mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 10:10:57 +00:00
91a5b09627
VRR runloop Option.
792 lines
26 KiB
C
792 lines
26 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2016 - Daniel De Matteis
|
|
* Copyright (C) 2016 - Brad Parker
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef __CONFIG_DEF_H
|
|
#define __CONFIG_DEF_H
|
|
|
|
#include <boolean.h>
|
|
#include <audio/audio_resampler.h>
|
|
#include "gfx/video_defines.h"
|
|
#include "input/input_driver.h"
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_NETWORKING
|
|
#include "network/netplay/netplay.h"
|
|
#endif
|
|
|
|
#if defined(HW_RVL)
|
|
#define MAX_GAMMA_SETTING 30
|
|
#elif defined(GEKKO)
|
|
#define MAX_GAMMA_SETTING 2
|
|
#else
|
|
#define MAX_GAMMA_SETTING 1
|
|
#endif
|
|
|
|
#if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
|
|
#define DEFAULT_ASPECT_RATIO 1.7778f
|
|
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID)
|
|
#define DEFAULT_ASPECT_RATIO 1.3333f
|
|
#else
|
|
#define DEFAULT_ASPECT_RATIO -1.0f
|
|
#endif
|
|
|
|
#ifdef RARCH_MOBILE
|
|
static const bool pointer_enable = true;
|
|
#else
|
|
static const bool pointer_enable = false;
|
|
#endif
|
|
|
|
/* Certain platforms might have assets stored in the bundle that
|
|
* we need to extract to a user-writable directory on first boot.
|
|
*
|
|
* Examples include: Android, iOS/OSX) */
|
|
#if defined(ANDROID) || defined(IOS)
|
|
static bool bundle_assets_extract_enable = true;
|
|
#else
|
|
static bool bundle_assets_extract_enable = false;
|
|
#endif
|
|
|
|
#ifdef HAVE_MATERIALUI
|
|
static bool materialui_icons_enable = true;
|
|
#endif
|
|
|
|
static const bool crt_switch_resolution = false;
|
|
static const int crt_switch_resolution_super = 2560;
|
|
|
|
|
|
static const bool def_history_list_enable = true;
|
|
static const bool def_playlist_entry_remove = true;
|
|
static const bool def_playlist_entry_rename = true;
|
|
|
|
static const unsigned int def_user_language = 0;
|
|
|
|
#if (defined(_WIN32) && !defined(_XBOX)) || (defined(__linux) && !defined(ANDROID) && !defined(HAVE_LAKKA)) || (defined(__MACH__) && !defined(IOS)) || defined(EMSCRIPTEN)
|
|
static const bool def_mouse_enable = true;
|
|
#else
|
|
static const bool def_mouse_enable = false;
|
|
#endif
|
|
|
|
#ifdef HAVE_CHEEVOS
|
|
static const bool cheevos_enable = false;
|
|
#endif
|
|
|
|
/* VIDEO */
|
|
|
|
#if defined(_XBOX360)
|
|
#define DEFAULT_GAMMA 1
|
|
#else
|
|
#define DEFAULT_GAMMA 0
|
|
#endif
|
|
|
|
/* Windowed
|
|
* Real x resolution = aspect * base_size * x scale
|
|
* Real y resolution = base_size * y scale
|
|
*/
|
|
static const float scale = 3.0;
|
|
|
|
/* Fullscreen */
|
|
|
|
/* To start in Fullscreen, or not. */
|
|
static const bool fullscreen = false;
|
|
|
|
/* To use windowed mode or not when going fullscreen. */
|
|
static const bool windowed_fullscreen = true;
|
|
|
|
/* Which monitor to prefer. 0 is any monitor, 1 and up selects
|
|
* specific monitors, 1 being the first monitor. */
|
|
static const unsigned monitor_index = 0;
|
|
|
|
/* Window */
|
|
/* Window size. A value of 0 uses window scale
|
|
* multiplied by the core framebuffer size. */
|
|
static const unsigned window_x = 0;
|
|
static const unsigned window_y = 0;
|
|
|
|
/* Fullscreen resolution. A value of 0 uses the desktop
|
|
* resolution. */
|
|
static const unsigned fullscreen_x = 0;
|
|
static const unsigned fullscreen_y = 0;
|
|
|
|
/* Amount of transparency to use for the main window.
