RetroArch/file.c
2010-12-24 01:33:40 +01:00

167 lines
4.0 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "file.h"
#include "general.h"
#include <stdlib.h>
#include <stdbool.h>
#include <libsnes.hpp>
#include <string.h>
ssize_t read_file(FILE* file, void** buf)
{
ssize_t ret;
if (file == NULL) // stdin
{
SSNES_LOG("Reading ROM from stdin ...\n");
size_t buf_size = 0xFFFFF; // Some initial guesstimate.
size_t buf_ptr = 0;
char *rom_buf = malloc(buf_size);
if (rom_buf == NULL)
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
for(;;)
{
size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin);
buf_ptr += ret;
// We've reached the end
if (buf_ptr < buf_size)
break;
rom_buf = realloc(rom_buf, buf_size * 2);
if (rom_buf == NULL)
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
buf_size *= 2;
}
if ((buf_ptr & 0x7fff) == 512)
{
memmove(rom_buf, rom_buf + 512, buf_ptr - 512);
buf_ptr -= 512;
}
*buf = rom_buf;
ret = buf_ptr;
}
else
{
fseek(file, 0, SEEK_END);
long length = ftell(file);
rewind(file);
if ((length & 0x7fff) == 512)
{
length -= 512;
fseek(file, 512, SEEK_SET);
}
void *rom_buf = malloc(length);
if ( rom_buf == NULL )
{
SSNES_ERR("Couldn't allocate memory!\n");
return -1;
}
if ( fread(rom_buf, 1, length, file) < length )
{
SSNES_ERR("Didn't read whole file.\n");
free(rom_buf);
return -1;
}
*buf = rom_buf;
ret = length;
}
return ret;
}
void write_file(const char* path, uint8_t* data, size_t size)
{
FILE *file = fopen(path, "wb");
if ( file != NULL )
{
SSNES_LOG("Saving state \"%s\". Size: %d bytes.\n", path, (int)size);
snes_serialize(data, size);
if ( fwrite(data, 1, size, file) != size )
SSNES_ERR("Did not save state properly.\n");
fclose(file);
}
}
void load_state(const char* path, uint8_t* data, size_t size)
{
SSNES_LOG("Loading state: \"%s\".\n", path);
FILE *file = fopen(path, "rb");
if ( file != NULL )
{
//fprintf(stderr, "SSNES: Loading state. Size: %d bytes.\n", (int)size);
if ( fread(data, 1, size, file) != size )
SSNES_ERR("Did not load state properly.\n");
fclose(file);
snes_unserialize(data, size);
}
else
{
SSNES_LOG("No state file found. Will create new.\n");
}
}
void load_save_file(const char* path, int type)
{
FILE *file;
file = fopen(path, "rb");
if ( !file )
{
return;
}
size_t size = snes_get_memory_size(type);
uint8_t *data = snes_get_memory_data(type);
if (size == 0 || !data)
{
fclose(file);
return;
}
int rc = fread(data, 1, size, file);
if ( rc != size )
{
SSNES_ERR("Couldn't load save file.\n");
}
SSNES_LOG("Loaded save file: \"%s\"\n", path);
fclose(file);
}
void save_file(const char* path, int type)
{
size_t size = snes_get_memory_size(type);
uint8_t *data = snes_get_memory_data(type);
if ( data && size > 0 )
write_file(path, data, size);
}