mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 10:40:39 +00:00
616 lines
16 KiB
Objective-C
616 lines
16 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if TARGET_OS_IPHONE
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#include <CoreGraphics/CoreGraphics.h>
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#else
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#include <ApplicationServices/ApplicationServices.h>
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#endif
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#if defined(HAVE_COCOA)
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#include <OpenGL/CGLTypes.h>
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#include <OpenGL/OpenGL.h>
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#include <AppKit/NSScreen.h>
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#include <AppKit/NSOpenGL.h>
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#elif defined(HAVE_COCOATOUCH)
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#include <GLKit/GLKit.h>
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#endif
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#include <retro_assert.h>
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#import "../../ui/drivers/cocoa/cocoa_common.h"
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#include "../video_context_driver.h"
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#include "../../configuration.h"
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#include "../../runloop.h"
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#include "../../verbosity.h"
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#if defined(HAVE_COCOATOUCH)
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#define GLContextClass EAGLContext
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#define GLFrameworkID CFSTR("com.apple.opengles")
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#define RAScreen UIScreen
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#ifndef UIUserInterfaceIdiomTV
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#define UIUserInterfaceIdiomTV 2
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#endif
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@interface EAGLContext (OSXCompat) @end
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@implementation EAGLContext (OSXCompat)
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+ (void)clearCurrentContext { [EAGLContext setCurrentContext:nil]; }
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- (void)makeCurrentContext { [EAGLContext setCurrentContext:self]; }
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@end
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#else
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@interface NSScreen (IOSCompat) @end
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@implementation NSScreen (IOSCompat)
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- (CGRect)bounds
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{
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CGRect cgrect = NSRectToCGRect(self.frame);
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return CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
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}
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- (float) scale { return 1.0f; }
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@end
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#define GLContextClass NSOpenGLContext
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#define GLFrameworkID CFSTR("com.apple.opengl")
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#define RAScreen NSScreen
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#endif
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#if defined(HAVE_COCOATOUCH)
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#define ALMOST_INVISIBLE (.021f)
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static GLKView *g_view;
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static UIView *g_pause_indicator_view;
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#endif
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static GLContextClass* g_hw_ctx;
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static GLContextClass* g_context;
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static int g_fast_forward_skips;
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static bool g_is_syncing = true;
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static bool g_use_hw_ctx;
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#if defined(HAVE_COCOA)
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static NSOpenGLPixelFormat* g_format;
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#endif
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static unsigned g_minor = 0;
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static unsigned g_major = 0;
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/* forward declaration */
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void *nsview_get_ptr(void);
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#if defined(HAVE_COCOATOUCH)
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static void glkitview_init_xibs(void)
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{
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/* iOS Pause menu and lifecycle. */
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UINib *xib = (UINib*)[UINib nibWithNibName:BOXSTRING("PauseIndicatorView") bundle:nil];
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g_pause_indicator_view = [[xib instantiateWithOwner:[RetroArch_iOS get] options:nil] lastObject];
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}
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#endif
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void *glkitview_init(void)
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{
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#if defined(HAVE_COCOATOUCH)
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glkitview_init_xibs();
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g_view = [GLKView new];
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g_view.multipleTouchEnabled = YES;
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g_view.enableSetNeedsDisplay = NO;
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[g_view addSubview:g_pause_indicator_view];
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return (__bridge void *)((GLKView*)g_view);
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#else
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return nsview_get_ptr();
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#endif
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}
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#if defined(HAVE_COCOATOUCH)
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void cocoagl_bind_game_view_fbo(void)
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{
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if (g_context)
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[g_view bindDrawable];
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}
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#endif
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static float get_from_selector(Class obj_class, id obj_id, SEL selector, float *ret)
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{
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NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:
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[obj_class instanceMethodSignatureForSelector:selector]];
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[invocation setSelector:selector];
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[invocation setTarget:obj_id];
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[invocation invoke];
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[invocation getReturnValue:ret];
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return *ret;
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}
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void *get_chosen_screen(void)
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{
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#if defined(HAVE_COCOA) && !defined(MAC_OS_X_VERSION_10_6)
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return [RAScreen mainScreen];
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#else
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settings_t *settings = config_get_ptr();
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NSArray *screens = [RAScreen screens];
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if (!screens || !settings)
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return NULL;
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if (settings->video.monitor_index >= screens.count)
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{
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RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n");
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#if __has_feature(objc_arc)
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return (__bridge void*)RAScreen.mainScreen;
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#else
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return (void*)RAScreen.mainScreen;
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#endif
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}
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#if __has_feature(objc_arc)
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return ((__bridge void*)[screens objectAtIndex:settings->video.monitor_index]);
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#else
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return ((void*)[screens objectAtIndex:settings->video.monitor_index]);
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#endif
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#endif
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}
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float get_backing_scale_factor(void)
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{
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#if __has_feature(objc_arc)
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RAScreen *screen = (__bridge RAScreen*)get_chosen_screen();
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#else
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RAScreen *screen = (RAScreen*)get_chosen_screen();
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#endif
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if (!screen)
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return 0.0;