|
|
* 1 is the most transparent while 100 is opaque.
|
|
*/
|
|
static const unsigned window_opacity = 100;
|
|
|
|
/* Whether to show the usual window decorations like border, titlebar etc. */
|
|
static const bool window_decorations = true;
|
|
|
|
#if defined(RARCH_CONSOLE) || defined(__APPLE__)
|
|
static const bool load_dummy_on_core_shutdown = false;
|
|
#else
|
|
static const bool load_dummy_on_core_shutdown = true;
|
|
#endif
|
|
static const bool check_firmware_before_loading = false;
|
|
/* Forcibly disable composition.
|
|
* Only valid on Windows Vista/7/8 for now. */
|
|
static const bool disable_composition = false;
|
|
|
|
/* Video VSYNC (recommended) */
|
|
static const bool vsync = true;
|
|
|
|
static const unsigned max_swapchain_images = 3;
|
|
|
|
/* Attempts to hard-synchronize CPU and GPU.
|
|
* Can reduce latency at cost of performance. */
|
|
static const bool hard_sync = false;
|
|
|
|
/* Configures how many frames the GPU can run ahead of CPU.
|
|
* 0: Syncs to GPU immediately.
|
|
* 1: Syncs to previous frame.
|
|
* 2: Etc ...
|
|
*/
|
|
static const unsigned hard_sync_frames = 0;
|
|
|
|
/* Sets how many milliseconds to delay after VSync before running the core.
|
|
* Can reduce latency at cost of higher risk of stuttering.
|
|
*/
|
|
static const unsigned frame_delay = 0;
|
|
|
|
/* Inserts a black frame inbetween frames.
|
|
* Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
|
|
* ghosting. video_refresh_rate should still be configured as if it
|
|
* is a 60 Hz monitor (divide refresh rate by 2).
|
|
*/
|
|
static bool black_frame_insertion = false;
|
|
|
|
/* Uses a custom swap interval for VSync.
|
|
* Set this to effectively halve monitor refresh rate.
|
|
*/
|
|
static unsigned swap_interval = 1;
|
|
|
|
/* Threaded video. Will possibly increase performance significantly
|
|
* at the cost of worse synchronization and latency.
|
|
*/
|
|
static const bool video_threaded = false;
|
|
|
|
#if defined(HAVE_THREADS)
|
|
#if defined(GEKKO) || defined(PSP)
|
|
/* For single-core consoles right now it's better to have this be disabled. */
|
|
static const bool threaded_data_runloop_enable = false;
|
|
#else
|
|
static const bool threaded_data_runloop_enable = true;
|
|
#endif
|
|
#else
|
|
static const bool threaded_data_runloop_enable = false;
|
|
#endif
|
|
|
|
/* Set to true if HW render cores should get their private context. */
|
|
static const bool video_shared_context = false;
|
|
|
|
/* Sets GC/Wii screen width. */
|
|
static const unsigned video_viwidth = 640;
|
|
|
|
#ifdef GEKKO
|
|
/* Removes 480i flicker, smooths picture a little. */
|
|
static const bool video_vfilter = true;
|
|
#endif
|
|
|
|
/* Smooths picture. */
|
|
static const bool video_smooth = true;
|
|
|
|
/* On resize and fullscreen, rendering area will stay 4:3 */
|
|
static const bool force_aspect = true;
|
|
|
|
/* Enable use of shaders. */
|
|
#ifdef RARCH_CONSOLE
|
|
static const bool shader_enable = true;
|
|
#else
|
|
static const bool shader_enable = false;
|
|
#endif
|
|
|
|
/* Only scale in integer steps.
