RetroArch/ps3/ps3_input.c

112 lines
2.9 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include "pad_input.h"
#include <stdint.h>
#include "../libsnes.hpp"
#include "gl_debug.h"
#include <stdlib.h>
static uint64_t state = 0;
static void ps3_input_poll(void *data)
{
(void)data;
state = cell_pad_input_poll_device(0);
}
static int16_t ps3_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
{
(void)data;
(void)binds; // Hardcoded binds
(void)index;
if (device != SNES_DEVICE_JOYPAD)
return 0;
if (port == SNES_PORT_2)
return 0;
uint64_t button = 0;
switch (id)
{
case SNES_DEVICE_ID_JOYPAD_A:
button = CTRL_CIRCLE_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_B:
button = CTRL_CROSS_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_X:
button = CTRL_TRIANGLE_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_Y:
button = CTRL_SQUARE_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_LEFT:
button = CTRL_LEFT_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_RIGHT:
button = CTRL_RIGHT_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_UP:
button = CTRL_UP_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_DOWN:
button = CTRL_DOWN_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_START:
button = CTRL_START_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_SELECT:
button = CTRL_SELECT_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_L:
button = CTRL_L1_MASK;
break;
case SNES_DEVICE_ID_JOYPAD_R:
button = CTRL_R1_MASK;
break;
default:
button = 0;
}
return CTRL_MASK(state, button) ? 1 : 0;
}
static void ps3_free_input(void *data)
{
free(data);
cell_pad_input_deinit();
}
static void* ps3_input_init(void)
{
cell_pad_input_init();
return malloc(sizeof(void*));
}
const input_driver_t input_ps3 = {
.init = ps3_input_init,
.poll = ps3_input_poll,
.input_state = ps3_input_state,
.free = ps3_free_input
};