mirror of
https://github.com/libretro/RetroArch.git
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571 lines
18 KiB
C
571 lines
18 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018-2019 - Andrés Suárez
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_common_api.h>
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#include <file/file_path.h>
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#include <string/stdstring.h>
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#include <retro_timers.h>
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#include <net/net_http.h>
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#include <streams/file_stream.h>
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#include <file/file_path.h>
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#include <features/features_cpu.h>
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#include <discord_rpc.h>
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#include "discord.h"
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#include "../retroarch.h"
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#include "../core.h"
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#include "../core_info.h"
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#include "../paths.h"
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#include "../verbosity.h"
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#include "../msg_hash.h"
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#include "../tasks/task_file_transfer.h"
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#ifdef HAVE_NETWORKING
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#include "netplay/netplay.h"
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#include "netplay/netplay_discovery.h"
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#include "../tasks/tasks_internal.h"
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#endif
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#ifdef HAVE_CHEEVOS
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#include "../cheevos/cheevos.h"
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#endif
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#ifdef HAVE_MENU
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#include "../menu/menu_cbs.h"
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#endif
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#include "net_http_special.h"
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#include "../tasks/tasks_internal.h"
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#include "../file_path_special.h"
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/* The discord API specifies these variables:
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- userId --------- char[24] - the userId of the player asking to join
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- username ------- char[344] - the username of the player asking to join
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- discriminator -- char[8] - the discriminator of the player asking to join
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- spectateSecret - char[128] - secret used for spectatin matches
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- joinSecret - char[128] - secret used to join matches
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- partyId - char[128] - the party you would be joining
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*/
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struct discord_state
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{
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bool ready;
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bool avatar_ready;
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bool connecting;
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unsigned status;
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int64_t start_time;
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int64_t pause_time;
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int64_t elapsed_time;
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char user_name[344];
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char self_party_id[128];
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char peer_party_id[128];
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char user_avatar[PATH_MAX_LENGTH];
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DiscordRichPresence presence;
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};
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typedef struct discord_state discord_state_t;
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static discord_state_t discord_st;
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#define CDN_URL "https://cdn.discordapp.com/avatars"
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/* Forward declarations */
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#if defined(__cplusplus) && !defined(CXX_BUILD)
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extern "C" {
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#endif
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void Discord_Register(const char *a, const char *b);
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#if defined(__cplusplus) && !defined(CXX_BUILD)
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}
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#endif
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static discord_state_t *discord_get_ptr(void)
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{
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return &discord_st;
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}
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bool discord_is_ready(void)
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{
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discord_state_t *discord_st = discord_get_ptr();
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return discord_st->ready;
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}
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char* discord_get_own_username(void)
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{
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discord_state_t *discord_st = discord_get_ptr();
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if (discord_st->ready)
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return discord_st->user_name;
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return NULL;
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}
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char *discord_get_own_avatar(void)
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{
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discord_state_t *discord_st = discord_get_ptr();
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if (discord_st->ready)
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return discord_st->user_avatar;
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return NULL;
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}
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bool discord_avatar_is_ready(void)
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{
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return false;
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}
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void discord_avatar_set_ready(bool ready)
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{
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discord_state_t *discord_st = discord_get_ptr();
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discord_st->avatar_ready = ready;
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}
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#ifdef HAVE_MENU
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static bool discord_download_avatar(
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const char* user_id, const char* avatar_id)
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{
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static char url[PATH_MAX_LENGTH];
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static char url_encoded[PATH_MAX_LENGTH];
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static char full_path[PATH_MAX_LENGTH];
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static char buf[PATH_MAX_LENGTH];
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file_transfer_t *transf = NULL;
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discord_state_t *discord_st = discord_get_ptr();