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#if MAC_OS_X_VERSION_10_7 && !defined(IOS)
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return screen.backingScaleFactor;
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#else
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return 1.0f;
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#endif
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}
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void cocoagl_gfx_ctx_update(void)
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{
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#if defined(HAVE_COCOA)
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#if MAC_OS_X_VERSION_10_7
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CGLUpdateContext(g_context.CGLContextObj);
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#else
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[g_context update];
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#endif
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#endif
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}
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static void *cocoagl_gfx_ctx_init(void *video_driver)
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{
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(void)video_driver;
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#if defined(HAVE_COCOA)
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CocoaView *g_view = (CocoaView*)nsview_get_ptr();
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#if MAC_OS_X_VERSION_10_7
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[g_view setWantsBestResolutionOpenGLSurface:YES];
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#endif
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NSOpenGLPixelFormatAttribute attributes [] = {
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAllowOfflineRenderers,
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NSOpenGLPFADepthSize,
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(NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer
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#ifdef MAC_OS_X_VERSION_10_7
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(g_major || g_minor) ? NSOpenGLPFAOpenGLProfile : 0,
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(g_major << 12) | (g_minor << 8),
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#endif
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(NSOpenGLPixelFormatAttribute)0
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};
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g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5
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if (g_format == nil)
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{
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/* NSOpenGLFPAAllowOfflineRenderers is
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not supported on this OS version. */
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attributes[3] = (NSOpenGLPixelFormatAttribute)0;
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g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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}
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#endif
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if (g_use_hw_ctx)
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{
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//g_hw_ctx = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil];
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}
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g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:(g_use_hw_ctx) ? g_hw_ctx : nil];
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[g_context setView:g_view];
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#else
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g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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g_view.context = g_context;
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#endif
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[g_context makeCurrentContext];
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// Make sure the view was created
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[CocoaView get];
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return (void*)"cocoa";
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}
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static void cocoagl_gfx_ctx_destroy(void *data)
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{
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(void)data;
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[GLContextClass clearCurrentContext];
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#if defined(HAVE_COCOA)
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[g_context clearDrawable];
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if (g_context)
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[g_context release];
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g_context = nil;
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if (g_format)
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[g_format release];
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g_format = nil;
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if (g_hw_ctx)
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[g_hw_ctx release];
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g_hw_ctx = nil;
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#endif
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[GLContextClass clearCurrentContext];
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g_context = nil;
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}
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static bool cocoagl_gfx_ctx_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor)
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{
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(void)data;
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#if defined(HAVE_COCOATOUCH)
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if (api != GFX_CTX_OPENGL_ES_API)
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return false;
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#elif defined(HAVE_COCOA)
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if (api != GFX_CTX_OPENGL_API)
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return false;
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#endif
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g_minor = minor;
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g_major = major;
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return true;
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}
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static void cocoagl_gfx_ctx_swap_interval(void *data, unsigned interval)
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{
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(void)data;
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#if defined(HAVE_COCOATOUCH) // < No way to disable Vsync on iOS?
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// Just skip presents so fast forward still works.
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g_is_syncing = interval ? true : false;
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g_fast_forward_skips = interval ? 0 : 3;
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#elif defined(HAVE_COCOA)
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GLint value = interval ? 1 : 0;
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[g_context setValues:&value forParameter:NSOpenGLCPSwapInterval];
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#endif
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}
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static void cocoagl_gfx_ctx_show_mouse(void *data, bool state)
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{
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(void)data;
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#ifdef HAVE_COCOA
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if (state)
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[NSCursor unhide];
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else
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[NSCursor hide];
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#endif
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}
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static bool cocoagl_gfx_ctx_set_video_mode(void *data,
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unsigned width, unsigned height, bool fullscreen)
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{
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#if defined(HAVE_COCOA)
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static bool has_went_fullscreen = false;
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CocoaView *g_view = (CocoaView*)nsview_get_ptr();
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/* TODO: Screen mode support. */
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if (fullscreen)
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{
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if (!has_went_fullscreen)
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{
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[g_view enterFullScreenMode:get_chosen_screen() withOptions:nil];
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cocoagl_gfx_ctx_show_mouse(data, false);
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}
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}
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else
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{
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if (has_went_fullscreen)
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{
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[g_view exitFullScreenModeWithOptions:nil];
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[[g_view window] makeFirstResponder:g_view];
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cocoagl_gfx_ctx_show_mouse(data, true);
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}
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[[g_view window] setContentSize:NSMakeSize(width, height)];
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}
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has_went_fullscreen = fullscreen;
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#endif
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(void)data;
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// TODO: Maybe iOS users should be able to show/hide the status bar here?
