RetroArch/gfx/video_display_server.c

148 lines
5.0 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include "video_display_server.h"
#include "video_driver.h"
#include "../verbosity.h"
static const video_display_server_t *current_display_server = &dispserv_null;
static void *current_display_server_data = NULL;
static enum rotation initial_screen_orientation = ORIENTATION_NORMAL;
static enum rotation current_screen_orientation = ORIENTATION_NORMAL;
const char *video_display_server_get_ident(void)
{
if (!current_display_server)
return "null";
return current_display_server->ident;
}
void* video_display_server_init(void)
{
enum rarch_display_type type = video_driver_display_type_get();
video_display_server_destroy();
switch (type)
{
case RARCH_DISPLAY_WIN32:
#if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__)
current_display_server = &dispserv_win32;
#endif
break;
case RARCH_DISPLAY_X11:
#if defined(HAVE_X11)
current_display_server = &dispserv_x11;
#endif
break;
default:
#if defined(ANDROID)
current_display_server = &dispserv_android;
#else
current_display_server = &dispserv_null;
#endif
break;
}
current_display_server_data = current_display_server->init();
RARCH_LOG("[Video]: Found display server: %s\n",
current_display_server->ident);
initial_screen_orientation = video_display_server_get_screen_orientation();
return current_display_server_data;
}
void video_display_server_destroy(void)
{
if (initial_screen_orientation != current_screen_orientation)
video_display_server_set_screen_orientation(initial_screen_orientation);
if (current_display_server && current_display_server->destroy)
if (current_display_server_data)
current_display_server->destroy(current_display_server_data);
}
bool video_display_server_set_window_opacity(unsigned opacity)
{
if (current_display_server && current_display_server->set_window_opacity)
return current_display_server->set_window_opacity(current_display_server_data, opacity);
return false;
}
bool video_display_server_set_window_progress(int progress, bool finished)
{
if (current_display_server && current_display_server->set_window_progress)
return current_display_server->set_window_progress(current_display_server_data, progress, finished);
return false;
}
bool video_display_server_set_window_decorations(bool on)
{
if (current_display_server && current_display_server->set_window_decorations)
return current_display_server->set_window_decorations(current_display_server_data, on);
return false;
}
bool video_display_server_set_resolution(unsigned width, unsigned height,
int int_hz, float hz, int center, int monitor_index, int xoffset)
{
if (current_display_server && current_display_server->set_resolution)
return current_display_server->set_resolution(current_display_server_data, width, height, int_hz, hz, center, monitor_index, xoffset);
return false;
}
void *video_display_server_get_resolution_list(unsigned *size)
{
if (current_display_server && current_display_server->get_resolution_list)
return current_display_server->get_resolution_list(current_display_server_data, size);
return NULL;
}
const char *video_display_server_get_output_options(void)
{
if (current_display_server && current_display_server->get_output_options)
return current_display_server->get_output_options(current_display_server_data);
return NULL;
}
void video_display_server_set_screen_orientation(enum rotation rotation)
{
if (current_display_server && current_display_server->set_screen_orientation)
{
RARCH_LOG("[Video]: Setting screen orientation to %d.\n", rotation);
current_screen_orientation = rotation;
current_display_server->set_screen_orientation(rotation);
}
}
bool video_display_server_can_set_screen_orientation(void)
{
if (current_display_server && current_display_server->set_screen_orientation)
return true;
return false;
}
enum rotation video_display_server_get_screen_orientation(void)
{
if (current_display_server && current_display_server->get_screen_orientation)
return current_display_server->get_screen_orientation();
return ORIENTATION_NORMAL;
}