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RARCH_LOG("[DISCORD] user avatar id: %s\n", user_id);
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fill_pathname_application_special(buf,
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sizeof(buf),
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APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS);
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fill_pathname_join(full_path, buf, avatar_id, sizeof(full_path));
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strlcpy(discord_st->user_avatar,
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avatar_id, sizeof(discord_st->user_avatar));
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if (path_is_valid(full_path))
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return true;
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if (string_is_empty(avatar_id))
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return false;
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snprintf(url, sizeof(url), "%s/%s/%s.png", CDN_URL, user_id, avatar_id);
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net_http_urlencode_full(url_encoded, url, sizeof(url_encoded));
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snprintf(buf, sizeof(buf), "%s.png", avatar_id);
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transf = (file_transfer_t*)calloc(1, sizeof(*transf));
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transf->enum_idx = MENU_ENUM_LABEL_CB_DISCORD_AVATAR;
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strlcpy(transf->path, buf, sizeof(transf->path));
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RARCH_LOG("[DISCORD] downloading avatar from: %s\n", url_encoded);
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task_push_http_transfer_file(url_encoded, true, NULL, cb_generic_download, transf);
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return false;
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}
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#endif
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static void handle_discord_ready(const DiscordUser* connectedUser)
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{
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discord_state_t *discord_st = discord_get_ptr();
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strlcpy(discord_st->user_name,
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connectedUser->username, sizeof(discord_st->user_name));
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RARCH_LOG("[DISCORD] connected to user: %s#%s\n",
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connectedUser->username,
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connectedUser->discriminator);
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#ifdef HAVE_MENU
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discord_download_avatar(connectedUser->userId, connectedUser->avatar);
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#endif
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}
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static void handle_discord_disconnected(int errcode, const char* message)
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{
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RARCH_LOG("[DISCORD] disconnected (%d: %s)\n", errcode, message);
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}
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static void handle_discord_error(int errcode, const char* message)
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{
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RARCH_LOG("[DISCORD] error (%d: %s)\n", errcode, message);
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}
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static void handle_discord_join_cb(retro_task_t *task,
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void *task_data, void *user_data, const char *err)
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{
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char join_hostname[PATH_MAX_LENGTH];
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struct netplay_room *room = NULL;
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http_transfer_data_t *data = (http_transfer_data_t*)task_data;
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discord_state_t *discord_st = discord_get_ptr();
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if (!data || err)
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goto finish;
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data->data = (char*)realloc(data->data, data->len + 1);
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data->data[data->len] = '\0';
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netplay_rooms_parse(data->data);
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room = netplay_room_get(0);
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if (room)
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{
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bool host_method_is_mitm = room->host_method == NETPLAY_HOST_METHOD_MITM;
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const char *srv_address = host_method_is_mitm ? room->mitm_address : room->address;
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unsigned srv_port = host_method_is_mitm ? room->mitm_port : room->port;
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if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
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deinit_netplay();
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netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
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snprintf(join_hostname, sizeof(join_hostname), "%s|%d",
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srv_address, srv_port);
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RARCH_LOG("[DISCORD] joining lobby at: %s\n", join_hostname);
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task_push_netplay_crc_scan(room->gamecrc,
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room->gamename, join_hostname, room->corename, room->subsystem_name);
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discord_st->connecting = true;
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discord_update(DISCORD_PRESENCE_NETPLAY_CLIENT, false);
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}
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finish:
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if (err)
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RARCH_ERR("%s: %s\n", msg_hash_to_str(MSG_DOWNLOAD_FAILED), err);
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if (data)
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{
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if (data->data)
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free(data->data);
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free(data);
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}
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if (user_data)
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free(user_data);
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}
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static void handle_discord_join(const char* secret)
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{
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char url[2048] = "http://lobby.libretro.com/";
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struct string_list *list = string_split(secret, "|");
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discord_state_t *discord_st = discord_get_ptr();
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RARCH_LOG("[DISCORD] join secret: (%s)\n", secret);
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strlcpy(discord_st->peer_party_id,
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list->elems[0].data, sizeof(discord_st->peer_party_id));
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strlcat(url, discord_st->peer_party_id, sizeof(url));
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strlcat(url, "/", sizeof(url));
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RARCH_LOG("[DISCORD] querying lobby id: %s at %s\n",
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discord_st->peer_party_id, url);
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task_push_http_transfer(url, true, NULL, handle_discord_join_cb, NULL);
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}
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static void handle_discord_spectate(const char* secret)