|
|
* The base size depends on system-reported geometry and aspect ratio.
|
|
* If video_force_aspect is not set, X/Y will be integer scaled independently.
|
|
*/
|
|
static const bool scale_integer = false;
|
|
|
|
/* Controls aspect ratio handling. */
|
|
|
|
/* Automatic */
|
|
static const float aspect_ratio = DEFAULT_ASPECT_RATIO;
|
|
|
|
/* 1:1 PAR */
|
|
static const bool aspect_ratio_auto = false;
|
|
|
|
#if defined(__CELLOS_LV2) || defined(_XBOX360)
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9;
|
|
#elif defined(PSP)
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
|
|
#elif defined(RARCH_CONSOLE)
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3;
|
|
#else
|
|
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
|
|
#endif
|
|
|
|
/* Save configuration file on exit. */
|
|
static bool config_save_on_exit = true;
|
|
|
|
static bool show_hidden_files = false;
|
|
|
|
static const bool overlay_hide_in_menu = true;
|
|
|
|
static const bool display_keyboard_overlay = false;
|
|
|
|
#ifdef HAKCHI
|
|
static const float default_input_overlay_opacity = 0.5f;
|
|
#else
|
|
static const float default_input_overlay_opacity = 0.7f;
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
#include "menu/menu_driver.h"
|
|
|
|
static bool default_block_config_read = true;
|
|
|
|
static bool quick_menu_show_take_screenshot = true;
|
|
static bool quick_menu_show_save_load_state = true;
|
|
static bool quick_menu_show_undo_save_load_state = true;
|
|
static bool quick_menu_show_add_to_favorites = true;
|
|
static bool quick_menu_show_options = true;
|
|
static bool quick_menu_show_controls = true;
|
|
static bool quick_menu_show_cheats = true;
|
|
static bool quick_menu_show_shaders = true;
|
|
static bool quick_menu_show_information = true;
|
|
|
|
static bool quick_menu_show_save_core_overrides = true;
|
|
static bool quick_menu_show_save_game_overrides = true;
|
|
static bool quick_menu_show_save_content_dir_overrides = true;
|
|
|
|
static bool kiosk_mode_enable = false;
|
|
|
|
static bool menu_show_online_updater = true;
|
|
static bool menu_show_load_core = true;
|
|
static bool menu_show_load_content = true;
|
|
static bool menu_show_information = true;
|
|
static bool menu_show_configurations = true;
|
|
static bool menu_show_help = true;
|
|
static bool menu_show_quit_retroarch = true;
|
|
static bool menu_show_reboot = true;
|
|
static bool menu_show_shutdown = true;
|
|
#if defined(HAVE_LAKKA) || defined(VITA) || defined(_3DS)
|
|
static bool menu_show_core_updater = false;
|
|
#else
|
|
static bool menu_show_core_updater = true;
|
|
#endif
|
|
|
|
static bool content_show_settings = true;
|
|
static bool content_show_favorites = true;
|
|
#ifdef HAVE_IMAGEVIEWER
|
|
static bool content_show_images = true;
|
|
#endif
|
|
static bool content_show_music = true;
|
|
#if defined(HAVE_FFMPEG) || defined(HAVE_MPV)
|
|
static bool content_show_video = true;
|
|
#endif
|
|
#ifdef HAVE_NETWORKING
|
|
static bool content_show_netplay = true;
|
|
#endif
|
|
static bool content_show_history = true;
|
|
#ifdef HAVE_LIBRETRODB
|
|
static bool content_show_add = true;
|
|
#endif
|
|
static bool content_show_playlists = true;
|
|
|
|
#ifdef HAVE_XMB
|
|
static unsigned xmb_scale_factor = 100;
|
|
static unsigned xmb_alpha_factor = 75;
|
|
static unsigned menu_font_color_red = 255;
|
|
static unsigned menu_font_color_green = 255;
