Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Toad King 6598e71b9c (GX) Change button combos for GC controller for Menu/Exit
Stick Up + C-Stick Up + L + R for menu
Start + Select + L + R for exit
2012-08-08 18:23:33 -04:00
360 (GX) Add gamma correction options in settings menu 2012-08-08 19:55:38 +02:00
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audio Style nitting. 2012-07-25 04:50:46 +02:00
compat getopt_long_ssnes -> getopt_long_rarch 2012-07-07 17:22:25 +02:00
conf (Xbox 1) Add RetroArch Salamander project + fix config_file.c 2012-08-07 00:23:25 +02:00
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command.c Fix build if --disable-netplay is used. 2012-08-08 07:40:00 +02:00
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driver.c (Xbox) Added RARCH_CONSOLE functions for null video driver - using null video driver for Xbox 1 for now 2012-07-08 18:21:29 +03:00
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dynamic.c (RARCH_CONSOLE) Namespaced all files in console/ 2012-07-28 15:54:35 +02:00
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file_path.c (PS3/UNIX-type FS) Skips '.' and '..' directories from being 2012-07-30 00:36:09 +02:00
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file.h Fix subtle bug in file_path_basedir. 2012-07-29 09:23:04 +02:00
general.h Revert "Revert "(GX) Add VI_Trap Filter (for Wii)" - noticeable audio pops" 2012-08-08 22:39:19 +02:00
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libretro.h (Xbox 1) Menu changes 2012-08-03 00:23:09 +02:00
Makefile Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
Makefile.pandora (Pandora) Prefer squashfs to iso9660 for building PND. 2012-07-03 03:43:43 -04:00
Makefile.ps3 (PS3) Quick build fix - update RetroArch ELF name 2012-08-06 03:07:34 +02:00
Makefile.ps3.retroarch (RMenu) Add define HAVE_RMENU - add it to griffin.c 2012-08-04 03:25:44 +02:00
Makefile.ps3.rgl (PS3) Cleaned up RGL code + fixed ifdef error in Salamander 2012-07-23 11:09:36 +02:00
Makefile.ps3.salamander (Wii Salamander) Salamander for Wii (WIP) 2012-08-06 02:36:41 +02:00
Makefile.psl1ght (RGL) Cleanups 2012-07-23 14:14:38 +02:00
Makefile.wii (Wii) Rename all Wii files to gx/ 2012-08-07 05:24:12 +02:00
Makefile.wii.salamander (Wii) Rename all Wii files to gx/ 2012-08-07 05:24:12 +02:00
Makefile.win Build in STDIN_CMD on Win32. 2012-08-07 21:31:43 +02:00
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netplay.c Libsnes exorcism 2012-07-07 17:08:55 +02:00
netplay.h Snes exorcism 2012-07-07 17:19:32 +02:00
patch.c
patch.h
README.md
retroarch_logger.h Make logging defines reusable by Salamander without having to 2012-07-28 17:32:30 +02:00
retroarch-mingw-build.sh
retroarch-zip
retroarch.c (RARCH_CONSOLE) Namespaced all files in console/ 2012-07-28 15:54:35 +02:00
retroarch.cfg Add command functionality to stdin. 2012-07-25 04:50:46 +02:00
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thread.h

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.