Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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audio Remove duplicate min/max macros 2015-11-24 00:38:48 +01:00
bootstrap (psp1) move kernel_functions.prx to the root folder after build 2015-09-23 23:08:01 +01:00
camera Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
cores Put M_PI inside retro_miscellaneous.h 2015-11-24 00:05:37 +01:00
ctr (3ds) dist: add this too. 2015-11-08 13:23:07 +01:00
defines (GX) Move defines to defines/gx_defines.h 2015-11-18 12:55:28 +01:00
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emscripten Emscripten related fixes. 2015-07-17 12:46:08 +02:00
frontend ifdef certain code with HAVE_LIBRETRODB 2015-11-23 23:45:01 +01:00
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griffin (griffin) add tasks/tasks.c 2015-11-23 18:51:54 -03:00
input Move input_data related code to input/input_common.c 2015-11-24 00:53:47 +01:00
intl intl/ needs to be refactored - just exclude spanish.h for now 2015-09-15 04:52:18 +02:00
libretro-common move db_to_gain to retro_miscellaneous.h 2015-11-24 00:35:14 +01:00
libretro-db More C89_BUILD buildfixes 2015-11-19 13:43:48 +01:00
location Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
media Move win32_resource.h 2015-11-19 07:59:10 +01:00
memory (GX) Move defines to defines/gx_defines.h 2015-11-18 12:55:28 +01:00
menu (task_file_transfer) Fix --disable-zlib builds 2015-11-23 20:41:25 -03:00
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qb Nuke this one, it just instantly segfaults anyways. 2015-11-23 19:46:38 +01:00
record header include changes 2015-11-23 21:58:39 +01:00
tasks (task_file_transfer) Fix --disable-zlib builds 2015-11-23 20:41:25 -03:00
tests Refactor away rarch_main_clear_state 2015-09-26 13:35:04 +02:00
tools Fixed nunchuk controller support, it was not correctly detected. 2015-07-13 22:58:01 -05:00
ui Avoid warning 2015-11-23 10:51:03 +01:00
wii/app_booter Some manifest cleanups 2015-07-15 12:24:25 +02:00
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.gitignore Add weird 'menu/driverspzarch.c' to .gitignore 2015-10-10 08:16:06 +02:00
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autosave.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
autosave.h
cheats.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
cheats.h refactor cheats.c 2015-09-06 03:51:08 +02:00
cheevos.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
cheevos.h added cheevos_get_description to get a cheevo's description given its index 2015-11-08 16:42:23 -02:00
circle.yml Mac OS X / CircleCI fixes 2015-03-06 14:04:21 -08:00
command_event.c Cleanup 2015-11-23 18:50:26 -03:00
command_event.h Refactor Wii per-game resolution mode to be somewhat generic 2015-11-21 08:56:24 +01:00
command.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
command.h Style nits 2015-04-13 11:39:40 +02:00
config.def.h (menu_setting) Refactor this macro mess 2015-11-21 16:32:22 +01:00
config.features.h Refactors 2015-07-03 00:16:46 +02:00
configuration.c Rearrange header includes 2015-11-23 19:40:09 +01:00
configuration.h fix setting and clearing system directory when using content dir 2015-07-16 01:46:11 -05:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
content.h Go through global_get_ptr 2015-03-21 04:43:18 +01:00
CONTRIBUTING.md
COPYING
core_info.c core_info_list_get_all_extensions - check if global is non-NULL 2015-11-20 13:53:19 +01:00
core_info.h Implement core assignation switching 2015-11-20 05:20:13 +07:00
core_options.c allow saving of per-game core options 2015-11-15 22:09:39 -05:00
core_options.h allow saving of per-game core options 2015-11-15 22:09:39 -05:00
database_info.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
database_info.h More static code analysis fixes 2015-09-28 17:18:48 +02:00
dir_list_special.c Add param to dir_list_new_special 2015-10-26 21:30:58 +01:00
dir_list_special.h Add param to dir_list_new_special 2015-10-26 21:30:58 +01:00
driver.c header include changes 2015-11-23 21:58:39 +01:00
driver.h Move use_rgba to gfx/video_driver.c - get rid of driver_t dependencies 2015-11-23 23:58:40 +01:00
dynamic.c Rearrange header includes 2015-11-23 19:40:09 +01:00
dynamic.h Add RARCH_DISPLAY_CTL_SET_NONBLOCK_STATE 2015-11-20 17:22:19 +01:00
