RetroArch/netplay.h
2014-01-01 01:50:59 +01:00

63 lines
2.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_NETPLAY_H
#define __RARCH_NETPLAY_H
#include <stdint.h>
#include <stddef.h>
#include "boolean.h"
#include "libretro.h"
void input_poll_net(void);
int16_t input_state_net(unsigned port, unsigned device, unsigned index, unsigned id);
void video_frame_net(const void *data, unsigned width, unsigned height, size_t pitch);
void audio_sample_net(int16_t left, int16_t right);
size_t audio_sample_batch_net(const int16_t *data, size_t frames);
int16_t input_state_spectate(unsigned port, unsigned device, unsigned index, unsigned id);
int16_t input_state_spectate_client(unsigned port, unsigned device, unsigned index, unsigned id);
typedef struct netplay netplay_t;
struct retro_callbacks
{
retro_video_refresh_t frame_cb;
retro_audio_sample_t sample_cb;
retro_audio_sample_batch_t sample_batch_cb;
retro_input_state_t state_cb;
};
bool netplay_init_network(void);
// Creates a new netplay handle. A NULL host means we're hosting (player 1). :)
netplay_t *netplay_new(const char *server,
uint16_t port, unsigned frames,
const struct retro_callbacks *cb, bool spectate,
const char *nick);
void netplay_free(netplay_t *handle);
// On regular netplay, flip who controls player 1 and 2.
void netplay_flip_players(netplay_t *handle);
// Call this before running retro_run()
void netplay_pre_frame(netplay_t *handle);
// Call this after running retro_run()
void netplay_post_frame(netplay_t *handle);
#endif