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{
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RARCH_LOG("[DISCORD] spectate (%s)\n", secret);
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}
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#ifdef HAVE_MENU
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#if 0
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static void handle_discord_join_response(void *ignore, const char *line)
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{
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/* TODO/FIXME: needs in-game widgets */
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if (strstr(line, "yes"))
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Discord_Respond(user_id, DISCORD_REPLY_YES);
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#ifdef HAVE_MENU
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menu_input_dialog_end();
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retroarch_menu_running_finished(false);
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#endif
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}
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#endif
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#endif
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static void handle_discord_join_request(const DiscordUser* request)
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{
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static char url[PATH_MAX_LENGTH];
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static char url_encoded[PATH_MAX_LENGTH];
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static char filename[PATH_MAX_LENGTH];
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char buf[PATH_MAX_LENGTH];
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#ifdef HAVE_MENU
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menu_input_ctx_line_t line;
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#endif
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RARCH_LOG("[DISCORD] join request from %s#%s - %s %s\n",
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request->username,
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request->discriminator,
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request->userId,
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request->avatar);
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#ifdef HAVE_MENU
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discord_download_avatar(request->userId, request->avatar);
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#if 0
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/* TODO/FIXME: Needs in-game widgets */
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retroarch_menu_running();
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memset(&line, 0, sizeof(line));
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snprintf(buf, sizeof(buf), "%s %s?",
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msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username);
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line.label = buf;
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line.label_setting = "no_setting";
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line.cb = handle_discord_join_response;
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/* TODO/FIXME: needs in-game widgets
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* TODO/FIXME: bespoke dialog, should show while in-game
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* and have a hotkey to accept
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* TODO/FIXME: show avatar of the user connecting
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*/
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if (!menu_input_dialog_start(&line))
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return;
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#endif
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#endif
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}
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/* TODO/FIXME - replace last parameter with struct type to allow for more
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* arguments to be passed later */
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void discord_update(enum discord_presence presence, bool fuzzy_archive_match)
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{
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core_info_t *core_info = NULL;
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discord_state_t *discord_st = discord_get_ptr();
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core_info_get_current_core(&core_info);
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if (!discord_st->ready)
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return;
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if (presence == discord_st->status)
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return;
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if (!discord_st->connecting
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&&
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( presence == DISCORD_PRESENCE_NONE
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|| presence == DISCORD_PRESENCE_MENU))
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{
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memset(&discord_st->presence,
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0, sizeof(discord_st->presence));
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discord_st->peer_party_id[0] = '\0';
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}
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switch (presence)
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{
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case DISCORD_PRESENCE_MENU:
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discord_st->presence.details = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
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discord_st->presence.largeImageKey = "base";
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discord_st->presence.largeImageText = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_NO_CORE);
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discord_st->presence.instance = 0;
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break;
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case DISCORD_PRESENCE_GAME_PAUSED:
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discord_st->presence.smallImageKey = "paused";
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discord_st->presence.smallImageText = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED);
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discord_st->presence.details = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED);
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discord_st->pause_time = time(0);
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discord_st->elapsed_time = difftime(time(0),
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discord_st->start_time);
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discord_st->presence.startTimestamp = discord_st->pause_time;
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break;
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case DISCORD_PRESENCE_GAME:
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if (core_info)
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{
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const char *system_id = core_info->system_id
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? core_info->system_id : "core";
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const char *label = NULL;
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const struct playlist_entry *entry = NULL;
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playlist_t *current_playlist = playlist_get_cached();
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if (current_playlist)
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{
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playlist_get_index_by_path(
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current_playlist, path_get(RARCH_PATH_CONTENT), &entry,
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fuzzy_archive_match);
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if (entry && !string_is_empty(entry->label))
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label = entry->label;
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}
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if (!label)