|
|
static unsigned menu_font_color_blue = 255;
|
|
static unsigned xmb_menu_layout = 0;
|
|
static unsigned xmb_icon_theme = XMB_ICON_THEME_MONOCHROME;
|
|
static unsigned xmb_theme = XMB_THEME_ELECTRIC_BLUE;
|
|
#if defined(HAVE_LAKKA) || defined(__arm__) || defined(__PPC64__) || defined(__ppc64__) || defined(__powerpc64__) || defined(__powerpc__) || defined(__ppc__) || defined(__POWERPC__)
|
|
static bool xmb_shadows_enable = false;
|
|
#else
|
|
static bool xmb_shadows_enable = true;
|
|
#endif
|
|
#endif
|
|
|
|
static bool automatically_add_content_to_playlist = false;
|
|
|
|
static float menu_framebuffer_opacity = 0.900;
|
|
|
|
static float menu_wallpaper_opacity = 0.300;
|
|
|
|
static float menu_footer_opacity = 1.000;
|
|
|
|
static float menu_header_opacity = 1.000;
|
|
|
|
#if defined(HAVE_OPENGLES2) || (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
|
|
static unsigned menu_shader_pipeline = 1;
|
|
#else
|
|
static unsigned menu_shader_pipeline = 2;
|
|
#endif
|
|
|
|
static bool show_advanced_settings = false;
|
|
static const uint32_t menu_entry_normal_color = 0xffffffff;
|
|
static const uint32_t menu_entry_hover_color = 0xff64ff64;
|
|
static const uint32_t menu_title_color = 0xff64ff64;
|
|
|
|
#else
|
|
static bool default_block_config_read = false;
|
|
static bool automatically_add_content_to_playlist = false;
|
|
#endif
|
|
|
|
static bool default_game_specific_options = true;
|
|
static bool default_auto_overrides_enable = true;
|
|
static bool default_auto_remaps_enable = true;
|
|
static bool default_auto_shaders_enable = true;
|
|
|
|
static bool default_sort_savefiles_enable = false;
|
|
static bool default_sort_savestates_enable = false;
|
|
|
|
static bool default_savestates_in_content_dir = false;
|
|
static bool default_savefiles_in_content_dir = false;
|
|
static bool default_systemfiles_in_content_dir = false;
|
|
static bool default_screenshots_in_content_dir = false;
|
|
|
|
#if defined(__CELLOS_LV2__) || defined(_XBOX1) || defined(_XBOX360)
|
|
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L3_R3;
|
|
#elif defined(VITA)
|
|
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L1_R1_START_SELECT;
|
|
#elif defined(SWITCH)
|
|
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_START_SELECT;
|
|
#else
|
|
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_NONE;
|
|
#endif
|
|
|
|
#if defined(VITA)
|
|
static unsigned input_backtouch_enable = false;
|
|
static unsigned input_backtouch_toggle = false;
|
|
#endif
|
|
|
|
static bool show_physical_inputs = true;
|
|
|
|
static bool all_users_control_menu = false;
|
|
|
|
#if defined(ANDROID) || defined(_WIN32)
|
|
static bool menu_swap_ok_cancel_buttons = true;
|
|
#else
|
|
static bool menu_swap_ok_cancel_buttons = false;
|
|
#endif
|
|
|
|
/* Crop overscanned frames. */
|
|
static const bool crop_overscan = true;
|
|
|
|
/* Font size for on-screen messages. */
|
|
#if defined(HAVE_LIBDBGFONT)
|
|
static const float font_size = 1.0f;
|
|
#else
|
|
static const float font_size = 32;
|
|
#endif
|
|
|
|
/* Offset for where messages will be placed on-screen.
|
|
* Values are in range [0.0, 1.0]. */
|
|
static const float message_pos_offset_x = 0.05;
|
|
#if defined(_XBOX1)
|
|
static const float message_pos_offset_y = 0.90;
|
|
#else
|
|
static const float message_pos_offset_y = 0.05;
|
|
#endif
|
|
|
|
/* Color of the message.