fetch-submodules.sh Some improvements to fetch-submodules.sh I thought I committed weeks ago 2015-03-14 19:57:14 -07:00
file_ext.h (Vita) Update Makefile.griffin, performance.c and file extensions 2015-08-30 16:12:45 +02:00
file_ops.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
file_ops.h Simplify file_read some more 2015-03-21 09:34:50 +01:00
file_path_special.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
general.h move db_to_gain to retro_miscellaneous.h 2015-11-24 00:35:14 +01:00
git_version.c
git_version.h
libretro_private.h
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libretro_version_1.h
libretro.h C source isn't executable. Nor is that bitmap. 2015-07-12 12:51:52 +02:00
Makefile remove last joyconfig parts 2015-11-11 20:18:45 +01:00
Makefile.common Create tasks.c 2015-11-23 17:42:01 -03:00
Makefile.ctr nit. 2015-11-11 21:11:22 +01:00
Makefile.emscripten Makefile.emscripten - add HAVE_EGL 2015-11-20 17:41:50 +01:00
Makefile.griffin Fixed nunchuk controller support, it was not correctly detected. 2015-07-13 22:58:01 -05:00
Makefile.openpandora Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
Makefile.pandora Move pandora files 2015-09-20 15:41:28 +02:00
Makefile.ps3 (PS3) Compile in HAVE_STB_FONT - remove <memory.h> dependency 2015-07-14 17:21:11 +02:00
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Makefile.wii.salamander Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
Makefile.win Make stb font support optional 2015-07-14 12:00:28 -03:00
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movie.h
msg_hash.c Don't make asserts dependent on retro_log.h 2015-09-01 11:59:27 +02:00
msg_hash.h Create net_http_special 2015-10-20 04:40:25 +02:00
net_http_special.c added error messages to the log when net_http_get fails in cheevos.c 2015-10-27 21:54:51 -02:00
net_http_special.h Some C89_BUILD fix 2015-11-02 23:34:25 +01:00
netlogger.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
netplay.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
netplay.h C89_BUILD fixes 2015-11-19 12:30:00 +01:00
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patch.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
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performance.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
performance.h (performance.c) Refactor performance counter code 2015-10-11 18:21:07 +02:00
playlist.c Add verbosity.c/verbosity.h 2015-11-23 12:03:38 +01:00
playlist.h (playlist) Add content_playlist_qsort() 2015-06-11 10:04:35 -03:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Update README.md 2015-10-17 16:40:44 +02:00
retroarch_info.c Refactor perf counters 2015-09-20 10:02:59 +02:00
retroarch-mingw-build.sh
retroarch.c Fix segfault on exit after downloading files 2015-11-23 18:56:59 -03:00
retroarch.cfg (Menu) Refactor zip file handling to be list-based 2015-07-14 12:49:54 +02:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h make system directory restore correctly when closing content in case it was set to content dir 2015-07-12 02:35:27 -05:00
rewind.c Rearrange header includes 2015-11-23 19:40:09 +01:00
rewind.h Refactor frame_is_reversed - shader drivers should no longer 2015-09-16 11:14:43 +02:00
runloop_data.c Cleanup 2015-11-23 18:50:26 -03:00
runloop_data.h Cleanup 2015-11-23 18:50:26 -03:00
runloop_msg.c Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
runloop.c Move input_data related code to input/input_common.c 2015-11-24 00:53:47 +01:00
runloop.h Move log_file code to verbosity.c 2015-11-23 15:45:02 +01:00
screenshot.c Create more VIDEO_DRIVER_CTL_ commands 2015-11-23 18:01:46 +01:00
screenshot.h (screenshot.c) Cleanups 2015-09-27 02:32:30 +02:00
string_list_special.c Cleanups 2015-11-01 11:18:28 +01:00
string_list_special.h Refactor menu_displaylist.c's iteration of cores - use string_list_new_special 2015-10-26 21:03:28 +01:00
system.c grouped core functions inside a retro_core_t structure; swapped core function globals by one retro_core_t variable 2015-10-06 14:34:09 -03:00
system.h Move title_buf to rarch_system_info_t 2015-06-25 14:30:32 +02:00
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verbosity.c Move log_file code to verbosity.c 2015-11-23 15:45:02 +01:00
verbosity.h another fix 2015-11-23 16:51:16 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.