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label = path_basename(path_get(RARCH_PATH_BASENAME));
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#if 0
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RARCH_LOG("[DISCORD] current core: %s\n", system_id);
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RARCH_LOG("[DISCORD] current content: %s\n", label);
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#endif
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discord_st->presence.largeImageKey = system_id;
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if (core_info->display_name)
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discord_st->presence.largeImageText =
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core_info->display_name;
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discord_st->start_time = time(0);
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if (discord_st->pause_time != 0)
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discord_st->start_time = time(0) -
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discord_st->elapsed_time;
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discord_st->pause_time = 0;
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discord_st->elapsed_time = 0;
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discord_st->presence.smallImageKey = "playing";
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discord_st->presence.smallImageText = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING);
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discord_st->presence.startTimestamp = discord_st->start_time;
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discord_st->presence.details = msg_hash_to_str(
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MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME);
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discord_st->presence.state = label;
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discord_st->presence.instance = 0;
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if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
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{
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discord_st->peer_party_id[0] = '\0';
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discord_st->connecting = false;
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discord_st->presence.partyId = NULL;
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discord_st->presence.partyMax = 0;
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discord_st->presence.partySize = 0;
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discord_st->presence.joinSecret = (const char*)'\0';
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}
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}
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break;
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case DISCORD_PRESENCE_NETPLAY_HOSTING:
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{
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char join_secret[128];
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struct netplay_room *room = netplay_get_host_room();
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bool host_method_is_mitm = room->host_method == NETPLAY_HOST_METHOD_MITM;
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const char *srv_address = host_method_is_mitm ? room->mitm_address : room->address;
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unsigned srv_port = host_method_is_mitm ? room->mitm_port : room->port;
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if (room->id == 0)
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return;
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RARCH_LOG("[DISCORD] netplay room details: id=%d"
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", nick=%s IP=%s port=%d\n",
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room->id, room->nickname,
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srv_address, srv_port);
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snprintf(discord_st->self_party_id,
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sizeof(discord_st->self_party_id), "%d", room->id);
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snprintf(join_secret,
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sizeof(join_secret), "%d|%" PRId64,
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room->id, cpu_features_get_time_usec());
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discord_st->presence.joinSecret = strdup(join_secret);
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#if 0
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discord_st->presence.spectateSecret = "SPECSPECSPEC";
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#endif
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discord_st->presence.partyId = strdup(discord_st->self_party_id);
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discord_st->presence.partyMax = 2;
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discord_st->presence.partySize = 1;
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RARCH_LOG("[DISCORD] join secret: %s\n", join_secret);
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RARCH_LOG("[DISCORD] party id: %s\n", discord_st->self_party_id);
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}
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break;
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case DISCORD_PRESENCE_NETPLAY_CLIENT:
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RARCH_LOG("[DISCORD] party id: %s\n", discord_st->peer_party_id);
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discord_st->presence.partyId = strdup(discord_st->peer_party_id);
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break;
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case DISCORD_PRESENCE_NETPLAY_NETPLAY_STOPPED:
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{
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if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL) &&
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!netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_CONNECTED, NULL))
|
|
{
|
|
discord_st->peer_party_id[0] = '\0';
|
|
discord_st->connecting = false;
|
|
discord_st->presence.partyId = NULL;
|
|
discord_st->presence.partyMax = 0;
|
|
discord_st->presence.partySize = 0;
|
|
discord_st->presence.joinSecret = (const char*)'\0';
|
|
}
|
|
}
|
|
break;
|
|
#ifdef HAVE_CHEEVOS
|
|
case DISCORD_PRESENCE_RETROACHIEVEMENTS:
|
|
discord_st->presence.details = rcheevos_get_richpresence();
|
|
presence = DISCORD_PRESENCE_GAME;
|
|
break;
|
|
#endif
|
|
case DISCORD_PRESENCE_SHUTDOWN:
|
|
discord_st->presence.partyId = NULL;
|
|
discord_st->presence.partyMax = 0;
|
|
discord_st->presence.partySize = 0;
|
|
discord_st->presence.joinSecret = (const char*)'\0';
|
|
discord_st->connecting = false;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
RARCH_LOG("[DISCORD] updating (%d)\n", presence);
|
|
|
|
Discord_UpdatePresence(&discord_st->presence);
|
|
discord_st->status = presence;
|
|
}
|
|
|
|
void discord_init(const char *discord_app_id, char *args)
|
|
{
|
|
DiscordEventHandlers handlers;
|
|
char full_path[PATH_MAX_LENGTH];
|
|
char command[PATH_MAX_LENGTH];
|
|
discord_state_t *discord_st = discord_get_ptr();
|
|
|
|
discord_st->start_time = time(0);
|
|
|
|
memset(&handlers, 0, sizeof(handlers));
|
|
|
|
handlers.ready = handle_discord_ready;
|
|
handlers.disconnected = handle_discord_disconnected;
|
|
handlers.errored = handle_discord_error;
|
|
handlers.joinGame = handle_discord_join;
|
|
handlers.spectateGame = handle_discord_spectate;
|
|
handlers.joinRequest = handle_discord_join_request;
|
|
|
|
RARCH_LOG("[DISCORD] initializing ..\n");
|
|
|
|
Discord_Initialize(discord_app_id, &handlers, 0, NULL);
|
|
|
|
#ifdef _WIN32
|
|
fill_pathname_application_path(full_path, sizeof(full_path));
|
|
if (strstr(args, full_path))
|
|
strlcpy(command, args, sizeof(command));
|
|
else
|
|
{
|
|
path_basedir(full_path);
|
|
snprintf(command, sizeof(command), "%s%s", full_path, args);
|
|
}
|
|
#else
|
|
snprintf(command, sizeof(command), "sh -c %s", args);
|
|
#endif
|
|
RARCH_LOG("[DISCORD] registering startup command: %s\n", command);
|
|
Discord_Register(discord_app_id, command);
|
|
discord_st->ready = true;
|
|
}
|
|
|
|
void discord_shutdown(void)
|
|
{
|
|
discord_state_t *discord_st = discord_get_ptr();
|
|
|
|
RARCH_LOG("[DISCORD] shutting down ..\n");
|
|
|
|
Discord_ClearPresence();
|
|
Discord_Shutdown();
|
|
discord_st->ready = false;
|
|
}
|