|
|
* RGB hex value. */
|
|
static const uint32_t message_color = 0xffff00;
|
|
|
|
static const bool message_bgcolor_enable = false;
|
|
static const uint32_t message_bgcolor_red = 0;
|
|
static const uint32_t message_bgcolor_green = 0;
|
|
static const uint32_t message_bgcolor_blue = 0;
|
|
static const float message_bgcolor_opacity = 1.0f;
|
|
|
|
/* Record post-filtered (CPU filter) video,
|
|
* rather than raw game output. */
|
|
static const bool post_filter_record = false;
|
|
|
|
/* Screenshots post-shaded GPU output if available. */
|
|
static const bool gpu_screenshot = true;
|
|
|
|
/* Watch shader files for changes and auto-apply as necessary. */
|
|
static const bool video_shader_watch_files = false;
|
|
|
|
/* Screenshots named automatically. */
|
|
static const bool auto_screenshot_filename = true;
|
|
|
|
/* Record post-shaded GPU output instead of raw game footage if available. */
|
|
static const bool gpu_record = false;
|
|
|
|
/* OSD-messages. */
|
|
static const bool font_enable = true;
|
|
|
|
/* The accurate refresh rate of your monitor (Hz).
|
|
* This is used to calculate audio input rate with the formula:
|
|
* audio_input_rate = game_input_rate * display_refresh_rate /
|
|
* game_refresh_rate.
|
|
*
|
|
* If the implementation does not report any values,
|
|
* NTSC defaults will be assumed for compatibility.
|
|
* This value should stay close to 60Hz to avoid large pitch changes.
|
|
* If your monitor does not run at 60Hz, or something close to it,
|
|
* disable VSync, and leave this at its default. */
|
|
#ifdef _3DS
|
|
static const float refresh_rate = (32730.0 * 8192.0) / 4481134.0 ;
|
|
#else
|
|
static const float refresh_rate = 60/1.001;
|
|
#endif
|
|
|
|
/* Allow games to set rotation. If false, rotation requests are
|
|
* honored, but ignored.
|
|
* Used for setups where one manually rotates the monitor. */
|
|
static const bool allow_rotate = true;
|
|
|
|
/* AUDIO */
|
|
|
|
/* Will enable audio or not. */
|
|
static const bool audio_enable = true;
|
|
|
|
/* Output samplerate. */
|
|
#ifdef GEKKO
|
|
static const unsigned out_rate = 32000;
|
|
#elif defined(_3DS)
|
|
static const unsigned out_rate = 32730;
|
|
#else
|
|
static const unsigned out_rate = 48000;
|
|
#endif
|
|
|
|
/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
|
|
static const char *audio_device = NULL;
|
|
|
|
/* Desired audio latency in milliseconds. Might not be honored
|
|
* if driver can't provide given latency. */
|
|
#if defined(ANDROID) || defined(EMSCRIPTEN)
|
|
/* For most Android devices, 64ms is way too low. */
|
|
static const int out_latency = 128;
|
|
#else
|
|
static const int out_latency = 64;
|
|
#endif
|
|
|
|
/* Will sync audio. (recommended) */
|
|
static const bool audio_sync = true;
|
|
|
|
/* Audio rate control. */
|
|
#if !defined(RARCH_CONSOLE)
|
|
static const bool rate_control = true;
|
|
#else
|
|
static const bool rate_control = false;
|
|
#endif
|
|
|
|
/* Rate control delta. Defines how much rate_control
|
|
* is allowed to adjust input rate. */
|
|
static const float rate_control_delta = 0.005;
|
|
|
|
/* Maximum timing skew. Defines how much adjust_system_rates
|
|
* is allowed to adjust input rate. */
|
|
static const float max_timing_skew = 0.05;
|
|
|
|
/* Default audio volume in dB. (0.0 dB == unity gain). */
|
|
static const float audio_volume = 0.0;
|
|
|
|
/* Default audio volume of the audio mixer in dB. (0.0 dB == unity gain). */
