nits. 2012-11-05 11:57:40 +01:00
README.md Updated README.md to reflect changes 2012-06-30 16:41:35 +02:00
retroarch_logger.h (Android) Make logging optional 2012-12-16 04:13:31 +01:00
retroarch-mingw-build.sh Use SINC by default on x86. 2012-11-25 14:50:29 +01:00
retroarch-zip Minor change to retorach-zip 2012-11-09 12:56:39 -06:00
retroarch.c rarch_main_idle_iterate only compiled in if HAVE_RARCH_MAIN_WRAP 2012-12-18 08:51:25 +01:00
retroarch.cfg Add config file support to FFmpeg recording. 2012-11-23 22:46:36 +01:00
rewind.c More fixups. 2012-04-21 23:31:57 +02:00
rewind.h More fixups. 2012-04-21 23:31:57 +02:00
screenshot.c Add fill_pathname_join(). 2012-11-25 16:03:16 +01:00
screenshot.h Make screenshot_generate_filename public. 2012-08-19 21:36:22 +02:00
settings.c Allow font rendering without freetype. 2012-12-14 22:45:44 +01:00
thread.c Move platform-specific thread code into common thread/ folder 2012-08-11 14:27:12 +02:00
thread.h Replace more SSNES strings/references 2012-04-22 02:06:34 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.