mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 16:39:43 +00:00
224 lines
5.6 KiB
C
224 lines
5.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include "video_shader_driver.h"
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#include "../verbosity.h"
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static const shader_backend_t *shader_ctx_drivers[] = {
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#ifdef HAVE_GLSL
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&gl_glsl_backend,
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#endif
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#ifdef HAVE_CG
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&gl_cg_backend,
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#endif
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#ifdef HAVE_HLSL
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&hlsl_backend,
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#endif
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&shader_null_backend,
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NULL
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};
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static const shader_backend_t *current_shader;
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static void *shader_data;
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/**
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* shader_ctx_find_driver:
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* @ident : Identifier of shader context driver to find.
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*
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* Finds shader context driver and initializes.
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*
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* Returns: shader context driver if found, otherwise NULL.
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**/
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const shader_backend_t *shader_ctx_find_driver(const char *ident)
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{
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unsigned i;
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for (i = 0; shader_ctx_drivers[i]; i++)
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{
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if (!strcmp(shader_ctx_drivers[i]->ident, ident))
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return shader_ctx_drivers[i];
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}
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return NULL;
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}
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/**
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* video_shader_driver_init_first:
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*
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* Finds first suitable shader context driver.
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*
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* Returns: true (1) if found, otherwise false (0).
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**/
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bool video_shader_driver_init_first(void)
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{
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unsigned i;
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for (i = 0; shader_ctx_drivers[i]; i++)
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{
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current_shader = shader_ctx_drivers[i];
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return true;
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}
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return false;
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}
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struct video_shader *video_shader_driver_get_current_shader(void)
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{
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void *video_driver = video_driver_get_ptr(false);
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const video_poke_interface_t *video_poke = video_driver_get_poke();
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if (!video_poke || !video_driver)
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return NULL;
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if (!video_poke->get_current_shader)
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return NULL;
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return video_poke->get_current_shader(video_driver);
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}
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void video_shader_driver_scale(unsigned idx, struct gfx_fbo_scale *scale)
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{
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if (!scale || !current_shader)
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return;
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scale->valid = false;
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if (current_shader->shader_scale)
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current_shader->shader_scale(shader_data, idx, scale);
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}
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bool video_shader_driver_init(const shader_backend_t *shader, void *data, const char *path)
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{
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void *tmp = NULL;
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if (!shader || !shader->init)
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return false;
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tmp = shader->init(data, path);
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if (!tmp)
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return false;
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shader_data = tmp;
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current_shader = shader;
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return true;
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}
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void video_shader_driver_deinit(void)
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{
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if (!current_shader)
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return;
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if (current_shader->deinit)
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current_shader->deinit(shader_data);
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shader_data = NULL;
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current_shader = NULL;
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}
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void video_shader_driver_use(void *data, unsigned index)
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{
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if (!current_shader)
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return;
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current_shader->use(data, shader_data, index);
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}
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const char *video_shader_driver_get_ident(void)
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{
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if (!current_shader)
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return NULL;
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return current_shader->ident;
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}
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bool video_shader_driver_mipmap_input(unsigned index)
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{
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if (!current_shader)
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return false;
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return current_shader->mipmap_input(shader_data, index);
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}
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unsigned video_shader_driver_num_shaders(void)
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{
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if (!current_shader)
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return 0;
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return current_shader->num_shaders(shader_data);
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}
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unsigned video_shader_driver_get_prev_textures(void)
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{
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if (!current_shader)
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return 0;
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return current_shader->get_prev_textures(shader_data);
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}
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bool video_shader_driver_set_coords(void *handle_data, const void *data)
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{
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if (!current_shader || !current_shader->set_coords)
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return false;
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return current_shader->set_coords(handle_data, shader_data, data);
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}
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bool video_shader_driver_set_mvp(void *data, const math_matrix_4x4 *mat)
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{
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if (!current_shader || !current_shader->set_mvp || !mat)
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return false;
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return current_shader->set_mvp(data, shader_data, mat);
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}
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bool video_shader_driver_filter_type(unsigned index, bool *smooth)
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{
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if (!current_shader || !current_shader->filter_type)
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return false;
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return current_shader->filter_type(shader_data, index, smooth);
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}
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enum gfx_wrap_type video_shader_driver_wrap_type(unsigned index)
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{
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return current_shader->wrap_type(shader_data, index);
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}
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bool video_shader_driver_get_feedback_pass(unsigned *pass)
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{
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if (!current_shader || !current_shader->get_feedback_pass)
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return false;
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return current_shader->get_feedback_pass(shader_data, pass);
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}
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struct video_shader *video_shader_driver_direct_get_current_shader(void)
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{
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if (!current_shader || !current_shader->get_current_shader)
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return NULL;
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return current_shader->get_current_shader(shader_data);
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}
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void video_shader_driver_set_params(
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void *data, unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_counter,
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const void *info,
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const void *prev_info,
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const void *feedback_info,
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const void *fbo_info, unsigned fbo_info_cnt)
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{
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if (!current_shader || !current_shader->set_params)
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return;
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current_shader->set_params(data, shader_data,
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width, height, tex_width, tex_height,
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out_width, out_height, frame_counter, info, prev_info, feedback_info,
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fbo_info, fbo_info_cnt);
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}
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