|
|
static const float audio_mixer_volume = 0.0;
|
|
|
|
#ifdef HAVE_WASAPI
|
|
/* WASAPI defaults */
|
|
static const bool wasapi_exclusive_mode = true;
|
|
static const bool wasapi_float_format = false;
|
|
static const int wasapi_sh_buffer_length = -16; /* auto */
|
|
#endif
|
|
|
|
/* MISC */
|
|
|
|
/* Enables displaying the current frames per second. */
|
|
static const bool fps_show = false;
|
|
|
|
/* Show frame count on FPS display */
|
|
static const bool framecount_show = true;
|
|
|
|
/* Enables use of rewind. This will incur some memory footprint
|
|
* depending on the save state buffer. */
|
|
static const bool rewind_enable = false;
|
|
|
|
/* When set, any time a cheat is toggled it is immediately applied. */
|
|
static const bool apply_cheats_after_toggle = false;
|
|
|
|
/* When set, all enabled cheats are auto-applied when a game is loaded. */
|
|
static const bool apply_cheats_after_load = false;
|
|
|
|
/* The buffer size for the rewind buffer. This needs to be about
|
|
* 15-20MB per minute. Very game dependant. */
|
|
static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */
|
|
|
|
/* The amount of MB to increase/decrease the rewind_buffer_size when it is changed via the UI. */
|
|
static const unsigned rewind_buffer_size_step = 10; /* 10MB */
|
|
|
|
/* How many frames to rewind at a time. */
|
|
static const unsigned rewind_granularity = 1;
|
|
|
|
/* Pause gameplay when gameplay loses focus. */
|
|
#ifdef EMSCRIPTEN
|
|
static const bool pause_nonactive = false;
|
|
#else
|
|
static const bool pause_nonactive = true;
|
|
#endif
|
|
|
|
/* Saves non-volatile SRAM at a regular interval.
|
|
* It is measured in seconds. A value of 0 disables autosave. */
|
|
static const unsigned autosave_interval = 0;
|
|
|
|
/* Publicly announce netplay */
|
|
static const bool netplay_public_announce = true;
|
|
|
|
/* Start netplay in spectator mode */
|
|
static const bool netplay_start_as_spectator = false;
|
|
|
|
/* Allow connections in slave mode */
|
|
static const bool netplay_allow_slaves = true;
|
|
|
|
/* Require connections only in slave mode */
|
|
static const bool netplay_require_slaves = false;
|
|
|
|
/* Netplay without savestates/rewind */
|
|
static const bool netplay_stateless_mode = false;
|
|
|
|
/* When being client over netplay, use keybinds for
|
|
* user 1 rather than user 2. */
|
|
static const bool netplay_client_swap_input = true;
|
|
|
|
static const bool netplay_nat_traversal = false;
|
|
|
|
static const unsigned netplay_delay_frames = 16;
|
|
|
|
static const int netplay_check_frames = 600;
|
|
|
|
static const bool netplay_use_mitm_server = false;
|
|
|
|
static const char *netplay_mitm_server = "nyc";
|
|
|
|
#ifdef HAVE_NETWORKING
|
|
static const unsigned netplay_share_digital = RARCH_NETPLAY_SHARE_DIGITAL_NO_PREFERENCE;
|
|
|
|
static const unsigned netplay_share_analog = RARCH_NETPLAY_SHARE_ANALOG_NO_PREFERENCE;
|
|
#endif
|
|
|
|
/* On save state load, block SRAM from being overwritten.
|
|
* This could potentially lead to buggy games. */
|
|
static const bool block_sram_overwrite = false;
|
|
|
|
/* When saving savestates, state index is automatically
|
|
* incremented before saving.
|
|
* When the content is loaded, state index will be set
|
|
* to the highest existing value. */
|
|
static const bool savestate_auto_index = false;
|
|
|
|
/* Automatically saves a savestate at the end of RetroArch's lifetime.