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return true;
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}
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float cocoagl_gfx_ctx_get_native_scale(void)
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{
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static float ret = 0.0f;
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SEL selector = NSSelectorFromString(BOXSTRING("nativeScale"));
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#if __has_feature(objc_arc)
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RAScreen *screen = (__bridge RAScreen*)get_chosen_screen();
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#else
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RAScreen *screen = (RAScreen*)get_chosen_screen();
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#endif
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if (ret != 0.0f)
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return ret;
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if (!screen)
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return 0.0f;
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if ([screen respondsToSelector:selector])
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return get_from_selector([screen class], screen, selector, &ret);
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ret = 1.0f;
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selector = NSSelectorFromString(BOXSTRING("scale"));
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if ([screen respondsToSelector:selector])
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ret = screen.scale;
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return ret;
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}
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static void cocoagl_gfx_ctx_get_video_size(void *data, unsigned* width, unsigned* height)
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{
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#if __has_feature(objc_arc)
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RAScreen *screen = (__bridge RAScreen*)get_chosen_screen();
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#else
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RAScreen *screen = (RAScreen*)get_chosen_screen();
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#endif
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CGRect size = screen.bounds;
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float screenscale = cocoagl_gfx_ctx_get_native_scale();
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#if defined(HAVE_COCOA)
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CocoaView *g_view = (CocoaView*)nsview_get_ptr();
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#if MAC_OS_X_VERSION_10_7
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NSRect backingBounds = [g_view convertRectToBacking:[g_view bounds]];
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GLsizei backingPixelWidth = (GLsizei)(backingBounds.size.width),
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backingPixelHeight = (GLsizei)(backingBounds.size.height);
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size = CGRectMake(0, 0, backingPixelWidth, backingPixelHeight);
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#else
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CGRect cgrect = NSRectToCGRect([g_view frame]);
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size = CGRectMake(0, 0, CGRectGetWidth(cgrect), CGRectGetHeight(cgrect));
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#endif
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#else
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size = g_view.bounds;
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#endif
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*width = CGRectGetWidth(size) * screenscale;
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*height = CGRectGetHeight(size) * screenscale;
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}
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static void cocoagl_gfx_ctx_update_window_title(void *data)
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{
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static char buf[128] = {0};
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static char buf_fps[128] = {0};
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bool got_text = video_monitor_get_fps(buf, sizeof(buf),
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buf_fps, sizeof(buf_fps));
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settings_t *settings = config_get_ptr();
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(void)got_text;
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#if defined(HAVE_COCOA)
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CocoaView *g_view = (CocoaView*)nsview_get_ptr();
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static const char* const text = buf; /* < Can't access buffer directly in the block */
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if (got_text)
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[[g_view window] setTitle:[NSString stringWithCString:text encoding:NSUTF8StringEncoding]];
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#endif
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if (settings->fps_show)
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runloop_msg_queue_push(buf_fps, 1, 1, false);
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}
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static bool cocoagl_gfx_ctx_get_metrics(void *data, enum display_metric_types type,
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float *value)
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{
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#if __has_feature(objc_arc)
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RAScreen *screen = (__bridge RAScreen*)get_chosen_screen();
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#else
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RAScreen *screen = (RAScreen*)get_chosen_screen();
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#endif
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#if defined(HAVE_COCOA)
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NSDictionary *description = [screen deviceDescription];
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NSSize display_pixel_size = [[description objectForKey:NSDeviceSize] sizeValue];
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CGSize display_physical_size = CGDisplayScreenSize(
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[[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
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float display_width = display_pixel_size.width;
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float display_height = display_pixel_size.height;
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float physical_width = display_physical_size.width;
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float physical_height = display_physical_size.height;
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float scale = get_backing_scale_factor();