|
|
* The path is $SRAM_PATH.auto.
|
|
* RetroArch will automatically load any savestate with this path on
|
|
* startup if savestate_auto_load is set. */
|
|
static const bool savestate_auto_save = false;
|
|
static const bool savestate_auto_load = false;
|
|
|
|
static const bool savestate_thumbnail_enable = false;
|
|
|
|
/* Slowmotion ratio. */
|
|
static const float slowmotion_ratio = 3.0;
|
|
|
|
/* Maximum fast forward ratio. */
|
|
static const float fastforward_ratio = 0.0;
|
|
|
|
/* Enable runloop for variable refresh rate screens. Force x1 speed while handling fast forward too. */
|
|
static const bool vrr_runloop_enable = false;
|
|
|
|
/* Run core logic one or more frames ahead then load the state back to reduce perceived input lag. */
|
|
static const unsigned run_ahead_frames = 1;
|
|
|
|
/* When using the Run Ahead feature, use a secondary instance of the core. */
|
|
static const bool run_ahead_secondary_instance = true;
|
|
|
|
/* Hide warning messages when using the Run Ahead feature. */
|
|
static const bool run_ahead_hide_warnings = false;
|
|
|
|
/* Enable stdin/network command interface. */
|
|
static const bool network_cmd_enable = false;
|
|
static const uint16_t network_cmd_port = 55355;
|
|
static const bool stdin_cmd_enable = false;
|
|
|
|
static const uint16_t network_remote_base_port = 55400;
|
|
/* Number of entries that will be kept in content history playlist file. */
|
|
static const unsigned default_content_history_size = 100;
|
|
|
|
/* Show Menu start-up screen on boot. */
|
|
static const bool default_menu_show_start_screen = true;
|
|
|
|
static const bool menu_dpi_override_enable = false;
|
|
|
|
#ifdef RARCH_MOBILE
|
|
static const unsigned menu_dpi_override_value = 72;
|
|
#elif defined(__CELLOS_LV2__)
|
|
static const unsigned menu_dpi_override_value = 360;
|
|
#else
|
|
static const unsigned menu_dpi_override_value = 200;
|
|
#endif
|
|
|
|
/* Log level for libretro cores (GET_LOG_INTERFACE). */
|
|
static const unsigned libretro_log_level = 1;
|
|
|
|
#ifndef RARCH_DEFAULT_PORT
|
|
#define RARCH_DEFAULT_PORT 55435
|
|
#endif
|
|
|
|
/* KEYBINDS, JOYPAD */
|
|
|
|
/* Axis threshold (between 0.0 and 1.0)
|
|
* How far an axis must be tilted to result in a button press. */
|
|
static const float axis_threshold = 0.5;
|
|
|
|
/* Describes speed of which turbo-enabled buttons toggle. */
|
|
static const unsigned turbo_period = 6;
|
|
static const unsigned turbo_duty_cycle = 3;
|
|
|
|
/* Enable input auto-detection. Will attempt to autoconfigure
|
|
* gamepads, plug-and-play style. */
|
|
static const bool input_autodetect_enable = true;
|
|
|
|
/* Show the input descriptors set by the core instead
|
|
* of the default ones. */
|
|
static const bool input_descriptor_label_show = true;
|
|
|
|
static const bool input_descriptor_hide_unbound = false;
|
|
|
|
static const unsigned input_max_users = 5;
|
|
|
|
static const unsigned input_poll_type_behavior = 2;
|
|
|
|
static const unsigned input_bind_timeout = 5;
|
|
|
|
static const unsigned input_bind_hold = 2;
|
|
|
|
static const unsigned menu_thumbnails_default = 3;
|
|
|
|
static const unsigned menu_left_thumbnails_default = 0;
|
|
|
|
static const bool xmb_vertical_thumbnails = false;
|
|
|
|
#ifdef IOS
|
|
static const bool ui_companion_start_on_boot = false;
|
|
#else
|
|
static const bool ui_companion_start_on_boot = true;
|
|
#endif
|
|
|
|
static const bool ui_companion_enable = false;
|
|
|
|
/* Currently only used to show the WIMP UI on startup */
|
|
static const bool ui_companion_toggle = false;
|
|
|
|
/* Only init the WIMP UI for this session if this is enabled */
|
|
static const bool desktop_menu_enable = true;
|
|
|
|
#if defined(__QNX__) || defined(_XBOX1) || defined(_XBOX360) || defined(__CELLOS_LV2__) || (defined(__MACH__) && defined(IOS)) || defined(ANDROID) || defined(WIIU) || defined(HAVE_NEON) || defined(GEKKO) || defined(__ARM_NEON__)
|
|
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWER;
|
|
#elif defined(PSP) || defined(_3DS) || defined(VITA)
|
|
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWEST;
|
|
#else
|
|
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_NORMAL;
|
|
#endif
|
|
|
|
/* MIDI */
|
|
static const char *midi_input = "Off";
|
|
static const char *midi_output = "Off";
|
|
static const unsigned midi_volume = 100;
|
|
|
|
/* Only applies to Android 7.0 (API 24) and up */
|
|
static const bool sustained_performance_mode = false;
|
|
|
|
#if defined(HAKCHI)
|
|
static char buildbot_server_url[] = "http://hakchicloud.com/Libretro_Cores/";
|
|
#elif defined(ANDROID)
|
|
#if defined(ANDROID_ARM_V7)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/";
|
|
#elif defined(ANDROID_ARM)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi/";
|
|
#elif defined(ANDROID_AARCH64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/arm64-v8a/";
|
|
#elif defined(ANDROID_X86)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86/";
|
|
#elif defined(ANDROID_X64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86_64/";
|
|
#else
|
|
static char buildbot_server_url[] = "";
|
|
#endif
|
|
#elif defined(__QNX__)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/blackberry/latest/";
|
|
#elif defined(IOS)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/ios/latest/";
|
|
#elif defined(OSX)
|
|
#if defined(__x86_64__)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/x86_64/latest/";
|
|
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
|
|
static char buildbot_server_url[] = "http://bot.libretro.com/nightly/apple/osx/x86/latest/";
|
|
#else
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/ppc/latest/";
|
|
#endif
|
|
#elif defined(_WIN32) && !defined(_XBOX)
|
|
#if _MSC_VER == 1600
|
|
#if defined(__x86_64__) || defined(_M_X64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86_64/latest/";
|
|
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86/latest/";
|
|
#endif
|
|
#elif _MSC_VER == 1400
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2005/x86/latest/";
|
|
#elif _MSC_VER == 1310
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2003/x86/latest/";
|
|
#else
|
|
#if defined(__x86_64__) || defined(_M_X64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86_64/latest/";
|
|
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86/latest/";
|
|
#endif
|
|
#endif
|
|
#elif defined(__linux__)
|
|
#if defined(__x86_64__)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86_64/latest/";
|
|
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86/latest/";
|
|
#elif defined(__arm__) && __ARM_ARCH == 7 && defined(__ARM_PCS_VFP)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/armhf/latest/";
|
|
#else
|
|
static char buildbot_server_url[] = "";
|
|
#endif
|
|
#elif defined(WIIU)
|
|
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/wiiu/latest/";
|
|
#elif defined(__CELLOS_LV2__) && defined(DEX_BUILD)
|
|
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/dex-ps3/";
|
|
#elif defined(__CELLOS_LV2__) && defined(CEX_BUILD)
|
|
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/cex-ps3/";
|
|
#elif defined(__CELLOS_LV2__) && defined(ODE_BUILD)
|
|
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/ode-ps3/";
|
|
#else
|
|
static char buildbot_server_url[] = "";
|
|
#endif
|
|
|
|
static char buildbot_assets_server_url[] = "http://buildbot.libretro.com/assets/";
|
|
|
|
#endif
|