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float dpi = (display_width/ physical_width) * 25.4f * scale;
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#elif defined(HAVE_COCOATOUCH)
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float scale = cocoagl_gfx_ctx_get_native_scale();
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CGRect screen_rect = [screen bounds];
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float display_height = screen_rect.size.height;
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float physical_width = screen_rect.size.width * scale;
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float physical_height = screen_rect.size.height * scale;
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float dpi = 160 * scale;
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switch (UI_USER_INTERFACE_IDIOM())
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{
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case UIUserInterfaceIdiomUnspecified:
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/* TODO */
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break;
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case UIUserInterfaceIdiomPad:
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dpi = 132 * scale;
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break;
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case UIUserInterfaceIdiomPhone:
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dpi = 163 * scale;
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break;
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case UIUserInterfaceIdiomTV:
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/* TODO */
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break;
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}
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#endif
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(void)display_height;
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switch (type)
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{
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case DISPLAY_METRIC_MM_WIDTH:
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*value = physical_width;
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break;
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case DISPLAY_METRIC_MM_HEIGHT:
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*value = physical_height;
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break;
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case DISPLAY_METRIC_DPI:
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*value = dpi;
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break;
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case DISPLAY_METRIC_NONE:
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default:
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*value = 0;
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return false;
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}
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return true;
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}
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static bool cocoagl_gfx_ctx_has_focus(void *data)
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{
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(void)data;
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#if defined(HAVE_COCOATOUCH)
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return ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive);
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#else
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return [NSApp isActive];
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#endif
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}
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static bool cocoagl_gfx_ctx_suppress_screensaver(void *data, bool enable)
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{
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(void)data;
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(void)enable;
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return false;
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}
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static bool cocoagl_gfx_ctx_has_windowed(void *data)
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{
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(void)data;
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#if defined(HAVE_COCOATOUCH)
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return false;
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#else
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return true;
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#endif
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}
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static void cocoagl_gfx_ctx_swap_buffers(void *data)
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{
|
|
if (!(--g_fast_forward_skips < 0))
|
|
return;
|
|
|
|
#if defined(HAVE_COCOA)
|
|
[g_context flushBuffer];
|
|
#elif defined(HAVE_COCOATOUCH)
|
|
if (g_view)
|
|
[g_view display];
|
|
#endif
|
|
|
|
g_fast_forward_skips = g_is_syncing ? 0 : 3;
|
|
}
|
|
|
|
static gfx_ctx_proc_t cocoagl_gfx_ctx_get_proc_address(const char *symbol_name)
|
|
{
|
|
return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
|
|
(
|
|
#if MAC_OS_X_VERSION_10_7
|
|
#if __has_feature(objc_arc)
|
|
__bridge
|
|
#endif
|
|
#endif
|
|
CFStringRef)BOXSTRING(symbol_name)
|
|
);
|
|
}
|
|
|
|
static void cocoagl_gfx_ctx_check_window(void *data, bool *quit,
|
|
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
|
|
{
|
|
unsigned new_width, new_height;
|
|
(void)frame_count;
|
|
|
|
*quit = false;
|
|
|
|
cocoagl_gfx_ctx_get_video_size(data, &new_width, &new_height);
|
|
if (new_width != *width || new_height != *height)
|
|
{
|
|
*width = new_width;
|
|
*height = new_height;
|
|
*resize = true;
|
|
}
|
|
}
|
|
|
|
static bool cocoagl_gfx_ctx_set_resize(void *data, unsigned width, unsigned height)
|
|
{
|
|
(void)data;
|
|
(void)width;
|
|
(void)height;
|
|
return false;
|
|
}
|
|
|
|
static void cocoagl_gfx_ctx_input_driver(void *data, const input_driver_t **input, void **input_data)
|
|
{
|
|
(void)data;
|
|
*input = NULL;
|
|
*input_data = NULL;
|
|
}
|
|
|
|
static void cocoagl_gfx_ctx_bind_hw_render(void *data, bool enable)
|
|
{
|
|
(void)data;
|
|
g_use_hw_ctx = enable;
|
|
|
|
if (enable)
|
|
[g_hw_ctx makeCurrentContext];
|
|
else
|
|
[g_context makeCurrentContext];
|
|
}
|
|
|
|
const gfx_ctx_driver_t gfx_ctx_cocoagl = {
|
|
cocoagl_gfx_ctx_init,
|
|
cocoagl_gfx_ctx_destroy,
|
|
cocoagl_gfx_ctx_bind_api,
|
|
cocoagl_gfx_ctx_swap_interval,
|
|
cocoagl_gfx_ctx_set_video_mode,
|
|
cocoagl_gfx_ctx_get_video_size,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
cocoagl_gfx_ctx_get_metrics,
|
|
NULL,
|
|
cocoagl_gfx_ctx_update_window_title,
|
|
cocoagl_gfx_ctx_check_window,
|
|
cocoagl_gfx_ctx_set_resize,
|
|
cocoagl_gfx_ctx_has_focus,
|
|
cocoagl_gfx_ctx_suppress_screensaver,
|
|
cocoagl_gfx_ctx_has_windowed,
|
|
cocoagl_gfx_ctx_swap_buffers,
|
|
cocoagl_gfx_ctx_input_driver,
|
|
cocoagl_gfx_ctx_get_proc_address,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"cocoagl",
|
|
cocoagl_gfx_ctx_bind_hw_render,
|
|
};
|